Thanks for the great work!
Is it possible to also include dmd+druntimie+phobos git-head?
It would be helpful to know if your project can be built with the
new version of DMD (when it is officially released) ahead of
time. If you are using some yet-to be deprecated code you can fix
the issue
In the light of the DMD 2.066 regressions, I believe this would
help bring the DMD release process closer to continuous delivery.
https://www.youtube.com/watch?v=IBghnXBz3_w
https://www.youtube.com/watch?v=igwFj8PPSnw
On 12/13/2014 02:59 PM, ZombineDev wrote:
Thanks for the great work!
Is it possible to also include dmd+druntimie+phobos git-head?
It would be helpful to know if your project can be built with the new
version of DMD (when it is officially released) ahead of time. If you
are using some yet-to
On 12/10/2014 08:50 PM, Martin Nowak wrote:
Glad to announce that D support on Travis-CI was launched today.
I'm a noob when it comes to travis, so it isn't readily apparent to me,
but given this, would travis support a build that installs a d compiler
and also some version of python?
I agree with most of your points. I don't think that anyone
should consider master (git head) as even remotely stable. It's
about testing experimental features in early stages of
development. That said, I still think that more testing can't do
any harm. Additionally, having pre-alpha releases
Many successful software projects provide a way to get early,
unstable versions if one desires to do so.
For example Firefox has 4 channels with corresponding levels of
stability:
https://hacks.mozilla.org/2012/05/firefox-and-the-release-channels/
On 14/12/2014 4:28 a.m., Martin Nowak wrote:
On 12/13/2014 02:59 PM, ZombineDev wrote:
Thanks for the great work!
Is it possible to also include dmd+druntimie+phobos git-head?
It would be helpful to know if your project can be built with the new
version of DMD (when it is officially released)
On Saturday, 13 December 2014 at 23:16:24 UTC, ZombineDev wrote:
Many successful software projects provide a way to get early,
unstable versions if one desires to do so.
For example Firefox has 4 channels with corresponding levels of
stability:
http://code.dlang.org/packages/sargon
These two modules failed to generate much interest in incorporating them into
Phobos, but I'm still rather proud of them :-)
Here they are:
◦sargon.lz77 - algorithms to compress and expand with LZ77 compression algorithm
◦sargon.halffloat - IEEE 754
Walter Bright:
struct Tree {
RefCount!(Tree*) left;
RefCount!(Tree*) right;
...
}
... I don't think I'd ever have a use for this code.
You have no use for tree structures?
Giving a reference counter to every pointer in a binary tree
sounds a bit too much.
Bye,
bearophile
On 2014-12-13 01:38, Adam D. Ruppe wrote:
I was just talking on IRC with someone about a dynamic library on linux
in D being called from a C program. The runtime wasn't initialized and
he couldn't modify the C program to add an extra call.
I kidna thought rt_init would be done automatically in
You already have better D1.
On 14/12/2014 12:38 a.m., ddj wrote:
You already have better D1.
The usage of c++ for dmd front end is the original language for it. Aka
it would be rather hard to write a front end for D without a D compiler.
Its currently being ported over to D.
As for why it wasn't changed over when D2
On Sat, 13 Dec 2014 11:38:47 +
ddj via Digitalmars-d digitalmars-d@puremagic.com wrote:
You already have better D1.
as D2 wasn't created from the scratch, it was easier to reuse already
written c++ code. there is no big difference in having D2 compiler
written in c++ or in D1, both of them
Replacing unsupported D1 with unfinished D2 does not seem to me
like good idea for language.
I like D, and I wish to learn it and use it.
But so many issues and bug fixes scares me from using it.
High activity in the project to me does not look like sign of
good support, more like unstable
But then you miss all great features of D, all protection from
bugs that D offers, like contracts and tests! Initial saving time
cost more in long term
On Saturday, 13 December 2014 at 12:19:19 UTC, Rikki Cattermole
wrote:
On 14/12/2014 12:38 a.m., ddj wrote:
You already have better D1.
On Saturday, 13 December 2014 at 02:55:50 UTC, Manu via
Digitalmars-d wrote:
Templates and functions are different things. I think it's a
massive
mistake to have created a way to write a template that looks
nothing
like a template.
That is a misconception spread by C++. Templates are pure
On Sat, 13 Dec 2014 13:55:27 +
ddj via Digitalmars-d digitalmars-d@puremagic.com wrote:
Replacing unsupported D1 with unfinished D2 does not seem to me
like good idea for language.
that's right. we need D3, 'cause D2 is cluttered with legacy crap. ;-)
But so many issues and bug fixes
nobody forces you to use current developement versions. stick
with the
version of your choice (2.066 for example), that's all.
Unfortunately it is unclear to me how many current bugs/issues
are related to stable version. On another side, I do not like to
use stable but crippled version
On Sat, 13 Dec 2014 14:48:03 +
ddj via Digitalmars-d digitalmars-d@puremagic.com wrote:
nobody forces you to use current developement versions. stick
with the
version of your choice (2.066 for example), that's all.
