No, I'm thinking that the max level for skills would be lower than the
overall max level, so the ratio would stay 1:1.
On 2/7/19 3:32 PM, bill billy wrote:
So instead of skill and general exp being gained at a rate of 1 : 1
you're thinking more like 1 : 0.08? that would cause a player to see
On Thu, Feb 07, 2019 at 03:26:08PM -0500, Preston Crow wrote:
> Maybe all of them? I have a character with 13 skills at or above
> level 110 on Metalforge.
that is really quite good
> I get the feeling that I'm never going to
> get there in lockpicking or sense curse, but I could conceive of
So instead of skill and general exp being gained at a rate of 1 : 1 you're
thinking more like 1 : 0.08? that would cause a player to see max level after
about a dozen levels I think.
On Thursday, February 7, 2019, 3:26:20 PM EST, Preston Crow
wrote:
Maybe all of them? I have a
Maybe all of them? I have a character with 13 skills at or above level
110 on Metalforge. I get the feeling that I'm never going to get there
in lockpicking or sense curse, but I could conceive of getting several
more up there. Of course, "all of them" depends on the character, as I
don't
I'd like to have a live high score list on a website, it could be cool to have
the 'by skill' option. Perhaps hardcore player graves could also read out your
highest skill as well?
I agree to your second point. How many skills should a player have to max
before it equals max level in your
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