Re: [computer-go] reference bot bugs

2008-11-05 Thread Jason House
That's certainly true for drefbot. I think I posted about my ko issue along with a 100 ELO strength gap. I have yet to track either down. The twogtp discussion came from me trying to test refbots against each other. Sent from my iPhone On Nov 5, 2008, at 1:13 PM, Don Dailey [EMAIL

Re: [computer-go] List of go engines

2008-11-04 Thread Jason House
HouseBot is ~1600 ELO on CGOS 9x9. There are also Linux binaries available for download. Sent from my iPhone On Nov 4, 2008, at 10:33 AM, Eric Marchand [EMAIL PROTECTED] wrote: Hi all, Here is a list of 24 free go engines (18 with source): http://ricoh51.free.fr/go/engineeng.htm Please let

Re: [computer-go] A new reference bot enhancement to try

2008-11-01 Thread Jason House
On Sat, 2008-11-01 at 21:48 -0400, Don Dailey wrote: I also tried large bonuses and so far 0.20 works better than 0.10 by about 20 ELO after 2,500 games.I tried 0.40 and it was significantly weaker, so this can definitely be overdone. The final result is 131 ELO for the 0.20 value.I

Re: [computer-go] A new reference bot enhancement to try

2008-11-01 Thread Jason House
-0400, Jason House wrote: I'm curious, how do you do your automated testing? I tried using gogui-twogtp -auto with jrefbot and drefbot. When I look at the resulting .dat files, there's no indication of which side won each game. I know final_status_list is implemented. Is anything else required

[computer-go] Connecting to CGOS

2008-10-31 Thread Jason House
I tried to connect to CGOS last night with only marginal success. It seems that I only get one game in each time I connect. After the first failure, I found that the client was repeatedly reporting server connection errors. I think it was something to the effect of no route to host. I

Re: [computer-go] A new reference bot enhancement to try

2008-10-30 Thread Jason House
The error bars of all bots overlap. I'm not familiar enough with BayesELO to compute p-values. I'd bet that only the 0.1 version has a statistically significant strength difference. Sent from my iPhone On Oct 30, 2008, at 7:00 PM, Don Dailey [EMAIL PROTECTED] wrote: The basic idea seems

Re: [computer-go] enhanced test

2008-10-28 Thread Jason House
You should also test your 7/8 keep heuristic to see if it's reducing weight or avoiding the final moves that matters. Sent from my iPhone On Oct 28, 2008, at 3:03 PM, Don Dailey [EMAIL PROTECTED] wrote: It appears from testing 3 of us are doing, that the Mark Williams enhancement is good,

Re: [computer-go] OT: Harder than go?

2008-10-27 Thread Jason House
On Tue, 2008-10-28 at 08:55 +0900, Darren Cook wrote: Where harder means the gap between top programs and top human players is bigger, are there any games harder than go? Including games of imperfect information, multi-player games, single-player puzzle games. Naturally I'm most interested

Re: [computer-go] From zero to playing on CGOS in 10 minutes

2008-10-26 Thread Jason House
On Oct 26, 2008, at 7:19 PM, Mark Boon [EMAIL PROTECTED] wrote: One more observation, something I found curious, is that according to the statistics twogtp put together, the average game-length played was 119 moves. I also noticed this was the number after the other two runs I had of 1,000

Re: [computer-go] C# Reference bot

2008-10-25 Thread Jason House
On Oct 25, 2008, at 1:01 AM, Don Dailey [EMAIL PROTECTED] wrote: It rarely plays anything other that E5, was E6 a fluke?The other numbers look correct to me. I haven't posted the Vala version yet, but I bet it would be even easier to port from it, since Vala is heavily based on C#. I

Re: [computer-go] reference bots testing.

2008-10-25 Thread Jason House
binary? - Don On Fri, 2008-10-24 at 23:01 -0400, Jason House wrote: On Sat, 2008-10-18 at 09:26 -0400, Don Dailey wrote: I have two versions of the reference bot. A C and a Java version. I've ported the Java position.d to D2 and added a basic wrapper around it. Here

Re: [computer-go] Ending games by two passes

2008-10-24 Thread Jason House
On Oct 24, 2008, at 11:23 AM, Erik van der Werf [EMAIL PROTECTED] wrote: On Fri, Oct 24, 2008 at 4:57 PM, Robert Jasiek [EMAIL PROTECTED] wrote: [EMAIL PROTECTED] wrote: In my opinion the goal of a ko rule is to prevent games from not ending. All restriction rules (about suicide,

Re: [computer-go] Ending games by two passes

2008-10-24 Thread Jason House
On Oct 24, 2008, at 1:07 PM, Nick Wedd [EMAIL PROTECTED] wrote: In message [EMAIL PROTECTED], Jason House [EMAIL PROTECTED] writes On Oct 24, 2008, at 11:23 AM, Erik van der Werf [EMAIL PROTECTED] wrote: On Fri, Oct 24, 2008 at 4:57 PM, Robert Jasiek [EMAIL PROTECTED] wrote: [EMAIL

Re: [computer-go] reference bots testing.

