Post on behalf of Todd Mitchell (Avion):
The Imperial Banking system was not intended to be a modern bank, more
of an old fashioned type bank. The Imperial Note is not money, it is a
credit note. Basically it was to allow players to carry and transfer
large amounts of wealth between cities
On Saturday 31 December 2005 12:02 am
Mark Wedel wrote:
> [...]
> With the addition of new fields in the map header for shops, it'd seem like
> it
> would not be possible to extend stealing to shops. [...]
Good ideas there. I would add that a player's luck score should have
a lot of influence
On 12/31/05, Mark Wedel <[EMAIL PROTECTED]> wrote:
> Not until relative recent history did paper money really become popular.
> That
> said, if currency is changed, I'd suggest unique graphics (that are clearly
> distinguishable) are probably desired - having bunches of coins in my
> inventory
Mark Wedel <[EMAIL PROTECTED]> wrote:
: For a long time, the thief skill stealing has been available, but the only
use
:was the limited ability to steal from monsters.
:
: With the addition of new fields in the map header for shops, it'd seem like
it
:would not be possible to extend stealing
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