On Mon, Feb 25, 2008 at 10:51 PM, Havoc Pennington [EMAIL PROTECTED] wrote:
I'm wondering exactly what scenarios and types of layout management
will be possible by this added infrastructure and what would remain
impossible/outside the scope of it. Like matthew I'm accustomed
to some more free
Hi,
On Tue, Feb 26, 2008 at 7:05 AM, Øyvind Kolås [EMAIL PROTECTED] wrote:
I'm wondering exactly what scenarios and types of layout management
will be possible by this added infrastructure and what would remain
impossible/outside the scope of it. Like matthew I'm accustomed
to some more
Hi;
On Tue, 2008-02-26 at 10:04 -0500, Havoc Pennington wrote:
Ultimately Clutter does encourage a somewhat 2D way of looking at the
scene graph, I think. That's part of why it's more useful for UI type
apps than other 3D APIs are.
Yeah but thats more as to make the API more familiar,
Matthew Allum wrote:
Also its worth noting now in trunk clutter group size querying is fixed
to correctly take into account child transforms now.
The code is there (clutter_group_query_coords), but is not enabled.
Also, the group only resizes itself right/down, so even if the code is
enabled,
Hi,
On Mon, Feb 25, 2008 at 7:36 AM, Matthew Allum [EMAIL PROTECTED] wrote:
Now clutter actors have properties like min/max/natural sizes we are
imposing rules and making it harder and more complex to actually
implement actor subclasses.
I'm unsure what you mean by this concretely. In my
Hi;
Ok - so I am beginning to get things now.. I think. Mr Bassi at least
tried to explain things to me :)
Am I correct in understanding that adding this patch wouldn't (at least
by intention) have any affect/change on how clutter is currently used
(from a fixed pov) nor any kind of performance
Hi,
On Mon, Feb 25, 2008 at 5:16 PM, Matthew Allum [EMAIL PROTECTED] wrote:
Am I correct in understanding that adding this patch wouldn't (at least
by intention) have any affect/change on how clutter is currently used
(from a fixed pov) nor any kind of performance impact ? And in that its
Hi;
Really waiting on Ebassi to comment as he wrote the older stuff and
understands much better than any one else Clutter wise.
My thoughts re layout implementation in a nutshell;
- Things should still work well/easy in fixed env - ideally base actors
should not have to implement any layout
Hi,
On Wed, Feb 13, 2008 at 8:13 PM, Matthew Allum [EMAIL PROTECTED] wrote:
Yeah, we were thinking about some kind of 'memory' or lose binding for
actors where they could essentially 'ghost' or free themselves from a
container but no how to get back. I think this is similar to what you
Hi,
On Wed, 13 Feb 2008, Havoc Pennington wrote:
So you can use the scale factor much as a transient allocation.
However, there's no equivalent for setting position - there isn't a
separate translate() from set_position() as there's a separate scale()
from set_size().
Isn't this
Hi;
I cant really comment as I really know little about deeper layout
workings and how they should be. What I can say though is we tried to
add layouts to clutter but when you throw in all the translations and 3D
space and the kind of 'freeform' nature of Clutter we reached the
conclusion it was
Matthew Allum wrote:
Hi;
I cant really comment as I really know little about deeper layout
workings and how they should be. What I can say though is we tried to
add layouts to clutter but when you throw in all the translations and 3D
space and the kind of 'freeform' nature of Clutter we
On Wed, 2008-02-13 at 18:21 +, Tomas Frydrych wrote:
Matthew Allum wrote:
On Wed, 2008-02-13 at 17:33 +, Tomas Frydrych wrote:
This sounds like a bug - will look into it.
That is by design;
As I understand it;
- get_size() should return the 'true' bounding box of its
Matthew Allum wrote:
On Wed, 2008-02-13 at 17:33 +, Tomas Frydrych wrote:
This sounds like a bug - will look into it.
That is by design;
As I understand it;
- get_size() should return the 'true' bounding box of its children by
calling abs_size|get_vertices on each child.
The
Hi;
(a prerequisite: Im really not an expert on layout or there
implementation)
On Wed, 2008-02-13 at 12:04 -0500, Havoc Pennington wrote:
Hi,
On Feb 13, 2008 11:19 AM, Matthew Allum [EMAIL PROTECTED] wrote:
Therefor we decided to at least provide enough hooks in Clutter to make
it easy
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