[crossfire] Devourers dungeon development, collaborations welcome!

2020-03-04 Thread bill billy
As the title suggests, I'm putting together a new dungeon for the Devourer 
cult, I'd love to hear ideas, suggestions or even get some direct 
collaboration! 

Here's what I've got so far:
Devourers exist in a collection of 'void space' maps which represent a dark 
place between worlds, accessible by moving in an 'impossible angle'. The 
'impossible angles' are secret corners throughout the world which appear normal 
but when stepped into will behave as an exit.

The Void is a non-euclidean space occupied by nightmares, mist, the back sides 
of the various exits throughout the over-world and a hidden path which leads to 
the nest of the Devourers.

An experienced player would be able to possibly learn how to use the void to 
fast travel from place to place; hopefully soft balanced through non-euclidean 
geometry.
The path to the Devourers nest requires a player to find a way to map this 
space in order to eventually find a branch which leads off from the central 
mass of basic void maps.

Currently using Skree's as placeholders for the Devourers but I'm not overly 
married too much to this original idea. I like the idea of a parallel dimension 
instead of a traditional dungeon and also having this other use (fast travel).


Additional notes:
On Heroworld I've hidden a few secrets in the Void such as a version of the 
original Scorn.
---
HW also has a /death map players go to when they die where they have an option 
of avoiding the penalty of death. I've placed a door in /death which, when 
unlocked, will let a player avoid the resurrection process all together by 
escaping into the void.
---
Petrification arrows exist on HW. When a player is petrified he will them be 
teleported to an island in the void and replaced by a race-specific statue 
showing name and level.

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[crossfire] Crossfire the Sandbox? (Heroworld)

2019-04-21 Thread bill billy
Heroworld is coming together on my server: alpha.heroworld.xyz.

Minor Changes:
Rods arch removed from regular playProcedural Books Removed (only lore and 
recipes now)More lore books addedTutorial made mandatory and expandedLibrary, 
Build and other shops modified for reliabilityMore utility based buildable 
materialsStat Potions removed from regular mob dropsNo more stat loss upon 
death, exp onlyNow you go to a death dimension when you die (beware the 
Scornful Skull)Arena has been relocated and made into the lost island of Kari 
KoriMlab has been deloused of any pro-nazi, pro-rape or other such crap and 
added   (1300 more explorable maps + end game content)CFnewspaper is backMany 
old python items are backGreyshield re-balanceCertain mobs reverted to they old 
stylesGuilds have been reworked to hopefully be easier to digestNew transport 
optionsScorn Redesign to the 'Deliantra' model
Probably some other things too that I'm forgetting right now...


Major Changes:
Builders Archipelago Expansion Pack-

A huge area with vertical construction ability. Set up for players to free 
build empires, churchs, shops, whatever you want.
Toggleable Permadeath-

Players begin in 'softcore' mode where death works as we are all familiar 
with.There is a altar which will convert you to a permadeath/hardcore mode if 
you should choose.You will always drop a corpse when you die and your corpse 
WILL NOT BE DESTROYED OR DESPAWN FROM MAP RESET. Your corpse will be a 
container holding the items you were not wearing or had inside a bag you were 
wearing.
Raise Dead and other Resurrection spells will work on your corpse to bring you 
back. Penalties vary on the method of you being brought back.
Artificers Expansion (Dynamic Crafting)-
Now players may improve their gear over time using any of the 35 recipes to all 
the various modifiers from resistances to general stats and special stats.There 
is a college in Scorn which introduces you to the basics then it is up to the 
player base to discover the rest.(As a result, item improvement scrolls have 
been removed)
Coming Soon:

Apotheosis Expansion Pack:

Players will be able to set themselves up as a demigod and solicit worship from 
other players, distributing scaling buffs and custom cult items.More details 
available upon request :)
Come over and let me know what you think!

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Re: [crossfire] Improving IRC availability with a chat bridge

2019-02-18 Thread bill billy
 > Anyone else have any thoughts on the archive/history length?
I personally think it should be unlimited. IMO to base a limit on time would 
prevent long term threads and to base it on the number of posts (i.e delete 
after 100 or even 1000) could cause important conversations to be forgotten.
Neither the mailing list, irc or the forums have such limitations so I'm just 
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Re: [crossfire] Improving IRC availability with a chat bridge

2019-02-08 Thread bill billy
 You can't be serious.

So just to recap: You object to Discord because it is in cahoots with IBM to 
sell data to the Nazis in preparation of some imminent fourth reich?

