Re: [Chicken-users] Chicken and Cocos2Dx on Google Play!

2012-11-05 Thread Alaric Snell-Pym
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 11/04/2012 02:31 PM, Kristian Lein-Mathisen wrote: Thanks a bunch for the encouraging feedback! I wonder where this project might end up. Jean keeps asking to play with it. We've figured out that, with some careful jumping, you can get the

Re: [Chicken-users] Chicken and Cocos2Dx on Google Play!

2012-11-04 Thread Kristian Lein-Mathisen
Thanks a bunch for the encouraging feedback! I wonder where this project might end up. Shawn: The bottom-left numbers read (from top to bottom): number of drawn primitives, seconds per frame, frames per second. For example, if you evaluate ;; Add a gentle but slippery slope (space-add space

Re: [Chicken-users] Chicken and Cocos2Dx on Google Play!

2012-11-03 Thread Shawn Rutledge
That's cool! I tried it on my Galaxy Note (1st gen) and FPS is jumping around a lot, even when nothing is moving, usually between 50 and 60fps, and sometimes hitting peaks of more than 60 and sometimes really low values. What is the top of those 3 numbers in the lower-left? Mine says 48 and

Re: [Chicken-users] Chicken and Cocos2Dx on Google Play!

2012-11-02 Thread Jason Ripley
If you have an Android phone, it'd appreciate if you took the time to check it out. I am particularly interested if the app won't start at all, and perhaps what framerate you're getting (very bottom-left). I know there is a memory leak somewhere (thanks Alaric!), but otherwise I hope things

Re: [Chicken-users] Chicken and Cocos2Dx on Google Play!

2012-11-02 Thread Kristian Lein-Mathisen
Hi Jason, and thanks for testing this. I'm really glad it seems to be working! I'm happy to see others trying to go in a similar direction. Developing with a REPL on the real hardware is so incredebly rewarding! I've put out the code out on here https://github.com/Adellica/cocoscheme for you