[clutter] Linking actors in 3D

2009-07-17 Thread Filipe Nepomuceno
Hey everyone, I am trying to connect actors in a graph with a single line in 3D and was wondering what would be the best way to go about this. I was thinking of creating a rectangle of width=2 and height=distance between actors, and then use trig to rotate it into place. This is a very expensive

[clutter] GUADEC Slides

2009-07-17 Thread Veli Ogla Sungutay
Hi Emmanuelle, Have you guys uploaded the GUADEC slides to moblin.org? Thanks! -- Veli Sungutay http://www.lyciasoft.com -- To unsubscribe send a mail to clutter+unsubscr...@o-hand.com

Re: [clutter] Linking actors in 3D

2009-07-17 Thread Neil Roberts
On Fri, 2009-07-17 at 10:39 +0200, Filipe Nepomuceno wrote: I am trying to connect actors in a graph with a single line in 3D and was wondering what would be the best way to go about this. I was thinking of creating a rectangle of width=2 and height=distance between actors, and then use

Re: [clutter] Linking actors in 3D

2009-07-17 Thread Bartosz Kostrzewa
Hi Felipe, Filipe Nepomuceno wrote: very expensive solution though (if it works) because of the trig function calls You can always just precompute the trig values into an array or use a polynomial approximation. You just need to clamp the angle to the right range in an accessor function in

Re: [clutter] GUADEC Slides

2009-07-17 Thread Emmanuele Bassi
On Fri, 2009-07-17 at 11:48 +0300, Veli Ogla Sungutay wrote: Hi Emmanuelle, it's Emmanuele. Have you guys uploaded the GUADEC slides to moblin.org? Thanks! not yet; we will send an email the list (and post to the blog) when we will. ciao, Emmanuele. -- Emmanuele Bassi, Senior Engineer

Re: [clutter] Keyboard events when using GtkClutterEmbed

2009-07-17 Thread Emmanuele Bassi
On Fri, 2009-07-17 at 15:32 +1000, Saul Lethbridge wrote: If I attach a signal to the stage using clutter embed, should I be seeing keyboard events? attach a signal? you mean connect a callback? and which signal? you need to enable focusing on the GtkClutterEmbed for GTK+ to deliver key events

[clutter] Using COGL for 3D drawing

2009-07-17 Thread Dmitri Toubelis
Hi, I need to create few 3D objects in clutter and I would like to use OpenGL for this. So, what is officially recommended approach for this? My thinking was to get absolute coordinates of the actor and then use vertex buffer API to draw. Is it right thing to do? Could anyone share some code

[clutter] [ANNOUNCE] Clutter 0.9.8 (core) - 1.0.0rc3, developers snapshot

2009-07-17 Thread Emmanuele Bassi
hi everyone; Clutter 0.9.8 is now available for download at: http://www.clutter-project.org/sources/clutter/0.9/ MD5 Checksums: 21e43b1ac1ba672857c039a5c69ea750 clutter-0.9.8.tar.gz 068af064ac5e3dd69628c24962bbe125 clutter-0.9.8.tar.bz2 Clutter is an open source software library for

Re: [clutter] Linking actors in 3D

2009-07-17 Thread Filipe Nepomuceno
On Fri, Jul 17, 2009 at 11:24 AM, Neil Robertsn...@linux.intel.com wrote: On Fri, 2009-07-17 at 10:39 +0200, Filipe Nepomuceno wrote: I am trying to connect actors in a graph with a single line in 3D and was wondering what would be the best way to go about this. I was thinking of creating a

[clutter] clutter-gst for 0.9.x and 1.x

2009-07-17 Thread Uday Verma
Hi, I was wondering about the plans for clutter-gst. The present clutter-gst has dependencies on clutter-0.8 so its not directly re-usable in 0.9. If no solid plans exist, may be I could work to submit a few patches and port clutter-gst to 0.9.x and 1.x. Thanks, -- Uday http://soundc.de/