Unfortunately it is unclear to me how many current bugs/issues
are
On Friday, 12 December 2014 at 17:57:41 UTC, Trent Forkert wrote:
I've looked into writing a binding for ICU recently, but
ultimately decided to abandon that idea in favor of writing a
replacement for it in D.
Wow... really? You're actually going to write transcoders for
all available
On Friday, 12 December 2014 at 17:14:01 UTC, Martin Nowak wrote:
On 12/12/2014 04:47 PM, Joakim wrote:
I asked about this on github but didn't get a good answer, so
I'm asking
here. What's with all the repeated OS blocks in druntime?
No, you don't want to accept the answer. That's slightly
On 2014-12-13 01:09, Walter Bright wrote:
The proposal provides escape proof passing of arguments. This is
necessary in order to make rc safe, for example.
What are you looking for?
Passing references to stack allocated data to functions safely is one
idea that comes to mind.
--
/Jacob
On 2014-12-13 06:11, Walter Bright wrote:
Don't make it extern, then.
He's said a couple of time he's interfacing with C and/or C++ code.
Why are function pointers and ints going to the same argument of a
function? I thought you weren't using templates?
I think he meant taking the address
On Saturday, 13 December 2014 at 15:44:59 UTC, Sean Kelly wrote:
On Friday, 12 December 2014 at 17:57:41 UTC, Trent Forkert
wrote:
I've looked into writing a binding for ICU recently, but
ultimately decided to abandon that idea in favor of writing a
replacement for it in D.
Wow... really?
Gary Willoughby d...@nomad.so writes:
There is a module called std.stdint located here:
http://dlang.org/phobos/std_stdint.html
but it doesn't appear in the documentation index here:
http://dlang.org/phobos/index.html
Not only that but when looking at the source it's just publicly
On 12/13/2014 8:01 AM, Jacob Carlborg wrote:
On 2014-12-13 01:09, Walter Bright wrote:
The proposal provides escape proof passing of arguments. This is
necessary in order to make rc safe, for example.
What are you looking for?
Passing references to stack allocated data to functions safely
On Monday, 8 December 2014 at 20:21:51 UTC, Andrej Mitrovic via
Digitalmars-d wrote:
On 12/8/14, Russel Winder via Digitalmars-d
digitalmars-d@puremagic.com wrote:
It seems that D3 is already available:
https://github.com/mbostock/d3
Guess we'll just have to skip a number and call the next D
On 12/13/2014 2:10 AM, bearophile wrote:
Walter Bright:
struct Tree {
RefCount!(Tree*) left;
RefCount!(Tree*) right;
...
}
... I don't think I'd ever have a use for this code.
You have no use for tree structures?
Giving a reference counter to every pointer in a binary tree
Unfortunately it is unclear to me how many current bugs/issues
are related to stable version. On another side, I do not like
to use stable but crippled version
there are some fixes that are going to 2.066, and there is the
plan to
eventually release 2.066.1 (already here), 2.066.2, etc. with
On 12/13/2014 8:19 AM, Jacob Carlborg wrote:
On 2014-12-13 06:11, Walter Bright wrote:
Don't make it extern, then.
He's said a couple of time he's interfacing with C and/or C++ code.
Yes, and C++ code is either ref or not ref, and it is not a problem to insert
'ref' or not, manually.
On 12/13/2014 6:10 AM, Max Samukha wrote:
On Saturday, 13 December 2014 at 02:55:50 UTC, Manu via Digitalmars-d wrote:
Templates and functions are different things. I think it's a massive
mistake to have created a way to write a template that looks nothing
like a template.
That is a
I suggest to call it The D.
On Tuesday, 6 August 2013 at 06:23:09 UTC, qznc wrote:
On Monday, 5 August 2013 at 18:18:30 UTC, Jonathan A Dunlap
wrote:
I am one of the few who have taken a keen interest in D for
game development. The concise language and modern conveniences
may be able to reduce many hours worth of
On 12/13/2014 10:55 PM, ddj wrote:
But so many issues and bug fixes scares me from using it.
That's just the wrong way to look at it. Take a look at the bug list for
gcc, any of the Java compilers, or clang. Are you afraid to use them as
well?
On Saturday, 13 December 2014 at 22:49:10 UTC, Joel wrote:
On Tuesday, 6 August 2013 at 06:23:09 UTC, qznc wrote:
On Monday, 5 August 2013 at 18:18:30 UTC, Jonathan A Dunlap
wrote:
I am one of the few who have taken a keen interest in D for
game development. The concise language and modern
[snip]
I am using DAllegro 5 for 2D stuff. So far, it went very
smooth.
I just use the original documentation.
https://github.com/SiegeLord/DAllegro5
Who else uses DAllegro 5? I like it, just can't get it to work
on OS X.
I'm also using the Allegro bindings for a project and have run
I'm using Windows. I get this error trying to compile the demo on
DGame.
