Re: Duke Nukem 3D on Openmoko Neo

2008-10-04 Thread vale
hi, i'm trying to use it with debian. i get it started (without sound) //open /dev/sequencer or /dev/snd/seq: No such file or directory hexdump of the 2 accels gives me data. but when i enter the game i get to the choose episodes menu and then i can't do anything, touchscreen not working and

Re: Duke Nukem 3D on Openmoko Neo

2008-09-24 Thread Risto H. Kurppa
On Tue, Sep 23, 2008 at 8:19 PM, Alasal [EMAIL PROTECTED] wrote: I've put it into a package, so it is easy to install/remove. see http://onlinedev.blogspot.com/2008/09/getting-duke-nukem-3d-on-your-neo.html Well done, thank you!! I installed it and was able to start it in the vertical

Re: Duke Nukem 3D on Openmoko Neo

2008-09-23 Thread Alasal
I've put it into a package, so it is easy to install/remove. see http://onlinedev.blogspot.com/2008/09/getting-duke-nukem-3d-on-your-neo.html -- View this message in context: http://n2.nabble.com/Duke-Nukem-3D-on-Openmoko-Neo-tp842627p1113016.html Sent from the Openmoko Community mailing list

Re: Duke Nukem 3D on Openmoko Neo

2008-09-23 Thread Thomas des Courières
nice job to both of you ! 2008/9/23 Alasal [EMAIL PROTECTED] I've put it into a package, so it is easy to install/remove. see http://onlinedev.blogspot.com/2008/09/getting-duke-nukem-3d-on-your-neo.html -- View this message in context:

Re: Duke Nukem 3D on Openmoko Neo

2008-09-23 Thread Neil Jerram
2008/9/23 Alasal [EMAIL PROTECTED]: I've put it into a package, so it is easy to install/remove. see http://onlinedev.blogspot.com/2008/09/getting-duke-nukem-3d-on-your-neo.html Nice, but why not put it into the community repository, so it just shows up in the package manager without people

Re: Duke Nukem 3D on Openmoko Neo

2008-09-23 Thread Alasal
Because I don't manage the community repo. But I figured it all out, so it can be put in the repository. And I would like to get it into the repository. But It isn't compiled/packaged like described on the wiki. I've just took the compiled files of Rafael and put them in the right directory

Re: Duke Nukem 3D on Openmoko Neo

2008-09-23 Thread Ganesha Krishna
Slightly off topic. Is this the the longest running thread on community list? Gmail shows it at 52 conversations. I love the game and play it on FDOM distribution. thanks to all who made it possible. its a major gloat point while I defend my Freerunner against the 'Technology/UI/just works'

Re: Duke Nukem 3D on Openmoko Neo

2008-09-15 Thread Charles-Henri Gros
Steve Mosher wrote: I encourage you to make these changes, marco. It will show people how the contribution of one creative person can be modified by another. I actually made some of those changes. My version is much more playable, but it cannot be calibrated at this point (although it would be

Re: Duke Nukem 3D on Openmoko Neo

2008-09-15 Thread SCarlson
There is a patch available for glamo.c, it doesn't appear to be implemented in any of the current packages, I've asked several times if someone had already updated a package with the patch. No response so far.. I am 85% finished with my mokobuild. That is my first priority... If someone else

Re: Duke Nukem 3D on Openmoko Neo

2008-09-14 Thread Dale Maggee
Risto H. Kurppa wrote: try to run it in 2007.2. I tried killing pulseaudio with no luck, see my other message in this thread. I changed the config file to turn off audio as suggested, and got a bit further, but still no luck: output: --- Checking sound inits. Checking music

Re: Duke Nukem 3D on Openmoko Neo

2008-09-14 Thread Risto H. Kurppa
On Sun, Sep 14, 2008 at 2:45 PM, Dale Maggee [EMAIL PROTECTED] wrote: Yeah it won't start without the accelerometers. as mentioned above, hexdump /dev/input/event2 and event3 gives me nothing, even after rebooting. I tested it on 2008.8 and it works fine. can I ask what kernel are you running

Re: Duke Nukem 3D on Openmoko Neo

2008-09-14 Thread Risto H. Kurppa
On Fri, Sep 12, 2008 at 4:34 PM, Risto H. Kurppa [EMAIL PROTECTED] wrote: # xrandr -s 240x320 xrandr -o 3 /media/card/duke3d/duke3d #MODIFY THIS TO SUIT YOUR INSTALL DIR! #sorry, no idea if these will anymore fix the screen.. Any suggestions and fixes are welcome! xrandr -s

