quoth Marc Lehmann as of Fri, 12 Dec 2008 22:55:54 +0100:
> On Sat, Nov 01, 2008 at 01:32:22PM +0100, Nicolas Weeger
> wrote:
>> So, anyone working on something? Anyone having plans for working on CF?
>> Or can we close the shop down?
>
> I know, it's a bit late for a reply, but I found it rather
On Sat, Nov 01, 2008 at 01:32:22PM +0100, Nicolas Weeger
wrote:
> So, anyone working on something? Anyone having plans for working on CF? Or can
> we close the shop down?
I know, it's a bit late for a reply, but I found it rather satisfying and
funny.
The crossfire/metalforge folks are *activel
Le lundi 10 novembre 2008, Mark Wedel a écrit :
> I think that is really the crux of the problem - it seems to me that most
> of the developers are code developers, not content developers. I certainly
> include myself in that category.
>
> There are certainly some folks out there that do work
Nicolas Weeger wrote:
> Hello.
>
>> The harder part is perhaps that first one - finding leaders.
>
> I wouldn't mind being coding leader, but then right now the conditions aren't
> really met.
> Code is here to be used for the game, it is not the game. Therefore, if there
> is nothing going o
> Are we sure it is a good idea to make that ? Quoting what somebody else
> said about such an idea:
>
> "I figured it would detract from suspension of disbelief and immersibility
> of the game"
>
> Something I tend to agree with. Thoughts ?
I would say it really depends how it is written :)
On
Hello.
> The harder part is perhaps that first one - finding leaders.
I wouldn't mind being coding leader, but then right now the conditions aren't
really met.
Code is here to be used for the game, it is not the game. Therefore, if there
is nothing going on game-wise, then it's no use having
Nicolas Weeger wrote:
> To sum up a discussion on the channel this morning:
>
> - there is no common goal, so everyone is doing his own stuff
> - there is no leadership who could define areas
>
> solutions:
> - define a common goal => need some leaders
> - enforce content rules (reject maps that
Le lundi 3 novembre 2008, Rick Tanner a écrit :
> Nicolas Weeger wrote:
> > - enforce content rules (reject maps that don't integrate into the
> > timeline / overall story)
>
> There was a in-game timeline related discussion on the IRC channel
> earlier today (Nov-03).
>
> I proposed, and will now
Le lundi 3 novembre 2008, Rick Tanner a écrit :
> Nicolas Weeger wrote:
> > - there is no common goal, so everyone is doing his own stuff
>
> What about the TODO list(s) on the wiki?
>
> http://wiki.metalforge.net/doku.php/dev_todo
>
The TODO list is nothing more than the recollection of all ideas
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Nicolas Weeger wrote:
>
> - there is no common goal, so everyone is doing his own stuff
What about the TODO list(s) on the wiki?
http://wiki.metalforge.net/doku.php/dev_todo
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Nicolas Weeger wrote:
>
> - enforce content rules (reject maps that don't integrate into the timeline /
> overall story)
There was a in-game timeline related discussion on the IRC channel
earlier today (Nov-03).
I proposed, and will now be writing,
> - there is no common goal, so everyone is doing his own stuff
> - there is no leadership who could define areas
>
> solutions:
> - define a common goal => need some leaders
> - enforce content rules (reject maps that don't integrate into the timeline
> / overall story)
Heartily agreed! I have ha
To sum up a discussion on the channel this morning:
- there is no common goal, so everyone is doing his own stuff
- there is no leadership who could define areas
solutions:
- define a common goal => need some leaders
- enforce content rules (reject maps that don't integrate into the timeline /
o
Nicolas Weeger wrote:
> Hello.
>
> So, anyone working on something? Anyone having plans for working on CF? Or
> can
> we close the shop down?
I've been fairly busy for the past few months on a kitchen remodel which took
away my time from other projects - that's finishing up just now, so will
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Nicolas Weeger wrote:
> Hello.
>
> So, anyone working on something?
I've been working (and still working) on:
* Giving maps unique names so the Map Index in Mapper is somewhat easier
to use & find the map
* Creating new regions, applying said regi
Hello.
So, anyone working on something? Anyone having plans for working on CF? Or can
we close the shop down?
I admit I'm not motivated at all lately. The code is a real mess, maps are
pretty boring usually, and the game is going nowhere.
Nicolas
--
http://nicolas.weeger.org [Petit site d'i
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