Re: [Bf-committers] Sequencer movie strips frame rate - bug or missing feature?

2010-10-20 Thread Troy Sobotka
By design. Only a hobby grade system will attempt to convert for you. In general, most will control their content and not rely on a single pipeline tool to prepare it for uptake. On Oct 20, 2010 8:19 AM, Vilem Novak pildano...@post.cz wrote: Hello, I want ask one question. If I load movie

Re: [Bf-committers] Sequencer movie strips frame rate - bug or missing feature?

2010-10-21 Thread Troy Sobotka
I think Roger summed it up best. Remember that in the vast bulk of professional and semi-professional / independent motion picture production you are shooting for a fixed target. All of your footage is consistent. In a conversion, we begin to get into countless complexities. Duplicate frames?

Re: [Bf-committers] Camera sensor size patch

2010-10-28 Thread Troy Sobotka
Beyond great. Can we see this pushed so that it can get solkd testing? Brilliant work Matt. I would be interested to see what the original sensor size was set to prior to your patch. Wonderful. On Oct 28, 2010 12:24 PM, Paolo Ciccone phcicc...@gmail.com wrote: Absolutely great! Thanks for this

Re: [Bf-committers] Blender-2.55 has no menu bar

2010-10-30 Thread Troy Sobotka
On Sat, Oct 30, 2010 at 9:17 AM, Dave Plater dpla...@webafrica.org.za wrote: On 10/30/2010 04:42 PM, jmso...@free.fr wrote: Selon Dave Plater dpla...@webafrica.org.za: Resizing maximizing or minimizing doesn't have any effect. All I have is the center display and the right hand side controls

Re: [Bf-committers] color space changes

2010-11-13 Thread Troy Sobotka
A plain and simple misconception stemming from misunderstanding. Matt summed it up perfectly in apples to oranges. Color spaces and color models are two of the most confused areas in visual art and design. Values mean nothing unto themselves until we apply a colour space in a colour model.

Re: [Bf-committers] FFMPEG properties from Blender presets overridden by defaults?

2010-11-22 Thread Troy Sobotka
Don't forget that all of your work will be color clamped / matrixed if you encode directly using ffmpeg. Such is the nature of RGB to YCbCr / YUV transforms via ffmpeg's swscale. If you seek quality, your only recourse is to oversee the transforms from RGB to YUV or YCbCr yourself. Sincerely,

[Bf-committers] Tiled Compositing Render: Progress?

2010-12-10 Thread Troy Sobotka
I just finished reading Pablo's post over at the Sintel blog (http://www.sintel.org/news/sintel-the-4k-experience/) and I have been wondering if there has been any progress on the tiled rendering for the compositor? As someone that uses the compositor heavily, I am wondering if there is anything

Re: [Bf-committers] A proposal for further 2.5x UI evolution

2010-12-16 Thread Troy Sobotka
On Thu, Dec 16, 2010 at 11:31 AM, Vilem Novak pildano...@post.cz wrote: Hello,  I put together a proposal for some further possible changes in the 2.5x UI. I cannot comment on some of the more modelling centric elements, as I don't have much experience with them to comment. Specifically

Re: [Bf-committers] color wheel upside down

2011-01-17 Thread Troy Sobotka
Would it be possible to display the color wheels correctly ? I actually don't know if there is a correct or wrong way, I guess not, but to me it is upside down. Which one is correct? http://www.willrosecrans.com/blog/2010/09/color-wheels/ ___

Re: [Bf-committers] color wheel upside down

2011-01-17 Thread Troy Sobotka
Look at Blender ones, the red is at the bottom, while all in that page put it at the top or the right side, following typical starts for clocks or angles (resp.). That is what he is pointing, that Blender is yet another style with hard to explain 0 points down. As opposed to 0 being lower

Re: [Bf-committers] Proposal: Blender OpenCL compositor

2011-01-21 Thread Troy Sobotka
On Fri, Jan 21, 2011 at 8:29 AM, Brecht Van Lommel brechtvanlom...@pandora.be wrote: Automatic data conversion between nodes. What I'm not sure about is the different color data types (RGBA, HSVA, YUVA, ..). This would no be exposed to the user, all they would know is that it's a Color, right?

Re: [Bf-committers] Confusing Render, File Format and Encoding presets

2011-01-23 Thread Troy Sobotka
C) And under the Encoding panel we have real fun: Here we have Presets dropdown that always says Presets and you never now witch preset is active. Not only that, here we have presets that are changing not only Encoding settings but they are also changing dimensions of movie.