Re: Duke Nukem 3D on Openmoko Neo

2008-09-14 Thread Risto H. Kurppa
# xrandr -s 240x320 xrandr -o 3 /media/card/duke3d/duke3d #MODIFY THIS TO SUIT YOUR INSTALL DIR! Now I was able to make it run all the way to the first screen (had some 'adventure games 3d' or similar text) but got stuck there or didn't know what to do. I was running it straight

Re: Duke Nukem 3D on Openmoko Neo

2008-09-12 Thread Steve Mosher
I'd start with Q1, I havent talked to Carmack in a while but I could ask his advice. Rafael Ignacio Zurita wrote: --- On Sat, 9/6/08, Steve Mosher [EMAIL PROTECTED] wrote: I would get a kick out of that. A quake port perhaps? or battlezone? Hello Steve, You mean quake 2? or which

Re: Duke Nukem 3D on Openmoko Neo

2008-09-12 Thread Risto H. Kurppa
try to run it in 2007.2. I tried killing pulseaudio with no luck, see my other message in this thread. I changed the config file to turn off audio as suggested, and got a bit further, but still no luck: output: --- Checking sound inits. Checking music inits. RTS Manager Started.

Re: Duke Nukem 3D on Openmoko Neo

2008-09-09 Thread Rafael Ignacio Zurita
--- On Tue, 9/9/08, Thomas Bertani [EMAIL PROTECTED] wrote: why it isn't possible to use the game at 480x640 resolution? It is possible. Modify the /home/root/.duke3d/duke3d.cfg file to set 640x480, but you will see that it is too slow. Rafa -- Rafael Ignacio Zurita Buenos Aires, Argentina

Re: Duke Nukem 3D on Openmoko Neo

2008-09-09 Thread Thomas Bertani
2008/9/9 Rafael Ignacio Zurita [EMAIL PROTECTED] --- On Tue, 9/9/08, Thomas Bertani [EMAIL PROTECTED] wrote: why it isn't possible to use the game at 480x640 resolution? It is possible. Modify the /home/root/.duke3d/duke3d.cfg file to set 640x480, but you will see that it is too slow.

Re: Duke Nukem 3D on Openmoko Neo

2008-09-09 Thread nickd
Make sure it's portrait style 480x640 not 640x480. Unless that was a typo. Also, has anyone found a workaround for that 'multivoc' error? Pulseaudio is not installed. -Nick Thomas Bertani wrote: 2008/9/9 Rafael Ignacio Zurita [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] --- On Tue,

Re: Duke Nukem 3D on Openmoko Neo

2008-09-08 Thread Rafael Ignacio Zurita
--- On Sun, 9/7/08, Charles-Henri Gros [EMAIL PROTECTED] wrote: Rafael Ignacio Zurita wrote: I want to share a simple duke nukem 3d port for Neo which you can play using the accelerometer :) ... http://fz.hobby-site.org/om/duke-nukem-3d/how-to-play-duke.png That's great! However

Re: Duke Nukem 3D on Openmoko Neo

2008-09-07 Thread nickd
Well I can now get it running without sound but I can't seem to solve the audio issue. I don't have pulseaudio installed and there is no /dev/dsp so I can't find anything to check with lsof. I'm all out of gum, I mean, ideas. :-) FSO MS2 with no upgrades AFAIK (opkg upgrade segfaults for me).

Re: Duke Nukem 3D on Openmoko Neo

2008-09-07 Thread Charles-Henri Gros
Rafael Ignacio Zurita wrote: Hello people, I want to share a simple duke nukem 3d port for Neo which you can play using the accelerometer :) You can get all the files at: http://fz.hobby-site.org/om/duke-nukem-3d/ and the link below has the instructions:

Re: Duke Nukem 3D on Openmoko Neo

2008-09-06 Thread Shawn Thompson
Thanks for the info :) -Shawn Dale Maggee wrote: I suspect that it won't run on 2007.2, because the accelerometers seem to be broken. I get Unknown Multivoc error code. when i try to run it in 2007.2. -Dale Shawn Thompson wrote: I'm SO installing that when my openmoko shows up!

