Re: [computer-go] Former Deep Blue Research working on Go

2007-10-08 Thread Eduardo Sabbatella
Deep Blue guy, but without cash, I don't see much to care about. May sound unpolite. But Deep Blue reached a very important step in IA. They will be known for ever. But, from a research point of view, they didn't much really. It was mainly a technological/technical achivement. Don't trow me

Re: [computer-go] MPI vs. threads

2007-06-29 Thread Eduardo Sabbatella
MPI vs Threads, MPI can be as quick as threads. Only if the comunication between processing units (threads, or mpi process), is 0. Speed: disk mpi shared memory cache Bare MCGO (no UCT, nothing) can be 99.999% efficient. Because It doesn't need inter-process communications. A master

Re: [computer-go] Java hounds salivate over this:

2007-06-16 Thread Eduardo Sabbatella
libego is a very optimised library. indeed, very hard to change. If it fits your needs, go for it. Its simply the best you can do. BUT, If you want to try different MCGO approachs with libego, I'm sure it will be far more hard to change than using slowish java. If you want to compare it with

Re: [computer-go] Java hounds salivate over this:

2007-06-16 Thread Eduardo Sabbatella
Stunning data. I suggest list members to look at this papers. Also I've found: http://shootout.alioth.debian.org/gp4/benchmark.php?test=alllang=all Strict 1/2 C++ speed. --- Peter Drake [EMAIL PROTECTED] escribió: The JIT compiler can optimize away a lot of these things. For those of

Re: [computer-go] Java hounds salivate over this:

2007-06-16 Thread Eduardo Sabbatella
If you want compare pure efficiency (without taking into account development costs, including maintenace costs, clarity of code, etc.) C will win. period. Learning curve for the java language is quite small. (like pascal, thats why they used to use pascal as an introductory language. Nowadays

Re: [computer-go] Java hounds salivate over this:

2007-06-15 Thread Eduardo Sabbatella
What are the specs of the actual cores? Shared memory or does each core have it's own? Its a SMP machine. (share memory with same access speed for every core) There are more things to take into consideration than just cores. I've seen several posts like this in the past, and it makes

Re: [computer-go] Re: Java hounds salivate over this:

2007-06-15 Thread Eduardo Sabbatella
The approach that C supports is chaos: deal with it. Is it an approach? or a mere fact of consecuences ? I mean, people started to build C compilers on every machine, thats all. The standard library is less standard than any other thing... C was one of the first mainstream languages, also was

Re: [computer-go] results of computer olympiad 9x9

2007-06-14 Thread Eduardo Sabbatella
Is it a new engine nobody knows before ? --- Sylvain Gelly [EMAIL PROTECTED] escribió: Hi Magnus, Congratulations to Steenvreeter. __ Preguntá. Respondé. Descubrí. Todo lo que querías saber, y lo que ni imaginabas, está en Yahoo!

Re: [computer-go] OSS or Free Engines

2007-06-12 Thread Eduardo Sabbatella
[EMAIL PROTECTED] escribió: Hola, Eduardo Eduardo Sabbatella wrote: Take a look at: http://sourceforge.net/projects/javago I get a This project has not yet created any file release packages. message at the mentioned URL. In one of your recent posts you mentioned data mining

[computer-go] pre gpl library announcement

2007-06-05 Thread Eduardo Sabbatella
I created the project javago in SourceForge. (http://sourceforge.net/projects/javago) I uploaded a bunch of base game classes, gtp, sgf, gametrees, etc. And a full set of tests (around 200 tests right now). The most interesting thing, the MC stuff is still not uploaded. :-D (neither data

Re: [computer-go] open source Go AI's written in pure python

2007-05-25 Thread Eduardo Sabbatella
No, but soon I will publish to the public a Java Go engine including a nice and elegant set of go base classes. --- George Dahl [EMAIL PROTECTED] escribió: Does anyone know of any open source Go AI's written in pure python? Thanks, George ___

Re: [computer-go] KO in Hashtable-UCT?