Can we just have the bridge set up and move on from this ridiculousness. 

PS.
Nobody is tracking you, 1984 really got in your head.
On Friday, February 8, 2019, 2:19:54 PM EST, Ruben Safir 
 wrote:  
 
 On 2/8/19 11:54 AM, greenscene8 wrote:
> I agree... Discord helps keep gaming communities together. Not worth arguing 
> about. It's an excellent forum to discuss program ideas, the i tended 
> purpose. If youre worried about the spy state- keep the bomb discussions to 
> minimal and we should all be safe from the swat teams and holocusts.


Until they come after you Dovid!  Tracking is no game.

https://www.pbs.org/wgbh/frontline/film/facebook-dilemma/

When the Nazi's come for us the next time, and there is always a next
time, they won't need yellow Magin Dovids and numbers tatooed on the
arm... and IBM will be able to sell a lot more than adding machines to
help Helbollah track you down and gas you.

Of course, part of the ignorance of youth is the believe that Government
is good, and companies can be trusted, and justice and the law are same
thing, and innocent people never get in trouble with the law.

-- 
So many immigrant groups have swept through our town
that Brooklyn, like Atlantis, reaches mythological
proportions in the mind of the world - RI Safir 1998
http://www.mrbrklyn.com
DRM is THEFT - We are the STAKEHOLDERS - RI Safir 2002

http://www.nylxs.com - Leadership Development in Free Software
http://www.brooklyn-living.com

Being so tracked is for FARM ANIMALS and extermination camps,
but incompatible with living as a free human being. -RI Safir 2013
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Re: [crossfire] Improving IRC availability with a chat bridge

2019-02-07 Thread bill billy
 If you're going to call people who don't subscribe to your particular brand of 
 paranoia 'idiots' you should probably be up for a debate (and know how to 
spell incite).
Time after time you suggest new people coming in learn Linux or use IRC all the 
while it would be far more intelligent to adapt to new players coming in. Are 
you actively trying to keep Crossfire to the handful of people lucky enough to 
know about it?
And what was with that 'turk' comment anyhow? lol
On Thursday, February 7, 2019, 4:04:15 PM EST, Ruben Safir 
 wrote:  
 
 On Thu, Feb 07, 2019 at 08:34:34PM +, bill billy wrote:
>  I suggest you start citing your sources or stop being a stick in the mud.

This is not a debate.  



>    On Thursday, February 7, 2019, 3:28:50 PM EST, Ruben Safir 
> wrote:  
>  
>  On Thu, Feb 07, 2019 at 07:15:42PM +, bill billy wrote:
> >  
> >    
> > https://www.crunchbase.com/organization/discord/investors/investors_list#section-investors
> > 
> > Researching these topics takes only slightly more effort than it takes to 
> > imagine some conspiracy scenario.
> 
> 
> There is no consiracy there but there are wreckless young turks without
> an insite to how technology works or how platforms are exploited.
> 
> after repeated lawsuiteis and event after event, exploit after exploit,
> manipulation after manipulation, exposee after exposee, I get sick of
> discussing it with idiots who simply don't understand the risks of the
> survaleince state and couldn't care less about their civil rights, let
> alone can understand usability issues or the science of human interface
> design.
> 
> 
> Please don't pretend to care about accomidations from people who spend
> their lives thumbing on cellphone tablets so small that noone older than
> forth car see them or use them...
> 
> The ignorance is so thick...
> 
> > 
> > 
> > 
> >    On Sunday, February 3, 2019, 4:48:09 PM EST, Nathaniel Kipps 
> > wrote:  
> >  
> >  On Sat, Feb 2, 2019 at 9:21 PM Ruben Safir  wrote:
> > > > > I see great reasons to end web based forums..
> > > >
> > > > Can you give some of these reasons? I'd love to hear them.
> > >
> > > They depend on  a browser, they spy on you, they are not quick, they
> > > don't integrate with my email client, I can't run them from a shell,
> > > they are a security nightmare, they don't allow for smother
> > > communications  etc etc etc.
> > 
> > Let's not be too hasty here. After all, those are perfectly valid
> > reasons, but they are only reasons why *you* choose not to use those
> > communication methods, and not reasons to get rid of them entirely. To
> > follow the same argument, I could say that we should end the IRC
> > because "it depends on specialized client software, it doesn't let me
> > smoothly integrate images and video into the chat, I can't run it from
> > my phone, and it makes it very hard for non-savvy people to
> > communicate." Remember, the systems that the CF community uses to
> > communicate are there for the benefit of all community members, and it
> > is up to the entire community to make reasonable accommodations so
> > that we exclude as few people as possible. Just because some people do
> > not wish to use a specific communication channel does not mean that
> > the project should not endorse it.
> > 
> > And so, the issue we are trying to address here is that there is a
> > division between the members of the crossfire community. There are
> > some that prefer and are very familiar with IRC, but have issues with
> > using other methods of instant chat, and there are those that prefer
> > more modern systems like Slack and Discord, but have issues with older
> > chat systems like IRC. As it currently is, it does not entirely make
> > sense to use IRC only, or to use Slack/Discord only, as we will be
> > alienating people either way. That is why I am proposing that we have
> > a way of bridging the two, so as to best serve both types of community
> > users, and ensure the gap between "IRC people" and "non-IRC people"
> > does not continue to widen. Of course, a bridge like this will almost
> > certainly require some kind of sacrifice on both sides of the fence,
> > the true question is whether the expanded accessibility is worth the
> > additional sacrifice.
> > 
> > More specifically, the two primary areas that would "sacrifice" are A)
> > the IRC chat messages would be sent to a third party, and could be
> > read