Re: [Bf-committers] Confusing Render, File Format and Encoding presets

2011-01-23 Thread Troy Sobotka
Could anyone interested in this topic please test this patch I've written? http://projects.blender.org/tracker/?func=detailaid=25777group_id=9atid=127 It addresses the dropdown needs. The next step would be to make the frame rate advanced options hidden and expose upon the selection of a Custom

[Bf-committers] PATCH: Frame Rate Presets User Interface

2011-01-23 Thread Troy Sobotka
Summary: This patch provides an audience specific minor modification to the user interface. For most audiences familiar with frame rates, Blender's representation can be potentially confusing. This patch provides seven default presets and hides the complexity of the fps_base and fps values in the

Re: [Bf-committers] Nodes auto hide sockets on collapsed nodes

2012-04-10 Thread Troy Sobotka
Accordion on pointer proximity? ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] Dilate/Erode node

2012-05-06 Thread Troy Sobotka
On May 6, 2012 5:43 AM, Jeroen Bakker j.bak...@atmind.nl wrote: I would like to know if the we should retain the old algorithm, only use the tiles algorithm, or make a selection between the two algorithms. +1 for selecting algorithms akin to the Transform node. With respect, TJS

Re: [Bf-committers] Compositing - We are doing it wrong (partially)

2012-05-14 Thread Troy Sobotka
On May 14, 2012 4:37 AM, Tobias Oelgarte tobias.oelgartetobias.oelga...@googlemail.com @ tobias.oelga...@googlemail.comgooglemail.comtobias.oelga...@googlemail.com wrote: This is partially wrong, since for masking you need sRGB values within the range of 0-1. There are two assumptions here.

Re: [Bf-committers] Blender developer meeting notes, 17 june 2012

2012-06-17 Thread Troy Sobotka
On Sun, Jun 17, 2012 at 10:20 AM, Tobias Oelgarte tobias.oelga...@googlemail.com wrote: Are there any plans to fix the various color management issues that exist for over a year now? Proper color management via OCIO will alleviate many, if not all, of the issues you have reported. Examples:

Re: [Bf-committers] Blender developer meeting notes, 17 june 2012

2012-06-17 Thread Troy Sobotka
On Jun 17, 2012 3:04 PM, Tobias Oelgarte tobias.oelga...@googlemail.com wrote: One general issue that i have at the moment is that there is no clean line between images with color data and images which represent absolute data. Bumpmaps, Normalmaps, Alpha and Masks should be linear In the

Re: [Bf-committers] Color to greyscale conversion - confusion

2012-06-22 Thread Troy Sobotka
On Jun 22, 2012 10:34 AM, Campbell Barton ideasma...@gmail.com wrote: Does anyone know why there are 2 different color - grey-scale conversions in blenders code? float rgb_to_bw(const float rgb[3]) { return 0.35f * rgb[0] + 0.45f * rgb[1] + 0.2f * rgb[2]; } float

Re: [Bf-committers] Color to greyscale conversion - confusion

2012-06-22 Thread Troy Sobotka
On Jun 22, 2012 11:56 AM, CoDEmanX codemanx codem...@gmx.de@codem...@gmx.de gmx.de codem...@gmx.de wrote: but correct seems to be: Y = 0.2126 R + 0.7152 G + 0.0722 B Again, there is no singular correct. I believe the above is a luminance based conversion from linearized sRGB. With respect,

Re: [Bf-committers] Color to greyscale conversion - confusion

2012-06-23 Thread Troy Sobotka
On Jun 23, 2012 5:01 AM, Campbell Barton ideasma...@gmail.com wrote: - Texture and shading pipeline use rgb_to_bw() which treat RGB more evenly which might be better for shading when very un-even influences for RGB channels could be problematic for shading with textures of different colors

Re: [Bf-committers] Keys to control mask feather

2012-07-22 Thread Troy Sobotka
On Sun, Jul 22, 2012 at 9:50 AM, Campbell Barton ideasma...@gmail.com wrote: * shift click to drag out feather points can be kept (this means shift for subtle movement - realize this conflicts with shift for 1/10th motion). Is it possible to negotiate this and keep the Blender-wide consistency

[Bf-committers] Blender Default LUTs

2012-07-22 Thread Troy Sobotka
In the interest of trying to get a decent starting point of LUTs together, I thought I'd throw out the question as to what basic LUTs should Blender support out of the default configuration? We should probably consider the historical Blender legacy here and provide a most minimal transition for

[Bf-committers] Revisiting Color Curves

2012-09-22 Thread Troy Sobotka
Now that OCIO has begun to land in Blender, I thought it might be worth evaluating whether we could improve the curves control in the compositor a little. Currently, curves operates on data between output referred values 0 and 1. With native scene referred values, 1.0 is effectively meaningless.