2008-10-24 Thread Jason House
On Sat, 2008-10-18 at 09:26 -0400, Don Dailey wrote: I have two versions of the reference bot. A C and a Java version. I've ported the Java position.d to D2 and added a basic wrapper around it. Here are performance numbers on my laptop javabot runs in 132 seconds for 1,000,000 simulations

Re: [computer-go] reference bots testing.

2008-10-24 Thread Jason House
installed and run the big self-test too. Can you send me a statically compiled linux binary? Absolutely... I did not want to email a half 500k attachment. - Don On Fri, 2008-10-24 at 23:01 -0400, Jason House wrote: On Sat, 2008-10-18 at 09:26 -0400, Don Dailey wrote: I have two versions

Re: [computer-go] My idea for a non-regression board-implementation graphical tool.

2008-10-23 Thread Jason House
I have a suspect gogui will do most of what you want. Take a close look at gtpdisplay, auto running of commands following each move, and the various output types/display methods. If it doesn't do what you want, it may be possible to patch it? Sent from my iPhone On Oct 23, 2008, at 4:38

Re: [computer-go] survey : Debuging a board implementation.

2008-10-22 Thread Jason House
unit tests. Except for speed builds, any build of my bot will run every unit test on start up and verify a conforming implementation. game/go.d contains 20 unit tests. Along with a with other design by contact elements, I have a total of 141 assertions. I have the ability to draw the board

Re: [computer-go] reference bots java and C

2008-10-20 Thread Jason House
On Oct 20, 2008, at 7:28 PM, Darren Cook [EMAIL PROTECTED] wrote: I will build a web site soon and hope others participate with conforming programs in any language or system. I'll tentatively raise my hand to make a php version. I'll tentatively raise my hand for a D2 version. It's a

Re: [computer-go] Congratulations to ManyFaces and to MoGo!

2008-10-13 Thread Jason House
On Oct 13, 2008, at 4:41 PM, Nick Wedd [EMAIL PROTECTED] wrote: The results of yesterday's KGS bot tournament are now available at http://www.weddslist.com/kgs/past/43/index.html As always, I look forward to your corrections. You give HBotSVN too much credit in the round 8 open game. Seki is

Re: [computer-go] simple MC reference bot and specification

2008-10-11 Thread Jason House
On Oct 11, 2008, at 2:40 PM, [EMAIL PROTECTED] wrote: 11. When selecting moves to play in the actual game (not playouts) superko is checked and forbidden. positional superko (as opposed to situational superko). Whatever is used by the rules... I know CGOS and KGS Chinesee use

Re: [computer-go] (early) termination of random playouts?

2008-10-09 Thread Jason House
You are incorrect that the following heuristics in random games lead to finite game length: * no eye filling * no suicide * no simple ko violations Consider two eyeless chains with 3 ko's connecting them... Two taken by black and it's white's move. Filling the one ko it has is suicide. It

Re: [computer-go] (early) termination of random playouts?

2008-10-09 Thread Jason House
games still be possible with this rule? - Don On Thu, 2008-10-09 at 10:25 -0400, Jason House wrote: You are incorrect that the following heuristics in random games lead to finite game length: * no eye filling * no suicide * no simple ko violations Consider two eyeless chains with 3 ko's

Re: [computer-go] (early) termination of random playouts?

2008-10-09 Thread Jason House
Which multi stone capture case still exists under random games? Sent from my iPhone On Oct 9, 2008, at 11:12 AM, Erik van der Werf [EMAIL PROTECTED] wrote: On Thu, Oct 9, 2008 at 5:03 PM, Jason House [EMAIL PROTECTED] wrote: On Oct 9, 2008, at 10:41 AM, Erik van der Werf [EMAIL PROTECTED

Re: [computer-go] (early) termination of random playouts?

2008-10-09 Thread Jason House
On Oct 9, 2008, at 11:08 AM, Eric Boesch [EMAIL PROTECTED] wrote: On Thu, Oct 9, 2008 at 10:25 AM, Jason House [EMAIL PROTECTED] wrote: You are incorrect that the following heuristics in random games lead to finite game length: * no eye filling * no suicide * no simple ko violations

Re: [computer-go] (early) termination of random playouts?

