I have tested it but can't get it to work, if someone have a gamemodes.txt
with vote for _se maps can you post it? :)
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Från: csgo_servers-boun...@list.valvesoftware.com
[mailto:csgo_servers-boun...@list.valvesoftware.com] För Andre Müller
Skickat: den 14 juni 2012
When I update (windows) each server, it goes through the steps and
everything seems fine, validation included. I load up the game, try to join
the server and it won't let me, console says that the server is wrong
version.
Invalid GetHostVersion(), expecting 11610, got 11511
Unknown command "joinga
http://forums.alliedmods.net/
On Thu, Jun 14, 2012 at 6:31 PM, haeufi wrote:
> Hey,
>
> I´ve got the issue, that sometimes at mapchange server crashes completely
> resulting many players leaving. Voting is disabled, sourcemod voting is
> being used.
>
> The problem grew after last update bugfix
Hey,
I´ve got the issue, that sometimes at mapchange server crashes
completely resulting many players leaving. Voting is disabled, sourcemod
voting is being used.
The problem grew after last update bugfix (1.16.1.0). Now longest uptime
is about 3 hours only. And it is really horrible, becaus
Came up for me too after I tried to login, but after giving that error it says
"success" and I was able to update the game.
From: Steven Miano
To: csgo_servers@list.valvesoftware.com
Sent: Thursday, June 14, 2012 7:03:26 AM
Subject: Re: [Csgo_servers] Beta 1.
Maybe in the current GameMode, the mapgroup with *_se maps isn't allowed.
You can modify you gamemodes.txt and test it.
2012/6/13 Oskar Lagerqvist :
> How can i fix so the players can vote for the _se maps?
>
>
> ___
> Csgo_servers mailing list
> Csgo_se
http://i.imgur.com/dx2tq.png
That is with two GO servers, 1 Source server, and 12 CS servers.
This is on X3-1230 3.2 Ghz, with 8GB DDR3
On Thu, Jun 14, 2012 at 11:00 AM, Jonathon King wrote:
> Thanks Nick. I just checked and my server fps is 250. Why on earth is
> that the default setting? Ho
Thanks Nick. I just checked and my server fps is 250. Why on earth is that the
default setting? How do I set fps max in command line? Should it be exactly the
same as the tickrate, or slightly above?
From: Nick Ireland
Sent: Thursday, June 14, 2012 10:31 AM
To: csgo_servers@list.valvesoftware.co
Please , if you know about mapping and source sdk , answer to this question:
http://forums.steampowered.com/forums/showthread.php?p=31163104#post31163104
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That worked somehow, thanks Chris! I still got an error in user.cpp:178
...but it allowed me to update the CS:GO server binarieshopefully these
bugs aren't with us for too much longer. :-)
Thanks again.
On Thu, Jun 14, 2012 at 7:11 AM, Chris Strand wrote:
> I had different problems but was
Valve has already said multiple times that it's per tick.
2012/6/14 Nick Ireland :
> From what I make of
> https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking the
> only time a client receives game data from the server is per tick, not per
> server frame..
>
> Could be wrong, li
I had different problems but was able to login and update after deleting
the Steam/ folder, .steampid and .steam[SomethingElseICan'tRemember] files
in my home directory. Try that if you haven't already. Oh and I deleted
some random folder in my csgo/ directory that looked like a hashcode.
Chris
O
I'm repeatedly getting this error:
Logging in user 'mianosm' to Steam Public...user.cpp (178) : Assertion
Failed: CClientGame::Init: passed own procID as game procID
Assert( Assertion Failed: CClientGame::Init: passed own procID as game
procID
):/home/buildbot/buildslave_steam/steam_rel_client_lin
>From what I make of
https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking the
only time a client receives game data from the server is per tick, not per
server frame..
Could be wrong, like you said it would be good to get it cleared up. We
should all tweet bomb @csgo_dev ;)
Tha
Last time I checked the CS GO servers were running at a tickrate of
102.4. Now they recently changed the default max updaterate/cmdrate
to 64...
I just checked the GetTickInterval function and they added back
-tickrate and are now doing calculations which make me think the
tickrate might be differ
At the moment my server runs on 250FPS. It will change a lot if i change
the tickrate & fps_max to 66?
2012/6/14 AnAkIn
> This is wrong just like many articles that are written on steam
> support. Many haven't been written by Valve and are just copy pasted
> from somewhere else.
>
> 2012/6/14 Al
This is wrong just like many articles that are written on steam
support. Many haven't been written by Valve and are just copy pasted
from somewhere else.
2012/6/14 Alistair C :
> Seems at odds with:
>
> https://support.steampowered.com/kb_article.php?ref=5386-HMJI-5162
>
> "WHY HIGHER FPS?
>
> The
Seems at odds with:
https://support.steampowered.com/kb_article.php?ref=5386-HMJI-5162
"WHY HIGHER FPS?
The key reason to run higher FPS is the render time. At 1000FPS, the
server is rendering one frame every 1 millisecond (ms). This means
that the worst-case adder to the player ping is only 1ms
http://i.imgur.com/sso5s.png
2.8ghz quad
4 gig ram
That’s 1 csgo server with 30 people on it.
Make sure you set the servers max_fps to the same as the tickrate as any higher
is a waste..
Source on it being a waste:
http://store.steampowered.com/news/?appids=730
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