Re: [crossfire] Materials

2011-06-26 Thread Kevin Bulgrien
Rick pretty well summarized my feelings on the matter... nice concept in theory if unintended side rffects on stacking etc. were dealt with, but that seems a big challenge considering current game mechanics and what not. Rick Tanner wrote: >-BEGIN PGP SIGNED MESSAGE- >Hash: SHA1 > > >>

Re: [crossfire] Materials

2011-06-26 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 > I wonder whether to enable that (extended material) support by default and > fix > issues, or totally remove it. > > What do you think? What I found to be irritating about the material code was it made inventory management much more annoying. S

[crossfire] Materials

2011-06-26 Thread Nicolas Weeger
Hello. In the code is support for "NEW_MATERIAL_CODE". Enabling it randomizes the material for many items, leading to proliferation of items with different materials and properties (more damage to weapons, different resistances, and such). Material support is half-written for multiple combi