2008-10-09 Thread Jason House
, Jason House [EMAIL PROTECTED] wrote: Which multi stone capture case still exists under random games? Sent from my iPhone On Oct 9, 2008, at 11:12 AM, Erik van der Werf [EMAIL PROTECTED] wrote: On Thu, Oct 9, 2008 at 5:03 PM, Jason House [EMAIL PROTECTED] wrote: On Oct 9, 2008, at 10

Re: [computer-go] More Characteristic values (AMAF Characteristics from empty board)

2008-10-08 Thread Jason House
Looking superficially... The game length appears in the right ballpark. I seem to remember 110-112 moves, depending on how passed are counted. 20k playouts/core/sec seems reasonable for lightly optimized. The center bias also looks correct. The win rates don't look right to me. 7.5 Komi

Re: [computer-go] programming languages

2008-10-07 Thread Jason House
What do you mean by appeared? When were the languages inteoduced? Is the speed and memory stuff just a claim? Or are there real benchmarks? Sent from my iPhone On Oct 7, 2008, at 2:38 PM, Don Dailey [EMAIL PROTECTED] wrote: I have noticed there are 3 more languages that have appeared that

Re: [computer-go] programming languages

2008-10-07 Thread Jason House
LLVMDC is a project to make a D compiler for LLVM. Supposedly, it is nearly ready for prime time. I have not experimented with it yet. My D-based bot gets 10kpps right now using gdc (D compiler for gcc). That's fast enough to be within ~50 ELO of the best light playout bots I've seen on

Re: [computer-go] MoGo v.s. Kim rematch (Jason House's paper)

2008-09-27 Thread Jason House
Sent from my iPhone On Sep 24, 2008, at 5:16 PM, Jason House [EMAIL PROTECTED] wrote: On Sep 24, 2008, at 2:40 PM, Jacques Basaldúa [EMAIL PROTECTED] wr ote: Therefore, the variance of the normal that best approximates the distribution of both RAVE and wins/(wins + losses

Re: [computer-go] MoGo v.s. Kim rematch (Jason House's paper)

2008-09-27 Thread Jason House
Sent from my iPhone On Sep 27, 2008, at 10:14 AM, Álvaro Begué [EMAIL PROTECTED] wrote: On Fri, Sep 26, 2008 at 9:29 AM, Jason House [EMAIL PROTECTED] wrote: Sent from my iPhone On Sep 24, 2008, at 5:16 PM, Jason House [EMAIL PROTECTED] wrote: On Sep 24, 2008, at 2:40 PM, Jacques

Re: [computer-go] MoGo v.s. Kim rematch

2008-09-25 Thread Jason House
PROTECTED] [mailto:computer-go- [EMAIL PROTECTED] On Behalf Of Jason House Sent: Wednesday, September 24, 2008 4:34 AM To: computer-go Subject: Re: [computer-go] MoGo v.s. Kim rematch On Tue, 2008-09-23 at 18:08 -0300, Douglas Drumond wrote: Attached is a quick write up of what I was talking about

Re: [computer-go] MoGo v.s. Kim rematch

2008-09-23 Thread Jason House
On Mon, Sep 22, 2008 at 1:21 PM, Łukasz Lew [EMAIL PROTECTED] wrote: Hi, On Mon, Sep 22, 2008 at 17:58, Jason House [EMAIL PROTECTED] wrote: On Sep 22, 2008, at 7:59 AM, Magnus Persson [EMAIL PROTECTED] wrote: The results of the math are most easilly expressed in terms of inverse

Re: [computer-go] MoGo v.s. Kim rematch

2008-09-22 Thread Jason House
On Sep 22, 2008, at 7:59 AM, Magnus Persson [EMAIL PROTECTED] wrote: In the case of the ladders the heavy playouts of Valkyria correctly prunes playing out ladders for the loser. But sometimes in the playouts the ladder is broken and after that there is a chance that the stones escape

Re: [computer-go] Congratulations to Leela and to Many Faces!

2008-09-16 Thread Jason House
HBotSVN's processor details are empty, and there seems to be confusion about the end of the round 6 game. I hope the additional detail below is helpful. Processor: - One core of an Intel(R) Core(TM)2 Duo CPU T5450 @ 1.66GHz Open Division, Round 6: - I noticed that KGS was

[computer-go] FatMan

2008-09-11 Thread Jason House
Don, Once upon a time, you described the heuristics used in the various 9x9 bots you run on CGOS. I tried googling for the old message on computer go, but came up empty handed. If I remember correctly, it does AMAF with a few biased in move selection/playouts. I think it looked at the

Re: [computer-go] Lockless hash table and other parallel search ideas

2008-09-09 Thread Jason House
On Sep 8, 2008, at 11:45 AM, Olivier Teytaud [EMAIL PROTECTED] wrote: By my recent experiments, 8~9 * (threads - 1) ELO is lost. This matches my earlier result well. Do you have tricks for avoiding redundancies between simulations ? I suggest simple tricks like do not go to node X if

Re: [computer-go] Goal-directedness of Monte-Carlo

2008-09-08 Thread Jason House
Actually your summary of what people do sounds exactly like what MC programs do, except for one point... MC programs don't differentiate moves by point value. They only look at winning rate. It's extremely tough to differentiate the one move sequence with 99.1% win rate when all other

Re: [computer-go] Time controls in bots vs human matches

2008-09-04 Thread Jason House
Sent from my iPhone On Sep 4, 2008, at 1:49 PM, Gian-Carlo Pascutto [EMAIL PROTECTED] wrote: As far as I understand, GTP only supports canadian byo-yomi which is not so popular. Leela should support it but I have never tried. kgs-time_settings is much easier to interpret. KGS will send

Re: [computer-go] Tool for handshaped MC trees?

