Perfectly agree.
Btw, I think it is better to use set_lib_path function which vc2010 uses.
It checks whether compiler is vc2010, and assigns special path if it exist.
This can be easily extended to mingw.
On Sun, Apr 22, 2012 at 1:26 PM, Erwin Coumans erwin.coum...@gmail.comwrote:
It would be
Alexandr Kuznetsov:
Perfectly agree.
Btw, I think it is better to use set_lib_path function which vc2010
uses.
It checks whether compiler is vc2010, and assigns special path if it
exist.
This can be easily extended to mingw.
On Sun, Apr 22, 2012 at 1:26 PM, Erwin
Thank You! This is very helpful! (Stop doing my work when I'm busy. :-) )
Can you post the script? I want to test GLSL for ES 2.0 also, because it is
more flexible and think i will it will be easier to port than ES 1.1. Also,
I can extend the script to do html tables for easier viewing.
Cheers,
Hi
Most (if not all) projection functions like glOrtho are preceded by
glLoadIdentity(). Therefore, I think to drop multiplication, and just write
to the current matrix.
Also, it easier to have gpuPopMatrix to call gpuMatrixCommmit() to
automatically restore previous state (at least for now).
For
Hi.
How can I get root source directory in scons?
I need to define an absolute path, so I want to combine
rootsource+source/blender/empty.h
Relative path would require adding source/blender to all subdirectories, so
I don't want this as it is temporary.
I tired #source/blender/empty.h, but it
Never mind. Found it myself
On Wed, Jun 13, 2012 at 12:32 AM, Alexandr Kuznetsov kuzsa...@gmail.comwrote:
Hi.
How can I get root source directory in scons?
I need to define an absolute path, so I want to combine
rootsource+source/blender/empty.h
Relative path would require adding source
Hi.
Did controller mechanism or loading of a file in GE changed in a past week
or two? (Swiss Cheese Branch)
On desktop it works fine, but it fails on android.
readfile.c:4120
for (cont = ob-controllers.first; cont; cont = cont-next) {
for (a=0; a cont-totlinks; a++)
cont-links[a] =
I fixed it (at least I hope).
Turned out player's dna was outdated.
Alex
On Wed, Jul 4, 2012 at 2:07 PM, Alexandr Kuznetsov kuzsa...@gmail.comwrote:
Hi.
Did controller mechanism or loading of a file in GE changed in a past week
or two? (Swiss Cheese Branch)
On desktop it works fine
Hi
Android and other mobile devices have different input methods than
traditional computers.
I wrote a mouse emulator which uses touch, but there still some problems.
For example, Android knows the cursor position only when device is touch,
aka left mouse is pressed. Therefore, when we press
. (As current, Blender UI doesn't work at all on Android except Game
Engine). Sadly, starting September, I won't be able to work full time on
this project.
Best,
Alexandr Kuznetsov
On Sat, Aug 4, 2012 at 11:21 AM, Tom M letter...@gmail.com wrote:
That is wonderful to hear. Blender is actually
As Wilkins and I said, we are not using OpenGL 3.0+ pipeline right now.
We are not even close to it as it would require complete
re-implementation. Although we got basic thing working in ES, there is a
lot thing to be done before it will become usable. When it does
(hopefully next year), we
Hi.
There is old port of YoFrankie to 2.5 which was playable last year on 2.6.
http://wiki.blender.org/index.php/User:NeXyon/GSoC2010/YoFrankie!
Best,
Alex
On 2/12/2013 7:25 PM, Sinan Hassani wrote:
Hi everyone, here is a summery of my discussion with Intel this morning:
Hi.
Seems good.
I will test it and apply it on Thursday after release.
Best,
Alex
P.S.
I was looking to support other languages like Chinese. It is more
complicated then deadkeys as each new character can completely change
the word. Typing should be context aware of text field.
On 2/19/2013
Yep. I was describing IME. Hopefully I soon will have a time to
implement it.
On 2/19/2013 11:30 PM, panjz wrote:
There are no dead keys in Chinese language keyboard, we use IME instead
Date: Tue, 19 Feb 2013 18:42:21 -0500
From: kuzsa...@gmail.com
To: har...@hacheson.com;
Hi,
.zip is natively supported on Windows. Not only that, it is the most
supported format. So, I don't think there is good reason to drop it
except for size. Also, 7z is only 30% percent smaller, which makes a
difference only ~10 seconds to download on good connection. Self
unpacking archives
Hi.
Blender on Windows starts as console app and hides the console few
seconds after the start.
