Re: mobile gps gaming

2008-05-01 Thread ian douglas
Michael Shiloh wrote: Was this organized by the group "area code"? http://www.wired.com/gaming/gamingreviews/news/2004/05/63400 I was mistaken, I thought it had been run with GPS phones, but it was back in 2004 (I thought it was much more recent) and they couldn't use GPS due to the tall bu

Re: mobile gps gaming

2008-04-30 Thread Michael Shiloh
Was this organized by the group "area code"? M ian douglas wrote: Robin Paulson wrote: i just listened to an interesting piece on the bbc about gps gaming on mobile phones: There was a group of people in some major American city a year or so ago that played a city-wide game of PacMan using

Re: mobile gps gaming

2008-04-30 Thread sven
er + GPS to make the phone act like a "window" into the game >  > world.  Where you can look around in 3d. >  > >  > -Original Message- >  > From: [EMAIL PROTECTED] >  > [mailto:[EMAIL PROTECTED] On Behalf Of ian douglas >  > Sent: Tuesday, April

Re: mobile gps gaming

2008-04-30 Thread Tim Shannon
d too. I was thinking it would be possible to use the > > > accelerometer + GPS to make the phone act like a "window" into the > game > > > world. Where you can look around in 3d. > > > > > > -Original Message- > > > From: [EMA

Re: mobile gps gaming

2008-04-30 Thread ramsesoriginal
: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of ian douglas > > Sent: Tuesday, April 29, 2008 9:53 PM > > To: List for Openmoko community discussion > > Subject: Re: mobile gps gaming > > > > > > Robin Paulson wrote: > > > i

Re: mobile gps gaming

2008-04-30 Thread Ortwin Regel
to the game > world. Where you can look around in 3d. > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of ian douglas > Sent: Tuesday, April 29, 2008 9:53 PM > To: List for Openmoko community discussion > Subject: Re: mobile

RE: mobile gps gaming

2008-04-30 Thread Dirk Deimeke
Hi, > It could be taken a step further. great ideas! First of all the phone has to be delivered ... BTW: Where are we now in the progress of mass production? Dirk ___ Openmoko community mailing list community@lists.openmoko.org http://lists.open

RE: mobile gps gaming

2008-04-30 Thread Crane, Matthew
one, which authenticates and updates the shared map This would add multiplayer strategy to geocacheing. Matt -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dirk Deimeke Sent: Wednesday, April 30, 2008 5:50 AM To: List for Openmoko community discussion Subject:

RE: mobile gps gaming

2008-04-30 Thread Crane, Matthew
an douglas Sent: Tuesday, April 29, 2008 9:53 PM To: List for Openmoko community discussion Subject: Re: mobile gps gaming Robin Paulson wrote: > i just listened to an interesting piece on the bbc about gps gaming on > mobile phones: There was a group of people in some major American city a

Re: mobile gps gaming

2008-04-30 Thread Dirk Deimeke
Hi, > Interesting. The other obvious game for a GPS-enabled phone is > a treasure hunt including geographical clues. this is called Geocaching [1]. SCNR Dirk [1] http://en.wikipedia.org/wiki/Geocaching ___ Openmoko community mailing list community

Re: mobile gps gaming

2008-04-30 Thread Gora Mohanty
On Wed, 30 Apr 2008 13:43:52 +1200 "Robin Paulson" <[EMAIL PROTECTED]> wrote: > i just listened to an interesting piece on the bbc about gps gaming on > mobile phones: > > http://www.bbc.co.uk/worldservice/programmes/digital_planet.shtml > > at 15:40 onwards > > talking about a company in engla

Re: mobile gps gaming

2008-04-29 Thread ian douglas
Robin Paulson wrote: i just listened to an interesting piece on the bbc about gps gaming on mobile phones: There was a group of people in some major American city a year or so ago that played a city-wide game of PacMan using GPS-enabled phones... teammates would lead the 'ghost' characters t