Re: [Computer-go] Strong engine that maximizes score

2015-11-17 Thread Petr Baudis
Hi! On Tue, Nov 17, 2015 at 07:05:34AM -0500, Álvaro Begué wrote: > If anyone knows of a program that can actually use something like expected > score in the UCT move selection formula, that's probably what I need. I > might end up modifying Pachi to do this, but it sounds daunting. That's

Re: [Computer-go] Strong engine that maximizes score

2015-11-17 Thread Chun Sun
Is the last requirement equivalent to dynamic komi? On Tue, Nov 17, 2015 at 9:49 AM, Darren Cook wrote: > > I am trying to create a database of games to do some machine-learning > > experiments. My requirements are: > > * that all games be played by the same strong engine on

Re: [Computer-go] Strong engine that maximizes score

2015-11-17 Thread Darren Cook
> I am trying to create a database of games to do some machine-learning > experiments. My requirements are: > * that all games be played by the same strong engine on both sides, > * that all games be played to the bitter end (so everything on the board > is alive at the end), and > * that both

Re: [Computer-go] Strong engine that maximizes score

2015-11-17 Thread Álvaro Begué
Thanks for your answer. Unfortunately Pachi doesn't seem to really try to maximize score, even with these settings: Once one side has won by a large enough margin, it will stop trying to kill small groups and I am precisely trying to generate a database to learn about life and death. Perhaps I

Re: [Computer-go] Strong engine that maximizes score

2015-11-17 Thread David Fotland
...@computer-go.org] On Behalf Of Chun Sun Sent: Tuesday, November 17, 2015 7:15 AM To: computer-go@computer-go.org Subject: Re: [Computer-go] Strong engine that maximizes score taking my question back. the answer is no in the context of mcts. On Tue, Nov 17, 2015 at 10:10 AM, Chun Sun <sun

Re: [Computer-go] Strong engine that maximizes score

2015-11-17 Thread Álvaro Begué
After reading the relevant code, I realized that val_scale=1.0 should do precisely what I wanted. I have tested it a bit, and so far so good. Thanks! Álvaro. On Tue, Nov 17, 2015 at 7:12 AM, Petr Baudis wrote: > Hi! > > On Tue, Nov 17, 2015 at 07:05:34AM -0500, Álvaro Begué

Re: [Computer-go] Strong engine that maximizes score

2015-11-17 Thread Josef Moudrik
> > I am trying to create a database of games to do some machine-learning > experiments. My requirements are: > * that all games be played by the same strong engine on both sides, > * that all games be played to the bitter end (so everything on the board > is alive at the end), and > * that

Re: [Computer-go] Strong engine that maximizes score

2015-11-17 Thread David Fotland
ent: Tuesday, November 17, 2015 6:49 AM > To: computer-go@computer-go.org > Subject: Re: [Computer-go] Strong engine that maximizes score > > > I am trying to create a database of games to do some machine-learning > > experiments. My requirements are: > > * that all games be p

Re: [Computer-go] Strong engine that maximizes score

2015-11-17 Thread Erik van der Werf
e the score is not compatible with being a strong >> engine. If you want a dan level engine it is maximizing win-probability. >> >> David >> >> > -Original Message- >> > From: Computer-go [mailto:computer-go-boun...@computer-go.org] On >> Behalf Of >&

Re: [Computer-go] Strong engine that maximizes score

2015-11-17 Thread Álvaro Begué
; > Sent: Tuesday, November 17, 2015 6:49 AM > > To: computer-go@computer-go.org > > Subject: Re: [Computer-go] Strong engine that maximizes score > > > > > I am trying to create a database of games to do some machine-learning > > > experiments. My requiremen

Re: [Computer-go] Strong engine that maximizes score

2015-11-17 Thread Darren Cook
> Attempting to maximize the score is not compatible with being a > strong engine. If you want a dan level engine it is maximizing > win-probability. If you narrow it down such that komi 25.5, 27.5, and 29.5 give a black win with 63% to 67% probability, but komi 31.5 jumps to black only winning