Re: [crossfire] Gem "upgrade" formulae?

2013-05-11 Thread Nicolas Weeger
Hello.



I've gone ahead and added the various "raw" gems as well as the upgrade 
recipes.

Right now I use the standard great value / exceptional beauty / flawless beauty 
faces, this can be fixed later :)

Regards


Nicolas
-- 
Mon p'tit coin du web - http://nicolas.weeger.org


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Re: [crossfire] Gem "upgrade" formulae?

2013-05-01 Thread Nicolas Weeger
> I like the idea of being able to assemble or craft items in the game.

Which is why it's nice to add more formulae, imo, makes non combat stuff more 
interesting :)


> Thaumaturgy to assemble lesser gems in to a flawed gem.
> 
> Jeweler skill to cut/polish the flawed gem in to the gem "of
> great value", et al.

Would be an interesting mix, indeed:

20 diamonds with thaumaturgy => unrefined diamond of great value
unrefined  with jewelery => diamond of great value

same for next "levels".


> If graphics are needed, I volunteer to work on that.

Thanks for the offer :)

Then we'd need, for each gem, 3 new faces: unrefined gem of great value, 
unrefined gem of exceptional value, unrefined gem of flawless value :)



For experience and level, I would say, randomly:

- for gem to gem of great value: level 2, exp 1000

- gem of great value to gem of exceptional value: level 6, exp 6000

- gem of exceptional value to gem of flawless value: level 12, exp 12000


Regards


Nicolas
-- 
Mon p'tit coin du web - http://nicolas.weeger.org


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Re: [crossfire] Gem "upgrade" formulae?

2013-04-29 Thread Rick Tanner
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>> Maybe with a high failure rate, and rather in thaumaturgy maybe, 
>> which doesn't have many recipes.
> 
> I like this idea; I think having the high chance of failure and
> huge number of starting materials offsets the cost and random
> chance of finding these in the wild.
> 
> Perhaps even a skill like jewelery? Then again, I don't know many 
> jewelers who can put together a bunch of gems to make a better
> gem.

I like the idea of being able to assemble or craft items in the game.

Here's my thought on this specific idea..

Thaumaturgy to assemble lesser gems in to a flawed gem.

Jeweler skill to cut/polish the flawed gem in to the gem "of
great value", et al.

If graphics are needed, I volunteer to work on that.


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Re: [crossfire] Gem "upgrade" formulae?

2013-04-29 Thread Kevin Zheng
On 04/28/2013 14:00, Nicolas Weeger wrote:
> I was wondering of adding gem "upgrades" alchemy recipes, something
> like:
> 
> - 20 diamonds => 1 diamond of great value - 20 diamonds of great
> value => 1 diamond of exceptional beauty - 20 diamonds of
> exceptional beauty => 1 diamond of flawless value
> 
> (with the number high enough to ensure the diamonds in the recipe
> cost more than the resulting diamond)
> 
> And equivalent recipes for other emeralds, rubies and such.
> 
> 
> Maybe with a high failure rate, and rather in thaumaturgy maybe,
> which doesn't have many recipes.

I like this idea; I think having the high chance of failure and huge
number of starting materials offsets the cost and random chance of
finding these in the wild.

Perhaps even a skill like jewelery? Then again, I don't know many
jewelers who can put together a bunch of gems to make a better gem.

Good luck,
Kevin Zheng
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[crossfire] Gem "upgrade" formulae?

2013-04-28 Thread Nicolas Weeger
Hello.


I was wondering of adding gem "upgrades" alchemy recipes, something like:

- 20 diamonds => 1 diamond of great value
- 20 diamonds of great value => 1 diamond of exceptional beauty
- 20 diamonds of exceptional beauty => 1 diamond of flawless value

(with the number high enough to ensure the diamonds in the recipe cost more 
than the resulting diamond)

And equivalent recipes for other emeralds, rubies and such.


Maybe with a high failure rate, and rather in thaumaturgy maybe, which doesn't 
have many recipes.



Opinions?



Regards


Nicolas
-- 
Mon p'tit coin du web - http://nicolas.weeger.org


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