2008-08-29 Thread Jason House
HouseBot's UCT unit tests build trees to test search time and search results. This is done by using a simplified (non-go) game where I can define the game state and win rate at different points in the tree. Sent from my iPhone On Aug 29, 2008, at 5:38 AM, Ingo Althöfer [EMAIL PROTECTED]

Re: [computer-go] rz-74 on CGOS ?

2008-08-18 Thread Jason House
On Aug 18, 2008, at 10:19 AM, Don Dailey [EMAIL PROTECTED] wrote: Perhaps on the crosstable page I should put another column that tells you, for each opponent, what your winning expectation is based on your respective ELO ratings? It would be nice to see at a glance whether you are winning

Re: [computer-go] yesterday's KGS bot tournament

2008-08-18 Thread Jason House
One small correction, my server wasn't running two copies of HouseBot, it was running three. I discovered later there was a 4th running from somewhere else but haven't tracked it down yet. Sent from my iPhone On Aug 18, 2008, at 12:08 PM, Nick Wedd [EMAIL PROTECTED] wrote: My report is at

Re: [computer-go] kgs-game_over support for the cgos client

2008-08-15 Thread Jason House
I think it's be generally useful. Someone else recently posted about post-game pondering problems. I can commit this code this weekend, but can not post a release. I keep hoping Don will embrace file releases through SourceForge since we both have access to it... Sent from my iPhone On

Re: [computer-go] MoGo beats pro: The website

2008-08-13 Thread Jason House
If this is aimed at clearing up ambiguity, you should state which way the handicap was given. Sent from my iPhone On Aug 13, 2008, at 2:08 PM, Chaslot G (MICC) [EMAIL PROTECTED] wrote: Dear all, There were details that were unclear about the victory of MoGo. Hence I created a website to

Re: [computer-go] Re: mogo beats pro!

2008-08-12 Thread Jason House
On Aug 12, 2008, at 10:44 AM, Don Dailey [EMAIL PROTECTED] wrote: We need to define terms so we don't end up arguing about something we probably agree on. Here is my assertion (which I admit needs to be checked): Given perfect move ordering, but not a-priori knowledge of this, a parallel

Re: [computer-go] Re: mogo beats pro!

2008-08-12 Thread Jason House
Disraeli, Speech in the House of Commons [June 15, 1874] - Original Message From: Jason House [EMAIL PROTECTED] To: [EMAIL PROTECTED] [EMAIL PROTECTED]; computer-go computer-go@computer-go.org Sent: Tuesday, August 12, 2008 8:17:35 AM Subject: Re: [computer-go] Re: mogo beats pro

Re: [computer-go] cgos bayes rated lists

2008-08-12 Thread Jason House
How long does bayes rankings take to run? If I understand the math, you should be able to feed the prior output back in for a dramatic speed gain. I'd really like to see bayes rankings with the same display filter as the normal standings. Sent from my iPhone On Aug 12, 2008, at 10:53

Re: [computer-go] Re: What's happening at the European Go Congress?

2008-08-11 Thread Jason House
On Aug 11, 2008, at 12:02 PM, Erik van der Werf [EMAIL PROTECTED] wrote: On Mon, Aug 11, 2008 at 4:54 PM, Gian-Carlo Pascutto [EMAIL PROTECTED] wrote: Some time ago I observed that kgsgtp does not tell my program that the opponent has resigned (which is a bit annoying because it then

Re: [computer-go] Re: What's happening at the European Go Congress?

2008-08-11 Thread Jason House
On Aug 11, 2008, at 2:06 PM, Don Dailey [EMAIL PROTECTED] wrote: On Mon, 2008-08-11 at 17:26 +0200, Rémi Coulom wrote: Basti Weidemyr wrote: What would you have done in a case like this? :) You could not declare that game a win for the computer and survive. Yes, and I really hate this.

Re: [computer-go] Re: What's happening at the European Go Congress?

2008-08-11 Thread Jason House
Sent from my iPhone On Aug 11, 2008, at 4:00 PM, Don Dailey [EMAIL PROTECTED] wrote: I would be angry if I worked hard to control my time usage, only for my opponent to be forgiven at my expense, despite the rules. Hmmm... This sounds very familiar...

