Re: [computer-go] MoGo

2007-04-05 Thread Darren Cook
Oooh, another of my favourite topics. I realized pretty early on, and haven't seen any counter-evidence over the past decade of study: go skill is transitive to almost all board sizes, and that is why 9x9 computer go is so important. (IMHO :-) Call me picky if you want, but I spend a lot of time

Re:[computer-go] MoGo

2007-04-05 Thread Jacques Basaldúa
Sylvain Gelly wrote: You should also know that we never claimed that MoGo plays 9x9 go near the level of a professional go player, . . . Just curious: Do 9x9 professionals exist? When we say professional we mean 19x19 professional. Of course, there must be a correlation. One expects an

Re: [computer-go] MoGo

2007-04-05 Thread Erik van der Werf
On 4/5/07, Sylvain Gelly [EMAIL PROTECTED] wrote: Sylvain, could you run the same test on 7x7 to verify that there the 'correct' komi would be 9 (try 8.5 vs 9.5)? If MoGo wouldn't converge to 9 we probably shouldn't have much confidence in the generalisation of the above results for

Re: [computer-go] MoGo

2007-04-05 Thread Jacques Basaldúa
Don Dailey wrote (about big/small wins) It actually surprises me that go players care about this ... One difference with chess is that you don't play chess after the game is over. The comparison could be: the king is captured, the loser keeps playing and then the winner gives the queen for

Re: [computer-go] MoGo

2007-04-05 Thread Sylvain Gelly
Many users feel stolen by UCT programs. I have read that in the KGS chatrooms. Normal users do not count with +/- 0.5 point precision. They have the impression the program blundered and they caught up. But when the program counts, surprise!, it wins by 0.5 points Chinese. If the program

Re: [computer-go] MoGo

2007-04-05 Thread Don Dailey
On Thu, 2007-04-05 at 10:49 +0100, Jacques Basaldúa wrote: Don Dailey wrote (about big/small wins) It actually surprises me that go players care about this ... One difference with chess is that you don't play chess after the game is over. The comparison could be: the king is captured,

[computer-go] 12th Computer Olympiad

2007-04-05 Thread Chaslot G (MICC)
Dear Go programmers, The ICGA has concluded the negotiation for organizing the WCCC 2007, the 12th Computer Olympiad, and an accompanying scientific workshop . The events will take place in Amsterdam, The Netherlands, 11-18, June 2007. The workshop will be held on Friday 15. - Sunday 16. June

Re: [computer-go] 12th Computer Olympiad

2007-04-05 Thread John Tromp
On 4/5/07, Chaslot G (MICC) [EMAIL PROTECTED] wrote: The workshop will be held on Friday 15. - Sunday 16. June 2007. Must be a leap Saturday... regards, -John ___ computer-go mailing list computer-go@computer-go.org

Re: [computer-go] MoGo

2007-04-05 Thread Nick Wedd
In message [EMAIL PROTECTED], Don Dailey [EMAIL PROTECTED] writes On Thu, 2007-04-05 at 10:49 +0100, Jacques Basaldúa wrote: But when the program counts, surprise!, it wins by 0.5 points Chinese. The users were thinking Japanese even if they accepted Chinese rules. In fact, they did not have

Re: [computer-go] MoGo

2007-04-05 Thread steve uurtamo
I like to think that MoGo deliberately beats such people by half a point, so as to annoy them more :-) this isn't uncommon in teaching games -- the idea (i think) is to give the student opportunities to make good moves, providing them with opportunities to learn through good play, rather than

Re: [computer-go] MoGo

2007-04-05 Thread Jeff Nowakowski
On Thu, 2007-04-05 at 09:17 -0400, Don Dailey wrote: How does Japanese make any difference? Because the vast majority of games use Japanese rules on KGS, I think many players do not notice if they are playing Chinese rules. If they then find out that dame is worth 1 point, they may feel cheated

Re: [computer-go] professional knowledge

2007-04-05 Thread forrest curo
The gap between a professional and, say, a 1-dan amateur is all to do with tesuji knowledge, life/death knowledge, and (to a lesser extent) tactical reading skill, accurate endgame counting and joseki knowledge. All except joseki-knowledge is board-size independent. There's also what you might

Re: [computer-go] MoGo

2007-04-05 Thread Chris Fant
I like to think that MoGo deliberately beats such people by half a point, so as to annoy them more :-) Sylvain, I think it would be quite humorous if you could tune KGS MoGo to do exactly that without hurting its win rate too much. Perhaps one way would be to evaluate playouts normally near

Re: [computer-go] MoGo

2007-04-05 Thread Don Dailey
On Thu, 2007-04-05 at 10:18 -0400, Jeff Nowakowski wrote: There is another reason for the negative reaction with regard to monte carlo endgame play -- it is completely unhuman and unaesthetical. It is natural to make safer plays when ahead, but the monte carlo plays are *so* ultra-safe as to