2007-05-24 Thread Eduardo Sabbatella
Alternatively, I wonder if there is some theoretical way to work it out? What is the most extreme example of being behind (either by X stones, or by some percentage, such as Heikki's 50% above) I think the bias comes as MCGO needs to finish the game up to the last stone/point... Killing a

Re: [computer-go] KO in Hashtable-UCT?

2007-05-23 Thread Eduardo Sabbatella
In my experience adding a captured stoned limit per game biases the results. strongly. The limit was a constant number. Perhaps it could be good to define it as a function of current move number. In UCT-Suzie I stop also when one side has a big material advantage (captured much more

Re: [computer-go] KO in Hashtable-UCT?

2007-05-23 Thread Eduardo Sabbatella
game biases the results. strongly. In which direction? I was comparing my engine with GNUGO 3.6 level 1. It looses more frequently. I don't make any tests for the first 20 moves. Thereafter, I resign if - I have no stones left on board - I have less than half the number of stones my

Re: [computer-go] David Elsdon

2007-05-09 Thread Eduardo Sabbatella
My condolences. --- Nick Wedd [EMAIL PROTECTED] escribió: I was very sorry to hear of the recent death of David Elsdon. I met David over ten years ago, when he was a member of the Go club here in Oxford, England. He was also working on his Go-playing program, written in Prolog.

Re: [computer-go] average length of 9x9 MC playout

2007-03-19 Thread Eduardo Sabbatella
My thoughts about average moves is directly related to the move selection algoritm you use. Using totally random move generator, I'm sure everybody should get the same average of moves. But using diferent heuristics in order to get not 'so' random moves (i.e. ataries getting double possibility,

Re: [computer-go] Grid Cosmos

2007-03-14 Thread Eduardo Sabbatella
--- Jacques Basaldúa [EMAIL PROTECTED] escribió: I wouldn't understand anyway. I never understood the need of Java, much less that of an incompatible clone. I can For me, time/speed. I'm a full time worked, I can't affort the X3 or X5 time I will take coding it on C/C++. Also, I work

Re: [computer-go] Grid Cosmos

2007-03-09 Thread Eduardo Sabbatella
I'm downloading it. Its slow.. 100mb. Please give us some information about it. I would be glad to now more about it. Perhaps you can put it on CGOS or KGS. Many thanks, Eduardo --- $B5H0fM5?M(B [EMAIL PROTECTED] escribió: Hello, I'm Hiroto Yoshii. I developed a new Go program Grid

Re: [computer-go] A nearest-neighbor heuristic

2007-03-08 Thread Eduardo Sabbatella
I like the idea, only two thing: - how do you compare 'similar' boards. This is the tip of the iceberg. - You should update the population based on confidence. Why do you want 1000 rules ? perhaps 200GB of rules is better. ;-) (I couldn't get time to try my idea of a big big big hash) Yours

Re: [computer-go] A nearest-neighbor heuristic

2007-03-08 Thread Eduardo Sabbatella
nodes will contain information that will not guide the search in that path (the normal UCT/MC way of work.) --- Stuart A. Yeates [EMAIL PROTECTED] escribió: On 3/8/07, Eduardo Sabbatella [EMAIL PROTECTED] wrote: Why do you want 1000 rules ? perhaps 200GB of rules is better. ;-) (I couldn't

Re: [computer-go] A nearest-neighbor heuristic

2007-03-08 Thread Eduardo Sabbatella
Regex'like, pattern maching, a lot have been done on this direction. The most complex pattern db / engine is not good enough to beat the modest, simple MC engine. I'm sure you have some secrets under you arm ;-) Fair enough --- Stuart A. Yeates [EMAIL PROTECTED] escribió: On 3/8/07, Eduardo

Re: [computer-go] Go hardware?

