Re: [computer-go] How does MC do with ladders?

2007-12-16 Thread Matt Gokey
Forrest, similar multi-level or hierarchical/partitioned search concepts have been suggested by several people here over the years, myself included many times. I first suggested a chunking probability based search concept back in 1998. I have long been an advocate of goal-directed

Re: [computer-go] Congratulations to GNU and to MoGoBot19!

2007-06-19 Thread Matt Gokey
steve uurtamo wrote: i think that maybe you misunderstand how byo yomi is used in practice. you have a giant pile of time that should be enough to account for basically all of the hardest parts of the game. then you have several (more than 1 !) byo-yomi periods, which are like grace periods on

Re: [computer-go] MoGo

2007-04-10 Thread Matt Gokey
Don Dailey wrote: On Sun, 2007-04-08 at 11:24 +0200, Heikki Levanto wrote: In fact this is how beginners think about the game. It doesn't seem to me like a good learning aid to try to get the computers to emulate the losing strategy weaker players use. Weaker players can not estimate the

Re: [computer-go] The dominance of search (Suzie v. GnuGo)

2007-04-09 Thread Matt Gokey
Don Dailey wrote: (snip) In my opinion, the insight that Chrilly articulated was that all of sudden we are now all using some type of global search - the very idea was considered blasphemy just 2 or 3 years ago. That may be too strong a statement. It may have not been popular but many people

Re: [computer-go] The physics of Go playing strength.

2007-04-09 Thread Matt Gokey
Erik van der Werf wrote: On 4/10/07, alain Baeckeroot [EMAIL PROTECTED] wrote: Le lundi 9 avril 2007 14:06, Don Dailey a écrit: But the point is that as long as you can provide time and memory you will get improvement until perfect play is reached. Is there any proof that heavy player

Re: [computer-go] GTPv3

2007-03-05 Thread Matt Gokey
Don Dailey wrote: On Mon, 2007-03-05 at 10:10 +0100, Heikki Levanto wrote: On Sat, Mar 03, 2007 at 04:10:16PM -0500, Don Dailey wrote: And you CAN compare GTP directly to UCI because both are designed for the same purpose and both are simple text based protocols and the similarities are much

Re: [computer-go] Big board. Torus ?

2007-02-22 Thread Matt Gokey
Heikki Levanto wrote: On Wed, Feb 21, 2007 at 07:55:15PM -0600, Matt Gokey wrote: Whether it is a torus or not is irrelevant. The only thing that matters from a go game play perspective is the graph topology. If all points have 4 neighbors the actual physical shape or layout doesn't matter

Re: [computer-go] Big board. Torus ?

2007-02-22 Thread Matt Gokey
alain Baeckeroot wrote: Le jeudi 22 février 2007 14:11, Matt Gokey a écrit : The only thing that matters is the graph topology. A corollary is that on any board that is completely balanced at the beginning with identical number of neighbors for all nodes, any 1st play is equivalent

Re: [computer-go] Big board. Torus ?

2007-02-22 Thread Matt Gokey
Tapani Raiko wrote: Matt Gokey wrote: I'm not sure I agree with this. I hypothesize that 2d, 3d, 4d, torus, or any other shape is completely irrelevant with regard to game play. The only thing that matters is the graph topology. A corollary is that on any board that is completely balanced

Re: [computer-go] Big board. Torus ?

2007-02-22 Thread Matt Gokey
Nick Apperson wrote: I considered making a version of go that plays with tetrahedral geometry. It is a 3D arrangment where all nodes have 4 neighbors and the angles between each are 109 degrees. Its connection properties though are very different because of the way it it layed out. Hence, I

Re: [computer-go] Big board. Torus ?

2007-02-22 Thread Matt Gokey
Matt Gokey wrote: alain Baeckeroot wrote: Le jeudi 22 février 2007 14:11, Matt Gokey a écrit : The only thing that matters is the graph topology. A corollary is that on any board that is completely balanced at the beginning with identical number of neighbors for all nodes, any 1st play

Re: [computer-go] Big board. Torus ?

2007-02-21 Thread Matt Gokey
Stuart A. Yeates wrote: On 2/21/07, alain Baeckeroot [EMAIL PROTECTED] wrote: Le mercredi 21 février 2007 02:10, Antonin Lucas a écrit: No need for those difficulties, you can play along this board : http://www.youdzone.com/go.html I think this is not a torus, even if each vertice has 4

Re: [computer-go] MC Go Effectiveness

2007-02-07 Thread Matt Gokey
Jacques Basaldúa wrote: Very good analysis and I would like to contribute a 4th reason: As Luke Gustafson pointed out, we have to contemplate the simulation as a _stochastic process_. We want to determine the conditional probability of a win given a particular move is made. And that depends on

Re: [computer-go] MC approach

2007-02-07 Thread Matt Gokey
Don Dailey wrote: On Wed, 2007-02-07 at 11:34 +0100, Heikki Levanto wrote: All this could be avoided by a simple rule: Instead of using +1 and -1 as the results, use +1000 and -1000, and add the final score to this. Heikki, I've tried ideas such as this in the past and it's quite

Re: [computer-go] MC Go Effectiveness

2007-02-07 Thread Matt Gokey
Magnus Persson wrote: Quoting Matt Gokey [EMAIL PROTECTED]: (snip) Good point. This leads to another thought that I have been wondering about. That is I question whether using more time to search more simulations in the opening is the best approach. For the opening, selecting

Re: [computer-go] Why not forums?