Re: [crossfire] Improving IRC availability with a chat bridge

2019-02-07 Thread bill billy
 I suggest you start citing your sources or stop being a stick in the mud.
On Thursday, February 7, 2019, 3:28:50 PM EST, Ruben Safir 
 wrote:  
 
 On Thu, Feb 07, 2019 at 07:15:42PM +, bill billy wrote:
>  
>    
> https://www.crunchbase.com/organization/discord/investors/investors_list#section-investors
> 
> Researching these topics takes only slightly more effort than it takes to 
> imagine some conspiracy scenario.


There is no consiracy there but there are wreckless young turks without
an insite to how technology works or how platforms are exploited.

after repeated lawsuiteis and event after event, exploit after exploit,
manipulation after manipulation, exposee after exposee, I get sick of
discussing it with idiots who simply don't understand the risks of the
survaleince state and couldn't care less about their civil rights, let
alone can understand usability issues or the science of human interface
design.


Please don't pretend to care about accomidations from people who spend
their lives thumbing on cellphone tablets so small that noone older than
forth car see them or use them...

The ignorance is so thick...

> 
> 
> 
>    On Sunday, February 3, 2019, 4:48:09 PM EST, Nathaniel Kipps 
> wrote:  
>  
>  On Sat, Feb 2, 2019 at 9:21 PM Ruben Safir  wrote:
> > > > I see great reasons to end web based forums..
> > >
> > > Can you give some of these reasons? I'd love to hear them.
> >
> > They depend on  a browser, they spy on you, they are not quick, they
> > don't integrate with my email client, I can't run them from a shell,
> > they are a security nightmare, they don't allow for smother
> > communications  etc etc etc.
> 
> Let's not be too hasty here. After all, those are perfectly valid
> reasons, but they are only reasons why *you* choose not to use those
> communication methods, and not reasons to get rid of them entirely. To
> follow the same argument, I could say that we should end the IRC
> because "it depends on specialized client software, it doesn't let me
> smoothly integrate images and video into the chat, I can't run it from
> my phone, and it makes it very hard for non-savvy people to
> communicate." Remember, the systems that the CF community uses to
> communicate are there for the benefit of all community members, and it
> is up to the entire community to make reasonable accommodations so
> that we exclude as few people as possible. Just because some people do
> not wish to use a specific communication channel does not mean that
> the project should not endorse it.
> 
> And so, the issue we are trying to address here is that there is a
> division between the members of the crossfire community. There are
> some that prefer and are very familiar with IRC, but have issues with
> using other methods of instant chat, and there are those that prefer
> more modern systems like Slack and Discord, but have issues with older
> chat systems like IRC. As it currently is, it does not entirely make
> sense to use IRC only, or to use Slack/Discord only, as we will be
> alienating people either way. That is why I am proposing that we have
> a way of bridging the two, so as to best serve both types of community
> users, and ensure the gap between "IRC people" and "non-IRC people"
> does not continue to widen. Of course, a bridge like this will almost
> certainly require some kind of sacrifice on both sides of the fence,
> the true question is whether the expanded accessibility is worth the
> additional sacrifice.
> 
> More specifically, the two primary areas that would "sacrifice" are A)
> the IRC chat messages would be sent to a third party, and could be
> read by and responded to by members that are not on IRC, and B) the
> message history in the "other" chat system would most likely be
> limited, so users of that system would not be able to easily
> scrollback to their heart's content, as they are accustomed to.
> 
> Thoughts?
> 
> (P.S. Ruben, perhaps I should clarify that I'm not trying to attack
> your perspective, only point out that it's a personal choice, and I
> don't think it should be a guiding principle for the project)
> 
> (That being said, I do hope that everyone on this list continues to
> respond with their own comments and opinions.)
> 
> --DraugTheWhopper
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>  

