Re: [Csgo_servers] Vote for _se maps

2012-06-14 Thread Oskar Lagerqvist
I have tested it but can't get it to work, if someone have a gamemodes.txt with vote for _se maps can you post it? :) -Ursprungligt meddelande- Från: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] För Andre Müller Skickat: den 14 juni 2012

[Csgo_servers] Server version mismatch

2012-06-14 Thread William Tetsworth
When I update (windows) each server, it goes through the steps and everything seems fine, validation included. I load up the game, try to join the server and it won't let me, console says that the server is wrong version. Invalid GetHostVersion(), expecting 11610, got 11511 Unknown command "joinga

Re: [Csgo_servers] Server crashes on mapchange

2012-06-14 Thread Travis Brown
http://forums.alliedmods.net/ On Thu, Jun 14, 2012 at 6:31 PM, haeufi wrote: > Hey, > > I´ve got the issue, that sometimes at mapchange server crashes completely > resulting many players leaving. Voting is disabled, sourcemod voting is > being used. > > The problem grew after last update bugfix

[Csgo_servers] Server crashes on mapchange

2012-06-14 Thread haeufi
Hey, I´ve got the issue, that sometimes at mapchange server crashes completely resulting many players leaving. Voting is disabled, sourcemod voting is being used. The problem grew after last update bugfix (1.16.1.0). Now longest uptime is about 3 hours only. And it is really horrible, becaus

Re: [Csgo_servers] Beta 1.16.1.0

2012-06-14 Thread Collin Howard
Came up for me too after I tried to login, but after giving that error it says "success" and I was able to update the game. From: Steven Miano To: csgo_servers@list.valvesoftware.com Sent: Thursday, June 14, 2012 7:03:26 AM Subject: Re: [Csgo_servers] Beta 1.

Re: [Csgo_servers] Vote for _se maps

2012-06-14 Thread Andre Müller
Maybe in the current GameMode, the mapgroup with *_se maps isn't allowed. You can modify you gamemodes.txt and test it. 2012/6/13 Oskar Lagerqvist : > How can i fix so the players can vote for the _se maps? > > > ___ > Csgo_servers mailing list > Csgo_se

Re: [Csgo_servers] Server Performance

2012-06-14 Thread Absurd Minds
http://i.imgur.com/dx2tq.png That is with two GO servers, 1 Source server, and 12 CS servers. This is on X3-1230 3.2 Ghz, with 8GB DDR3 On Thu, Jun 14, 2012 at 11:00 AM, Jonathon King wrote: > Thanks Nick. I just checked and my server fps is 250. Why on earth is > that the default setting? Ho

Re: [Csgo_servers] Server Performance

2012-06-14 Thread Jonathon King
Thanks Nick. I just checked and my server fps is 250. Why on earth is that the default setting? How do I set fps max in command line? Should it be exactly the same as the tickrate, or slightly above? From: Nick Ireland Sent: Thursday, June 14, 2012 10:31 AM To: csgo_servers@list.valvesoftware.co

[Csgo_servers] (no subject)

2012-06-14 Thread Charalambos Galanis
Please , if you know about mapping and source sdk , answer to this question: http://forums.steampowered.com/forums/showthread.php?p=31163104#post31163104 ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi

Re: [Csgo_servers] Beta 1.16.1.0

2012-06-14 Thread Steven Miano
That worked somehow, thanks Chris! I still got an error in user.cpp:178 ...but it allowed me to update the CS:GO server binarieshopefully these bugs aren't with us for too much longer. :-) Thanks again. On Thu, Jun 14, 2012 at 7:11 AM, Chris Strand wrote: > I had different problems but was

Re: [Csgo_servers] Server Performance

2012-06-14 Thread AnAkIn
Valve has already said multiple times that it's per tick. 2012/6/14 Nick Ireland : > From what I make of > https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking the > only time a client receives game data from the server is per tick, not per > server frame.. > > Could be wrong, li

Re: [Csgo_servers] Beta 1.16.1.0

2012-06-14 Thread Chris Strand
I had different problems but was able to login and update after deleting the Steam/ folder, .steampid and .steam[SomethingElseICan'tRemember] files in my home directory. Try that if you haven't already. Oh and I deleted some random folder in my csgo/ directory that looked like a hashcode. Chris O

Re: [Csgo_servers] Beta 1.16.1.0

2012-06-14 Thread Steven Miano
I'm repeatedly getting this error: Logging in user 'mianosm' to Steam Public...user.cpp (178) : Assertion Failed: CClientGame::Init: passed own procID as game procID Assert( Assertion Failed: CClientGame::Init: passed own procID as game procID ):/home/buildbot/buildslave_steam/steam_rel_client_lin

Re: [Csgo_servers] Server Performance

2012-06-14 Thread Nick Ireland
>From what I make of https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking the only time a client receives game data from the server is per tick, not per server frame.. Could be wrong, like you said it would be good to get it cleared up. We should all tweet bomb @csgo_dev ;) Tha

Re: [Csgo_servers] Server Performance

2012-06-14 Thread AnAkIn
Last time I checked the CS GO servers were running at a tickrate of 102.4. Now they recently changed the default max updaterate/cmdrate to 64... I just checked the GetTickInterval function and they added back -tickrate and are now doing calculations which make me think the tickrate might be differ

Re: [Csgo_servers] Server Performance

2012-06-14 Thread Philip Giuliani
At the moment my server runs on 250FPS. It will change a lot if i change the tickrate & fps_max to 66? 2012/6/14 AnAkIn > This is wrong just like many articles that are written on steam > support. Many haven't been written by Valve and are just copy pasted > from somewhere else. > > 2012/6/14 Al

Re: [Csgo_servers] Server Performance

2012-06-14 Thread AnAkIn
This is wrong just like many articles that are written on steam support. Many haven't been written by Valve and are just copy pasted from somewhere else. 2012/6/14 Alistair C : > Seems at odds with: > > https://support.steampowered.com/kb_article.php?ref=5386-HMJI-5162 > > "WHY HIGHER FPS? > > The

Re: [Csgo_servers] Server Performance

2012-06-14 Thread Alistair C
Seems at odds with: https://support.steampowered.com/kb_article.php?ref=5386-HMJI-5162 "WHY HIGHER FPS? The key reason to run higher FPS is the render time. At 1000FPS, the server is rendering one frame every 1 millisecond (ms). This means that the worst-case adder to the player ping is only 1ms

Re: [Csgo_servers] Server Performance

2012-06-14 Thread Nick Ireland
http://i.imgur.com/sso5s.png 2.8ghz quad 4 gig ram That’s 1 csgo server with 30 people on it. Make sure you set the servers max_fps to the same as the tickrate as any higher is a waste.. Source on it being a waste: http://store.steampowered.com/news/?appids=730 - The most importan