2007-03-06 Thread Eduardo Sabbatella
Wow! Looking at this (5 minutes) I looks very promising, isn't anymore about hacking with the video card. It have an api, processing model, architecture model, nice looks good, very good. So Nvidia is going to sell neo-coprocesors now? :-) --- Joshua Nye [EMAIL PROTECTED] escribió: Has

Re: [computer-go] GTPv3

2007-03-05 Thread Eduardo Sabbatella
It would be nice to have a reference implementation. I can do that on Java (yes Its not C but its reference implementation and for free, I would do a lot of JUnits in exchange). What do you think ? --- £ukasz Lew [EMAIL PROTECTED] escribió: Hi, There are some issues that are not so well

Re: [computer-go] GTPv3

2007-03-05 Thread Eduardo Sabbatella
Just an small thought GTP could implement async commands. Adding commands like: CHAT ABORT etc. Its up to the engine to read them as soon as possible, or wait to read/process them after processing a get_move command. I think just adding a couple of new commands that some engines could

Re: [computer-go] GTPv3

2007-03-05 Thread Eduardo Sabbatella
Don, Perhaps I'm completelly wrong, but pondering is up to the engine, the controller, nobody outside the engine will know / have to know if the engine is pondering. I think in the threads we are confusing the fact that the engine and the gtp line controller could be in two different process

Re: [computer-go] GTPv3

2007-03-05 Thread Eduardo Sabbatella
. This is a problem because genmove is usually not quick to return. Therefore, there is no way with the current scheme to be able to issue commands while an engine is thinking. It would require a redesign perhaps using polling instead if GTP is to remain blocking. On 3/5/07, Eduardo Sabbatella

Re: [computer-go] How did MoGo do it?

2007-03-05 Thread Eduardo Sabbatella
Also sometimes it scales but not lineal, thats an issue to. A big one. Like raw MC, you can get a very good move with less than 70k simulations, to get a really good move perhaps you need 400 billons. I remember there is a paper about this with a 'oracle' MC engine and they used it to compare to

Re: [computer-go] GTPv3

2007-03-05 Thread Eduardo Sabbatella
if you are currently searching and so is ignored if you happen to have stopped at almost the same instant you recieved the command. - Don On Mon, 2007-03-05 at 09:08 -0300, Eduardo Sabbatella wrote: Just an small thought GTP could implement async commands. Adding

Re: [computer-go] CPU for UTC

2007-02-22 Thread Eduardo Sabbatella
Perhaps someone wants to implement MC algoritm in a small processor and create am array of PICs or something running MC. :-P (some really cheap PICs runs up to 200mhz these days...) or those programmables chips GPUs? I don't remember the name. MPMC = Massive Parallel Monte Carlo :-) --- Richard

Re: [computer-go] Mega transposition table

2007-01-19 Thread Eduardo Sabbatella
interesting question may be how to efficiently free memory from entries that become irrelevant in the continuation of a game (after the actual moves made have ruled out portions of the full game-graph), but this is probably not an issue in the context of the original poster's question.

Re: [computer-go] Mega transposition table

2007-01-19 Thread Eduardo Sabbatella
I'm talking about a transposition table storing win/played values (MC interested values.). If this ratio becomes tooo low (ex, win ratio below 1% with 10 games confidence), you can be sure you can delete all the game tree after this move. All the transposition tables following this move. I

Re: [computer-go] Mega transposition table

2007-01-19 Thread Eduardo Sabbatella
://en.wikipedia.org/wiki/Cuckoo_hashing also. Lukasz On 1/19/07, Eduardo Sabbatella [EMAIL PROTECTED] wrote: Right now my two main concerns are about: 1) feasability, perhaps even prunning with UCT for storing usefull games, no more than 5 ply can be stored on nowadays memory constraints

Re: [computer-go] Mega transposition table

2007-01-19 Thread Eduardo Sabbatella
PROTECTED] escribió: On Fri, 2007-01-19 at 11:33 +, Eduardo Sabbatella wrote: If this ratio becomes tooo low (ex, win ratio below 1% with 10 games confidence), you can be sure you can delete all the game tree after this move. All the transposition tables following this move

