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The 9x9 cgos3 script is on the server home page for download.
http://cgos.boardspace.net/index.html
- - Don
Joshua Shriver wrote:
Do you have the script for 9x9? I could move Dog over to it if you want.
-Josh
On 9/23/07, Don Dailey
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Hej all,
I'm wondering if anybody knows how ego110_allfirst on CGOS works. The
name seems to suggest that it does random playouts and uses the
all-moves-as-first heuristic. Is this correct? And if so, how many
playouts does it do per move?
I'm
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Did you look at the games?
I looked at game 133580.sgf and your program was clearly lost playing
the black pieces, however the game record says that your opponent
resigned in a dead won position.
In fact, there were not moves left to play other
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On Sep 24, 2007, at 17:07 , Don Dailey wrote:
Did you look at the games?
Good idea. For whatever reason I didn't think of this!
I looked at game 133580.sgf and your program was clearly lost playing
the black pieces, however the game record
I just looked at 133684. ego110_allfirst took all the way until move 18 to
play a move above the 2nd line. In fact, in the 8 moves it made prior to
that, 5 were on the first line. ErlyGo's random plays had only 2 on the 2st
line and 2 on the 2nd line. It seems like a random strategy gives a
For the game we both looked at, 133684, the end position had 33 solid points
(stones+territory) for ego and 45 solid points for erlygo. 3 were
undecided. If ego got all 3, it'd have 36. With komi, that'd be 7.5higher, or
43.5. The best ego could do is lose by 1.5 points, so resigning is the
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Urban Hafner wrote:
On Sep 24, 2007, at 17:07 , Don Dailey wrote:
Did you look at the games?
Good idea. For whatever reason I didn't think of this!
Don't feel too bad. This is the voice of experience speaking (in other
words, I've drawn
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On Sep 24, 2007, at 17:22 , Jason House wrote:
I've been toying around with time control lately (and failing to
get it right). I can take down housebot-xxx-ucb and put up
housebot-xxx-amaf if that helps with testing of erlygo. (housebot-
-Original Message-
From: Jason House [EMAIL PROTECTED]
To: computer-go computer-go@computer-go.org
Sent: Mon, 24 Sep 2007 10:22 am
Subject: Re: [computer-go] ego110_allfirst on CGOS
I just looked at 133684.? ego110_allfirst took all the way until move 18 to
play a move above the
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Jason House wrote:
I just looked at 133684. ego110_allfirst took all the way until move 18
to play a move above the 2nd line. In fact, in the 8 moves it made
prior to that, 5 were on the first line. ErlyGo's random plays had only
2 on the 2st
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That's not the game I looked at. I looked at game 133580 where WHITE
had 57 points and black had 24 points.
So WHITE had a clear win in a completed game - even if you ignore komi
or even given komi to BLACK!
And yet white resigned, giving the game
On 9/24/07, Don Dailey [EMAIL PROTECTED] wrote:
I've been toying around with time control lately (and failing to get it
right).
The main principle in time control is that early moves are far more
important than later moves.When 2 equal fairly weak bots play, the
game is usually over
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[EMAIL PROTECTED] wrote:
-Original Message-
From: Jason House [EMAIL PROTECTED]
To: computer-go computer-go@computer-go.org
Sent: Mon, 24 Sep 2007 10:22 am
Subject: Re: [computer-go] ego110_allfirst on CGOS
I just looked at 133684.
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I had a very kiss algorithm previously. It was very close to
time_to_use = 0.1 * (time_left - 60)
My impression is that you over-engineer (or over-think) everything. You
try to improve on something before you've implemented something that is
When I try AMAF (including RAVE) my program always wants to make early
moves on the first and second lines. I've come to look at it as a
hallmark of the algorithm.
To combat this, I use a table with a move number for each position on
the board. The program is not allowed to put
On 9/24/07, Don Dailey [EMAIL PROTECTED] wrote:
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I had a very kiss algorithm previously. It was very close to
time_to_use = 0.1 * (time_left - 60)
My impression is that you over-engineer (or over-think) everything. You
try to improve on
I see that myCtest has an AMAF version up on CGOS. Is it possible to share
details of what was done (under the hood) to get it up and running? I'm
curious if Don's strategy was followed and how the different pieces
implemented compare to the various features discussed in the thread about
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