hi,
i'm trying to use it with debian.
i get it started (without sound)
//open /dev/sequencer or /dev/snd/seq: No such file or directory
hexdump of the 2 accels gives me data. but when i enter the game i get to
the choose episodes menu and then i can't do anything, touchscreen not
working and
On Tue, Sep 23, 2008 at 8:19 PM, Alasal [EMAIL PROTECTED] wrote:
I've put it into a package, so it is easy to install/remove.
see
http://onlinedev.blogspot.com/2008/09/getting-duke-nukem-3d-on-your-neo.html
Well done, thank you!!
I installed it and was able to start it in the vertical
I've put it into a package, so it is easy to install/remove.
see
http://onlinedev.blogspot.com/2008/09/getting-duke-nukem-3d-on-your-neo.html
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View this message in context:
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Sent from the Openmoko Community mailing list
nice job to both of you !
2008/9/23 Alasal [EMAIL PROTECTED]
I've put it into a package, so it is easy to install/remove.
see
http://onlinedev.blogspot.com/2008/09/getting-duke-nukem-3d-on-your-neo.html
--
View this message in context:
2008/9/23 Alasal [EMAIL PROTECTED]:
I've put it into a package, so it is easy to install/remove.
see
http://onlinedev.blogspot.com/2008/09/getting-duke-nukem-3d-on-your-neo.html
Nice, but why not put it into the community repository, so it just
shows up in the package manager without people
Because I don't manage the community repo. But I figured it all out, so it
can be put in the repository. And I would like to get it into the
repository.
But It isn't compiled/packaged like described on the wiki. I've just took
the compiled files of Rafael and put them in the right directory
Slightly off topic. Is this the the longest running thread on
community list? Gmail shows it at 52 conversations.
I love the game and play it on FDOM distribution. thanks to all who
made it possible. its a major gloat point while I defend my Freerunner
against the 'Technology/UI/just works'
Steve Mosher wrote:
I encourage you to make these changes, marco. It will show people how
the contribution of one creative person can be modified by another.
I actually made some of those changes. My version is much more playable,
but it cannot be calibrated at this point (although it would be
There is a patch available for glamo.c, it doesn't appear to be implemented
in any of the current packages, I've asked several times if someone had
already updated a package with the patch. No response so far.. I am 85%
finished with my mokobuild. That is my first priority... If someone else
Risto H. Kurppa wrote:
try to run it in 2007.2.
I tried killing pulseaudio with no luck, see my other message in this
thread.
I changed the config file to turn off audio as suggested, and got a bit
further, but still no luck:
output:
---
Checking sound inits.
Checking music
On Sun, Sep 14, 2008 at 2:45 PM, Dale Maggee [EMAIL PROTECTED] wrote:
Yeah it won't start without the accelerometers. as mentioned above,
hexdump /dev/input/event2 and event3 gives me nothing, even after
rebooting. I tested it on 2008.8 and it works fine. can I ask what
kernel are you running
On Fri, Sep 12, 2008 at 4:34 PM, Risto H. Kurppa [EMAIL PROTECTED] wrote:
#
xrandr -s 240x320
xrandr -o 3
/media/card/duke3d/duke3d #MODIFY THIS TO SUIT YOUR INSTALL DIR!
#sorry, no idea if these will anymore fix the screen.. Any suggestions
and fixes are welcome!
xrandr -s
#
xrandr -s 240x320
xrandr -o 3
/media/card/duke3d/duke3d #MODIFY THIS TO SUIT YOUR INSTALL DIR!
Now I was able to make it run all the way to the first screen (had
some 'adventure games 3d' or similar text) but got stuck there or
didn't know what to do. I was running it straight
I'd start with Q1, I havent talked to Carmack in a while but I could
ask his advice.
Rafael Ignacio Zurita wrote:
--- On Sat, 9/6/08, Steve Mosher [EMAIL PROTECTED] wrote:
I would get a kick out of that. A quake port perhaps? or
battlezone?
Hello Steve,
You mean quake 2? or which
try to run it in 2007.2.
I tried killing pulseaudio with no luck, see my other message in this
thread.
I changed the config file to turn off audio as suggested, and got a bit
further, but still no luck:
output:
---
Checking sound inits.
Checking music inits.
RTS Manager Started.
--- On Tue, 9/9/08, Thomas Bertani [EMAIL PROTECTED] wrote:
why it isn't possible to use the game at 480x640
resolution?
It is possible. Modify the /home/root/.duke3d/duke3d.cfg file
to set 640x480, but you will see that it is too slow.
Rafa
--
Rafael Ignacio Zurita
Buenos Aires, Argentina
2008/9/9 Rafael Ignacio Zurita [EMAIL PROTECTED]
--- On Tue, 9/9/08, Thomas Bertani [EMAIL PROTECTED] wrote:
why it isn't possible to use the game at 480x640
resolution?
