On Fri, Nov 14, 2008 at 11:11 AM, Wolfgang Spraul [EMAIL PROTECTED] wrote:
Jacob,
Glamo is not a forbidden topic.
Having said that, if someone wants to seriously develop for the glamo,
please get in touch with me and we will find a legally correct way to
extend the smedia documentation to
somebody (leinir) on irc suggested you could maybe hire
http://www.tungstengraphics.com (leinir Tungsten Graphics being the
people behind gallium3d of course)
although I don't know how much openmoko is willing to spend on it
y
On Fri, Nov 14, 2008 at 11:11 AM, Wolfgang Spraul [EMAIL PROTECTED]
Le vendredi 14 novembre 2008, Yorick Moko a écrit :
On Fri, Nov 14, 2008 at 11:11 AM, Wolfgang Spraul [EMAIL PROTECTED]
wrote:
Jacob,
Glamo is not a forbidden topic.
Having said that, if someone wants to seriously develop for the glamo,
please get in touch with me and we will find a
I know the buzzing issue had quite a bit of attention from the Openmoko
team, judging from watching the traffic on the Hardware and Kernel mailing
lists. So I don't think they have given up on that, but it doesn't seem
like there is any set solution for current devices, only anecdotal reports
of
Jacob Peterson wrote:
I know the buzzing issue had quite a bit of attention from the Openmoko
team, judging from watching the traffic on the Hardware and Kernel mailing
lists. So I don't think they have given up on that, but it doesn't seem
like there is any set solution for current
On Fri, Nov 14, 2008 at 9:14 AM, Jacob Peterson [EMAIL PROTECTED] wrote:
I know the buzzing issue had quite a bit of attention from the Openmoko
team, judging from watching the traffic on the Hardware and Kernel mailing
lists. So I don't think they have given up on that, but it doesn't seem
I run Mesa on my FR without any problem, aside from the possible
slowness of it, but then again, its pretty similar in performance to any
400 mhz box I have used in the past. I can only presume this complaint
laments the lack of hardware acceleration for the OpenGL calls. How
complex can that be
2008/11/14 Tim Schmidt [EMAIL PROTECTED]
On Fri, Nov 14, 2008 at 5:11 AM, Wolfgang Spraul [EMAIL PROTECTED]
wrote:
Openmoko actually has learnt a lot from this. First we have learnt to
not trust high-level promises as much as before.
In fact I would go as far as saying that going forward,
After really digging the archives I came across one thread [1] that has a
lot of good information on the limits of the Glamo and what has been tried
already to get more usefulness out of it. I think it would be good to have
some of the information from that thread on the wiki. Any suggestions on
Jacob Peterson wrote:
After really digging the archives I came across one thread [1] that has
a lot of good information on the limits of the Glamo and what has been
tried already to get more usefulness out of it. I think it would be
good to have some of the information from that thread on the
Tim Schmidt [EMAIL PROTECTED] wrote:
As a GTA02 owner, as a founding member of the Open Graphics Project,
as a Director of the Open Hardware Foundation, I believe I have the
resources to accomplish such a task.
I'd love to try.
Can we make it happen?
I would love to contribute in some
Wolfgang Spraul wrote:
Openmoko actually has learnt a lot from this. First we have learnt to
not trust high-level promises as much as before.
In fact I would go as far as saying that going forward, we will not
trust any promises about 'we will open this up later' anymore.
Either it's open
Wolfgang Spraul wrote:
Having said that, if someone wants to seriously develop for the glamo,
please get in touch with me and we will find a legally correct way to
extend the smedia documentation to you.
In fact we have done that in a few cases before already, but I'm not
sure how much
On 14 Nov 2008, at 16:10, Minh Ha Duong wrote:
Le vendredi 14 novembre 2008, Yorick Moko a écrit :
On Fri, Nov 14, 2008 at 11:11 AM, Wolfgang Spraul [EMAIL PROTECTED]
wrote:
Jacob,
Glamo is not a forbidden topic.
Having said that, if someone wants to seriously develop for the
glamo,
On Friday 14 Nov 2008 8:13:20 pm Gothnet wrote:
Also, I know everyone loves X, but is it really the best choice for a low
powered device that needs a responsive UI?
I am just curious about this. I hope someone can comment on this. My thought
is that X is used because most apps that already
On 15 Nov 2008, at 07:08, Kishore wrote:
On Friday 14 Nov 2008 8:13:20 pm Gothnet wrote:
Also, I know everyone loves X, but is it really the best choice for
a low
powered device that needs a responsive UI?
...
I still would like to know more in terms of performance and memory
Sorry to drag this old, over discussed topic up again. However, I am
concerned that if action is not taken soon then all GTA02 owners will be
left without any real chance to ever get anything in the way of OpenGL
support. So I ask the question, what is Openmoko's position on writing an
OpenGL
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