Re: Duke Nukem 3D on Openmoko Neo

2008-09-06 Thread nickd
I just wanted to tell you Rafael that I reaffirm Dale's love. Installing it now, can't wait! Also, Heretic was re-released as GPL the other day - I wonder if we can get this ported :-) -Nick Dale Maggee wrote: Rafael, I just wanted to tell you that I love you! :D -Dale Rafael Ignacio

Re: Duke Nukem 3D on Openmoko Neo

2008-09-06 Thread nickd
I get that too running FSO MS2. Will let you know of my findings. -Nick Dale Maggee wrote: I suspect that it won't run on 2007.2, because the accelerometers seem to be broken. I get Unknown Multivoc error code. when i try to run it in 2007.2. -Dale

Re: Duke Nukem 3D on Openmoko Neo

2008-09-06 Thread Steve Mosher
heretic would great. We need retro section on the wiki ( maybe there is one already) for all the great retro ports. nickd wrote: I just wanted to tell you Rafael that I reaffirm Dale's love. Installing it now, can't wait! Also, Heretic was re-released as GPL the other day - I wonder if we

Re: Duke Nukem 3D on Openmoko Neo

2008-09-06 Thread Alexander Elbs
On Sat, Sep 06, 2008 at 03:55:53PM +1000, Dale Maggee wrote: I suspect that it won't run on 2007.2, because the accelerometers seem to be broken. I get Unknown Multivoc error code. when i try to run it in 2007.2. Hi, you need to kill pulseaudio. It seems to lock the sound device, e.g.

Re: Duke Nukem 3D on Openmoko Neo

2008-09-06 Thread Marco Trevisan (Treviño)
Dale Maggee ha scritto: I suspect that it won't run on 2007.2, because the accelerometers seem to be broken. I get Unknown Multivoc error code. when i try to run it in 2007.2. -Dale Shawn Thompson wrote: I'm SO installing that when my openmoko shows up! That is freakin sweet!. Will it

Re: Duke Nukem 3D on Openmoko Neo

2008-09-06 Thread Valerio Valerio
2008/9/6 Xavier Cremaschi [EMAIL PROTECTED] Wow excellent !!! (but a bit too slow on 2008.8) Thanks you. Runs very smooth and fluid in my FR with FSO 2 :) Great work. -- Valério Valério http://www.valeriovalerio.org ___ Openmoko community

Re: Duke Nukem 3D on Openmoko Neo

2008-09-06 Thread Dale Maggee
Marco Trevisan (Treviño) wrote: Dale Maggee ha scritto: I suspect that it won't run on 2007.2, because the accelerometers seem to be broken. I get Unknown Multivoc error code. when i try to run it in 2007.2. -Dale Shawn Thompson wrote: I'm SO installing that when my openmoko

Re: Duke Nukem 3D on Openmoko Neo

2008-09-06 Thread Rafael Ignacio Zurita
--- On Fri, 9/5/08, Dale Maggee [EMAIL PROTECTED] wrote: I suspect that it won't run on 2007.2, because the accelerometers seem to be broken. I get Unknown Multivoc error code. when i try to run it in 2007.2. Have you tried to kill pulseaudio as Alexander suggested? If yes, please

Re: Duke Nukem 3D on Openmoko Neo

2008-09-06 Thread Dale Maggee
Alexander Elbs wrote: On Sat, Sep 06, 2008 at 03:55:53PM +1000, Dale Maggee wrote: I suspect that it won't run on 2007.2, because the accelerometers seem to be broken. I get Unknown Multivoc error code. when i try to run it in 2007.2. Hi, you need to kill pulseaudio. It seems

Re: Duke Nukem 3D on Openmoko Neo

2008-09-06 Thread Rafael Ignacio Zurita
--- On Sat, 9/6/08, nickd [EMAIL PROTECTED] wrote: I get Unknown Multivoc error code. when i try to run it in 2007.2. I get that too running FSO MS2. Will let you know of my findings. Mh, weird, in a fresh install it works out of the box. Have you also tried to kill pulseaudio? Maybe

Re: Duke Nukem 3D on Openmoko Neo

2008-09-06 Thread SCarlson
Fantastic Idea, I will be attempting a Doom port ! (Unless someone else beat me to it!) -Scott Steve Mosher wrote: heretic would great. We need retro section on the wiki ( maybe there is one already) for all the great retro ports. nickd wrote: I just wanted to tell you Rafael

Re: Duke Nukem 3D on Openmoko Neo

2008-09-06 Thread Rafael Ignacio Zurita
--- On Sat, 9/6/08, Marco Trevisan (Treviño) [EMAIL PROTECTED] wrote: Dale Maggee ha scritto: I suspect that it won't run on 2007.2, because the accelerometers seem to be broken. I get Unknown Multivoc error code. when i try to run it in 2007.2. Shawn Thompson wrote: I'm SO

Re: Duke Nukem 3D on Openmoko Neo

2008-09-06 Thread j . cubizolles
Selon Marco Trevisan (Treviño) [EMAIL PROTECTED]: BTW Rafael, thanks... Cool work! Indeed, I'm impressed ! I'm having problems opening doors though. According to http://fz.hobby-site.org/om/duke-nukem-3d/how-to-play-duke.png, I should just press the lower left corner of the screen but this