Re: [computer-go] Some cgos 19x19 suggestions

2008-08-10 Thread Jason House
I like the idea of using Bayesian ELO ratings instead. They should adapt better and faster. It would give better rank confidence than the current k factor. For example, kartofel would have kept a low confidence. Sent from my iPhone On Aug 10, 2008, at 11:51 AM, David Fotland [EMAIL

Re: [computer-go] Program don't start playing on CGOS

2008-08-09 Thread Jason House
I hit this problem long ago when CGOS was young. The fix at that time was to send the estimated time until the next round. Eventually, that cluttered the logs and was removed from the server code. Sent from my iPhone On Aug 9, 2008, at 9:19 AM, Don Dailey [EMAIL PROTECTED] wrote: Ben, I

Re: [computer-go] Program don't start playing on CGOS

2008-08-09 Thread Jason House
Sent from my iPhone On Aug 9, 2008, at 11:46 AM, Don Dailey [EMAIL PROTECTED] wrote: On Sat, 2008-08-09 at 10:42 -0400, Jason House wrote: I hit this problem long ago when CGOS was young. The fix at that time was to send the estimated time until the next round. Eventually, that cluttered

Re: [computer-go] Program don't start playing on CGOS

2008-08-09 Thread Jason House
On Aug 9, 2008, at 11:46 AM, Don Dailey [EMAIL PROTECTED] wrote: On Sat, 2008-08-09 at 10:42 -0400, Jason House wrote: I hit this problem long ago when CGOS was young. The fix at that time was to send the estimated time until the next round. Eventually, that cluttered the logs and was removed

Re: [computer-go] Computer Go tournament at EGC, Leksand, Sweden

2008-08-05 Thread Jason House
I have to withdraw from this tournament. I don't have a windows computer, and getting access to one with the ability to install tools has been tougher than anticipated. On Thu, 2008-07-17 at 14:53 +0100, Nick Wedd wrote: The European Go Congress (see http://egc2008.eu/en/congress/index.php)

Re: [computer-go] Computer Go tournament at EGC, Leksand, Sweden

2008-08-05 Thread Jason House
at 9:28 AM, Don Dailey [EMAIL PROTECTED] wrote: On Tue, 2008-08-05 at 08:30 -0400, Jason House wrote: I have to withdraw from this tournament. I don't have a windows computer, and getting access to one with the ability to install tools has been tougher than anticipated. Why do you need

Re: [computer-go] Computer Go tournament at EGC, Leksand, Sweden

2008-08-05 Thread Jason House
I'm not so sure. At this point, I'd want to try to use GDC. It may be that I have to submit a compiler bug report to digital mars. - Don On Tue, 2008-08-05 at 15:19 +0200, Urban Hafner wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Jason House wrote: | I have to withdraw

Re: [computer-go] Computer Go tournament at EGC, Leksand, Sweden

2008-08-05 Thread Jason House
Sent from my iPhone On Aug 5, 2008, at 9:45 AM, terry mcintyre [EMAIL PROTECTED] wrote: - Original Message From: Don Dailey [EMAIL PROTECTED] I misunderstood Jason's email. He is trying to compile his program to run on windows and it's written in D. You cannot log into a

Re: [computer-go] Re: Computer Go tournament at EGC, Leksand, Sweden

2008-08-05 Thread Jason House
later today whether it works or not, but booting linux from a USB-stick worked fine for Gunnar Farnebäck. Best regards Basti Weidemyr sestir On Aug 5, 2008, at 3:38 PM, Jason House wrote

Re: [computer-go] Computer Go tournament at EGC, Leksand, Sweden

2008-08-05 Thread Jason House
, it is nearly impossible to build from scratch on Windows. - Don On Tue, 2008-08-05 at 15:19 +0200, Urban Hafner wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Jason House wrote: | I have to withdraw from this tournament. I don't have a windows | computer, and getting access to one

Re: [computer-go] cgos playing games

2008-08-02 Thread Jason House
What's the connection info for the 3 new servers? I looked at the boardspace page, but it was out of date Sent from my iPhone On Aug 2, 2008, at 9:09 AM, Don Dailey [EMAIL PROTECTED] wrote: Ok, it seems to be playing games now. Somehow the database was corrupted so I just removed it so

Re: [computer-go] Ladders and UCT again

2008-08-02 Thread Jason House
On Aug 2, 2008, at 4:31 AM, Gunnar Farnebäck [EMAIL PROTECTED] wrote: It's often a good idea to bias capturing moves in the playouts, regardless whether it's a ladder or not. This would result in those stones being captured in most simulations. What method do people use for finding capture

Re: [computer-go] CGOS server boardsize

2008-08-01 Thread Jason House
On Aug 1, 2008, at 12:54 PM, Don Dailey [EMAIL PROTECTED] wrote: For time controls, I have changed my previous position, I think I prefer somewhat faster time controls. There are disadvantages but almost many advantages. The foremost advantages is that I believe it encourages participation,

Re: [computer-go] What Do You Need Most?

