Re: [Bf-committers] [GSoC 2018]Idea -- Fast Import / Export for selected formats

2018-02-13 Thread Campbell Barton
Hi, your question is too general, best do some research into this
topic and ask more detailed questions as you need.

Suggestions.
- Read over PLY and STL source code.
- Find bottleneck's that compiled code could help with.
- Apply the patch D2835 (linked from the idea's page) and try make a
simple C module.




On Wed, Feb 14, 2018 at 2:23 AM, 4649tz <464...@gmail.com> wrote:
> Hi,
> I am Ze Dang,a junior studying in Wuhan Institution of Technology,China.
> I read the confirmed ideas and found that the idea - Fast Import / Export 
> for selected formats which I was really interested in. I think I have been 
> equipped with the requirements written on the page.
>But unfortunately this is the first time I have taken part in a event like 
> this.( So,could you please give me some advice that how can I make an 
> excellent proposal on the idea and share my power to it?
> Thank you :)
> ___
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-- 
- Campbell
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[Bf-committers] [GSoC 2018]Idea -- Fast Import / Export for selected formats

2018-02-13 Thread 4649tz
Hi,
    I am Ze Dang,a junior studying in Wuhan Institution of Technology,China.
    I read the confirmed ideas and found that the idea - Fast Import / Export 
for selected formats which I was really interested in. I think I have been 
equipped with the requirements written on the page.
   But unfortunately this is the first time I have taken part in a event like 
this.( So,could you please give me some advice that how can I make an excellent 
proposal on the idea and share my power to it?
Thank you :)
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Re: [Bf-committers] Blender developers meeting notes - 2018-02-12

2018-02-13 Thread Manuel Rais
Hi Bastien,

Thanks for your answer and advices.
I will change my python files to use the relocate operator.
I understand for the 2.79a process, no problem.

Thanks again.

Le 13 février 2018 13:56:04 GMT+01:00, Bastien Montagne  
a écrit :
>Hi Manuel,
>
>Ah, will check deeper on T53977, but pretty sure a fix won't make it 
>into 2.79a, we are way, way too late in release process to accept any 
>new change besides dead-safe and sound one-line fixes…
>
>Also, please note that using relocate operator for libs is preferred
>way 
>to do that now, it should have much better handling of libs, and you do
>
>not even need to save & reload your file!
>
>Cheers,
>Bastien
>
>
>Le 13/02/2018 à 09:24, Manuel Rais a écrit :
>> Le Lundi, Février 12, 2018 20:01 CET, Bastien Montagne
> a écrit:
>>   Hi all,1) Blender 2.79 'a' release
>>
>> - RC build did not show much issues, we shall aim to final release
>this
>> week.
>>   Hi Bastien,
>> I'm the supervisor (and lead td) on a french animation tvshow
>(Non-Non by Mathieu Auvray) and I got a main issue with libraries
>linking in this production.
>> I've posted a bug here : https://developer.blender.org/T53977
>> We have thousands of assets and thousands of shots. All done in
>Blender :)
>> So many many connections between them.
>>
>> I just wanted to know if this bug would be handled by the developers
>before the 2.79a release.
>> I've tried to fix this but my knowledge in C and blender code is too
>weak :(
>> Thanks.
>>
>> --
>> Manuel Rais
>> m...@g-lul.com
>>   
>> ___
>> Bf-committers mailing list
>> Bf-committers@blender.org
>> https://lists.blender.org/mailman/listinfo/bf-committers
>
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+33 (0)6 62 29 80 86
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Re: [Bf-committers] [GSoC 2018]Project -- Testing for Core Libraries

2018-02-13 Thread Bastien Montagne

@Ricardo thanks for spotting the broken link, should be fixed now.

Bastien


Le 13/02/2018 à 12:38, Ricardo Nunes a écrit :

https://wiki.blender.org/index.php/Dev:Ref/GoogleSummerOfCode/2018/Students
You'll probably want to start there (And especially pay attention to the
application process and the "student manual"-link to google.
(Also side note to anyone at Foundation potentially reading this on the
GSoC18 page the answer the is there guide to building blender points to a
blank document which is probably not intentional..?)

After that you might want to look at
https://wiki.blender.org/index.php/Dev:Ref/GoogleSummerOfCode/2017 and look
at the proposals and reports of last years projects to get an idea what it
has been like in the past.

