Re: [crossfire] Simple ideas

2019-02-07 Thread Preston Crow
No, I'm thinking that the max level for skills would be lower than the 
overall max level, so the ratio would stay 1:1.


On 2/7/19 3:32 PM, bill billy wrote:
So instead of skill and general exp being gained at a rate of 1 : 1 
you're thinking more like 1 : 0.08? that would cause a player to see 
max level after about a dozen levels I think.
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Re: [crossfire] Simple ideas

2019-02-07 Thread Ruben Safir
On Thu, Feb 07, 2019 at 03:26:08PM -0500, Preston Crow wrote:
> Maybe all of them?  I have a character with 13 skills at or above
> level 110 on Metalforge.  

that is really quite good

> I get the feeling that I'm never going to
> get there in lockpicking or sense curse, but I could conceive of
> getting several more up there.  


I lost about 40k points trying to raise my oretory skills :)

> Of course, "all of them" depends on
> the character, as I don't have meditation, flametouch, clawing,
> etc., but I am allowed weapons. So if we want people to reach a cap,
> then either 8 or 16 would seem reasonable to me.
> 
> On 2/7/19 2:35 PM, bill billy wrote:
> >I agree to your second point. How many skills should a player have
> >to max before it equals max level in your opinion?
> >
> >
> >On Thursday, February 7, 2019, 2:30:41 PM EST, Preston Crow
> > wrote:
> >
> >What about setting a higher maximum overall level than the per-skill
> >maximum level?  Then to max out your character, you would have to master
> >many different skills.
> >

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Re: [crossfire] Simple ideas

2019-02-07 Thread bill billy
 So instead of skill and general exp being gained at a rate of 1 : 1 you're 
thinking more like 1 : 0.08? that would cause a player to see max level after 
about a dozen levels I think. 


On Thursday, February 7, 2019, 3:26:20 PM EST, Preston Crow 
 wrote:  
 
  Maybe all of them?  I have a character with 13 skills at or above level 110 
on Metalforge.  I get the feeling that I'm never going to get there in 
lockpicking or sense curse, but I could conceive of getting several more up 
there.  Of course, "all of them" depends on the character, as I don't have 
meditation, flametouch, clawing, etc., but I am allowed weapons.  So if we want 
people to reach a cap, then either 8 or 16 would seem reasonable to me.
  
  On 2/7/19 2:35 PM, bill billy wrote:
  
 
I agree to your second point. How many skills should a player have to max 
before it equals max level in your opinion?
 
  
  On Thursday, February 7, 2019, 2:30:41 PM EST, Preston Crow 
 wrote:  
  What about setting a higher maximum overall level than the per-skill 
  maximum level?  Then to max out your character, you would have to master 
  many different skills.
  
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Re: [crossfire] Simple ideas

2019-02-07 Thread Preston Crow
Maybe all of them?  I have a character with 13 skills at or above level 
110 on Metalforge.  I get the feeling that I'm never going to get there 
in lockpicking or sense curse, but I could conceive of getting several 
more up there.  Of course, "all of them" depends on the character, as I 
don't have meditation, flametouch, clawing, etc., but I am allowed 
weapons. So if we want people to reach a cap, then either 8 or 16 would 
seem reasonable to me.


On 2/7/19 2:35 PM, bill billy wrote:
I agree to your second point. How many skills should a player have to 
max before it equals max level in your opinion?



On Thursday, February 7, 2019, 2:30:41 PM EST, Preston Crow 
 wrote:


What about setting a higher maximum overall level than the per-skill
maximum level?  Then to max out your character, you would have to master
many different skills.

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Re: [crossfire] Simple ideas

2019-02-07 Thread bill billy
 I'd like to have a live high score list on a website, it could be cool to have 
the 'by skill' option. Perhaps hardcore player graves could also read out your 
highest skill as well?

I agree to your second point. How many skills should a player have to max 
before it equals max level in your opinion?


On Thursday, February 7, 2019, 2:30:41 PM EST, Preston Crow 
 wrote:  
 
 A pair of simple ideas:

How about a per-skill high score list?

What about setting a higher maximum overall level than the per-skill 
maximum level?  Then to max out your character, you would have to master 
many different skills.

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