Re: [clutter] Clutter for games

2008-07-26 Thread Kevin Wright
I had created a simple application earlier this year with Clutter that has some collision detection (as well as drag and drop): http://clutter.enveria.com/wp-content/uploads/2008/02/kanji_games.tar.gz Not sure if it will build against current versions of Clutter and I am sure that I probably

[clutter] Clutter for games

2008-07-24 Thread Kaj Grönholm
Hey all, Updated myself with the improvements in 0.8 yesterday, with a twist to see how well Clutter would suit (action) game development, see: http://kgronholm.blogspot.com/2008/07/clutteroad.html Haven't really done any game programming since 90's so please bare with me =) So far didn't find

Re: [clutter] Clutter for games

2008-07-24 Thread Emmanuele Bassi
On Thu, 2008-07-24 at 15:53 +0300, Kaj Grönholm wrote: Hey all, Updated myself with the improvements in 0.8 yesterday, with a twist to see how well Clutter would suit (action) game development, see: http://kgronholm.blogspot.com/2008/07/clutteroad.html Haven't really done any game

Re: [clutter] Clutter for games

2008-07-24 Thread Kaj Grönholm
Thanks, I know clutter-box2d, although only checked the impressive demos and not hacked anything myself... So does it support this kind of scene collision also? Meaning that things don't actually collide but just affect each other, for cars colliding together something like box2d surely would be

Re: [clutter] Clutter for games

2008-07-24 Thread Matthew Allum
I would perhaps do the collision detection 'outside' of clutter maybe with some kind of offscreen 1 bit mask representing the track. A very specific solution like this is going to be faster than very general clutter solutions. == Matthew On Thu, 2008-07-24 at 15:53 +0300, Kaj Grönholm wrote:

Re: [clutter] Clutter for games

2008-07-24 Thread Gwenole Beauchesne
Hi, On Thu, 24 Jul 2008, Kaj Grönholm wrote: So any ideas on what would be nicest way to do this collision detection with Clutter? Have you looked at Clutter Box2D? http://svn.o-hand.com/view/clutter/trunk/clutter-box2d/ Box2D is used for example in Crayon Physics, an SDL Windows game