Am 14.06.2008 um 20:43 schrieb Daniel Oberhoff:
Hi
I suppose the cluttermm author(s) are on this list too?
I was wondering if it would be possible to separate cluttermm from
clutter-gtk. The problem is that clutter-gtk does not work on osx,
while clutter itself does nicely.
Daniel
Am 15.06.2008 um 11:06 schrieb Murray Cumming:
On Sat, 2008-06-14 at 22:41 +0200, Daniel Oberhoff wrote:
Hi
is it possible to build cluttermm without cluttergtk? why does it
need
gtk?
I guess we thought we were making life easier and didn't think of
non-GTK+ platforms.
Well, it makes
Am 15.06.2008 um 19:30 schrieb Tommi Komulainen:
Think so? I mean, all clutter needs is an OpenglContext to draw
into, right?
Events are completely taken away anyhow.
Well, almost. Actually you'll want to override some methods (drawRect,
isFlipped etc.) which I think you can not do
k, works like a charm. so by me, apply the patch.
One last fluke: the generated .pc (pkg-config) file lists clutter-x11
and not clutter-osx as dependency.
Daniel
--
To unsubscribe send a mail to [EMAIL PROTECTED]
Hi
I looked a bit at the problem. I think the quickest way would be to
just add an nsopenglview as the subview of a plain gdksubwindow which
is just an NSView. Further out it would be nice, if gdkquartz would
make onenglview, and i requested that, but could take a while i suppose.
I am
Hi,
So after clearing the perl questions I am thinking about gtk. We would
like to use gtk alongside clutter. Not sure if this would mean
embedding gtk into clutter or vice versa, probably either could be
used. For the former I find a note on the project page, but nothing
about how to
Anfang der weitergeleiteten E-Mail:
Also event handling shouldn't be so hard. As long as the original osx
implementation does all the event handling through the NSOpenGLView
it
should just come along. Though I will have to check if gtk+quartz
does
something to hog the event chain
Am 05.06.2008 um 09:16 schrieb Emmanuele Bassi:
- If I want to port clutter app on ARM ( with graphics accelerator
and
w/o graphics accelerator) how it will perform?
how does a library based on hardware acceleration greatly depends on
the
hardware it runs on. saying ARM doesn't say
Hi,
I am currently starting a small project wirh clutter. Just a friend
and me. Just: he is a perl freak, I do c/c++. So is it possible to
work on the same clutter stage from both languages, and exchanges
objects like images etc? We wpuld probably also have to pass the stage
object from