[Bf-committers] Colormanagement Issue

2012-09-24 Thread Troy Sobotka
It appears that something internally is a little wonk in the color management system. When loading the OpenColorIO test images such as Marci.png, the transforms do not yield a 1:1 sRGB transform. I've tested using ExponentTransforms as well, and no matter what config (including the Nuke

Re: [Bf-committers] Colormanagement Issue

2012-09-25 Thread Troy Sobotka
On Tue, Sep 25, 2012 at 5:47 AM, Brecht Van Lommel brechtvanlom...@pandora.be wrote: I've changed the configuration file now to be a bit more clear and avoid this intermediate step, but it should have no influence on the end result. Odd. I SVN upped and the issue is gone now. Nice work on

[Bf-committers] Regression: 50383 ATTN Sergey

2012-12-02 Thread Troy Sobotka
If you turn clipping off now on RGB curves, and change Max X to a 1.0 value, you can't slide the point past 1.0 50383 is the breakage point. Looks like the following commit broke the clipping of curve windows: r50383 |

Re: [Bf-committers] Can BGE be relicensed?

2012-12-02 Thread Troy Sobotka
The topic of this thread comes up at least once per year. Please use Google as there is a vast body of information gathered from tremendously respectable parties, including key developer opinions and insight. Technical hurdles are an obvious issue. Mr. Barton cites the library issue but also the

Re: [Bf-committers] Writing a Compositor node plugin?

2012-12-05 Thread Troy Sobotka
Is there any chance that the registering the new nodes goes through some old system of nodes? I can now compile without any errors however(maybe naturally) my node does not show up in the nodes in Blender. So I am suspecting that I am not able to register this new node in the system properly.

Re: [Bf-committers] distance along line scalar - labda or lambda?

2012-12-10 Thread Troy Sobotka
Campbell Barton: Theres an inconsistency I noticed yesterday maybe someone here knows whats going on... While on this subject, I noticed a while back that there are a few neareast typos littered throughout the code, where the author clearly intended nearest referencing nearest neighbour or the

Re: [Bf-committers] Color pipeline todo: alpha

2012-12-20 Thread Troy Sobotka
On Thu, Dec 20, 2012 at 10:36 AM, Brecht Van Lommel brechtvanlom...@pandora.be wrote: Premul for float and key for byte images could work. Just in the interest of consistency, if we are going with Premultiplied naming convention, can we roll with the inverse of Unpremultiplied and apply it

Re: [Bf-committers] Color pipeline todo: alpha

2012-12-20 Thread Troy Sobotka
On Thu, Dec 20, 2012 at 11:52 AM, Brecht Van Lommel brechtvanlom...@pandora.be wrote: I like the names associated and unassociated because they don't describe how you arrived at the color, just the way it is stored. Agree 110%. It also eliminates the rather erroneous assumption that

Re: [Bf-committers] Color pipeline todo: alpha

2012-12-20 Thread Troy Sobotka
On Thu, Dec 20, 2012 at 1:21 PM, Bartek Skorupa (priv) bartekskor...@bartekskorupa.com wrote: Straight and Premultiplied are the ones that most of the users know and are used to. We can agree that most is a speculation? Unpremultiply sounds to me like saying unpush instead of pull. It

Re: [Bf-committers] Color Correction Node - Lift

2013-01-11 Thread Troy Sobotka
On Jan 11, 2013 7:27 AM, Bartek Skorupa (priv) bartekskor...@bartekskorupa.com wrote: R = (1-C) * L + C I don't believe this would work well at all with scene referred models / spaces, of which Blender is. Perhaps it is wiser to shift the default operation to ASC CDL format? With respect,

Re: [Bf-committers] Color Correction Node - Lift

2013-01-11 Thread Troy Sobotka
On Jan 11, 2013 10:31 AM, Bartek Skorupa (priv) bartekskor...@bartekskorupa.com wrote: I'd prefer it working like LIFT/GAMMA/GAIN does, but this is my personal taste. You missed my point. The formula does not work on scene referred data. With respect, TJS

Re: [Bf-committers] Color Correction Node - Lift

2013-01-13 Thread Troy Sobotka
On Sun, Jan 13, 2013 at 3:57 PM, François T. francoistarl...@gmail.com wrote: but you have to know that Color Balance does a sRGB conversion internally. I don't think it would be good to do the same in CC This is unfortunate. I suspect this should be reported as a bug now that we have a proper

Re: [Bf-committers] Color Correction Node - Lift

2013-01-14 Thread Troy Sobotka
On Mon, Jan 14, 2013 at 7:21 AM, Bartek Skorupa (priv) bartekskor...@bartekskorupa.com wrote: Conversion to sRBG inside the algorithm can be treated as one of the operations this node performs. If we don't call this conversion to sRGB, but primary adjustment or whatever else - we don't

Re: [Bf-committers] Adding image format in the VSE

2013-01-27 Thread Troy Sobotka
On Jan 27, 2013 6:24 PM, Campbell Barton ideasma...@gmail.com wrote: but Im not sure about demosaicing, if its just some automatic calculation on load - It isn't. There is much more complexity that would also need to be unchained from a raw image. If we were to attempt and add a Variable

[Bf-committers] Blur Node: Gamma audit - retire?