2008-07-31 Thread Jason House
On Jul 31, 2008, at 12:20 PM, Don Dailey [EMAIL PROTECTED] wrote: I am working on a plan to possibly be able to run 2 boardsizes on Dave Dyers boardspace site. If this plan works out, obviously 9x9 is very popular and we will keep it. The only questions is what should the other board

Re: [computer-go] What Do You Need Most?

2008-07-31 Thread Jason House
On Jul 31, 2008, at 12:45 PM, Don Dailey [EMAIL PROTECTED] wrote: We put up a 7x7 site a while back and I thought it would get heavy traffic, but instead almost no interest. I don't remember ever hearing about it. I'd use it for faster testing. On Thu, 2008-07-31 at 12:39 -0400, Jason

Re: [computer-go] Ladders and UCT again

2008-07-31 Thread Jason House
On Thu, 2008-07-31 at 15:50 -0700, Peter Drake wrote: I know we had this conversation recently, but I just can't seem to get my head around writing a ladder reader. What, exactly, does the ladder reader do? Our approach was to read out ladders involving the last stone played. In the

Re: [computer-go] What Do You Need Most?

2008-07-28 Thread Jason House
On Jul 28, 2008, at 5:04 AM, Darren Cook [EMAIL PROTECTED] wrote: Personally, I think the next big strength jump would come from combining localized searches/sequences with the global search's MC playouts. Curiously, my guess is the opposite: using UCT as the node evaluation in a more

Re: [computer-go] Re: kartoffel on cgos

2008-07-25 Thread Jason House
Is gnu go a weak bot? I suspect the weak bots and gnu go share the common characteristic that they don't resign. I looked at a few games that were lost and it says illegal move to occupied point. On Fri, 2008-07-25 at 21:40 -0400, John Fan wrote: Seems it has a serious bug on end game against

Re: [computer-go] UCB1-Tuned distribution

2008-07-24 Thread Jason House
On Jul 24, 2008, at 1:45 PM, John Stogin [EMAIL PROTECTED] wrote: It seems that the UCB1-Tuned algorithm uses variance from a normal distribution, however we believe it would be more optimal to use variance from a beta distribution. Has any work been done in this area? Are people still

Re: [computer-go] Super ko in random playouts

2008-07-23 Thread Jason House
- From: [EMAIL PROTECTED] [mailto:computer-go- [EMAIL PROTECTED] On Behalf Of Jason House Sent: Tuesday, July 22, 2008 8:19 PM To: computer-go@computer-go.org Subject: [computer-go] Super ko in random playouts I now tracked down another super ko bug. I'm curious if anyone has worked out which

[computer-go] Super ko in random playouts

2008-07-22 Thread Jason House
I now tracked down another super ko bug. I'm curious if anyone has worked out which infinite cyles can occur in random playouts that avoid eye-fills and suicides. Additionally, how do people handle this type of situation in playouts? I believe libego checks game length and assigns no result if

[computer-go] 9x9 CGOS web interface not updating

2008-07-21 Thread Jason House
Sent from my iPhone ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

Re: [computer-go] Human-computer showdown

2008-07-21 Thread Jason House
1pm in which timezone? Which room user name(s) will be used on KGS? Sent from my iPhone On Jul 21, 2008, at 5:04 PM, Peter Drake [EMAIL PROTECTED] wrote: (This is from the US Go Congress to be held in Portland, Oregon.) On Thursday, August 7, at 1:00 PM, Kim MyungWan 8p will take on MoGo,

[computer-go] Incremental move weights

2008-07-21 Thread Jason House
I'm starting heavy plyouts, with variable move selection weights. The proximity heuristic seems like a performance killer since most weights would require an update with each move. How do others handle this? Is proximity reserved for the search tree? How do others store data for rapid

Re: [computer-go] Incremental move weights

2008-07-21 Thread Jason House
- From: Jason House [EMAIL PROTECTED] To: computer-go computer-go@computer-go.org Sent: Mon, 21 Jul 2008 7:32 pm Subject: [computer-go] Incremental move weights I'm starting heavy plyouts, with variable move selection weights. The proximity heuristic seems like a performance killer since most

Re: [computer-go] Incremental move weights

2008-07-21 Thread Jason House
to be slower. Is it stronger? My MoGo style heavy playouts are about 4 times slower than my light playouts. That's not too bad, considering... Were there any tricks to minimize the slowdown? -Original Message- From: Jason House [EMAIL PROTECTED] To: computer-go computer-go@computer

