Re: [Computer-go] gtp question for topological go program

2015-06-08 Thread Xavier Combelle
It's not clear why you would want that your engine have control on communication. Can you explain your use case ? 2015-06-08 7:28 GMT+02:00 Ray Tayek rta...@ca.rr.com: hi, still implementing gtp for my topological go program. it sorta works with gogui. looking at the gnugo implementation, it

[Computer-go] Number of Go positions computed modulo 2^64; source code available

2015-06-08 Thread John Tromp
See my updated webpage at http://tromp.github.io/go/legal.html regards, -John ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go

Re: [Computer-go] gtp question for topological go program

2015-06-08 Thread Ray Tayek
On 6/8/2015 12:58 PM, Xavier Combelle wrote: It's not clear why you would want that your engine have control on communication. Can you explain your use case ? our main use case is: two humans at different locations with my program want to play each other over a socket. seems like one has to

Re: [Computer-go] Number of Go positions computed modulo 2^64; source code available

2015-06-08 Thread Robert Jasiek
How much computation time do you expect to reveil the complete exact 19x19 number? Or is more research necessary before I may ask this? -- robert jasiek ___ Computer-go mailing list Computer-go@computer-go.org

Re: [Computer-go] Number of Go positions computed modulo 2^64; source code available

2015-06-08 Thread John Tromp
dear Robert, How much computation time do you expect to reveil the complete exact 19x19 number? Or is more research necessary before I may ask this? this computation of the 64 least significant bits was 1/9 of the total effort needed. each such job contributes 64 bits to the answer. regards,

Re: [Computer-go] gtp question for topological go program

2015-06-08 Thread Ray Tayek
On 6/8/2015 8:52 PM, Xavier Combelle wrote: I think for this purpose stick with gtp protocol would be an handicap more than a bless it looks that way, but i want to have the program work against other engines when it is playing normal go. I think a simple protocol like this (loosely adapted