Re: [computer-go] Playout acceleration

2008-09-05 Thread Peter Drake
There is this: http://webdisk.lclark.edu/drake/publications/GAMEON-07-drake.pdf The idea of gradual acceleration is intriguing, although I shudder to think of setting the parameters for such a process. Peter Drake http://www.lclark.edu/~drake/ On Sep 5, 2008, at 10:43 AM, Michael

Re: [computer-go] Playout acceleration

2008-09-05 Thread Ɓukasz Lew
There might be no need for heavier playouts to be slower. Sometimes they are even faster. (maybe it was in case of Crazy Stone?) On Fri, Sep 5, 2008 at 18:43, Michael Williams [EMAIL PROTECTED] wrote: Has anyone tried heavy, slow playouts near the tree and light, fast playouts near the end of

Re: [computer-go] Playout acceleration

2008-09-05 Thread dhillismail
Yes, I tried heavy playouts for N plys, then switching to light.?It didn't really speed things up all that much but it weakened my bot quite a bit, on a per playout basis, resulting in a clear net loss. ? I tried ladder reading for the first N plys, then no ladder reading. The results were