I have created a branch in arch called "Spell_shuffle" (arch/branches/Spell_shuffle) and made changes as discussed here. My server (ajh.co) is running from this branch.
I have updated the tableau view to reflect this branch here: https://public.tableau.com/profile/david.hurst6129#!/vizhome/CrossfireSpellsVisualisation/Spellassignmentdashboard?publish=yes The revised schools like something (I haven't learn all spells yet on this char) like this evocation spells <lvl> <sp> 02:24 animate weapon 7 41 02:24 antimagic rune 7 5 02:24 bullet swarm 14 6 02:24 charisma 6 12 02:24 confusion 2 10 02:24 constitution 4 15 02:24 create food 12 14 02:24 create missile 1 11 02:24 dark vision 5 15 02:24 detect magic 1 1 02:24 dimension door 10 35 02:24 identify 8 60 02:24 improved invisibility 8 46 02:24 invisible 6 30 02:24 large bullet 8 3 02:24 levitate 6 10 02:24 magic bullet 4 1 02:24 magic mapping 5 15 02:24 magic missile 1 1 02:24 magic rune 12 5 02:24 marking rune 1 1 02:24 missile swarm 14 6 02:24 poison cloud 4 12 02:24 probe 1 3 02:24 rune of transference 6 18 02:24 spark shower 1 7 02:24 steambolt 10 12 02:24 strength 2 10 02:24 town portal 15 50 02:24 transference 5 17 02:24 praying spells <lvl> <sp> 02:24 banishment den den 02:24 bless 4 27 02:24 call holy servant 12 104 02:24 cause anthrax 24 182 02:24 cause black death 30 401 02:24 cause cold 2 47 02:24 cause flu 4 46 02:24 cause leprosy 10 86 02:24 cause light wounds 1 54 02:24 cause many wounds 24 30 02:24 cause medium wounds 6 31 02:24 cause red death 24 541 02:24 cause typhoid 16 212 02:24 command undead 10 44 02:24 consecrate 8 35 02:24 cure blindness 18 30 02:24 cure confusion 14 8 02:24 cure disease 10 30 02:24 cure poison 8 7 02:24 curse 4 27 02:24 darkness 10 58 02:24 detect curse 10 10 02:24 detect evil 6 3 02:24 face of death 34 223 02:24 finger of death 28 119 02:24 glyph 12 5 02:24 heal 30 50 02:24 holy orb den den 02:24 holy possession 18 89 02:24 holy word den den 02:24 holy wrath den den 02:24 light 1 22 02:24 major healing 16 10 02:24 medium healing 8 7 02:24 minor healing 1 4 02:24 nightfall 32 150 02:24 pacify 8 37 02:24 protection from attack 16 153 02:24 protection from cancellation 12 96 02:24 protection from cold 2 52 02:24 protection from confusion 4 68 02:24 protection from depletion 6 67 02:24 protection from draining 8 82 02:24 protection from electricity 3 51 02:24 protection from fire 2 70 02:24 protection from magic 10 97 02:24 protection from paralysis 6 67 02:24 protection from poison 2 70 02:24 protection from slow 4 68 02:24 regeneration 14 62 02:24 remove curse 16 242 02:24 restoration 32 80 02:24 show invisible 14 10 02:24 staff to snake 6 39 02:24 summon avatar 20 142 02:24 summon cult monsters 6 44 02:24 turn undead den den 02:24 word of recall 20 153 02:24 pyromancy spells <lvl> <sp> 02:24 ball lightning 18 12 02:24 burning hands 1 11 02:24 comet 16 20 02:24 create bomb 12 9 02:24 create fire wall 12 8 02:24 dragonbreath 24 14 02:24 faery fire 8 22 02:24 firebolt 4 15 02:24 firetrap 12 5 02:24 medium fireball 6 18 02:24 rune of blasting 10 14 02:24 rune of fire 4 10 02:24 rune of shocking 8 11 02:24 small fireball 1 12 02:24 small lightning 1 9 02:24 sorcery spells <lvl> <sp> 02:24 armour 1 15 02:24 cancellation 20 30 02:24 create frost wall 16 8 02:24 create pool of chaos 20 10 02:24 detect monster 4 2 02:24 earth to dust 4 7 02:24 fear 4 8 02:24 frostbolt 6 11 02:24 icestorm 1 6 02:24 large manaball 12 35 02:24 magic drain 12 23 02:24 mana