[clutter] x,y,z coords

2009-09-03 Thread Peter Keller
Hello, I've noticed that the clutter api provides placement for actors, but only oddly in the sense that the actors exists in a 3d space, but the set_position calls only take shorthanded 2d coordinates. I find it weird that if I want an actor like a rectangle or text actor rotated around the y

Re: [clutter] WHERE IS clutter_sini?

2009-09-03 Thread Jianchun Zhou
Dear Samuel: You said you are now porting clutter toys to clutter 1.0, have you ever successfully port one of the toys named odo? I am now porting it to clutter 1.0, but I meet a Floating Point Exception error, and I found this error is caused by the function call clutter_actor_show_all(stage),

Re: [clutter] WHERE IS clutter_sini?

2009-09-03 Thread Samuel Degrande
On 03/09/2009 10:33, Jianchun Zhou wrote: Dear Samuel: You said you are now porting clutter toys to clutter 1.0, have you ever successfully port one of the toys named odo? I did not have to port it, because Chris Lord already did it : http://chrislord.net/files/clutter-animations-talk.zip

Re: [clutter] x,y,z coords

2009-09-03 Thread Emmanuele Bassi
On Thu, 2009-09-03 at 01:00 -0500, Peter Keller wrote: Hello, I've noticed that the clutter api provides placement for actors, but only oddly in the sense that the actors exists in a 3d space, but the set_position calls only take shorthanded 2d coordinates. I find it weird that if I want

Re: [clutter] WHERE IS clutter_sini?

2009-09-03 Thread Emmanuele Bassi
On Thu, 2009-09-03 at 11:01 +0200, Samuel Degrande wrote: You said you are now porting clutter toys to clutter 1.0, have you ever successfully port one of the toys named odo? I did not have to port it, because Chris Lord already did it :

Re: [clutter] WHERE IS clutter_sini?

2009-09-03 Thread Jianchun Zhou
Thank you all very much, Chris is great ! On Thu, Sep 3, 2009 at 5:09 PM, Emmanuele Bassi eba...@linux.intel.comwrote: On Thu, 2009-09-03 at 11:01 +0200, Samuel Degrande wrote: You said you are now porting clutter toys to clutter 1.0, have you ever successfully port one of the toys named

[clutter] Lua binding

2009-09-03 Thread Phoenix Sol
Has there been any interest in or discussion of a Lua binding to Clutter ?

[clutter] Browser Plugin

2009-09-03 Thread Phoenix Sol
Has there been any interest in or discussion of a Clutter Browser Plugin ? I just found Clutter, and honestly, haven't looked at it's sources or API yet... ( I just read the main page and skimmed the Python API Docs. ) Would a Browser Plugin make sense, as in 'yet another RIA platform'? I am

Re: [clutter] Browser Plugin

2009-09-03 Thread Veli Ogla Sungutay
Hi Phoenix, Not that I know of. I would leave the RIA to the Flash Player. (I'm also a hardcore Flash programmer). Embedding Mozilla or Webkit to Clutter is more appealing. We really need a good alternative to the Adobe AIR runtime and I think Clutter is a very good candidate. On Thu, Sep 3,

Re: [clutter] x,y,z coords

2009-09-03 Thread Peter Keller
On Thu, Sep 03, 2009 at 09:57:38AM +0100, Emmanuele Bassi wrote: because Clutter mainly (and currently) targeted at 2D elements in 3D space, not at fully 3D elements. I'd be happy with 2D elements--for example a text entry area which can only be a rectangle, but there is no good API to place

[clutter] [pyclutter] Warning during animation and some strange behavior

2009-09-03 Thread tomw
Hi, I'm getting some warnings during animations like: self.my_actor.animate(clutter.EASE_IN_SINE, 1500, 'opacity', 0).connect_after('completed', self.on_completed) Warning: g_value_set_char: assertion `G_VALUE_HOLDS_CHAR (value)' failed any idea, anyone? Beyond this, whatever I change the

Re: [clutter] [pyclutter] Warning during animation and some strange behavior

2009-09-03 Thread Davyd Madeley
On Thu, 2009-09-03 at 22:35 +0200, tomw wrote: Hi, I'm getting some warnings during animations like: self.my_actor.animate(clutter.EASE_IN_SINE, 1500, 'opacity', 0).connect_after('completed', self.on_completed) Warning: g_value_set_char: assertion `G_VALUE_HOLDS_CHAR (value)' failed If