s:
>
>1. Re: GSLT continually revoked for no reason! (BReeZboii .)
>
>
> --
>
> Message: 1
> Date: Mon, 7 Mar 2016 11:15:47 +0100
> From: "BReeZboii ." <breezb...@gmail.com>
> To: cs
Although i agree, a forum would be more suitable for a list like that.
2016-03-07 12:45 GMT+01:00 Absurd Minds :
> Why don't any of the people who have been wrongfully banned post the
> plugins they were using and try to cross reference with other people who
> were also
Why don't any of the people who have been wrongfully banned post the
plugins they were using and try to cross reference with other people who
were also banned? I would imagine this would be incredibly more effective
if a way to determine the extent of valve's rules than continuing to plead
that
@BreeZboii
Actually banning for custom content sounds like a complete nonsense. I
really don't understand how 3rd party models may harm Valve in any way.
@theking298:
Right, and they probably could just ban all individual hostings like EA did
with Battlefield. The result is the same - there is
Rather than just banning everyone, why does valve not just decompile
the sourcemod plugins (super easy) and just alter CSGO to prevent how
these plugins are hooking into the game? By blocking certain
functions, then the plugins that are 'illegal' could not happen. I'm
sure that russians in black
Marcin
I just remember when i read the guidelines i immediately thought "What
about custom player skins, custom glove skins". I still think there are
some broad untouched areas.
Also, if it's allowed to use valve's hl2 packages for sounds, sprites etc.
(This might be a bit beyond topic), but
BReeZboii,
I totally agree Valve could give some kind of warning to server owners. As
far as I remember, the first ever ban wave (back in 2015) wasn't permanent.
So printing some kind of warning in the logs or even giving a short,
24-hours ban, would give us a fair chance to look into the files
Marcin,
Even if you're correct about owners having to double check their stuff,
which i am sure most do. Then double checking every single piece of code,
asking in plugin topics etc isn't just a big hassle, it's also an
impossible task for most people. Having servers can, and mostly is a lot of
Max,
I'm on the same side of the barricade as you do. I am also a server op who
tries to fullfill all the rules. But let me ask: what did you do to check
if you are fine with the rules? Did you read all your plugins' code or even
if you can't, have you tried to ask in their topics "Hey, I would
A combination of the two approaches would have been more effective. A
SourceMod that disallows what Valve doesn't want, with the option flag like
it has now. That way the server operators trying to abide by Valve's terms
could have something to clearly define what wasn't allowed. Then a system
If valve would just give a reason to as to what policy is being violated,
this would greatly assist us gameservers operators in determining how we can
fix the problem and assure that it does not happen again.
As of right now virtually all of us are completely in the dark as to which
parts of the
heers,
> M.
>
> 2016-03-04 18:15 GMT+01:00 Larcen III <larcen...@kill4play.com>:
>
>> Subject: Re: [Csgo_servers] GSLT continually revoked for no reason!
>>> Message-ID:
>>> <
>>> cacxm_qc2dq8_dsprd4fawv5ku2a9tlr94tjskwvkeb786un...@mail.g
bject: Re: [Csgo_servers] GSLT continually revoked for no reason!
>> Message-ID:
>> <
>> cacxm_qc2dq8_dsprd4fawv5ku2a9tlr94tjskwvkeb786un...@mail.gmail.com>
>> Content-Type: text/plain; charset="utf-8"
>> I don't understand why Valve didn't work with
>
> Subject: Re: [Csgo_servers] GSLT continually revoked for no reason!
> Message-ID:
> <
> cacxm_qc2dq8_dsprd4fawv5ku2a9tlr94tjskwvkeb786un...@mail.gmail.com>
> Content-Type: text/plain; charset="utf-8"
> I don't understand why Valve didn't wo
Looking at historical information, the GSLT bans are permanent.
- Don
On Fri, Mar 4, 2016 at 4:06 PM, Mishu wrote:
> The csgo cooldown is temporary and the most of the gslt banns are
> permanent as far as i know by reading a comparison of the gslt thing.
>
>
The csgo cooldown is temporary and the most of the gslt banns are permanent
as far as i know by reading a comparison of the gslt thing.
Am 4. März 2016 07:39:18 schrieb Larcen III :
I'm afraid to trust that the new sourcemod is sufficient to ensure that I
won't get
You're permanently banned from making GSLT's for breaking the rules, if
you read the rules you'd know what happens when you use plugins that
aren't allowed.
On 3/4/2016 5:39 PM, Larcen III wrote:
I'm afraid to trust that the new sourcemod is sufficient to ensure
that I won't get banned again
I'm afraid to trust that the new sourcemod is sufficient to ensure that I
won't get banned again despite following the rules.
Besides that, I still cannot generate a new token, how am I supposed to do
that when I cannot generate a new token?
My cooldown is over but I'm still banned from creating
Set sv_kick_players_with_cooldown 0 in your server config to join your
server.
