Re: [crossfire] Banking system

2005-12-31 Thread Rick Tanner
Post on behalf of Todd Mitchell (Avion): The Imperial Banking system was not intended to be a modern bank, more of an old fashioned type bank. The Imperial Note is not money, it is a credit note. Basically it was to allow players to carry and transfer large amounts of wealth between cities

Re: [crossfire] shops and stealing

2005-12-31 Thread ERACC
On Saturday 31 December 2005 12:02 am Mark Wedel wrote: > [...] >   With the addition of new fields in the map header for shops, it'd seem like > it > would not be possible to extend stealing to shops. [...] Good ideas there. I would add that a player's luck score should have a lot of influence

Re: [crossfire] Re: I'll commit the large denomination coin archtypes, I'd like to edit the amber coin to look more ambery (any objections)?

2005-12-31 Thread Brendan Lally
On 12/31/05, Mark Wedel <[EMAIL PROTECTED]> wrote: > Not until relative recent history did paper money really become popular. > That > said, if currency is changed, I'd suggest unique graphics (that are clearly > distinguishable) are probably desired - having bunches of coins in my > inventory

Re: [crossfire] shops and stealing

2005-12-31 Thread hv
Mark Wedel <[EMAIL PROTECTED]> wrote: : For a long time, the thief skill stealing has been available, but the only use :was the limited ability to steal from monsters. : : With the addition of new fields in the map header for shops, it'd seem like it :would not be possible to extend stealing