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Re: [crossfire] Simple ideas

2019-02-07 Thread bill billy
 So instead of skill and general exp being gained at a rate of 1 : 1 you're 
thinking more like 1 : 0.08? that would cause a player to see max level after 
about a dozen levels I think. 


On Thursday, February 7, 2019, 3:26:20 PM EST, Preston Crow 
 wrote:  
 
  Maybe all of them?  I have a character with 13 skills at or above level 110 
on Metalforge.  I get the feeling that I'm never going to get there in 
lockpicking or sense curse, but I could conceive of getting several more up 
there.  Of course, "all of them" depends on the character, as I don't have 
meditation, flametouch, clawing, etc., but I am allowed weapons.  So if we want 
people to reach a cap, then either 8 or 16 would seem reasonable to me.
  
  On 2/7/19 2:35 PM, bill billy wrote:
  
 
I agree to your second point. How many skills should a player have to max 
before it equals max level in your opinion?
 
  
  On Thursday, February 7, 2019, 2:30:41 PM EST, Preston Crow 
 wrote:  
  What about setting a higher maximum overall level than the per-skill 
  maximum level?  Then to max out your character, you would have to master 
  many different skills.
  
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Re: [crossfire] Simple ideas

2019-02-07 Thread bill billy
 I'd like to have a live high score list on a website, it could be cool to have 
the 'by skill' option. Perhaps hardcore player graves could also read out your 
highest skill as well?

I agree to your second point. How many skills should a player have to max 
before it equals max level in your opinion?


On Thursday, February 7, 2019, 2:30:41 PM EST, Preston Crow 
 wrote:  
 
 A pair of simple ideas:

How about a per-skill high score list?

What about setting a higher maximum overall level than the per-skill 
maximum level?  Then to max out your character, you would have to master 
many different skills.

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Re: [crossfire] Improving IRC availability with a chat bridge

2019-02-07 Thread bill billy
 
   
https://www.crunchbase.com/organization/discord/investors/investors_list#section-investors

Researching these topics takes only slightly more effort than it takes to 
imagine some conspiracy scenario.



On Sunday, February 3, 2019, 4:48:09 PM EST, Nathaniel Kipps 
 wrote:  
 
 On Sat, Feb 2, 2019 at 9:21 PM Ruben Safir  wrote:
> > > I see great reasons to end web based forums..
> >
> > Can you give some of these reasons? I'd love to hear them.
>
> They depend on  a browser, they spy on you, they are not quick, they
> don't integrate with my email client, I can't run them from a shell,
> they are a security nightmare, they don't allow for smother
> communications  etc etc etc.

Let's not be too hasty here. After all, those are perfectly valid
reasons, but they are only reasons why *you* choose not to use those
communication methods, and not reasons to get rid of them entirely. To
follow the same argument, I could say that we should end the IRC
because "it depends on specialized client software, it doesn't let me
smoothly integrate images and video into the chat, I can't run it from
my phone, and it makes it very hard for non-savvy people to
communicate." Remember, the systems that the CF community uses to
communicate are there for the benefit of all community members, and it
is up to the entire community to make reasonable accommodations so
that we exclude as few people as possible. Just because some people do
not wish to use a specific communication channel does not mean that
the project should not endorse it.

And so, the issue we are trying to address here is that there is a
division between the members of the crossfire community. There are
some that prefer and are very familiar with IRC, but have issues with
using other methods of instant chat, and there are those that prefer
more modern systems like Slack and Discord, but have issues with older
chat systems like IRC. As it currently is, it does not entirely make
sense to use IRC only, or to use Slack/Discord only, as we will be
alienating people either way. That is why I am proposing that we have
a way of bridging the two, so as to best serve both types of community
users, and ensure the gap between "IRC people" and "non-IRC people"
does not continue to widen. Of course, a bridge like this will almost
certainly require some kind of sacrifice on both sides of the fence,
the true question is whether the expanded accessibility is worth the
additional sacrifice.

