Re: [crossfire] NPC respawning

2010-01-09 Thread Nicolas Weeger
> Having new ones spawn is reasonable, but I then start wondering what do > we really get from that vs making them unkillable? If the bar tender is > killed and in a minute a new one shows up with all the same information, > not sure what letting them kill gains us. Sure, it may be more realist

Re: [crossfire] NPC respawning

2010-01-09 Thread Nicolas Weeger
> > I assume this would apply also to stores where the merchant is > > represented by a NPC inside the store (for example in Pupland)? > > I would think so. Actually I haven't thought of that. Or at least killing the merchant wouldn't close the shop. > Some mechanism to relocate players, et

Re: [crossfire] NPC respawning

2010-01-07 Thread Mark Wedel
Otto J. Makela wrote: > Mark Wedel wrote: > >> One could even see the tavern closing down (people can not enter it), >> which >> would force a reset sooner. Could be said that new workers need to be >> found, >> damage repaired, etc. > > I assume this would apply also to stores where the m

Re: [crossfire] NPC respawning

2010-01-07 Thread Otto J. Makela
Mark Wedel wrote: > One could even see the tavern closing down (people can not enter it), which > would force a reset sooner. Could be said that new workers need to be found, > damage repaired, etc. I assume this would apply also to stores where the merchant is represented by a NPC inside th

Re: [crossfire] NPC respawning

2010-01-05 Thread Mark Wedel
Having the NPC's be unkillable is the easiest approach - all that is needed is set up of proper immunities, etc to do so. Having new ones spawn is reasonable, but I then start wondering what do we really get from that vs making them unkillable? If the bar tender is killed and in a minut

Re: [crossfire] NPC respawning

2010-01-05 Thread Nicolas Weeger
> So the tavern owner would never respawn .. ever? That's the subject of this thread :) > What about making the NPC un-attackable or immune to all attacks? => unkillable. > Going with you preferred option listed above.. what happens when that > NPC dies for some reason? Another nearby NPC is

Re: [crossfire] NPC respawning

2010-01-05 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 1/5/10 12:13 PM, Nicolas Weeger wrote: > Hello. > > I'm wondering about NPC (not monsters, but "real" NPC the player can interact > with) respawning when killed. > > If for instance you kill the owner of a tavern, should she respawn? So the tave

[crossfire] NPC respawning

2010-01-05 Thread Nicolas Weeger
Hello. I'm wondering about NPC (not monsters, but "real" NPC the player can interact with) respawning when killed. If for instance you kill the owner of a tavern, should she respawn? I can see three options: - keep the same way it is now, respawn at map reset - make (some) NPCs unkillable - ge