Re: [Chicken-users] Question about embedding Chicken scheme

2013-02-08 Thread Felix
From: Felix fe...@call-with-current-continuation.org Subject: Re: [Chicken-users] Question about embedding Chicken scheme Date: Tue, 22 Jan 2013 21:59:53 +0100 (CET) From: Julian Day jcd...@mail.usask.ca Subject: Re: [Chicken-users] Question about embedding Chicken scheme Date: Mon, 21 Jan

Re: [Chicken-users] Question about embedding Chicken scheme

2013-01-30 Thread Kristian Lein-Mathisen
I see Julian, so when you said you were looking for an embedded language for doing quests that's exactly what you meant... :) I'm curious how you end up splitting your data structures. Perhaps it's all in C/C++ and then you access then from Scheme? There's an example of you might do that, if you

Re: [Chicken-users] Question about embedding Chicken scheme

2013-01-23 Thread Julian Day
On 23/01/2013 6:09 PM, Kristian Lein-Mathisen wrote: Are you planning on using any established game-engines or libraries? What will probably become very interesting is where your C++-code ends and where your Scheme begins. Hi Kristian, The game is currently pure C and C++. As for libraries,

Re: [Chicken-users] Question about embedding Chicken scheme

2013-01-22 Thread Felix
From: Julian Day jcd...@mail.usask.ca Subject: Re: [Chicken-users] Question about embedding Chicken scheme Date: Mon, 21 Jan 2013 18:41:21 -0600 On 20/01/2013 2:53 PM, Felix wrote: That's correct. Visual C++ is currently not supported and the current CHICKEN sources will not compile

Re: [Chicken-users] Question about embedding Chicken scheme

2013-01-20 Thread Christian Kellermann
Hi Julian! * Day, Julian jcd...@mail.usask.ca [130120 02:51]: I apologize in advance if this is a stupid question. I am writing a roguelike game, and would like to use an embedded language for doing quests and NPC dialogue. I've seen lots of information on using Lua for these sorts of

Re: [Chicken-users] Question about embedding Chicken scheme

2013-01-20 Thread Julian Day
On 20/01/2013 3:38 AM, Christian Kellermann wrote: This is an excellent question! Yes, you can use chicken as an embedded scripting language for your game. The manual has a section dedicated to that topic (embedding not games unfortunately): http://api.call-cc.org/doc/foreign/embedding Thanks -

Re: [Chicken-users] Question about embedding Chicken scheme

2013-01-20 Thread Christian Kellermann
* Julian Day jcd...@mail.usask.ca [130120 16:40]: On 20/01/2013 3:38 AM, Christian Kellermann wrote: This is an excellent question! Yes, you can use chicken as an embedded scripting language for your game. The manual has a section dedicated to that topic (embedding not games unfortunately):

Re: [Chicken-users] Question about embedding Chicken scheme

2013-01-20 Thread Felix
From: Christian Kellermann ck...@pestilenz.org Subject: Re: [Chicken-users] Question about embedding Chicken scheme Date: Sun, 20 Jan 2013 17:40:09 +0100 * Julian Day jcd...@mail.usask.ca [130120 16:40]: On 20/01/2013 3:38 AM, Christian Kellermann wrote: This is an excellent question! Yes, you

[Chicken-users] Question about embedding Chicken scheme

2013-01-19 Thread Day, Julian
Hi, I apologize in advance if this is a stupid question. I am writing a roguelike game, and would like to use an embedded language for doing quests and NPC dialogue. I've seen lots of information on using Lua for these sorts of things, but I would like to use Scheme because, well, I like