I reimlemmented, so Blender starts without any console. In addition,
user can open console from Blender. The problem with this approach is
that calling Blender.exe from cmd returns immediately.
Hi.
I have basic VC 2012 build working (without Cycles and other fancy
stuff). Didn't get time around.
Try to disable all extensions with external dependencies like Collada,
OpenExr, translations, and even python.
After it, you should be able to compile and run minimal Blender.
Then try to
Hi.
I had an idea for networking support for quite a while. I don't think
that Blender will benefit from real time collaboration on the level of
Google Wave. Humans don't function that way. It is impossible to edit an
arm of a character while another artist is editing the leg of the same
Hi.
Did it crash before on Windows 8 for VC11 and official builds?
This might be some library kick ins, freeing memory allocated by
different clib. Maybe it audaspace. Try to disable it.
Also, debug build should give backtrace if you are running it though VS.
Best,
Alex
On 4/30/2013 12:49 PM,
Hi.
I'm for it.
Also, I was helping JosiahJ and it turned out that microsoft removed VS
2008 express links from their website. Maybe, it is time to move to 2012
(for guides).
Best,
Alex
On 6/13/2013 5:54 AM, Thomas Dinges wrote:
Hi everyone,
Sergey and I came up with the idea to drop vc2010
Hi Jürgen Herrmann.
Stop stealing my april fools prank. Afaik, there aren't any significant
Windows API additions in vista/7/8 which we might use (Like raw input)
Plus, if a program has pointers right, x32/x64 compatibility isn't that
hard. Plus, we already have DNA conversion, including
Drop linux. It has 1% market share, less than xp. No more x11 hacks. And
Mac OS X Tiger. Oops, too late. Somebody already did it.
On 6/17/2013 12:46 AM, Harley Acheson wrote:
Jürgen,
If we are considering dropping Windows XP we should probably also
consider dropping the other operating
Hi Jürgen and Thomas:
From what I understand, they just release the *preview* version of vs
2013. I would advise to wait for the final release due to possible
incompatibility between this and final versions (libs wise). I don't see
a reason to move to 2013 preview right now. We don't use C++
Hi.
I also disabled crash handler on VS. And indeed, it is not useful for
not gcc based compiler. Microsoft has own dump format:
MiniDumpWriteDump()
Anyway, it is time to promote Breakpad!
http://wiki.blender.org/index.php/User:AlexK/Breakpad. It supports most
compilers and it is system
Hi,
Also CPU doesn't support 16-bit floats or 10-bit integers. There is no
instruction set to operate on them, so it will be extremely slow.
However, those formats are used for storage. GPU on the other hand might
supports halfs = 16 bit floats.
Best,
Alex
On 8/6/2013 3:38 AM, Mikhail
I don't understand the purpose of Mac App Store. You can simply download
.zip from the web and drag it on desktop. What can be simpler? On the other
hand you need to get in iOS App Store to be on iPhone. There absolutely no
reason why we must or want to be in Mac App Store. Mac App Store probably
Hi.
Small company called Autodesk released 123D sculpting app for iPad. After
trying out, I understood why they probably won’t have Maya/Max on iPad. 123D
is mostly unusable with current controls. Only thing a person can do is the
small changes to models. The main problem is controller
Hi
c) Typing with dead keys (e.g. ¨ + o = ö) didn't work for me. I
managed to get it working using NSTextInput, patch here if people want
to test, I'm not very confident that this doesn't break something, so
some testing would be great: http://www.pasteall.org/25983/diff
I think this
Hi.
This sounds very interesting and it is a good idea to me, but I really
dislike the fact of adding another right panel. It seems to be waste of
space, especially on small monitors. Windows has second preview panel in
explorer, but I always close it because takes up a lot space. Maybe later,
Hi.
Yep, vc2010 shouldn't be in the main lib folder, but it is temporary like
with lib/windows/gcc. vc2010 needs some specific vc 2010 compiled
libraries. So soon you wouldn't have to have vs2008 with vs 2010.
If you want to discuss it, you can talk with me or DingTo in irc.
Happy New Year,
Alex
Hi.
My advice is to use MSVS2008 and cmake. With VS IDE, it is much easier to
debug. You just put breakpoint with F9. When program hits a breakpoint you
can see values of each variable in code block by mouseover. It is much
easier than compiling with scons and then using debugger through command
Hi Erwin.
I don't think .blend importer is very good idea. We need a 3D format like
.png for images because it makes easier to share projects between programs.
