Re: [clutter] Lots of questions: GstVideoTexture cloning, strange rotation, offscreen rendering to onscreen displaying, more gobject signals...

2007-08-21 Thread Bastian Winkler
On Tue, Aug 21, 2007 at 03:18:43PM +0100, iain wrote: > On Tue, 2007-08-21 at 16:10 +0200, Florent THIERY wrote: > > > > > * to modify a gst pipeline without stopping/restarting it (ex: adding > > > > warptv effect without interruption) > > >You'd have to create a pipeline yourself and use Clutter

Re: [clutter] Lots of questions: GstVideoTexture cloning, strange rotation, offscreen rendering to onscreen displaying, more gobject signals...

2007-08-21 Thread Tomas Frydrych
Florent THIERY wrote: > Thanks for all your answears, i'll try to follow your advices. > >>> i expected >>> the texture to be invisible (or a mere line) when -90° orientation, >>> but it's somewhat biased... Any hints? >> It should be invisible when rotated by 90 degress if, and only if, the >> ce

Re: [clutter] Compiling clutter on Mac OS X

2007-08-21 Thread Matthew Allum
Hi; On Tue, 2007-08-21 at 15:47 +0200, Florent THIERY wrote: > > > I noticed that font size changed a lot when switching from glx to sdl > > > backend, and you have to readjust it. But overall, it seems to perform > > > better than the glx one (for our heavy gst-based app) > > > > > > > Ah, this i

Re: [clutter] Lots of questions: GstVideoTexture cloning, strange rotation, offscreen rendering to onscreen displaying, more gobject signals...

2007-08-21 Thread iain
On Tue, 2007-08-21 at 16:10 +0200, Florent THIERY wrote: > > > * to modify a gst pipeline without stopping/restarting it (ex: adding > > > warptv effect without interruption) > >You'd have to create a pipeline yourself and use ClutterGstVideoSink as > >the output sink. > > Yes, i already am using

Re: [clutter] Lots of questions: GstVideoTexture cloning, strange rotation, offscreen rendering to onscreen displaying, more gobject signals...

2007-08-21 Thread Florent THIERY
Thanks for all your answears, i'll try to follow your advices. >> i expected > > the texture to be invisible (or a mere line) when -90° orientation, > > but it's somewhat biased... Any hints? > > It should be invisible when rotated by 90 degress if, and only if, the > center of the rotation is dea

Re: [clutter] Compiling clutter on Mac OS X

2007-08-21 Thread Florent THIERY
> > I noticed that font size changed a lot when switching from glx to sdl > > backend, and you have to readjust it. But overall, it seems to perform > > better than the glx one (for our heavy gst-based app) > > > > Ah, this is on OSX right ? No, sorry, on Linux. The mail topic reminded me of this

Re: [clutter] Compiling clutter on Mac OS X

2007-08-21 Thread Matthew Allum
On Tue, 2007-08-21 at 15:12 +0200, Florent THIERY wrote: > I noticed that font size changed a lot when switching from glx to sdl > backend, and you have to readjust it. But overall, it seems to perform > better than the glx one (for our heavy gst-based app) > Ah, this is on OSX right ? -- Matt

Re: [clutter] Compiling clutter on Mac OS X

2007-08-21 Thread Emmanuele Bassi
On Tue, 2007-08-21 at 15:12 +0200, Florent THIERY wrote: > Hi > > > in alternative, there's the experimental SDL backend which should work > > on more platforms - but it's not as polished and stable as the GLX > > backend. > > I noticed that font size changed a lot when switching from glx to sdl

Re: [clutter] Compiling clutter on Mac OS X

2007-08-21 Thread Matthew Allum
On Tue, 2007-08-21 at 15:12 +0200, Florent THIERY wrote: > > I noticed that font size changed a lot when switching from glx to sdl > backend, and you have to readjust it. The DPI setting is probably truer with the GLX backend (I dont think SDL can detect DPI so its fixed around ~92dpi) > But ov

Re: [clutter] Compiling clutter on Mac OS X

2007-08-21 Thread Florent THIERY
Hi > in alternative, there's the experimental SDL backend which should work > on more platforms - but it's not as polished and stable as the GLX > backend. I noticed that font size changed a lot when switching from glx to sdl backend, and you have to readjust it. But overall, it seems to perform

Re: [clutter] Clutter events with eglx

2007-08-21 Thread Matthew Allum
Hi; On Tue, 2007-08-21 at 15:47 +0300, Kate Alhola wrote: > > > I put some debug there: > > /* Calls should work under both GL and GLES, note GLES needs RGBA */ > glGetIntegerv(GL_VIEWPORT, viewport); > glReadPixels(x, viewport[3] - y, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixel); > > print

Re: [clutter] Clutter events with eglx

2007-08-21 Thread Kate Alhola
ext Matthew Allum wrote: > > > Every actor has a unique ID which during this translation is converted > into a color value and each actor (offscreen) paints a silhouette of > itself in this color. The pixel at the requested pos is then read from > the framebuffer and its color then mapped back to t

Re: [clutter] Clutter events with eglx

2007-08-21 Thread Matthew Allum
Hi; On Tue, 2007-08-21 at 13:50 +0300, Kate Alhola wrote: > When running clutter test-event with eglx device with sylus, i > got only [stage] MOTION *source* events, not any button press > or release events. Hmm, that is strange. Im still developing the newer per actor event stuff in trunk and m

Re: [clutter] Compiling clutter on Mac OS X

2007-08-21 Thread Emmanuele Bassi
On Tue, 2007-08-21 at 12:41 +0200, Clemens Nylandsted Klokmose wrote: > Hello, > Is there anyone who have had luck compiling clutter on Mac OS? > I don't seem to find a way around not having the GL extensions (glx.h) > on the mac... > > > Do I have to make some specific alterations in the configu

[clutter] Clutter events with eglx

2007-08-21 Thread Kate Alhola
When running clutter test-event with eglx device with sylus, i got only [stage] MOTION *source* events, not any button press or release events. It feels somehow related to bug 457 . I just like to ask, is it worth that i analyze it more or is there known fix coming soon ? Kate -- To unsub

[clutter] Compiling clutter on Mac OS X

2007-08-21 Thread Clemens Nylandsted Klokmose
Hello,Is there anyone who have had luck compiling clutter on Mac OS? I don't seem to find a way around not having the GL extensions (glx.h) on the mac... Do I have to make some specific alterations in the configuration file in order to get it to work? Regards, Clemens