2013-01-30 Thread Troy Sobotka
I thought I'd crawl into the code for the Gamma toggle in the Blur node now that we have a proper color management system in place. CODE float inputColor[4]; this-m_inputProgram-read(inputColor, x, y, sampler); if (inputColor[3] 0.0f) { inputColor[0] /= inputColor[3]; inputColor[1] /=

Re: [Bf-committers] Compositing output while editing

2013-03-12 Thread Troy Sobotka
Canal the backdrop. TJS ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] Cineon/DPX speed up

2013-03-12 Thread Troy Sobotka
On Mar 12, 2013 3:27 PM, Julien Enche julien.en...@gmail.com wrote: 1) At the moment, the IB_test flag is not taken in account in the imb_load_dpx_cineon function, so color conversion happens twice. I haven't really find out what should be done and what can be skipped when this flag is set.

Re: [Bf-committers] Cineon/DPX speed up

2013-03-13 Thread Troy Sobotka
On Mar 12, 2013 10:36 PM, Sergey Sharybin sergey@gmail.com wrote: If the question is more about 'if we could use ocio instead of hardcoded conversions -- yes we could. If we shall -- no idea, depends on what's exactly going on there. This. With respect, TJS

[Bf-committers] Color management broken?

2013-07-07 Thread Troy Sobotka
Is there a reason that the color management transforms do not work on EXR files saves? Seems broken. With respect, TJS ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] Color management broken?

2013-07-08 Thread Troy Sobotka
On Jul 7, 2013 11:50 PM, Sergey Sharybin sergey@gmail.com wrote: Adding a way to save in different color space is in TODO list. Would it not be the equivalent as to all of the other formats? If we use the View as Render option on a JPEG for example, it applies. On an EXR, it doesn't. Is

Re: [Bf-committers] Color management broken?

2013-07-09 Thread Troy Sobotka
On Jul 9, 2013 5:48 AM, François T. francoistarl...@gmail.com wrote: Troy, I'm not quite sure to understand what you are asking. You would like the color transform baked-in EXR ? IMO, exr should always be linear, especially if you have to move it around other parts of a pipeline. The ability

Re: [Bf-committers] Color management broken?

2013-07-09 Thread Troy Sobotka
On Jul 9, 2013 8:23 AM, François T. francoistarl...@gmail.com wrote: Yes I do agree, but I don't see why the transformation would happen at the EXR render. do you have a case ? Any time you need to shift primaries. Examples might include: *) AdobeRGB images from a DSLR converted to sRGB for

Re: [Bf-committers] Color management broken?

2013-07-09 Thread Troy Sobotka
On Jul 9, 2013 1:15 PM, Sergey Sharybin sergey@gmail.com wrote: The root of the issue goes to the fact, that renderer always outputs stuff in rec709 space (or in your language it'll be linear space with rec709 primaries). ? The renderer only renders with the values assigned, no? Given

Re: [Bf-committers] Updated Camera patch

2011-03-11 Thread Troy Sobotka
On Fri, Mar 11, 2011 at 8:19 AM, Ejner Fergo ejner...@gmail.com wrote: In any case I hope you will consider including this updated camera. Huge +1 here. ___ Bf-committers mailing list Bf-committers@blender.org

Re: [Bf-committers] Updated Camera patch

2011-03-13 Thread Troy Sobotka
@Mats Holmberg / @Francois T et al: Is there a way we can establish a set of tests to definitively test this patch? Obviously matching a scene to real world units against a test photograph is a possible option here, but I'm wondering if there is something else we can do? Sincerely, TJS

[Bf-committers] Frame Rate: Time Remapping

2011-03-13 Thread Troy Sobotka
Whilst mucking about retiming, I noticed that I was unable to get any sort of output shift on frame input to output ratio using the Time Remapping Old and New values. Has anyone tested it recently and gotten it to work? If so, what dark alchemy did you invoke? Sincerely, TJS