It is possible. Modify the /home/root/.duke3d/duke3d.cfg file
to set 640x480, but you will see that it is too slow.
Make sure it's portrait style 480x640 not 640x480. Unless that was a typo.
Also, has anyone found a workaround for that 'multivoc' error?
Pulseaudio is not installed.
-Nick
Thomas Bertani wrote:
2008/9/9 Rafael Ignacio Zurita [EMAIL PROTECTED]
mailto:[EMAIL PROTECTED]
--- On Tue,
--- On Sun, 9/7/08, Charles-Henri Gros [EMAIL PROTECTED] wrote:
Rafael Ignacio Zurita wrote:
I want to share a simple duke nukem 3d port for Neo
which you
can play using the accelerometer :)
...
http://fz.hobby-site.org/om/duke-nukem-3d/how-to-play-duke.png
That's great!
However
Well I can now get it running without sound but I can't seem to solve
the audio issue. I don't have pulseaudio installed and there is no
/dev/dsp so I can't find anything to check with lsof. I'm all out of
gum, I mean, ideas. :-)
FSO MS2 with no upgrades AFAIK (opkg upgrade segfaults for me).
Rafael Ignacio Zurita wrote:
Hello people,
I want to share a simple duke nukem 3d port for Neo which you
can play using the accelerometer :)
You can get all the files at: http://fz.hobby-site.org/om/duke-nukem-3d/
and the link below has the instructions:
Thanks for the info :)
-Shawn
Dale Maggee wrote:
I suspect that it won't run on 2007.2, because the accelerometers seem
to be broken.
I get Unknown Multivoc error code. when i try to run it in 2007.2.
-Dale
Shawn Thompson wrote:
I'm SO installing that when my openmoko shows up!
I just wanted to tell you Rafael that I reaffirm Dale's love. Installing
it now, can't wait! Also, Heretic was re-released as GPL the other day -
I wonder if we can get this ported :-)
-Nick
Dale Maggee wrote:
Rafael,
I just wanted to tell you that I love you! :D
-Dale
Rafael Ignacio
I get that too running FSO MS2. Will let you know of my findings.
-Nick
Dale Maggee wrote:
I suspect that it won't run on 2007.2, because the accelerometers seem
to be broken.
I get Unknown Multivoc error code. when i try to run it in 2007.2.
-Dale
heretic would great.
We need retro section on the wiki ( maybe there is one already)
for all the great retro ports.
nickd wrote:
I just wanted to tell you Rafael that I reaffirm Dale's love. Installing
it now, can't wait! Also, Heretic was re-released as GPL the other day -
I wonder if we
On Sat, Sep 06, 2008 at 03:55:53PM +1000, Dale Maggee wrote:
I suspect that it won't run on 2007.2, because the accelerometers seem
to be broken.
I get Unknown Multivoc error code. when i try to run it in 2007.2.
Hi,
you need to kill pulseaudio. It seems to lock the sound device, e.g.
Dale Maggee ha scritto:
I suspect that it won't run on 2007.2, because the accelerometers seem
to be broken.
I get Unknown Multivoc error code. when i try to run it in 2007.2.
-Dale
Shawn Thompson wrote:
I'm SO installing that when my openmoko shows up! That is freakin
sweet!. Will it
2008/9/6 Xavier Cremaschi [EMAIL PROTECTED]
Wow excellent !!! (but a bit too slow on 2008.8)
Thanks you.
Runs very smooth and fluid in my FR with FSO 2 :)
Great work.
--
Valério Valério
http://www.valeriovalerio.org
___
Openmoko community
Marco Trevisan (Treviño) wrote:
Dale Maggee ha scritto:
I suspect that it won't run on 2007.2, because the accelerometers seem
to be broken.
I get Unknown Multivoc error code. when i try to run it in 2007.2.
-Dale
Shawn Thompson wrote:
I'm SO installing that when my openmoko
--- On Fri, 9/5/08, Dale Maggee [EMAIL PROTECTED] wrote:
I suspect that it won't run on 2007.2, because the
accelerometers seem
to be broken.
I get Unknown Multivoc error code. when i try
to run it in 2007.2.
Have you tried to kill pulseaudio as Alexander suggested?
If yes, please
Alexander Elbs wrote:
On Sat, Sep 06, 2008 at 03:55:53PM +1000, Dale Maggee wrote:
I suspect that it won't run on 2007.2, because the accelerometers seem
to be broken.
I get Unknown Multivoc error code. when i try to run it in 2007.2.
Hi,
you need to kill pulseaudio. It seems
--- On Sat, 9/6/08, nickd [EMAIL PROTECTED] wrote:
I get Unknown Multivoc error code. when i
try to run it in 2007.2.
