Just make it clear that objects are 2D, with no depth, but that they
move in 3D space.
That's not strictly the case, and perhaps needs further clarification:
ClutterActors are *abstracted* as having no depth, for reasons Matthew
explained, and clutter UIs are built from the actors on the base
On Wed, 2007-11-14 at 12:17 +, Matthew Allum wrote:
Im not heavily convinced that
full full 3D really buys you much UI wise beyond crazed 1980's
neuromancer style things
What, the future is cancelled? Has popular culture been lying to me?
Those bastards.
--
[EMAIL PROTECTED]
On Nov 15, 2007 9:43 AM, Tomas Frydrych [EMAIL PROTECTED] wrote:
That's not strictly the case, and perhaps needs further clarification:
ClutterActors are *abstracted* as having no depth, for reasons Matthew
explained, and clutter UIs are built from the actors on the base of that
abstraction.
On Thu, 2007-11-15 at 10:24 +0100, Christophe Dehais wrote:
I agree on that.
depth is confusing because it feels like just a renaming of a
functionality of OpenGL.
While discovering Clutter, I first asked myself if depth meant
something like a z-order in a stack (it can indeed be use like
On Nov 15, 2007 1:00 PM, Matthew Allum [EMAIL PROTECTED] wrote:
Clutter isn't stopping you from dropping into full OpenGL if you really
want to.
Clutter is not some general abstraction to Open GL - one of the major
aims of Clutter is to provide a very simple API to the developer that he
can
Clutter is a 2.5D canvas, right? I mean, it can contain 2D objects that
can have some extruded depth, and which can move in 3D space. But it
can't have, for instance, a pyramid object?
Maybe I'm even wrong about the extruded depth. Does
clutter_actor_set_depth() set the z position of the object
Hi;
On Wed, 2007-11-14 at 12:55 +0100, Murray Cumming wrote:
Clutter is a 2.5D canvas, right? I mean, it can contain 2D objects that
can have some extruded depth, and which can move in 3D space. But it
can't have, for instance, a pyramid object?
Yes and no. Everything is in 3D space but the
On Wed, 2007-11-14 at 12:17 +, Matthew Allum wrote:
Hi;
On Wed, 2007-11-14 at 12:55 +0100, Murray Cumming wrote:
Clutter is a 2.5D canvas, right? I mean, it can contain 2D objects that
can have some extruded depth, and which can move in 3D space. But it
can't have, for instance, a
For instance, how hard would it be to add the possibility of applying
video textures on a regular cylinder ? I would be glad to know more
about custom OpenGL primitives...
That really depends how hard you think OpenGL programing is.
Second that, it would be nice to have one example of