Re: [Bf-committers] Frame Rate: Time Remapping

2011-03-23 Thread Troy Sobotka
On Sun, Mar 13, 2011 at 5:46 PM, Troy Sobotka troy.sobo...@gmail.com wrote: Whilst mucking about retiming, I noticed that I was unable to get any sort of output shift on frame input to output ratio using the Time Remapping Old and New values. Has anyone tested it recently and gotten

Re: [Bf-committers] Frame Rate: Time Remapping

2011-03-25 Thread Troy Sobotka
On Mar 23, 2011 11:39 AM, Tobias Oelgarte tobias.oelga...@googlemail.com wrote: The feature works partially, but some strange things are happening: Are you certain it still works in SVN? It seems potentially broken. I would like to have this feature back or reimplemented, since it is the only

Re: [Bf-committers] New Double Edge Matte compositor node...

2011-04-03 Thread Troy Sobotka
On Sat, Apr 2, 2011 at 8:58 AM, pete larabell xgl.asyl...@gmail.com wrote: Hi all... Just a quick update on the progress of this node. After a few optimizations it is performing significantly better. The average speed increase is upwards of 50x. I will have another build on graphicall.org

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [36201] trunk/blender/source/blender/nodes /intern/CMP_nodes/CMP_huecorrect.c: Committing patch [#26960] bu MiikaH, fixes bug:

2011-04-17 Thread Troy Sobotka
While we are on this subject, shouldn't both CDL implementations for color and saturation be implemented and tested against the spec? http://en.wikipedia.org/wiki/ASC_CDL ___ Bf-committers mailing list Bf-committers@blender.org

[Bf-committers] LibMV versus OpenCV / VXL

2011-04-20 Thread Troy Sobotka
Just read Tom M's posting on LibMV and was wondering where the discussions have taken place for it regarding future directions. Nuke apparently (according to the User Guide[1]) harnesses VXL for some of its algorithms. OpenCV, for example, has a simple relevant point optical flow tracking example

Re: [Bf-committers] ffmpeg library update

2011-04-23 Thread Troy Sobotka
On Sat, Apr 23, 2011 at 10:09 AM, Sergey I. Sharybin g.ula...@gmail.com wrote: We're still using quite old version of ffmpeg for linux release builds at least (this libraries were compiled from ffmpeg sources which were used in blender source tree just before their remooving from the svn).

[Bf-committers] Sensor Size

2011-04-26 Thread Troy Sobotka
Long time coming, but with recent patch upgrades from Ejner Fergo I'm wondering what the percentage chance we can see this appear in trunk? http://projects.blender.org/tracker/?func=detailatid=127aid=24427group_id=9 ___ Bf-committers mailing list

Re: [Bf-committers] ASC-CDL test suite compliance

2011-05-14 Thread Troy Sobotka
Just curious Julien, does your new code work with the ASC reference image tests Andrew posted above? With respect, TJS ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] ASC-CDL test suite compliance

2011-05-18 Thread Troy Sobotka
On May 18, 2011 10:56 AM, Andrew Hunter and...@aehunter.net wrote: Perhaps you could assist us there? Egads it would be most excellent to get someone with knowledge of coding _and_ color management to help deal with the C / C++ compiling and linkage. I have tried to short circuit the nodes

Re: [Bf-committers] ASC-CDL test suite compliance

2011-05-19 Thread Troy Sobotka
I believe if we can somehow hack Blender to deliver proper color spaces such as REC601, REC709, etc., it is nothing short of tremendous value. Hack or otherwise. It also might help to diagnose imaging errors in Blender's pipeline. Any suggestion on how best to deal with the C++ code in OIIO and

Re: [Bf-committers] ASC-CDL test suite compliance

2011-05-19 Thread Troy Sobotka
I finished reviewing the thread you pointed at Julien. Great find. It appears that the consensus was that there is an implied transfer to a film LUT within the file. The traditional -profile conversion appears to work in that instance[1]. Is that what is muddling the issue here? With respect,

Re: [Bf-committers] Unlimited clay patch review

2011-05-23 Thread Troy Sobotka
due to the low feedback I'm getting fromunlimitedClay for Blender .. are people still interested on it? I'm still here :( This saddens me. I believe much of what Tom posted above is relevant. Right now, UC is unable to get into the hands and minds of the artists that are most capable to run

Re: [Bf-committers] regarding color correction and images

2011-05-27 Thread Troy Sobotka
On May 27, 2011 6:26 AM, Brecht Van Lommel brechtvanlom...@pandora.be wrote: Already discussed this on IRC, so just sending here for completeness. I was sent this image which I think was made by David. The problems shown there I can also redo in Gimp and Mypaint. It depends on the brush

Re: [Bf-committers] Node property panel enhancement

2011-06-27 Thread Troy Sobotka
On Mon, Jun 27, 2011 at 11:12 AM, pete larabell xgl.asyl...@gmail.com wrote: +1 on this. I'll second this. I find that both Nuke's panel approach and Blender's within-the-node-itself approach have some advantages in certain contexts. Having, if I understand you correctly, a fluid layout for

Re: [Bf-committers] Better approaches to Defocus?