I get that too running FSO MS2. Will let you know of my
findings.
Mh, weird, in a fresh install it works out of the box.
Have you also tried to kill pulseaudio? Maybe
Fantastic Idea, I will be attempting a Doom port ! (Unless someone else beat
me to it!)
-Scott
Steve Mosher wrote:
heretic would great.
We need retro section on the wiki ( maybe there is one already)
for all the great retro ports.
nickd wrote:
I just wanted to tell you Rafael
--- On Sat, 9/6/08, Marco Trevisan (Treviño) [EMAIL PROTECTED] wrote:
Dale Maggee ha scritto:
I suspect that it won't run on 2007.2, because the
accelerometers seem
to be broken.
I get Unknown Multivoc error code. when i
try to run it in 2007.2.
Shawn Thompson wrote:
I'm SO
Selon Marco Trevisan (Treviño) [EMAIL PROTECTED]:
BTW Rafael, thanks... Cool work!
Indeed, I'm impressed !
I'm having problems opening doors though. According to
http://fz.hobby-site.org/om/duke-nukem-3d/how-to-play-duke.png, I should just
press the lower left corner of the screen but this
2008/9/6 [EMAIL PROTECTED]
Selon Marco Trevisan (Treviño) [EMAIL PROTECTED]:
BTW Rafael, thanks... Cool work!
Indeed, I'm impressed !
I'm having problems opening doors though. According to
http://fz.hobby-site.org/om/duke-nukem-3d/how-to-play-duke.png, I should
just
press the lower
Rafael Ignacio Zurita wrote:
However, no way to make it work at 640x480 without
slowdowns? Maybe
improving video output exploiting the X acceleration (and a
little more
the Xglamo in gta02s)... I figure that an old game like
this could
perform really in a better way here.
Perhaps, SDL
Wonderful port. Just tried it! My comment on the accelerometers:
Marco Trevisan (Treviño) [EMAIL PROTECTED] wrote:
I wouldn't dislike also an implementation without the accelerometers
usage (just placing the virtual buttons - for moving too - in the screen
edges; like actually is done for
I would get a kick out of that. A quake port perhaps? or battlezone?
SCarlson wrote:
Fantastic Idea, I will be attempting a Doom port ! (Unless someone else beat
me to it!)
-Scott
Steve Mosher wrote:
heretic would great.
We need retro section on the wiki ( maybe there is one
--- On Sat, 9/6/08, Marco Trevisan (Treviño) [EMAIL PROTECTED] wrote:
Ok... However I've played with it a little more and
imho it's not so
playable using the accelerometers in a such way since they
should be
more sensible to the movement or the screen is not so
visible when playing.
--- On Sat, 9/6/08, Steve Mosher [EMAIL PROTECTED] wrote:
I would get a kick out of that. A quake port perhaps? or
battlezone?
Hello Steve,
You mean quake 2? or which version?
Regards.
--
Rafael Ignacio Zurita
Buenos Aires, Argentina
___
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
moinmoin,
i really like to see quake1 and quake2
regards, morlac
Am 06.09.2008 um 22:46 schrieb Rafael Ignacio Zurita:
--- On Sat, 9/6/08, Steve Mosher [EMAIL PROTECTED] wrote:
I would get a kick out of that. A quake port perhaps? or
battlezone?
Rafael Ignacio Zurita wrote:
Imho when the game is launched, the phone should consider
the actual
position as the base position (the one in which
the virtual joypad is
centered), then considering the movement when the phone is
moved of few
degree (however less than a centimeter of phone
I've found a Doom SDL port, I'm currently working on it as I type. I may have
some questions depending on how harry it gets.
-Scott
Steve Mosher wrote:
I would get a kick out of that. A quake port perhaps? or battlezone?
SCarlson wrote:
Fantastic Idea, I will be attempting a Doom
Rafael,
I just wanted to tell you that I love you! :D
-Dale
Rafael Ignacio Zurita wrote:
Hello people,
I want to share a simple duke nukem 3d port for Neo which you
can play using the accelerometer :)
You can get all the files at: http://fz.hobby-site.org/om/duke-nukem-3d/
and the link
I'm SO installing that when my openmoko shows up! That is freakin
sweet!. Will it run on 2007.2 or do you have to upgrade to 2008.8 and above?
-Shawn
Rafael Ignacio Zurita wrote:
Hello people,
I want to share a simple duke nukem 3d port for Neo which you
can play using the accelerometer :)
I suspect that it won't run on 2007.2, because the accelerometers seem
to be broken.
I get Unknown Multivoc error code. when i try to run it in 2007.2.
-Dale
Shawn Thompson wrote:
I'm SO installing that when my openmoko shows up! That is freakin
sweet!. Will it run on 2007.2 or do you have
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