From: Felix fe...@call-with-current-continuation.org
Subject: Re: [Chicken-users] Question about embedding Chicken scheme
Date: Tue, 22 Jan 2013 21:59:53 +0100 (CET)
From: Julian Day jcd...@mail.usask.ca
Subject: Re: [Chicken-users] Question about embedding Chicken scheme
Date: Mon, 21 Jan
I see Julian, so when you said you were looking for an embedded language
for doing quests that's exactly what you meant... :)
I'm curious how you end up splitting your data structures. Perhaps it's all
in C/C++ and then you access then from Scheme? There's an example of you
might do that, if you
On 23/01/2013 6:09 PM, Kristian Lein-Mathisen wrote:
Are you planning on using any established game-engines or libraries?
What will probably become very interesting is where your C++-code ends
and where your Scheme begins.
Hi Kristian,
The game is currently pure C and C++. As for libraries,
From: Julian Day jcd...@mail.usask.ca
Subject: Re: [Chicken-users] Question about embedding Chicken scheme
Date: Mon, 21 Jan 2013 18:41:21 -0600
On 20/01/2013 2:53 PM, Felix wrote:
That's correct. Visual C++ is currently not supported and the current
CHICKEN sources will not compile
Hi Julian!
* Day, Julian jcd...@mail.usask.ca [130120 02:51]:
I apologize in advance if this is a stupid question. I am writing
a roguelike game, and would like to use an embedded language for
doing quests and NPC dialogue. I've seen lots of information on
using Lua for these sorts of
On 20/01/2013 3:38 AM, Christian Kellermann wrote:
This is an excellent question! Yes, you can use chicken as an
embedded scripting language for your game. The manual has a section
dedicated to that topic (embedding not games unfortunately):
http://api.call-cc.org/doc/foreign/embedding
Thanks -
* Julian Day jcd...@mail.usask.ca [130120 16:40]:
On 20/01/2013 3:38 AM, Christian Kellermann wrote:
This is an excellent question! Yes, you can use chicken as an
embedded scripting language for your game. The manual has a section
dedicated to that topic (embedding not games unfortunately):
From: Christian Kellermann ck...@pestilenz.org
Subject: Re: [Chicken-users] Question about embedding Chicken scheme
Date: Sun, 20 Jan 2013 17:40:09 +0100
* Julian Day jcd...@mail.usask.ca [130120 16:40]:
On 20/01/2013 3:38 AM, Christian Kellermann wrote:
This is an excellent question! Yes, you
Hi,
I apologize in advance if this is a stupid question. I am writing a roguelike
game, and would like to use an embedded language for doing quests and NPC
dialogue. I've seen lots of information on using Lua for these sorts of
things, but I would like to use Scheme because, well, I like