2011-06-28 Thread Troy Sobotka
On Tue, Jun 28, 2011 at 1:08 AM, j.bak...@atmind.nl j.bak...@atmind.nl wrote: The brushes I already have an idea (required for the compositor branch), the luminosity/saturation is something I didn't had an idea about, but this can't be that difficult. [..] I currently don't see that many

Re: [Bf-committers] FFMPEG Problem on Linux (Yes, I think it is a Blender problem).

2011-06-29 Thread Troy Sobotka
Everything works great now, no jagged edges anymore. Just to be clear, the entire decoding of motion picture footage for many codecs is handled by ffmpeg. So yes, this _was_ an ffmpeg issue. It lingered in Blender for anyone not using updated ffmpegs I believe. As blender didn't like the

Re: [Bf-committers] Node property panel enhancement

2011-06-29 Thread Troy Sobotka
On Wed, Jun 29, 2011 at 10:06 PM, j.bak...@atmind.nl j.bak...@atmind.nl wrote: Patch is in the patchtracker. I currently only added the colorbalance as an example. Will do other nodes as I go along the UI of the compositor. While we are on the subject of the Color Balance node, should the ASC

[Bf-committers] PATCHES: Scale Node Filter, Input Node Image Match Movie Length Button, Render Bug Lossless Encoding Patch, and Marker Menu Unification

2011-07-14 Thread Troy Sobotka
Hello all. I've put four patches in the tracker. They are as follows: SCALE NODE FILTER: http://projects.blender.org/tracker/?func=detailaid=27974group_id=9atid=127 The default scale node doesn't allow the artist to choose between available filter types. Considering a linear scale filter is

Re: [Bf-committers] Windows 2000 build please.

2011-07-14 Thread Troy Sobotka
On Thu, Jul 14, 2011 at 6:16 PM, Blankfirstname Blanklastname send.allemailst...@yahoo.com wrote: Blender is suppose to be open and free and with this one snafu, Blender is no longer open and free. Actually, I just checked. The source code is indeed open and free still, but that was of two

[Bf-committers] Scene Linear Middle Grey Assumptions

2011-07-16 Thread Troy Sobotka
Can anyone cite where Blender's internal representation of middle grey is? Has one been defined? It would seem that for ingestion and output, the reference model would be wise to locate one. For example, within Open Color IO, the reference compositing space appears to select a value that aligns

[Bf-committers] Is alpha within Blender totally broken?

2011-07-16 Thread Troy Sobotka
So far, I've been experimenting with several files and uptake tools using Blender in conjunction with Nuke. I have yet to be able to find a pattern that delivers proper alpha channels.Perhaps someone here can shed some light on the matter. It has been noted before that there has been some

[Bf-committers] OCIO at Siggraph

2011-07-25 Thread Troy Sobotka
Just thought I'd point out that Mr. Selan is holding an Open Color IO BOF at Siggraph. There is also a Beer of a Feather for all of SPI's open source projects at Siggraph. Might be interesting if the Blender peeps attend, especially considering the integration of OCIO and OIIO into Blender.

Re: [Bf-committers] New BF team member: Sergey Sharybin

2011-07-31 Thread Troy Sobotka
On Sun, Jul 31, 2011 at 9:47 AM, Ton Roosendaal t...@blender.org wrote: Welcome Sergey! :) Congratulations Sergey. Well deserved sir. With respect, TJS ___ Bf-committers mailing list Bf-committers@blender.org

Re: [Bf-committers] Blender developer meeting minutes August 21, 2011

2011-08-21 Thread Troy Sobotka
On Sun, Aug 21, 2011 at 11:13 AM, Shaul Kedem shaul.ke...@gmail.com wrote: - Ton reports Development Fund is reaching 1000/month. Will contact Jeroen Bakker to discuss OpenCL compositor project completion. While we are on this subject, is there any chance that we might be able to put OCIO

[Bf-committers] REVIEW: Premultiplied Images

2011-09-18 Thread Troy Sobotka
http://projects.blender.org/tracker/?func=detailatid=498aid=28085group_id=9 Thanks to anyone that can find time to check in on the patch. With respect, TJS ___ Bf-committers mailing list Bf-committers@blender.org