2007-02-06 Thread Matt Gokey
Eduardo Sabbatella wrote: No please. I use my email client, I sort them, I store them I'm happy with it. Personally, I will not be able to read the forum at work. It will be the difference between reading and not reading the list. I want to choose which info will push me, and forget. I

[computer-go] Monte Carlo (MC) vs Quasi-Monte Carlo (QMC)

2007-02-06 Thread Matt Gokey
Upon continuing to learn about the general Monte Carlo field, I've found it seems there is a general consensus in this community about a distinction between Monte Carlo (MC) and what appears to be commonly called Quasi Monte Carlo (QMC). MC is defined as using random/pseudo-random distributions

Re: [computer-go] Monte Carlo (MC) vs Quasi-Monte Carlo (QMC)

2007-02-06 Thread Matt Gokey
ivan dubois wrote: I dont understand how you can reduce the variance of monte-carlo sampling, given a simulation can return either 0(loss) or 1(win). Maybe it means trying to have mean values that are closer to 0 or 1 ? Well strictly speaking I agree the standard models don't fit that well -

[computer-go] MC Go Effectiveness

2007-02-06 Thread Matt Gokey
It seems to me, the fundamental reason MC go (regardless of details) works as it does is because it is the only search method (at least that I am aware of) that has found a way to manage the evaluation problem. Evaluation is not as problematic because MC goes to the bitter end where the status is

Re: [computer-go] Monte-Carlo Go Misnomer?

2007-02-02 Thread Matt Gokey
David Doshay wrote: I am a physics guy, and my thesis project was a large MC simulation. The clusters that run SlugGo are usually busy doing MC simulations when not playing Go. In general MC needs to sample according to the proper distribution for the problem. For some problems in quantum

Re: [computer-go] Monte-Carlo Go Misnomer?

2007-02-02 Thread Matt Gokey
[EMAIL PROTECTED] wrote: -Original Message- From: [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] ... The earliest MC engines were extremely simple and easily described. It seems inevitable that someone new to the field will seize on this description, and then combine it with the success

[computer-go] Monte-Carlo Go Misnomer?

2007-02-01 Thread Matt Gokey
Is MC Go a misnomer for programs in this genre not using simple random playouts and combining with other techniques like pattern matching? Technically, does the general Monte-Carlo method require random or pseudo-random sampling? If so, should we dub a new name for these non-random deep

Re: [computer-go] Is skill transitive? No.

2007-01-29 Thread Matt Gokey
Don Dailey wrote: I was looking at many of the posts on the threads about how things scale with humans and computers and I'm trying to reconcile many of the various opinions and intuitions. I think there were many legitimate points brought up that I appeared to be brushing off. In computations

Re: [computer-go] an idea... computer go program's rank vs time

2007-01-25 Thread Matt Gokey
[EMAIL PROTECTED] wrote: Yes. Don's scalability argument states that ELO gain is proportional to time doubling. For me scalable use of time implies that time translates into depth. The extra depth is: m - m0 = log(2)/log(b). So if the ELO gain for time doubling in Chess equals 100 over a

Re: [computer-go] an idea... computer go program's rank vs time

2007-01-25 Thread Matt Gokey
Vlad Dumitrescu wrote: Hi Matt, On 1/25/07, Matt Gokey [EMAIL PROTECTED] wrote: But just because a rule of thumb holds for Chess doesn't mean it does for Go. Of course I could be wrong, but I was just trying to introduce reasonable doubt, since Don always seems so sure of himself ;-) If I

Re: [computer-go] an idea... computer go program's rank vs time

2007-01-24 Thread Matt Gokey
Ray Tayek wrote: ... I can say that I don't feel overwhelmed when playing chess. ... Now with Go as a beginner still, on the other hand, I almost always felt and still feel quite overwhelmed ... yes, i usually feel this way in tournament games. and again more time will help (for some

Re: [computer-go] an idea... computer go program's rank vs time

2007-01-22 Thread Matt Gokey
Been following this thread pretty closely and thought I would jump in with a thought and try to find some common ground. I think there is truth to be found in both sides of this argument. Of course people improve with time and so do computers with certain algorithms. The question is about

[computer-go] CGOS pairings using Christoph Birk formula

2006-10-15 Thread Matt Gokey
There may be some confusion about what the assumptions and goals are for the CGOS pairing objectives. I am hearing conflicting statements. So I for one am unsure ;-) Don Daily wrote (from Re: [computer-go] A new pairing system idea for CGOS, 10/8/2006): Your basic idea is sound - but it's