More specifically, the two primary areas that would "sacrifice" are A)
the IRC chat messages would be sent to a third party, and could be
read by and responded to by members that are not on IRC, and B) the
message history in the "other" chat system would most likely be
limited, so users of that system would not be able to easily
scrollback to their heart's content, as they are accustomed to.

Thoughts?

(P.S. Ruben, perhaps I should clarify that I'm not trying to attack
your perspective, only point out that it's a personal choice, and I
don't think it should be a guiding principle for the project)

(That being said, I do hope that everyone on this list continues to
respond with their own comments and opinions.)

--DraugTheWhopper
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[crossfire] New-Content Solution Concept (Crossfire the Sandbox)

2019-02-07 Thread bill billy
Hi, Titus here.
First a little backstory:
I came to Crossfire through another fork that had broken away from CF back in 
2006 called Deliantra. I was impressed both with it's roguelike style of gaming 
as well as it's non-congruent story telling, there was no idea what I might 
find next. Fast forward two years and I'm now discovering a facet of RPG gaming 
I've not seen before, a facet that probably developed completely by accident. 
I'm of course talking about that forks persistent history. 
See, that fork had been running continuously since it's last server update and 
has had many players come and go. Many of those players left their mark in some 
way or another and it was in finding those little foot prints left by the games 
previous heroes scratched an itch I didn't know I had.
Ultimately Deliantra was not to be. I had pieced together a nearly complete 
history that terminated with the Great Population Purge of 2015 and never 
recovered. Deliantra did this to themselves and if they had been more forward 
thinking would still be experiencing high numbers in population to this day.
What happened? 
Well I think the first think to happen was that the heros of that age 
discovered some of the less-than-public-friendly content in late stage mlab and 
railed. When the DM response was to lock off those areas instead of fixing the 
problem, the message players received was twofold 'kiss endgame goodbye' and 'I 
couldn't be f*cked'.
The second issue Deliantra faced is exactly what Crossfire is having trouble 
with now: new content. Most players did not find the 'fourth dimension' the way 
that I did. With too low of a population to guide new players and not enough 
stuff for veterans to do, the pile of forgotten knowledge grew and grew.

Ok. Thank you for getting through that, I promise I have a point.

So I mentioned history. This is something many games try to give players 
usually through narrative. Crossfire attempts this with it's anthology of the 
gods and some of the larger game quests. I am no writer of fiction. The stories 
I watch or read are of small, real life dramas which came and went. The antics 
of 4chan, Minecrafts anarchy server 2b2t, the rise and fall of popular rpgs 
from the golden age. These stories are real and inspiring because, as many say 
"you just can't make this stuff up". Many will 'people watch' forever, drawing 
infinite satisfaction from all the little ways people are unpredictable.

To my eyes, The in-game Crossfire universe exists at a single replaying 
position in it's history. Very little distinguishes what happened last week 
from what will happen next week. When a player attempts to leave their marker 
in time, what options are there? How much can a player really feel connected 
both to the world or the community when he is so divorced from doing anything 
which might effect the next generation of players in effect creating a new era 
with each batch.

(Get to the point already, damn)

Ok, I've said a bunch of stuff but what does it all mean?

So I'll get right to it, I'm developing a beta server intended to test a 
handful of mechanics which will turn CF into something completely unique within 
the Roguelike community: A true sandbox rpg complete with that all important 
ability to change over time.

So what have I done so far?

Bigworld is a flat plane in vanilla CF, I've turned it into a globe with the 
'dark side' having been made into an un-populated buildable zone the size of 
the main continent with vertical building capabilities. Now players can 
manually build public and private structures using some of my new buildables.

Dynamic Crafting in Jewelry, Smithery and Woodsman allows players to develop 
relationships with the items they use. It encourages players to find the best 
base item to upgrade over time into a major item of power. The completionist 
players will eat this up.
This will also lead to the creation and circulation of new artifacts which have 
real history associated with them.

Toggleable Permadeath will allow players to preform an in game ritual which 
will activate permadeath/hardcore. Hardcore players receive a buff to their exp 
and have a gravestone spawned on a 'leader board'  cemetery map when they die 
(Raise Dead spells work, further encouraging population).
Apotheosis (coming soon) will allow hardcore players to create their own cult 
by consecrating an altar to themselves. This will convert said character to 
demi-godhood with the following results.
@ zero followers, -5% buff to all stats
@ 1-5 followers +2% buff to all stats
@5-8 followers +5% buff
@8-12+ followers 10% buff (these figures are being workshopped)

Followers in turn receive a buff for joining said cult which is calculated from 
a handful of random stats from the demi-god.

