Of course this would be a good thing.
Native Dualstack is always a good thing.
Most people on LibertyGlobal are using DS-Lite.
Native IPv6-Support would eliminate bottlenecks in the carrier-grade NAT.
IPv6 is alive right now, and to be honest its a shame that it is not
used in 2017.
About what numbers are we talking?
Am 17.12.2016 10:45 nachm. schrieb "Sazid Hossain" :
> How do I eventually achieve low var like FaceIt servers? Have tried many
> things but the var still spikes a lot.
>
>
>
> --
> View this message in context:
Sorry, totally overread the specs.
In this case I am pretty sure its a governor problem.
grep MHz /proc/cpuinfo ;) will confirm that.
Am 12.12.2016 um 15:38 schrieb Absurd Minds:
What's the output of
cat /proc/cpuinfo |grep "MHz"
On Dec 12, 2016 9:25 AM, "Md. Sazid Hossain"
Hi,
from all my experiments i can say thats sv can gives an idea about the
raw cpu performance, the lower the better.
I suppose that you have a potent cpu at this point. If you still have
high and/or unstable sv try to set the cpu governor to performance to
run the cpu at max. frequency at
Just had "Segmentation Fault" in the middle of a game with updated SM
and running servers since this morning.
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Updated SM fixed it for me.
Am 07.10.2016 14:50 schrieb "qhrizz" :
> Same here, crashed upon startup.
>
> Have been running sourcemod with
> afk_manager
> antirush
> hlstatsx
> hpk_lite
> nobots_enforcer
> sourcebans
> deathmatch
>
> Console:
> Host_NewGame
>
es a better feeling
>
> Valve please does something, but not another case or skin, before fixing
> real issues and hit registration is only one of the most important ones.
>
> Am 29.08.2016 um 17:45 schrieb Robin Groppe:
>
> I have another opinion on that. This is Not call of duty 1
Punkbuster used to do exactly that.
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This may be an issue with hosting servers.
Am 29.08.2016 18:53 schrieb "David" <dsenys...@gmail.com>:
> This mailing list is for communicating and discussing issues with hosting
> servers. not your personal chat line to the devs.
>
> On 29 August 2016 at 1
Are you always that friendly? Communication is important especially in
Software developement. What is this mailinglist for if I cant ask others
for their opinion? Who are you to tell me to go cry somewhere else?
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new developers on the team. Valve
>> is working on the issues.
>> Valve does not like to communicate because it causes more issues.
>> Emailing here does not help, it just annoys people on the mailing list.
>>
>> Go cry on /r/globaloffensive.
>>
>> On 29 Aug
I have another opinion on that. This is Not call of duty 1 where no
Interpolation is done and you always have to play "with your latency".
I think with all the fancy Interpolation, if i clearly shot someone in the
face I want it to be registered. Look at the End of the vid. He noscoped
with awp
https://youtu.be/3EsDMYQmYaE
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Hi guys,
I just wanted to forward this to this list.
Watch the video. Its awesome.
In the past it happed to me quite often that i peeked, missed ran away
and beeing meters away I died.
What do you think about this hit registration issue?
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Jesus Christ, this Software is getting more funny Day by Day.
The amount of bugs is ridiculous.
Valve pay attention on your programming and Test new releases for gods Sake!
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inux too.
>
> Am 10. August 2016 07:48:45 schrieb Robin Groppe <robingro...@gmail.com>:
>
>> Since the Last Update i got the issues that my Client jumps to 64tick on
>> every Connect.
>> Its cl_updaterate to be specific.
>>
>> I can Set everything to 12
Since the Last Update i got the issues that my Client jumps to 64tick on
every Connect.
Its cl_updaterate to be specific.
I can Set everything to 128 before connecting and literally while
connecting updaterate jumps to 64. That really weird and might be your
problem too.
Am 10.08.2016 01:39
But this would mean that the Gameserver needs to communicate with the
Webserver in any way. This is overcomplicating things in most Setups and
may cause new Security issues on the Webserver side.
