> > game biases the results. strongly.
> In which direction?
I was comparing my engine with GNUGO 3.6 level 1.
It looses more frequently.
> I don't make any tests for the first 20 moves.
> Thereafter, I resign if
> - I have no stones left on board
> - I have less than half the number of stones my
> opponent has
> I also pass if my opponent has no stones left on
> board.
My cut logic was: dead stone difference > X. stop the
game, wins the player with less dead stones.
I'm sure it was a very basic logic, using a more
complex one, as you describe, could make sense.
Cheers
Eduardo
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