On Tue, Aug 21, 2007 at 03:18:43PM +0100, iain wrote:
> On Tue, 2007-08-21 at 16:10 +0200, Florent THIERY wrote:
>
> > > > * to modify a gst pipeline without stopping/restarting it (ex: adding
> > > > warptv effect without interruption)
> > >You'd have to create a pipeline yourself and use Clutter
Florent THIERY wrote:
> Thanks for all your answears, i'll try to follow your advices.
>
>>> i expected
>>> the texture to be invisible (or a mere line) when -90° orientation,
>>> but it's somewhat biased... Any hints?
>> It should be invisible when rotated by 90 degress if, and only if, the
>> ce
Hi;
On Tue, 2007-08-21 at 15:47 +0200, Florent THIERY wrote:
> > > I noticed that font size changed a lot when switching from glx to sdl
> > > backend, and you have to readjust it. But overall, it seems to perform
> > > better than the glx one (for our heavy gst-based app)
> > >
> >
> > Ah, this i
On Tue, 2007-08-21 at 16:10 +0200, Florent THIERY wrote:
> > > * to modify a gst pipeline without stopping/restarting it (ex: adding
> > > warptv effect without interruption)
> >You'd have to create a pipeline yourself and use ClutterGstVideoSink as
> >the output sink.
>
> Yes, i already am using
Thanks for all your answears, i'll try to follow your advices.
>> i expected
> > the texture to be invisible (or a mere line) when -90° orientation,
> > but it's somewhat biased... Any hints?
>
> It should be invisible when rotated by 90 degress if, and only if, the
> center of the rotation is dea
> > I noticed that font size changed a lot when switching from glx to sdl
> > backend, and you have to readjust it. But overall, it seems to perform
> > better than the glx one (for our heavy gst-based app)
> >
>
> Ah, this is on OSX right ?
No, sorry, on Linux. The mail topic reminded me of this
On Tue, 2007-08-21 at 15:12 +0200, Florent THIERY wrote:
> I noticed that font size changed a lot when switching from glx to sdl
> backend, and you have to readjust it. But overall, it seems to perform
> better than the glx one (for our heavy gst-based app)
>
Ah, this is on OSX right ?
-- Matt
On Tue, 2007-08-21 at 15:12 +0200, Florent THIERY wrote:
> Hi
>
> > in alternative, there's the experimental SDL backend which should work
> > on more platforms - but it's not as polished and stable as the GLX
> > backend.
>
> I noticed that font size changed a lot when switching from glx to sdl
On Tue, 2007-08-21 at 15:12 +0200, Florent THIERY wrote:
>
> I noticed that font size changed a lot when switching from glx to sdl
> backend, and you have to readjust it.
The DPI setting is probably truer with the GLX backend (I dont think SDL
can detect DPI so its fixed around ~92dpi)
> But ov
Hi
> in alternative, there's the experimental SDL backend which should work
> on more platforms - but it's not as polished and stable as the GLX
> backend.
I noticed that font size changed a lot when switching from glx to sdl
backend, and you have to readjust it. But overall, it seems to perform
Hi;
On Tue, 2007-08-21 at 15:47 +0300, Kate Alhola wrote:
> >
> I put some debug there:
>
> /* Calls should work under both GL and GLES, note GLES needs RGBA */
> glGetIntegerv(GL_VIEWPORT, viewport);
> glReadPixels(x, viewport[3] - y, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixel);
>
> print
ext Matthew Allum wrote:
>
>
> Every actor has a unique ID which during this translation is converted
> into a color value and each actor (offscreen) paints a silhouette of
> itself in this color. The pixel at the requested pos is then read from
> the framebuffer and its color then mapped back to t
Hi;
On Tue, 2007-08-21 at 13:50 +0300, Kate Alhola wrote:
> When running clutter test-event with eglx device with sylus, i
> got only [stage] MOTION *source* events, not any button press
> or release events.
Hmm, that is strange. Im still developing the newer per actor event
stuff in trunk and m
On Tue, 2007-08-21 at 12:41 +0200, Clemens Nylandsted Klokmose wrote:
> Hello,
> Is there anyone who have had luck compiling clutter on Mac OS?
> I don't seem to find a way around not having the GL extensions (glx.h)
> on the mac...
>
>
> Do I have to make some specific alterations in the configu
When running clutter test-event with eglx device with sylus, i
got only [stage] MOTION *source* events, not any button press
or release events.
It feels somehow related to bug 457 .
I just like to ask, is it worth that i analyze it more or is
there known fix coming soon ?
Kate
--
To unsub
Hello,Is there anyone who have had luck compiling clutter on Mac OS?
I don't seem to find a way around not having the GL extensions (glx.h) on
the mac...
Do I have to make some specific alterations in the configuration file in
order to get it to work?
Regards,
Clemens
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