2018-02-13 13:26 GMT+02:00 Himanshu Raj :


Hi, I am Himanshu Raj student at National Institute of Technology
Srinagar,India.
  I am  interested in your organisation for GSoC 2018project(Testing
for core Libraries in the Testing Section).I have read the project
description at the page.Can you please help me where to start with and
how should I start contributing to it.
Thank you.
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Re: [Bf-committers] ?==?utf-8?q? Blender developers meeting notes - 2018-02-12

2018-02-13 Thread Bastien Montagne

Hi Manuel,

Ah, will check deeper on T53977, but pretty sure a fix won't make it 
into 2.79a, we are way, way too late in release process to accept any 
new change besides dead-safe and sound one-line fixes…


Also, please note that using relocate operator for libs is preferred way 
to do that now, it should have much better handling of libs, and you do 
not even need to save & reload your file!


Cheers,
Bastien


Le 13/02/2018 à 09:24, Manuel Rais a écrit :

Le Lundi, Février 12, 2018 20:01 CET, Bastien Montagne  
a écrit:
  Hi all,1) Blender 2.79 'a' release

- RC build did not show much issues, we shall aim to final release this
week.
  Hi Bastien,
I'm the supervisor (and lead td) on a french animation tvshow (Non-Non by 
Mathieu Auvray) and I got a main issue with libraries linking in this 
production.
I've posted a bug here : https://developer.blender.org/T53977
We have thousands of assets and thousands of shots. All done in Blender :)
So many many connections between them.

I just wanted to know if this bug would be handled by the developers before the 
2.79a release.
I've tried to fix this but my knowledge in C and blender code is too weak :(
Thanks.

--
Manuel Rais
m...@g-lul.com
  
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Re: [Bf-committers] [GSoC 2018]Project -- Testing for Core Libraries

2018-02-13 Thread Ricardo Nunes
https://wiki.blender.org/index.php/Dev:Ref/GoogleSummerOfCode/2018/Students
You'll probably want to start there (And especially pay attention to the
application process and the "student manual"-link to google.
(Also side note to anyone at Foundation potentially reading this on the
GSoC18 page the answer the is there guide to building blender points to a
blank document which is probably not intentional..?)

After that you might want to look at
https://wiki.blender.org/index.php/Dev:Ref/GoogleSummerOfCode/2017 and look
at the proposals and reports of last years projects to get an idea what it
has been like in the past.

2018-02-13 13:26 GMT+02:00 Himanshu Raj :

> Hi, I am Himanshu Raj student at National Institute of Technology
> Srinagar,India.
>  I am  interested in your organisation for GSoC 2018project(Testing
> for core Libraries in the Testing Section).I have read the project
> description at the page.Can you please help me where to start with and
> how should I start contributing to it.
> Thank you.
> ___
> Bf-committers mailing list
> Bf-committers@blender.org
> https://lists.blender.org/mailman/listinfo/bf-committers
>
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[Bf-committers] [GSoC 2018]Project -- Testing for Core Libraries

2018-02-13 Thread Himanshu Raj
Hi, I am Himanshu Raj student at National Institute of Technology
Srinagar,India.
 I am  interested in your organisation for GSoC 2018project(Testing
for core Libraries in the Testing Section).I have read the project
description at the page.Can you please help me where to start with and
how should I start contributing to it.
Thank you.
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Re: [Bf-committers] ?==?utf-8?q? Blender developers meeting notes - 2018-02-12

2018-02-13 Thread Manuel Rais

Le Lundi, Février 12, 2018 20:01 CET, Bastien Montagne  
a écrit:
 Hi all,1) Blender 2.79 'a' release

- RC build did not show much issues, we shall aim to final release this
week.
 Hi Bastien,
I'm the supervisor (and lead td) on a french animation tvshow (Non-Non by 
Mathieu Auvray) and I got a main issue with libraries linking in this 
production.
I've posted a bug here : https://developer.blender.org/T53977
We have thousands of assets and thousands of shots. All done in Blender :)
So many many connections between them.

I just wanted to know if this bug would be handled by the developers before the 
2.79a release.
I've tried to fix this but my knowledge in C and blender code is too weak :(
Thanks.

--
Manuel Rais
m...@g-lul.com
 
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