I had created a simple application earlier this year with Clutter that
has some collision detection (as well as drag and drop):
http://clutter.enveria.com/wp-content/uploads/2008/02/kanji_games.tar.gz
Not sure if it will build against current versions of Clutter and I am
sure that I probably
Hey all,
Updated myself with the improvements in 0.8 yesterday, with a twist to see
how well Clutter would suit (action) game development, see:
http://kgronholm.blogspot.com/2008/07/clutteroad.html
Haven't really done any game programming since 90's so please bare with me
=) So far didn't find
On Thu, 2008-07-24 at 15:53 +0300, Kaj Grönholm wrote:
Hey all,
Updated myself with the improvements in 0.8 yesterday, with a twist to
see how well Clutter would suit (action) game development, see:
http://kgronholm.blogspot.com/2008/07/clutteroad.html
Haven't really done any game
Thanks, I know clutter-box2d, although only checked the impressive demos and
not hacked anything myself... So does it support this kind of scene
collision also? Meaning that things don't actually collide but just affect
each other, for cars colliding together something like box2d surely would be
I would perhaps do the collision detection 'outside' of clutter maybe
with some kind of offscreen 1 bit mask representing the track. A very
specific solution like this is going to be faster than very general
clutter solutions.
== Matthew
On Thu, 2008-07-24 at 15:53 +0300, Kaj Grönholm wrote:
Hi,
On Thu, 24 Jul 2008, Kaj Grönholm wrote:
So any ideas on what would be nicest way to do this collision
detection with Clutter?
Have you looked at Clutter Box2D?
http://svn.o-hand.com/view/clutter/trunk/clutter-box2d/
Box2D is used for example in Crayon Physics, an SDL Windows game