Re: [computer-go] April KGS Computer Go tournament

2007-04-05 Thread Nick Wedd
In message [EMAIL PROTECTED], Remi [EMAIL PROTECTED] writes Hi Nick, I'd like to register CrazyStone for formal, and StoneCrazy for open. Also, could you please confirm the date of the tournaments ? KGS still says this week-end, but there were discussions of postponing them. Thank you for

Re: [computer-go] MoGo

2007-04-05 Thread Don Dailey
On Thu, 2007-04-05 at 14:42 +0100, Nick Wedd wrote: I like to think that MoGo deliberately beats such people by half a point, so as to annoy them more :-) I like that! I think I will program Lazarus to have to goal of wining by EXACTLY 0.5 points! If it looks like it will win big, it

Re: [computer-go] MoGo

2007-04-05 Thread Don Dailey
On Thu, 2007-04-05 at 11:08 -0400, Chris Fant wrote: Sylvain, I think it would be quite humorous if you could tune KGS MoGo to do exactly that without hurting its win rate too much. Perhaps one way would be to evaluate playouts normally near the beginning of the game and gradually narrow the

Re: [computer-go] MoGo

2007-04-05 Thread Chris Fant
That would be hard because you cannot expect your opponent to cooperate. It would be pretty much impossible to force the opponent into a 1/2 point loss. I'm pretty sure that anything drastic in this regard would weaken the program. Didn't you just say you were going to try to make Lazarus do

Re: [computer-go] MoGo

2007-04-05 Thread Sylvain Gelly
That would be hard because you cannot expect your opponent to cooperate. It would be pretty much impossible to force the opponent into a 1/2 point loss. I'm pretty sure that anything drastic in this regard would weaken the program. Didn't you just say you were going to try to make

Re: [computer-go] MoGo

2007-04-05 Thread Chris Fant
Or maybe it was 1 hour before, and then realise that it is difficult. I also think it is quite difficult, because in the tree the opponent level will try to be far from 0.5 and give you points to make you miss your goal... Ahh, true. The opponent levels would need goal=win while the self

Re: [computer-go] MoGo

2007-04-05 Thread Don Dailey
On Thu, 2007-04-05 at 12:46 -0400, Chris Fant wrote: Didn't you just say you were going to try to make Lazarus do the same thing? Maybe you were just joking. Of course I was joking, but it made me think about how it would be done. I think it would be really difficult to do this without

RE: [computer-go] MoGo

2007-04-05 Thread David Fotland
Every go book says that to get better you need to see the big picture :) The big difference between low kyu and high dan players is seeing the big picture. Low kyu players are already pretty good at local tactics. If you read commentaries you will see a lot of waords about direction of play,

RE: Re:[computer-go] MoGo strength

2007-04-05 Thread David Fotland
I tried a few games against Mogo 9x9 on KGS, and it's not professional strength, but it is very strong. When I played fast when I was tired it beat me every time, and when I made a more careful try, I beat it, but it wasn't easy. I'm AGA 3 Dan, KGS 2 kyu, so it seems to be about my strength or a

RE: [computer-go] MoGo

2007-04-05 Thread Don Dailey
Of course my comment was tongue in cheek, but I agree with you. UCT programs are not as good at tactics as they are in understanding the game as a whole. I'm really not a good player, not qualified to speak about this, but I have an impression about how they manage to beat program that are

[computer-go] Turing test

2007-04-05 Thread dhillismail
I don't play go, so apply whatever discount seems appropriate. Go is a zero sum game - except when humans are involved. People are clearly dealing with a multi-criteria optimization task. Losses can be moral victories; wins can be humiliating; style and tradition matter. Virtually every KGS

Re: [computer-go] professional knowledge

2007-04-05 Thread Darren Cook
The chief difference between a 9X9 game and a 19X19 is in the demands the larger board makes on our _strategic_ reading ability. Agreed. And that is not merely another board-size-dependent skill, among many. That is the most significant difference between a competent player and a strong

Re: [computer-go] professional knowledge

2007-04-05 Thread William Harold Newman
On Fri, Apr 06, 2007 at 07:52:34AM +0900, Darren Cook wrote: The chief difference between a 9X9 game and a 19X19 is in the demands the larger board makes on our _strategic_ reading ability. Agreed. And that is not merely another board-size-dependent skill, among many. That is the most

Re: [computer-go] professional knowledge

2007-04-05 Thread Darren Cook
Similarly, most kinds of endgame skill essentially vanish on a 4x4 board: Yes, my thesis crumbles on the tiny boards: I think 9x9 is the smallest board size where 19x19 playing strength is very significant. (Endgame skill is important at 9x9: I've found games where a mid-dan player has lost to

Re: [computer-go] Turing test

2007-04-05 Thread Ray Tayek
At 02:47 PM 4/5/2007, you wrote: I don't play go, so apply whatever discount seems appropriate But when one of the engines reaches shodan at 19x19 (not so far away, I think) ... probably still *very* far away. the best programs are rated at about 10-kyu. 10 stones is a *long* way. it's