>> For instance, how hard would it be to add the possibility of applying >> video textures on a regular cylinder ? I would be glad to know more >> about custom OpenGL primitives...
That really depends how hard you think OpenGL programing is. > > Second that, it would be nice to have one example of ClutterActor that > would paint itself using GL directly. Not sure I understand what you mean by directly, but there is an example of an actor that paints a texture on a 3D mesh in toys/odo. Tomas -- To unsubscribe send a mail to [EMAIL PROTECTED]
