Re: [crossfire] Simple ideas

2019-02-07 Thread Preston Crow
No, I'm thinking that the max level for skills would be lower than the overall max level, so the ratio would stay 1:1. On 2/7/19 3:32 PM, bill billy wrote: So instead of skill and general exp being gained at a rate of 1 : 1 you're thinking more like 1 : 0.08? that would cause a player to see

Re: [crossfire] Simple ideas

2019-02-07 Thread Ruben Safir
On Thu, Feb 07, 2019 at 03:26:08PM -0500, Preston Crow wrote: > Maybe all of them?  I have a character with 13 skills at or above > level 110 on Metalforge.  that is really quite good > I get the feeling that I'm never going to > get there in lockpicking or sense curse, but I could conceive of

Re: [crossfire] Simple ideas

2019-02-07 Thread bill billy
So instead of skill and general exp being gained at a rate of 1 : 1 you're thinking more like 1 : 0.08? that would cause a player to see max level after about a dozen levels I think.  On Thursday, February 7, 2019, 3:26:20 PM EST, Preston Crow wrote: Maybe all of them?  I have a

Re: [crossfire] Simple ideas

2019-02-07 Thread Preston Crow
Maybe all of them?  I have a character with 13 skills at or above level 110 on Metalforge.  I get the feeling that I'm never going to get there in lockpicking or sense curse, but I could conceive of getting several more up there.  Of course, "all of them" depends on the character, as I don't

Re: [crossfire] Simple ideas

2019-02-07 Thread bill billy
I'd like to have a live high score list on a website, it could be cool to have the 'by skill' option. Perhaps hardcore player graves could also read out your highest skill as well? I agree to your second point. How many skills should a player have to max before it equals max level in your