Re: [Bf-committers] blender font is unclear

2011-09-21 Thread Troy Sobotka
Droid was likely heavily optimized for smaller screens which may have influenced the tracking at smaller sizes. If anyone knows where to set the default point size in Blender, it might be worth bumping it a point to see if the tracking lightens up a bit. The baseline for the UI would also need

[Bf-committers] REVIEW: Predivide for premultiplied images patch. ATTN: Brecht

2011-09-28 Thread Troy Sobotka
In the ever ongoing deluxe saga of trying to get Blender to correctly ingest premultiplied alpha images such as TIFFs, the following patch is offered for review. Special thanks go to Brecht for his extreme patience and sagely advice. ATTN: This patch also adds in the three lines of code to

Re: [Bf-committers] REVIEW: Predivide for premultiplied images patch. ATTN: Brecht

2011-09-30 Thread Troy Sobotka
Thanks for looking Brecht. Some clarifications as discussed via IRC but put here for posterity and searching: On Fri, Sep 30, 2011 at 7:37 AM, Brecht Van Lommel brechtvanlom...@pandora.be wrote: * The BLI_CM_ should not be in blenlib, there should be separate flags in DNA_image_types.h and

Re: [Bf-committers] UI changes from cycles branch

2011-10-23 Thread Troy Sobotka
Can we start a new thread discussing the design constraints on the default typeface perhaps? With respect, TJS On Oct 23, 2011 4:39 PM, Matt Ebb m...@mke3.net wrote: On Mon, Oct 24, 2011 at 10:21 AM, Brecht Van Lommel brechtvanlom...@pandora.be wrote: Hi all, Here's a patch with a

Re: [Bf-committers] Color space and alpha issues

2011-12-15 Thread Troy Sobotka
Great to finally see some discussion on this topic. On Dec 15, 2011 6:32 AM, Brecht Van Lommel brechtvanlom...@pandora.be wrote: You might notice I'm not really mentioning OIIO/OCIO. It's a nice project to integrate those, but it doesn't solve current issues and is fairly orthogonal to the

Re: [Bf-committers] Color space and alpha issues

2011-12-15 Thread Troy Sobotka
On Dec 15, 2011 1:24 PM, Jason van Gumster ja...@handturkeystudios.com wrote: I understand the necessity/convenience of internally choosing one alpha format over the other. However, I'm curious how this would impact saving to image formats that only support one alpha format (e.g. premultiplied

Re: [Bf-committers] Color space and alpha issues

2011-12-16 Thread Troy Sobotka
On Dec 15, 2011 11:50 PM, Bartek Skorupa bartekskor...@bartekskorupa.com wrote: Re wiki page: When explaining math behind mixing Over image with background (straight alpha) it should be: [(Over.RGB * Over.Alpha) + (Background.RGB * (1 - Over.Alpha))]. Formula at the page is: [(Over.RGB *

Re: [Bf-committers] Color space and alpha issues

2011-12-18 Thread Troy Sobotka
James Ruan ruanbeih...@gmail.com wrote: The use of premultiplied alpha format is to save some computing time. This is certainly a byproduct, but not entirely correct for associated alpha's existence. It is mandatory state for correct convolution operations and luminescent over adds. Jeremy

Re: [Bf-committers] Color space and alpha issues

2011-12-18 Thread Troy Sobotka
I thought I'd add the infamous thread over at Adobe here regarding associated versus unassociated alpha in the context of a system that needs to support various formats. In this case, for those unfamiliar, this was the thread in which Adobe responded to their (mis) handling of the EXR format.

Re: [Bf-committers] Color space and alpha issues

2011-12-18 Thread Troy Sobotka
Brecht wrote: So perhaps there's still toggles needed to control if these operations should happen on premul/key alpha (for image load/save, and for color correction nodes). +1. I still believe this is fundamentally mandatory. Matt wrote: That infamous Adobe thread has interesting background

Re: [Bf-committers] Color space and alpha issues

2011-12-21 Thread Troy Sobotka
On Dec 20, 2011 10:41 PM, James Ruan ruanbeih...@gmail.com wrote: Certainly, every image entering the composite system must indicates its format and outputs a straight alpha( actually recommended) to the system. Recommended? I would need some citations as just about every industry compositor

Re: [Bf-committers] Color space and alpha issues

2011-12-21 Thread Troy Sobotka
On Wed, Dec 21, 2011 at 11:22 AM, gespert...@gmail.com gespert...@gmail.com wrote: uh, oh! Luminescent premul doesn't seem to be possible in Blender either. The alpha-over node seems to be skipping pixels with alpha=0 from the second operator. http://ubuntuone.com/4vtqL5bN74wMfsBbl9QkMZ Troy