Demi-god can then designate a 'cult-item' which is destroyed over the altar in 
place of it being created as a 'god given' item available for cult members. 
This obviously links back to dynamic craftin

Re: [crossfire] Improving IRC availability with a chat bridge

2019-02-07 Thread bill billy
 
A. Discord does not data-mine. That's not how VC-funded startups work. At the 
moment Discord isn't concerned about finding a main source of revenue. They're 
funded by several investors, which wouldn't be funding Discord if it sold user 
data. Yes, it does share aggregate user data with partners such as Twitch, but 
this is for purely marketing purposes. Discord isn't Facebook. 

   B.  If you are concerned with how much info Discord has on you, then just go 
to your Discord settings > privacy and safety > request data and see for 
yourself.

Nobody it suggesting a switch FROM irc, just a bridge to make it more 
accessible to new people who are more familiar with modern software. 
Your suggestion to abolish the Forums however is frankly ridiculous and 
indicates to me that you want the community to be even more exclusive.
Crossfire will not experience meaningful growth if nothing is ever allowed to 
change. If the goal is to keep this project and community just as it's been for 
coming up on 20 years, mission accomplished. What do you think will happen if 
Discord is bridged to irc? Really what could possibly happen to you that 
wouldn't have already happened to hundreds of millions world-wide and been 
widely reported?
"It is too bad that this current generation has been dragged around on their 
cellphones" You sound as if you're parodying anti-tech conspiracy 
theorists.This game needs:1) Community Involvement2) Community Fundingand 3) 
Initiatives to Grow said Community in the futureDoes threatening to leave the 
community over attempts at becoming more accessibly help anybody or anything?

On Thursday, February 7, 2019, 10:31:40 AM EST, Ruben Safir 
 wrote:  
 
 On Sun, Feb 03, 2019 at 04:47:43PM -0500, Nathaniel Kipps wrote:
> On Sat, Feb 2, 2019 at 9:21 PM Ruben Safir  wrote:
> > > > I see great reasons to end web based forums..
> > >
> > > Can you give some of these reasons? I'd love to hear them.
> >
> > They depend on  a browser, they spy on you, they are not quick, they
> > don't integrate with my email client, I can't run them from a shell,
> > they are a security nightmare, they don't allow for smother
> > communications  etc etc etc.
> 
> Let's not be too hasty here. After all, those are perfectly valid
> reasons, but they are only reasons why *you* choose not to use those
> communication methods, and not reasons to get rid of them entirely. 


Actually, those are all reasons to get rid of them entirely.  It is too
bad that this current generation has been dragged around on their
cellphones and data steeling aps that aren't really more than slashdot
analogs, but I don't suffer any such difficency of vission.

Slack and Discord are crap spying and data collection tools that is
inadequate compared to my email client for spinning discussion.

They are insecure and tools for spying and break privacy.

Other than that, they provide zero benifits over email lists and IRC.

The problem here is in perception and being used to OSes where
using more than one desktop at a time, or even one window at a time, is
a major complication.  I suffer from none of that, and those things I
listed are factual problems and not an opinion.

It would be fun to have an IRC channel inside of crossfire's clients,
but it is wholing uneeded if the client plays wells with others on the
desktop, which newer versions are finding more difficult to do...

I am perfectly capable of playing with an IRC client sitting right on
the desktop.


o
> follow the same argument, I could say that we should end the IRC
> because "it depends on specialized client software, it doesn't let me
> smoothly integrate images and video into the chat, I can't run it from
> my phone, and it makes it very hard for non-savvy people to
> communicate." Remember, the systems that the CF community uses to
> communicate are there for the benefit of all community members, and it
> is up to the entire community to make reasonable accommodations so
> that we exclude as few people as possible. Just because some people do
> not wish to use a specific communication channel does not mean that
> the project should not endorse it.
> 
> And so, the issue we are trying to address here is that there is a
> division between the members of the crossfire community. There are
> some that prefer and are very familiar with IRC, but have issues with
> using other methods of instant chat, and there are those that prefer
> more modern systems like Slack and Discord, but have issues with older
> chat systems like IRC. As it currently is, it does not entirely make
> sense to use IRC only, or to use Slack/Discord only, as we will be
> alienating people either way. That is why I am proposing that we have
> a way of bridging the two, so as to best serve both types of community
> users, and ensure the gap between "IRC people" and "non-IRC people"
> does not continue to widen. Of course, a bridge like this will almost
> certainly require some kind of sacrifice on both sides o