It's not clear why you would want that your engine have control on
communication. Can you explain your use case ?
2015-06-08 7:28 GMT+02:00 Ray Tayek rta...@ca.rr.com:
hi, still implementing gtp for my topological go program. it sorta works
with gogui.
looking at the gnugo implementation, it
See my updated webpage at
http://tromp.github.io/go/legal.html
regards,
-John
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On 6/8/2015 12:58 PM, Xavier Combelle wrote:
It's not clear why you would want that your engine have control on
communication. Can you explain your use case ?
our main use case is: two humans at different locations with my program
want to play each other over a socket. seems like one has to
How much computation time do you expect to reveil the complete exact
19x19 number? Or is more research necessary before I may ask this?
--
robert jasiek
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dear Robert,
How much computation time do you expect to reveil the complete exact 19x19
number? Or is more research necessary before I may ask this?
this computation of the 64 least significant bits was 1/9 of the total
effort needed. each such job contributes 64 bits to the answer.
regards,
On 6/8/2015 8:52 PM, Xavier Combelle wrote:
I think for this purpose stick with gtp protocol would be an handicap
more than a bless
it looks that way, but i want to have the program work against other
engines when it is playing normal go.
I think a simple protocol like this (loosely adapted