Re: The forbidden topic: Glamo OpenGL

2008-11-14 Thread Yorick Moko
On Fri, Nov 14, 2008 at 11:11 AM, Wolfgang Spraul [EMAIL PROTECTED] wrote: Jacob, Glamo is not a forbidden topic. Having said that, if someone wants to seriously develop for the glamo, please get in touch with me and we will find a legally correct way to extend the smedia documentation to

Re: The forbidden topic: Glamo OpenGL

2008-11-14 Thread Yorick Moko
somebody (leinir) on irc suggested you could maybe hire http://www.tungstengraphics.com (leinir Tungsten Graphics being the people behind gallium3d of course) although I don't know how much openmoko is willing to spend on it y On Fri, Nov 14, 2008 at 11:11 AM, Wolfgang Spraul [EMAIL PROTECTED]

Re: The forbidden topic: Glamo OpenGL

2008-11-14 Thread Minh Ha Duong
Le vendredi 14 novembre 2008, Yorick Moko a écrit : On Fri, Nov 14, 2008 at 11:11 AM, Wolfgang Spraul [EMAIL PROTECTED] wrote: Jacob, Glamo is not a forbidden topic. Having said that, if someone wants to seriously develop for the glamo, please get in touch with me and we will find a

Re: Buzzing (was :The forbidden topic: Glamo OpenGL)

2008-11-14 Thread Jacob Peterson
I know the buzzing issue had quite a bit of attention from the Openmoko team, judging from watching the traffic on the Hardware and Kernel mailing lists. So I don't think they have given up on that, but it doesn't seem like there is any set solution for current devices, only anecdotal reports of

Re: Buzzing (was :The forbidden topic: Glamo OpenGL)

2008-11-14 Thread Gothnet
Jacob Peterson wrote: I know the buzzing issue had quite a bit of attention from the Openmoko team, judging from watching the traffic on the Hardware and Kernel mailing lists. So I don't think they have given up on that, but it doesn't seem like there is any set solution for current

Re: Buzzing (was :The forbidden topic: Glamo OpenGL)

2008-11-14 Thread Angus Ainslie
On Fri, Nov 14, 2008 at 9:14 AM, Jacob Peterson [EMAIL PROTECTED] wrote: I know the buzzing issue had quite a bit of attention from the Openmoko team, judging from watching the traffic on the Hardware and Kernel mailing lists. So I don't think they have given up on that, but it doesn't seem

Re: The forbidden topic: Glamo OpenGL

2008-11-14 Thread Iain B. Findleton
I run Mesa on my FR without any problem, aside from the possible slowness of it, but then again, its pretty similar in performance to any 400 mhz box I have used in the past. I can only presume this complaint laments the lack of hardware acceleration for the OpenGL calls. How complex can that be

Re: The forbidden topic: Glamo OpenGL

2008-11-14 Thread Riccardo Centra
2008/11/14 Tim Schmidt [EMAIL PROTECTED] On Fri, Nov 14, 2008 at 5:11 AM, Wolfgang Spraul [EMAIL PROTECTED] wrote: Openmoko actually has learnt a lot from this. First we have learnt to not trust high-level promises as much as before. In fact I would go as far as saying that going forward,

Re: The forbidden topic: Glamo OpenGL

2008-11-14 Thread Jacob Peterson
After really digging the archives I came across one thread [1] that has a lot of good information on the limits of the Glamo and what has been tried already to get more usefulness out of it. I think it would be good to have some of the information from that thread on the wiki. Any suggestions on

Re: The forbidden topic: Glamo OpenGL

2008-11-14 Thread Lech Karol Pawłaszek
Jacob Peterson wrote: After really digging the archives I came across one thread [1] that has a lot of good information on the limits of the Glamo and what has been tried already to get more usefulness out of it. I think it would be good to have some of the information from that thread on the

Re: The forbidden topic: Glamo OpenGL

2008-11-14 Thread Thomas White
Tim Schmidt [EMAIL PROTECTED] wrote: As a GTA02 owner, as a founding member of the Open Graphics Project, as a Director of the Open Hardware Foundation, I believe I have the resources to accomplish such a task. I'd love to try. Can we make it happen? I would love to contribute in some

Re: The forbidden topic: Glamo OpenGL

2008-11-14 Thread Tim Dobson
Wolfgang Spraul wrote: Openmoko actually has learnt a lot from this. First we have learnt to not trust high-level promises as much as before. In fact I would go as far as saying that going forward, we will not trust any promises about 'we will open this up later' anymore. Either it's open

Re: The forbidden topic: Glamo OpenGL

2008-11-14 Thread Marco Trevisan (Treviño)
Wolfgang Spraul wrote: Having said that, if someone wants to seriously develop for the glamo, please get in touch with me and we will find a legally correct way to extend the smedia documentation to you. In fact we have done that in a few cases before already, but I'm not sure how much

Re: The forbidden topic: Glamo OpenGL

2008-11-14 Thread Stroller
On 14 Nov 2008, at 16:10, Minh Ha Duong wrote: Le vendredi 14 novembre 2008, Yorick Moko a écrit : On Fri, Nov 14, 2008 at 11:11 AM, Wolfgang Spraul [EMAIL PROTECTED] wrote: Jacob, Glamo is not a forbidden topic. Having said that, if someone wants to seriously develop for the glamo,

Re: Buzzing (was :The forbidden topic: Glamo OpenGL)

2008-11-14 Thread Kishore
On Friday 14 Nov 2008 8:13:20 pm Gothnet wrote: Also, I know everyone loves X, but is it really the best choice for a low powered device that needs a responsive UI? I am just curious about this. I hope someone can comment on this. My thought is that X is used because most apps that already

Re: Buzzing (was :The forbidden topic: Glamo OpenGL)

2008-11-14 Thread Stroller
On 15 Nov 2008, at 07:08, Kishore wrote: On Friday 14 Nov 2008 8:13:20 pm Gothnet wrote: Also, I know everyone loves X, but is it really the best choice for a low powered device that needs a responsive UI? ... I still would like to know more in terms of performance and memory

The forbidden topic: Glamo OpenGL

2008-11-13 Thread Jacob Peterson
Sorry to drag this old, over discussed topic up again. However, I am concerned that if action is not taken soon then all GTA02 owners will be left without any real chance to ever get anything in the way of OpenGL support. So I ask the question, what is Openmoko's position on writing an OpenGL

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