How much Traffic do you have?
Am 09.08.2016 08:51 schrieb "Niklas Grebe" :
>
If people really wanna know, they will anyways.
Am 08.08.2016 23:56 schrieb "helpme_please" :
> hi
>
> possible? for block or not show command sv_downloadurl for client side
> because. other server will know and can use sv_downloadurl my server or
> your
> server
>
>
I cannot see any differences. Did you run a systemüpdate recently?
Do you use a custom kernel?
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Hm, from my point of view thats the wrong way.
Never trust a client. The security should be implemented in your server
application not the plugin itself.
Personaly I am a great fan of open source and I dont see any reason for
this plugin to be proprietary.
And apart from that i wouldnt use any
So using the plugin will bind people to democloud.it?
Not very wise. For me personally this is a showstopper.
I probably would use it if I am in complete control of the hosted demos.
Am 20.07.2016 00:44 schrieb "Gilles" :
> Hi guys, I've been working on a server
Sick, I hate servers with ads on them.
Most of the time those with ads are the most crappy ones.
Probably running on OpenVZ V-Servers as 128tick with sv constantly in
the reds...
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What valves politics does with people...
Am 28.06.2016 08:19 schrieb "Maxence Sartiaux" :
> Change the sim card only for the verification :)
>
> If you can change ^^
>
> 15$ phone are good too :D
>
> On Mon, 2016-06-27 at 23:11 -0700, helpme_please wrote:
> > I do not want to buy
LOL
Am 12.06.2016 18:46 schrieb "The H4x0r" :
> Also currently there's a server plugin/exploit that lets server owners
> disable server reporting by tagging the server as a official valve server.
>
> https://forums.alliedmods.net/showthread.php?t=283556
>
> Here's the
d Dedicated Machines explicitly
> states that if your machine is using more than 50% CPU you may see issues
> with performance. That's definitely something to look into.
>
> On Sun, May 15, 2016 at 9:46 AM, Robin Groppe <robingro...@gmail.com>
> wrote:
>
>> Lo
Lol. What CPU do you have in that machine? It has to be high end to cope
with 24players an 128tick.
Am 15.05.2016 15:16 schrieb "doomhammer69" :
> Hello everyone.
> Few updates and months ago, the choke was increased when the server has
> more
> than 20 - 25 players.
> I
I can not imagine how that would be done. How would you seperate people
from friends and victims when all are connected to the same server port,
and the servers address os the only public info?
Am 07.04.2016 05:04 schrieb "Matthias "InstantMuffin" Kollek" <
proph...@sticed.org>:
Routing can be a
Can you actually run a server without steam?
Am 02.03.2016 22:28 schrieb "Niko" :
> You know...
> People are starting to get tired of Valve and run their servers No-Steam.
> As easy as that... I guess
> Br,
> Niko
>
> Sent from my Huawei Mobile
>
>
> Original
So what now. Creating a second account, buying the game again, put 5
Dollars on it for a second chance? will valve delete these server-account
if they see the connection?
Am 29.01.2016 10:35 schrieb "Marcin Paterek" :
> Matthias,
>
> No offense, but stop the bullshit. You're
I don't understand why they would remove the ban. They made it clear SIX
>> MONTHS ago that the ONLY type of knife plugin that was allowed was one that
>> allowed one player to DROP their knife for another player. Takeknife
>> duplicates the knife into the other person's hand. I'm no
duplicates the knife into the other person's hand. I'm not sure
>>> how you can
>>> justify the excuse "I didn't read the rules, I got banned, no
>>> please unban
>>> me" at all.
>>>
>>> On Thu,
I have no response since 24h either. Yesterday i started up my servers with
another gslt and queried the masterserver. It sais rejected bad version but
the servers are 100% clean and up to date.
this is ridicalous.
someone should power off valves store servers for no apparent reason. i
guess they
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