blast 4 14 02:24 mana bolt 6 23 02:24 mass confusion 7 26 02:24 medium manaball 8 7 02:24 medium snowstorm 6 11 02:24 paralyze 2 7 02:24 rune of frost 4 8 02:24 sigil 12 5 02:24 slow 1 8 02:24 small bullet 1 2 02:24 small manaball 4 17 02:24 small snowstorm 1 8 02:24 summoning spells <lvl> <sp> 02:24 alchemy 6 5 02:24 create earth wall 8 6 02:24 dancing sword 12 25 02:24 mystic fist 10 9 02:24 pentagram 12 5 02:24 summon air elemental 12 17 02:24 summon earth elemental 8 15 02:24 summon golem 2 6 02:24 summon lesser golem 1 4 02:24 summon pet monster 4 4 02:24 summon water elemental 10 14 On Fri, Sep 15, 2017 at 9:18 AM, David Hurst <davidnicholashu...@gmail.com> wrote: > Hi Kevin, > > Aside from flipping sorcery and evocation, the spells that needed > reassigning were bullets,a couple of odd ball summoning spells and ball > lightning: > > Level Spell Current Manual > 1 Create Missile Summoning Evocation > 1 Small Bullet Evocation Evocation > 2 Summon Fog Summoning Evocation > 8 Large Bullet Evocation Evocation > 14 Bullet Swarm Evocation Evocation > 18 Ball Lightning Evocation Pyromancy > 20 Bullet Storm Evocation Evocation > 24 Build Bullet Wall Evocation Evocation > **note evocation is a change because all other evocation spells are moved > to sorcery and vice versa.* > > In the current assignment, evocation has the most damaging spells while > sorcery has the least. If you toggle between the current and proposed, you > will notice that the lines actually track much closer together in the > proposed assignment.This is going to make training in each school more > consistent. > > Regards, > Saru > > > > > > > On Fri, Sep 15, 2017 at 4:14 AM, Kevin Zheng <kevinz5...@gmail.com> wrote: > >> On 09/14/2017 06:03, David Hurst wrote: >> > To try and make some progress on this front I created a visualisation to >> > see what these changes might look like. Take a look here >> > <https://public.tableau.com/profile/david.hurst6129#!/vizhom >> e/CrossfireSpellsVisualisation/Spellassignmentdashboard?publish=yes>. >> > I focused on only the spells that can provide exp, I can load the other >> > skills if there is a strong desire to see the impact. As mentioned I >> > don't think there is a particularly significant effect by using >> > consistent spell schools definitions but i'm open to your feedback. >> > The data i'm using is available here >> > <https://docs.google.com/spreadsheets/d/1OIq3cIOpQoU9EZLkq8n >> jLqY9GXqsVJ4TkYzUe_5IpKg/edit?usp=sharing>. >> > >> > As a reminder the proposed schools are: >> > Evocation - Spells that create things (physical damage, food, >> strengthening) >> > Sorcery - Spells that remove energy (cold spells, poison, draining?, >> > depletion?) >> > Pyromancy - Spells that add energy (fire, lightning, light) >> > Summoning - Spells that call and control monsters (golems, pets, etc) >> > Praying - Spells gifted by channeling your gods wishes through prayer >> >> I believe this discussion came up on IRC, but how do you see training >> experience in the new spell organization to work? >> >> The current classifications are a bit arbitrary but it seems that each >> spell school has a good balance of spells. >> >> -- >> Kevin Zheng >> kevinz5...@gmail.com | kev...@berkeley.edu | PGP: 0xC22E1090 >> _______________________________________________ >> crossfire mailing list >> crossfire@metalforge.org >> http://mailman.metalforge.org/mailman/listinfo/crossfire >> > >
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