> Having new ones spawn is reasonable, but I then start wondering what do
> we really get from that vs making them unkillable? If the bar tender is
> killed and in a minute a new one shows up with all the same information,
> not sure what letting them kill gains us. Sure, it may be more realist
> > I assume this would apply also to stores where the merchant is
> > represented by a NPC inside the store (for example in Pupland)?
>
> I would think so.
Actually I haven't thought of that. Or at least killing the merchant wouldn't
close the shop.
> Some mechanism to relocate players, et
Otto J. Makela wrote:
> Mark Wedel wrote:
>
>> One could even see the tavern closing down (people can not enter it),
>> which
>> would force a reset sooner. Could be said that new workers need to be
>> found,
>> damage repaired, etc.
>
> I assume this would apply also to stores where the m
Mark Wedel wrote:
> One could even see the tavern closing down (people can not enter it), which
> would force a reset sooner. Could be said that new workers need to be found,
> damage repaired, etc.
I assume this would apply also to stores where the merchant is represented by
a NPC inside th
Having the NPC's be unkillable is the easiest approach - all that is needed
is
set up of proper immunities, etc to do so.
Having new ones spawn is reasonable, but I then start wondering what do we
really get from that vs making them unkillable? If the bar tender is killed
and
in a minut
> So the tavern owner would never respawn .. ever?
That's the subject of this thread :)
> What about making the NPC un-attackable or immune to all attacks?
=> unkillable.
> Going with you preferred option listed above.. what happens when that
> NPC dies for some reason? Another nearby NPC is
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On 1/5/10 12:13 PM, Nicolas Weeger wrote:
> Hello.
>
> I'm wondering about NPC (not monsters, but "real" NPC the player can interact
> with) respawning when killed.
>
> If for instance you kill the owner of a tavern, should she respawn?
So the tave
Hello.
I'm wondering about NPC (not monsters, but "real" NPC the player can interact
with) respawning when killed.
If for instance you kill the owner of a tavern, should she respawn?
I can see three options:
- keep the same way it is now, respawn at map reset
- make (some) NPCs unkillable
- ge
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