Re: [computer-go] Incremental move weights

2008-07-21 Thread Jason House
On Jul 21, 2008, at 10:26 PM, Álvaro Begué [EMAIL PROTECTED] wrote: On Mon, Jul 21, 2008 at 7:32 PM, Jason House [EMAIL PROTECTED] wrote: I'm starting heavy plyouts, with variable move selection weights. The proximity heuristic seems like a performance killer since most weights would

Re: [computer-go] linux and windows

2008-07-17 Thread Jason House
On Jul 17, 2008, at 1:12 PM, Álvaro Begué [EMAIL PROTECTED] wrote: On Thu, Jul 17, 2008 at 12:55 PM, Jason House [EMAIL PROTECTED] wrote: [...] I don't own a computer with Windows on it, and that adds significant headache. It's hard to convince friends/work to install cygwin for this kind

Re: [computer-go] Graph history interaction

2008-07-11 Thread Jason House
. On Jul 11, 2008, at 9:03 AM, Jason House wrote: I tracked down a rare hang/crash in my bot and I'm curious how others handle this. I use simple ko state as part of my hash lookup, but I don't use super ko. I can't store the whole graph history because then there would

Re: [computer-go] EGC 2008 computer go event

2008-07-07 Thread Jason House
I wouldn't want to overload volunteer operators. I can bow out to make room for other bots. On Jul 7, 2008, at 10:36 AM, Gian-Carlo Pascutto [EMAIL PROTECTED] wrote: Because everything should run automatically with kgsGTP, I actually see little reason why one operator can't operate

Re: [computer-go] EGC (and USGC) 2008 computer go events

2008-07-07 Thread Jason House
, 2008, at 3:31 PM, Nick Wedd [EMAIL PROTECTED] wrote: In message [EMAIL PROTECTED], Gian-Carlo Pascutto [EMAIL PROTECTED] writes Jason House wrote: I wouldn't want to overload volunteer operators. I can bow out to make room for other bots. Nah, you were here first :) But if the sponsor

Re: [computer-go] Representation of state-action pairs

2008-07-02 Thread Jason House
Sent from my iPhone On Jul 2, 2008, at 12:37 PM, Jason Galbraith [EMAIL PROTECTED] wrote: I've been looking at RAVE (Rapid Action Value Estimate), which MoGo uses. The score of states during simulation is stored in state-action pairs, which are all updated with the playouts, rather than

Re: [computer-go] Congress tournament: you can send a proxy

2008-06-18 Thread Jason House
I can provide a pre-built executable for my bot if I know the target hardware and who to give it to. Sent from my iPhone On Jun 18, 2008, at 1:09 PM, Peter Drake [EMAIL PROTECTED] wrote: For the tournament at the US Go Congress: Please remember that you can send someone else to run your

Re: [computer-go] Congratulations to AyaMC and to StoneGrid!

2008-06-16 Thread Jason House
Is it possible to show the board for the round 1 open division game? You refer specifically to a choice made at move 60... Also, the processor description for HBotSVN is incorrect. Rounds 1-6 were through a virtual machine on a box with a 2GHz Intel Core Duo.Rounds 7-9 was running native on

Re: [computer-go] Re: US Go Congress Computer Tournament: Who's Playing

2008-06-13 Thread Jason House
1, 3, and 5. Last year's congress was closer to me, so 1 was not a factor. I went to meet other programmers, but only one other committed to showing up. Many others expressed interest but were not there. Sent from my iPhone On Jun 13, 2008, at 12:59 AM, Peter Drake [EMAIL PROTECTED]

Re: [computer-go] US Go Congress Computer Tournament: Who's Playing

2008-06-09 Thread Jason House
Traveling there is out of the question for me. I'm also quite certain I would not place well. I can contribute an executable if someone wants to run my bot, they could keep any prize money. Sent from my iPhone On Jun 9, 2008, at 1:25 PM, Peter Drake [EMAIL PROTECTED] wrote: We'd like to

Re: [computer-go] Programmers representative (ICGA)

2008-05-19 Thread Jason House
On May 19, 2008, at 10:09 AM, Rémi Coulom [EMAIL PROTECTED] wrote: Hi, I thought I should let you know that I have accepted to serve as programmers representative on the board of the ICGA. That position had been vacant for a while, and the ICGA offered me to be an interim

Re: [computer-go] 10k UCT bots

2008-05-14 Thread Jason House
That's a function of how smart your bot is. If you play until you only have eye-filling moves, you can safely assume all of your opponent's stones are alive, all your groups with two eyes are alive, and everything else is dead. Note the asymetry - your opponent may use a different

Re: [computer-go] 10k UCT bots

2008-05-14 Thread Jason House
On May 14, 2008, at 3:39 PM, Jeff Nowakowski [EMAIL PROTECTED] wrote: The 10k refers to ten thousand playouts, not rank, and yes it's 9x9. As for open source UCT, off the top of my head there's libego (C++) and Orego (Java). HouseBot is open source too (D). I really should add the random