On Mar 3, 2016 2:02 PM, "evolv" wrote:
> It's even worse that I have a two week ban on my account from joining any
> csgo server, so I don't know how i'm suppose to keep our servers up to date
> and
gt;> of the replacement weapons and should be allowed to force their item
>>>>> definitions to acheive this.
>>>>>
>>>>> Valve stated its fine for plugins to give default weapons (besides
>>>>> knives).
>>>>> So then item defini
It's even worse that I have a two week ban on my account from joining any
csgo server, so I don't know how i'm suppose to keep our servers up to date
and test the parts of our plugins that Vitaliy doesn't want us to have.
--
View this message in context:
Thank you Roy and thanks Neuro for your information, this is very useful in
helping us narrow down the specific code causing these bans and we have
removed also removed certain tags from our server.
We currently modifiy certain net props using m_hOwnerEntity,
m_bDrawViewmodel, and m_nModelIndex.
tections unless its
changed to a melee weapon type.
From: Zaretti Steve <kosso...@gmail.com>;
To: <csgo_servers@list.valvesoftware.com>;
Subject: Re: [Csgo_servers] GSLT continually revoked for no reason!
Sent: Thu, Mar 3, 2016 6:53:55 AM
GSLT bans works
ive this.
> >> >
> >> > Valve stated its fine for plugins to give default weapons (besides
> >> > knives).
> >> > So then item definition changes shouldnt trigger detections unless its
> >> > changed to a melee weapon type.
> >> >
&
Try givenameditem a m4a4 while you have m4a1s in your inventory.
You will ONLY get an m4a4 if you force the item definition.___
Csgo_servers mailing list
Csgo_servers@list.valvesoftware.com
eir item
>> > definitions to acheive this.
>> >
>> > Valve stated its fine for plugins to give default weapons (besides
>> > knives).
>> > So then item definition changes shouldnt trigger detections unless its
>> > changed to a melee weapon type.
&
heive this.
> >
> > Valve stated its fine for plugins to give default weapons (besides
> knives).
> > So then item definition changes shouldnt trigger detections unless its
> > changed to a melee weapon type.
> >
> > ________
> &g
com>;
> To: <csgo_servers@list.valvesoftware.com>;
> Subject: Re: [Csgo_servers] GSLT continually revoked for no reason!
> Sent: Thu, Mar 3, 2016 6:53:55 AM
>
> GSLT bans works like VAC ban. It's memory edition related. That's mean
> anything that alter one of theese:
m_iItemDefinitionIndex picks up plugins forcing knives which is fair.
What if i want to force a m4a1s insteal of an m4a4 via a plugin for a specific
gamemode. I have to force the item definition.
An example is a 1v1 server. I should be able to allow a player to choose any of
the replacement
GSLT bans works like VAC ban. It's memory edition related. That's mean
anything that alter one of theese:
Table: m_AttributeManager (offset 1724) (type DT_AttributeContainer)
Member: m_hOuter (offset 28) (type integer) (bits 21) (Unsigned|NoScale)
Member: m_ProviderType (offset
Well if you had !knife and get banned for its kinda ur fault but I'm talking
about communities who dont have any of that shit and still get banned,
because they ban you so you have to rebuy game so u make them more money
simple
--
View this message in context:
Double check your server tags and remove stuff like "custom", "weapons",
"knives", "knife", "skins"
Anything bad like this can trigger a GSLT ban.
On 3/2/2016 5:01 PM, Zaretti Steve wrote:
I had !knife few weeks ago. I removed it: No more ban.
Please check plugins and update. You can be
I had !knife few weeks ago. I removed it: No more ban.
Please check plugins and update. You can be banned with old version of
the trade knife.
It's not only about knife. It's about "valve items". Which also means
music kits.
2016-03-02 22:34 GMT+01:00 Unbelievable
Valve does not care they do what they want when they want, if you servers are
more popular than theirs they ban them, if you make money from your servers
they might ban them. I had the exact issue my tokens got banned twice on the
same ip address (when having no custom models at all!)
It seems
Mishy gslt ban on my server wasn't showing on that API either but was
banned once logged into token link. Sorry to hear about his issue which I
faced too
On Mar 2, 2016 7:53 PM, "MiShU # gameserver-syndicate.de" <
mi...@gameserver-syndicate.de> wrote:
> The IP you wrote is fine in my opinion?
>
>
It has been banned multiple times. How am I suppose to prove to the valve
employees doing this, that we are not running any plugins with any knives,
models, or weapons. This is almost turning into a form of harassment as we
are not violating ANY of the rules put forth by Vitaliy and the CSGO Team.
The IP you wrote is fine in my opinion?
http://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=192.223.24.139:27015
Am 02.03.2016 um 13:38 schrieb evolv:
As I do not know how else to contact valve/steam, I am resorted to method for
a response to why my gameservers are
37 matches
Mail list logo