[Bf-committers] Proposal for 8 bpc sRGB / 32 bpc linear float

2011-12-31 Thread Troy Sobotka
There seems to be quite a bit of confusion with regards to the two different buffer formats in Blender and how they are handled internally. From an artist perspective, this is deadly complicated as if you are, for example, painting in 8 bpc sRGB space, your overs are not linear whereas in 32 bpc,

Re: [Bf-committers] Proposal for 8 bpc sRGB / 32 bpc linear float

2012-01-02 Thread Troy Sobotka
Not sure the last mail got through as I attached a JPG. I've also bumped it to fix some rather glaring formatting boo boos I created. Screenshot: http://img259.imageshack.us/img259/9556/infosample.jpg Patch: http://projects.blender.org/tracker/index.php?func=detailaid=29754group_id=9atid=127

[Bf-committers] New Year's Alpha

2012-01-02 Thread Troy Sobotka
I thought I'd point out that as of r43004 both associated and unassociated alpha can now be properly handled for non-linear formats such as TIFF. A tremendous thanks to Brecht for the fix. The TL; DR for Blender artists: When importing a non-linear associated alpha image, artists should always

[Bf-committers] FFMPEG PRESETS: writeffmpeg.c 1253-1344 still needed?

2012-01-14 Thread Troy Sobotka
Campbell can probably answer this as I suspect the lines in question are probably from pre 2.5x lineage. Since we migrated the FFMPEG to a full RNA structure with presets in the scripts folder, I was wondering if we still required lines 1253-1344 of writeffmpeg.c? It appeared that the lines in

[Bf-committers] Tile Branch OCIO node

2012-01-17 Thread Troy Sobotka
Seeing as how we hit a stalemate with the potential of trying to get a low level implementation of color management into Blender, I am hoping that we can include Jeroen's massively useful OCIO node. It is already written, worked wonderfully, and of tremendous value. Perhaps we could consider this

Re: [Bf-committers] blender UI state

2012-01-21 Thread Troy Sobotka
While it is great to be discussing Blender's UI, I would hope that it may be acceptable to put Mr. Roosendaal's recent comment on a request at the top of the page: Instead of explaining why you need it, or calling it better or more useful, just write down a neutral and very precise specification

Re: [Bf-committers] Color Unpremultiply

2012-02-18 Thread Troy Sobotka
I always feel like a low rent chess player speaking with a grandmaster when I am speaking with Brecht, but I believe there is some inaccurate information here. So here goes... On Feb 17, 2012 12:42 PM, Brecht Van Lommel brechtvanlom...@pandora.be wrote: The problem is that it's not actually

Re: [Bf-committers] libredcode

2012-02-19 Thread Troy Sobotka
The SDK is obviously not even a remote option as of the suffocating distribution licensing. The rest falls under reverse engineering which, in addition to being prohibited legally as per their camera EULAs, would also be subject to a firmware change at the source that could potentially destroy

Re: [Bf-committers] Color Unpremultiply

2012-02-19 Thread Troy Sobotka
Matt Ebb wrote: Eh? I presume you're talking about the render option that does this at the end of the pipeline before saving imagery out of the renderer/compositor, and not the option per image that does this when loading the image, right? My bad. It was the only place I could find that made

[Bf-committers] Associated, Unassociated, Predivided Alpha Madness

2012-02-21 Thread Troy Sobotka
Thought I'd follow up the confusing discussions with a Wiki page. http://wiki.blender.org/index.php/User:Sobotka/Associated_and_Unassociated_Alpha With respect, TJS PS: Corrections and questions are not only welcome, but encouraged. If you wish to keep it off list, feel completely free to email

[Bf-committers] PATCH: Add Cubic B-Spline with Prefilter to Transform Node

2012-02-29 Thread Troy Sobotka
Greetings all. I've finished writing a patch that adds cubic b-spline with prefilter scaling to Sergey's most awesome Transform node. I'd hope that everyone can appreciate the quality that it brings to the table for the artists around Blender. It's a significantly impressive algorithm that I'd

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [44654] trunk/blender/source/blender/imbuf /intern/openexr/openexr_api.cpp: Fix for OpenEXR half float save function resulting in

2012-03-06 Thread Troy Sobotka
On Mar 5, 2012 1:32 PM, Campbell Barton ideasma...@gmail.com wrote: The reason support for saving non-linear Imbufs was added is because float sequencer buffers were not linear (internally AFAIK they are still not - this is needed for sequencer float blending which differs with linear

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