Re: [computer-go] Mega transposition table

2007-01-19 Thread Eduardo Sabbatella
simple and very fast. Even with only 256 MB of memory I have plenty for a pretty long search. - Don On Fri, 2007-01-19 at 13:09 -0300, Eduardo Sabbatella wrote: I see your point. I was thinking that after X simulations, transposition table could be made 'persistent'. Not before

Re: [computer-go] Testing against gnugo

2007-01-13 Thread Eduardo Sabbatella Riccardi
It seems that you GTP implementation doesn´t implements the command final_score. About the passes. I found that pass move is not sent by twogtp.py to the other player. So, from a black player point of view, you will receive: genmove black, you will process and return your move. If you

Re: [computer-go] Can Go be solved???... PLEASE help!

2007-01-13 Thread Eduardo Sabbatella Riccardi
On Friday 12 January 2007 16:16, Chris Fant wrote: Seems like a silly title. Any game of perfect information that has a clear rule set can be solved. Plus, some would argue that any Go already is solved (write simple algorithm and wait 1 billion years while it runs). A better question is,

Re: [computer-go] Allocating remaining time

2007-01-06 Thread Eduardo Sabbatella Riccardi
Hello, I was thinking about this a few days ago and I decided I will try the following: When the engine is searching for best moves there is a game path of 3, 4 or up to 10 moves that the engine have found to be the best moves so far. 0) Before start the search, based on total available time,

Re: [computer-go] language choices

2006-12-05 Thread Eduardo Sabbatella
I'll bet Mogo would give a dan level player fits at 9x9 if 1 week of thinking time per move could be compressed enough to play a 30 minute game. If you think so, go and try it! Its quite important to know that. You can play a game with some dan level at http://itsyourturn.com/

Re: [computer-go] language choices

2006-12-04 Thread Eduardo Sabbatella
Would you like to share some experiences on tunning up Java code ? Yesterday I left my machine profilling the code. (takes ages with TPTP). I didn't research too much the results, but as far I could see, creating objects is almost FORBIDDEN. The clone method on game class which is used for

Re: [computer-go] Making Java much faster

2006-11-30 Thread Eduardo Sabbatella
C++ should be good. But take it with double care. I would code a lot of unit tests. If test driven development is followed, I suppose it will be a good piece of software, and, at the end of the day, a pro product. Test Driven Development, regression tests, profilling, code coverage, I would

Re: [computer-go] Making Java much faster

2006-11-30 Thread Eduardo Sabbatella
Perhaps your comment is related to something i write before. I was not talking about the expressiveness of java language. In that sense, Ocaml, Lisp, SmallTalk are far, far away from Java. Java is a C (almost C++) with garbage collection, bound checking and variable initialisation. (its a lot

Re: [computer-go] Making Java much faster

2006-11-30 Thread Eduardo Sabbatella
Also, my data shows that if I doubled the time allowed for playing, thus using the time gained from faster execution for doing deeper lookahead, the results did not improve, but actually got worse. Sorry for not adding nothing to usefull to the thread. But I found this comment very

Re: [computer-go] Making Java much faster

2006-11-29 Thread Eduardo Sabbatella
I'm a full time worker. Before starting my engine (a couple of months ago) by 3rd or 4th try. I concluded this: It will be impossible for me to do anything in C, C++ because I will have to focus on not having memory leaks, range errors, etc. My engine nowadays is winning agains gnugo on lower

Re: [computer-go] How to improve my minimax speed?

2006-11-13 Thread Eduardo Sabbatella
But... Which evaluation function for alfa-beta pruning? Perhaps I'm missing something, but alfa-beta pruning implies not perfect solution at all, because evaluation function is not perfect. --- Don Dailey [EMAIL PROTECTED] escribió: Start with the low hanging fruit.You haven't