I've played this game on-and-off for nearly two decades now, mostly
source-diving to gain bits of insight with respect to writing an online
tile-based game. I've been using a private server plus MetalForge for
testing, and it seems some of the maps on MF are designed solely to
frustrate
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On 11/23/15 8:57 PM, Matthew Giassa wrote:
>
> Case in point: Ancient Pupland Volcano Quest for WDSM: ... followed
> by a 1/9th chance of getting the desired reward.
This was by intent and design of the map creator. WDSM is an extremely
powerful
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