[computer-go] 10k UCT bots

2008-05-13 Thread Jason House
I'm testing my bot on CGOS using pure UCT, no pondering, and 10,000 playouts per move. Can someone put up a comparable bot? A while back, someone else made a similar request, and I discovered that my bot had somehow broken. I've scoured for bugs and I believe I have a functional

Re: [computer-go] 10k UCT bots

2008-05-13 Thread Jason House
On May 13, 2008, at 1:51 PM, Mark Boon [EMAIL PROTECTED] wrote: On 13-mei-08, at 14:10, Álvaro Begué wrote: What others do is the right thing to do. Your method will introduce some biases. Could you elaborate what bias it could lead to? I also do the same as Jason. I did consider the

Re: [computer-go] Congratulations to LeelaBot2 and to CzechBot

2008-05-12 Thread Jason House
On May 12, 2008, at 4:33 PM, Gian-Carlo Pascutto [EMAIL PROTECTED] wrote: Jeff Nowakowski wrote: On Mon, 2008-05-12 at 21:14 +0200, Gian-Carlo Pascutto wrote: But I still categorically object to the stance that it's the bots or the programmers fault that it forfeits on time. As log as lag

Re: [computer-go] Some beginner's questions concerning go bots

2008-05-10 Thread Jason House
On Sat, 2008-05-10 at 20:23 -0700, Carter Cheng wrote: 3) Also thanks for the links. I have taken a look at some of the code. I am not sure I will be writing in Java or D and most likely will be implementing the system in something like C++. I am worried about Java's speed since it's

Re: [computer-go] Congratulations to LeelaBot2 and to CzechBot

2008-05-09 Thread Jason House
My personal preferences would be to see the final section change its title from Probation to Losses in Cleanup or some other title addressing undesirable issue uncovered in this past tournament. I have renamed this section to Losses after Game Stop. Is this reasonable? As tournament

Re: [computer-go] Some beginner's questions concerning go bots

2008-05-09 Thread Jason House
On Fri, 2008-05-09 at 16:04 -0700, Carter Cheng wrote: Hi, I have been lurking around in this group for sometime and recently have become interested in perhaps doing some coding and data gathering for constructing a simple go bot. I have a few basic questions I was wondering if people in

Re: [computer-go] Congratulations to LeelaBot2 and to CzechBot

2008-05-08 Thread Jason House
apologies to him. I shall rewrite my report (and archive the old one, for the historic record). Nick Evan Daniel wrote: On Wed, May 7, 2008 at 11:45 AM, Nick Wedd [EMAIL PROTECTED] wrote: In message [EMAIL PROTECTED], Jason House [EMAIL PROTECTED] writes

Re: [computer-go] Congratulations to LeelaBot2 and to CzechBot

2008-05-07 Thread Jason House
On May 7, 2008, at 3:15 PM, Aloril [EMAIL PROTECTED] wrote: On Wed, 2008-05-07 at 09:59 -0400, Jason House wrote: Did you know that weakbot50k and idiotbot don't actually handle the game end at all? Once both players pass, they switch to using gnu go. Source code for weakbot50k

Re: [computer-go] Congratulations to LeelaBot2 and to CzechBot

2008-05-07 Thread Jason House
On May 7, 2008, at 4:54 PM, Gian-Carlo Pascutto [EMAIL PROTECTED] wrote: Evan Daniel wrote: It is entirely within the power of the other bots to not lose on time. I am not sure that is true. LeelaBot should be perfectly capable of playing about 12 moves per second in the default

Re: [computer-go] May KGS bot tournament: full-sized boards, fast

2008-05-04 Thread Jason House
On Sun, 2008-05-04 at 14:22 +0100, Tom wrote: From the website http://www.gokgs.com/tournInfo.jsp?id=380 and the fact that it hasn't started, I deduce that it starts at 1500 GMT, or about 40 minutes time. I think you mean 1h40m? On Sun, 2008-05-04 at 11:00 +0100, Nick Wedd wrote:

Re: [computer-go] CGOS comment field. wasTest position set for MC programs

2008-04-28 Thread Jason House
Please go to http://www.sourceforge.net/projects/cgos and add a feature request (should be under tracker on the menu bar). This will create a permanent record of the request, notify you of updates, and send email notifications to CGOS maintainers. Sent from my iPhone On Apr 27, 2008, at

Re: [computer-go] belated congratulations to Steenvreter and to Aya

2008-04-17 Thread Jason House
Two minor correction: 1. It looks like you translate the login names to formal bot names and processing power. HBotSVN's real name is HouseBot. 2. HBotSVN crashed immediately on move 35 On Thu, Apr 17, 2008 at 5:37 AM, Nick Wedd [EMAIL PROTECTED] wrote: My report on the April KGS bot

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