There is probably 10-20 major programs which people use with Blender. So,
writing for each of them an extension for .blend importer is
Hi.
It can be totally possible to compile arm version of Blender. But here is
my concerns:
1. Memory. Complex scenes require a big amount of memory for textures and
geometry. For example most scenes from Sintel requeries 8 gb for full
render.
2. Performance per watt. Arm is usually is more
Hi.
Afaik game engine already supports stereoscopic images. Moreover, I don't
think sterescopic vision is hard to implement. You just need to cameras.
But for 3D monitors, developers must have them to test it. Moreover, 3d
displays aren't very popular yet (but indeed, useful). Anaglyphic solution
Nicholas Bishop, is it compatible with bmesh? I'm not sure if code change
affected Ptex. Just curious.
Thanks,
Alex
On Fri, Mar 2, 2012 at 8:18 PM, Nicholas Bishop nicholasbis...@gmail.comwrote:
The Ptex painting code works fairly well, but it's not integrated into
either of Blender's
Hi
Ta Da
6.3 Apps that do not use system provided items, such as buttons and icons,
correctly and as described in the Apple Macintosh Human Interface
Guidelines will be rejected.
I knew that Apple would add something why Blender won't be accepted to App
Store. (From 2010, but this is what I found
Hi.
Thanks for the patch. I will commit warning fixes soon (or you can do it).
Concerning GetShortPathName, I know it is not best solution and it is
already caused problem when creating a file.
The problem (afaik) is that file descriptors aren't native to windows, so
each compile (and each
in 1995 off ;-)
On Tue, Apr 3, 2012 at 10:43 PM, Alexandr Kuznetsov kuzsa...@gmail.com
wrote:
Hi.
Thanks for the patch. I will commit warning fixes soon (or you can do
it).
Concerning GetShortPathName, I know it is not best solution and it is
already caused problem when creating a file
Hi
On 10/1/2013 10:06 PM, Campbell Barton wrote:
(with a few rare
exceptions we cant avoid like Shift+Numpad on Windows because its not
supported),
I thought it was fixed long ago.
Best,
Alex
___
Bf-committers mailing list
Hi Thomas,
* Afaik all libraries should work fine. I remember there were some
instability issues (due to small differences in OCIO), but I think they
were resolved. (I mostly used linux for few month) Anyway, all libs can
be easily rebuild with vc2012.
* VS 2013. Sigh. If we should update, we
Hi Thomas,
On 11/24/2013 11:33 PM, Thomas Dinges wrote:
Libs are still in SVN and will stay there as well:
https://svn.blender.org/svnroot/bf-blender/trunk/lib/
Thanks for info.
Will the builds still run on Windows XP then? I remember some problems
with the VS 2012 builds afaik?
Not that we
capabilities are far easier to set up and maintain. Also, do we have
a planned date to make the full switch to 2012+? Perhaps 2.70?
On Sun, Nov 24, 2013 at 9:26 PM, Alexandr Kuznetsov kuzsa...@gmail.comwrote:
Hi Thomas,
On 11/24/2013 11:33 PM, Thomas Dinges wrote:
Libs are still in SVN
Hi,
1) I fully agree that we should stop supporting XP officially. However,
we shouldn't use incompatible API calls for now.
The fact of the matter is that if someone has XP, they probably have
obsolete computer, which is at least 6 years old. For 3D graphics this
is more than a century. They
Ok. It seems like we need specify toolset explicitly: v110_xp or
v120_xp or otherwise blender.exe won't run. (And do it for all libs) I
now fully support dropping XP completely. ;)
http://blogs.msdn.com/b/vcblog/archive/2012/06/15/10320645.aspx
On 12/5/2013 10:58 AM, Alexandr Kuznetsov wrote
Hi Ton,
The problem is the most of the developers don't have Windows XP on their
machines. I think the best course of actions is to support XP for the
next 2-3 releases using existing vc 2008 libs. Also we should make a
big notice on the download page that support for xp is coming to the
Hi.
Can you paste the build log here http://pasteall.org/ and send in the
link? Usually it is due to a configuration error.
Also, the build instructions are somewhat obsolete. You should use git
repository
(http://wiki.blender.org/index.php/Dev:Doc/Tools/Git ) instead of svn,
which is no
Hi
On 12/12/2013 11:44 AM, Jürgen Herrmann wrote:
As for the list of libs/versions we should document that in the wiki.
As I wrote before, I fully support this. We should also include
instructions for compilation and configuration.
I would also like to propose a new directory structure for
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