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On 11/04/2012 02:31 PM, Kristian Lein-Mathisen wrote:
Thanks a bunch for the encouraging feedback! I wonder where this project
might end up.
Jean keeps asking to play with it. We've figured out that, with some
careful jumping, you can get the
Thanks a bunch for the encouraging feedback! I wonder where this project
might end up.
Shawn:
The bottom-left numbers read (from top to bottom): number of drawn
primitives, seconds per frame, frames per second.
For example, if you evaluate
;; Add a gentle but slippery slope
(space-add space
That's cool! I tried it on my Galaxy Note (1st gen) and FPS is jumping
around a lot, even when nothing is moving, usually between 50 and 60fps,
and sometimes hitting peaks of more than 60 and sometimes really low
values. What is the top of those 3 numbers in the lower-left? Mine says
48 and
If you have an Android phone, it'd appreciate if you took the time to check
it out. I am particularly interested if the app won't start at all, and
perhaps what framerate you're getting (very bottom-left). I know there is a
memory leak somewhere (thanks Alaric!), but otherwise I hope things
Hi Jason,
and thanks for testing this. I'm really glad it seems to be working!
I'm happy to see others trying to go in a similar direction. Developing
with a REPL on the real hardware is so incredebly rewarding!
I've put out the code out on here https://github.com/Adellica/cocoscheme for
you