Re: Duke Nukem 3D on Openmoko Neo

2008-09-06 Thread Adrien de Sentenac
2008/9/6 [EMAIL PROTECTED] Selon Marco Trevisan (Treviño) [EMAIL PROTECTED]: BTW Rafael, thanks... Cool work! Indeed, I'm impressed ! I'm having problems opening doors though. According to http://fz.hobby-site.org/om/duke-nukem-3d/how-to-play-duke.png, I should just press the lower

Re: Duke Nukem 3D on Openmoko Neo

2008-09-06 Thread Marco Trevisan (Treviño)
Rafael Ignacio Zurita wrote: However, no way to make it work at 640x480 without slowdowns? Maybe improving video output exploiting the X acceleration (and a little more the Xglamo in gta02s)... I figure that an old game like this could perform really in a better way here. Perhaps, SDL

Re: Duke Nukem 3D on Openmoko Neo

2008-09-06 Thread nurgle
Wonderful port. Just tried it! My comment on the accelerometers: Marco Trevisan (Treviño) [EMAIL PROTECTED] wrote: I wouldn't dislike also an implementation without the accelerometers usage (just placing the virtual buttons - for moving too - in the screen edges; like actually is done for

Re: Duke Nukem 3D on Openmoko Neo

2008-09-06 Thread Steve Mosher
I would get a kick out of that. A quake port perhaps? or battlezone? SCarlson wrote: Fantastic Idea, I will be attempting a Doom port ! (Unless someone else beat me to it!) -Scott Steve Mosher wrote: heretic would great. We need retro section on the wiki ( maybe there is one

Re: Duke Nukem 3D on Openmoko Neo

2008-09-06 Thread Rafael Ignacio Zurita
--- On Sat, 9/6/08, Marco Trevisan (Treviño) [EMAIL PROTECTED] wrote: Ok... However I've played with it a little more and imho it's not so playable using the accelerometers in a such way since they should be more sensible to the movement or the screen is not so visible when playing.

Re: Duke Nukem 3D on Openmoko Neo

2008-09-06 Thread Rafael Ignacio Zurita
--- On Sat, 9/6/08, Steve Mosher [EMAIL PROTECTED] wrote: I would get a kick out of that. A quake port perhaps? or battlezone? Hello Steve, You mean quake 2? or which version? Regards. -- Rafael Ignacio Zurita Buenos Aires, Argentina ___

Re: Duke Nukem 3D on Openmoko Neo

2008-09-06 Thread Christian Adams
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 moinmoin, i really like to see quake1 and quake2 regards, morlac Am 06.09.2008 um 22:46 schrieb Rafael Ignacio Zurita: --- On Sat, 9/6/08, Steve Mosher [EMAIL PROTECTED] wrote: I would get a kick out of that. A quake port perhaps? or battlezone?

Re: Duke Nukem 3D on Openmoko Neo

2008-09-06 Thread Marco Trevisan (Treviño)
Rafael Ignacio Zurita wrote: Imho when the game is launched, the phone should consider the actual position as the base position (the one in which the virtual joypad is centered), then considering the movement when the phone is moved of few degree (however less than a centimeter of phone

Re: Duke Nukem 3D on Openmoko Neo

2008-09-06 Thread SCarlson
I've found a Doom SDL port, I'm currently working on it as I type. I may have some questions depending on how harry it gets. -Scott Steve Mosher wrote: I would get a kick out of that. A quake port perhaps? or battlezone? SCarlson wrote: Fantastic Idea, I will be attempting a Doom

Re: Duke Nukem 3D on Openmoko Neo

2008-09-05 Thread Dale Maggee
Rafael, I just wanted to tell you that I love you! :D -Dale Rafael Ignacio Zurita wrote: Hello people, I want to share a simple duke nukem 3d port for Neo which you can play using the accelerometer :) You can get all the files at: http://fz.hobby-site.org/om/duke-nukem-3d/ and the link

Re: Duke Nukem 3D on Openmoko Neo

2008-09-05 Thread Shawn Thompson
I'm SO installing that when my openmoko shows up! That is freakin sweet!. Will it run on 2007.2 or do you have to upgrade to 2008.8 and above? -Shawn Rafael Ignacio Zurita wrote: Hello people, I want to share a simple duke nukem 3d port for Neo which you can play using the accelerometer :)

Re: Duke Nukem 3D on Openmoko Neo

2008-09-05 Thread Dale Maggee
I suspect that it won't run on 2007.2, because the accelerometers seem to be broken. I get Unknown Multivoc error code. when i try to run it in 2007.2. -Dale Shawn Thompson wrote: I'm SO installing that when my openmoko shows up! That is freakin sweet!. Will it run on 2007.2 or do you have