C:\jpro\dpro2\OtherPeoples\Dgame-0.3.2\builddmd build.d
Using the Digital Mars DMD compiler.
C:\jpro\dpro2\OtherPeoples\Dgame-0.3.2\buildbuild.exe
Assume 'C:\jpro\dpro2\OtherPeoples\derelict' as derelict path.
Verify...
On 13 December 2014 at 15:11, Walter Bright via Digitalmars-d
digitalmars-d@puremagic.com wrote:
On 12/12/2014 6:55 PM, Manu via Digitalmars-d wrote:
I did just give some examples, I'll repeat; auto ref fails when the
function is extern.
Don't make it extern, then.
Do you think I just
On 14/12/2014 1:25 p.m., Joel wrote:
[snip]
I am using DAllegro 5 for 2D stuff. So far, it went very smooth.
I just use the original documentation.
https://github.com/SiegeLord/DAllegro5
Who else uses DAllegro 5? I like it, just can't get it to work on OS X.
I'm also using the Allegro
On 6 August 2013 at 04:18, Jonathan A Dunlap jdun...@outlook.com wrote:
I am one of the few who have taken a keen interest in D for game
development. The concise language and modern conveniences may be able to
reduce many hours worth of development time off a game project, while making
the
On 14 December 2014 at 11:00, Manu turkey...@gmail.com wrote:
On 6 August 2013 at 04:18, Jonathan A Dunlap jdun...@outlook.com wrote:
I am one of the few who have taken a keen interest in D for game
development. The concise language and modern conveniences may be able to
reduce many hours
On Sunday, 14 December 2014 at 00:51:24 UTC, Rikki Cattermole
wrote:
On 14/12/2014 1:25 p.m., Joel wrote:
[snip]
I am using DAllegro 5 for 2D stuff. So far, it went very
smooth.
I just use the original documentation.
https://github.com/SiegeLord/DAllegro5
Who else uses DAllegro 5? I like
What my problem is, why hasnt the D standard library implemented
a multimedia library from the ones already available? instead of
having to go and look for one.
Im sure this would cause alot of controversy because NO MY
LIBRARY IS BETTER AND HAS MORE FEATURES THAN HIS.
Its not about features.
On Sun, 14 Dec 2014 11:04:45 +1000
Manu via Digitalmars-d digitalmars-d@puremagic.com wrote:
I'm also very interested in experiments writing game code on
commercial-style engines.
Hobby engines are nice, but we will get a much better feel for using D
in the AAA games industry if a
On Sun, 14 Dec 2014 01:28:45 +
Israel via Digitalmars-d digitalmars-d@puremagic.com wrote:
What my problem is, why hasnt the D standard library implemented
a multimedia library from the ones already available? instead of
having to go and look for one.
exactly why any other language except
On 14 December 2014 at 16:57, ketmar via Digitalmars-d
digitalmars-d@puremagic.com wrote:
On Sun, 14 Dec 2014 11:04:45 +1000
Manu via Digitalmars-d digitalmars-d@puremagic.com wrote:
I'm also very interested in experiments writing game code on
commercial-style engines.
Hobby engines are
On 12/13/2014 5:00 PM, Manu via Digitalmars-d wrote:
my engine: https://github.com/TurkeyMan/fuji
Please set fuji up at http://code.dlang.org !
On Sun, 14 Dec 2014 17:20:48 +1000
Manu via Digitalmars-d digitalmars-d@puremagic.com wrote:
On 14 December 2014 at 16:57, ketmar via Digitalmars-d
digitalmars-d@puremagic.com wrote:
On Sun, 14 Dec 2014 11:04:45 +1000
Manu via Digitalmars-d digitalmars-d@puremagic.com wrote:
I'm also
On 14 December 2014 at 17:25, Walter Bright via Digitalmars-d
digitalmars-d@puremagic.com wrote:
On 12/13/2014 5:00 PM, Manu via Digitalmars-d wrote:
my engine: https://github.com/TurkeyMan/fuji
Please set fuji up at http://code.dlang.org !
It's totally incompatible with dub. How does
On 14 December 2014 at 17:38, ketmar via Digitalmars-d
digitalmars-d@puremagic.com wrote:
On Sun, 14 Dec 2014 17:20:48 +1000
Manu via Digitalmars-d digitalmars-d@puremagic.com wrote:
On 14 December 2014 at 16:57, ketmar via Digitalmars-d
digitalmars-d@puremagic.com wrote:
On Sun, 14 Dec
I'll be trying to narrow it down even more tomorrow, but I was
hoping somone here might have some insight into this weird issue
I am having.
I have a dynamic array of shorts that I had been trying to append
to (capturing sound data). I kept getting a segfault when doing
the append, and have
I should also mention that this is on Linux. I haven't tried on
OSX or Windows yet.
On Saturday, 13 December 2014 at 08:59:19 UTC, Jeremy DeHaan
wrote:
for(int i = 0; isamples.length; ++i)
m_samples.length +=1;
You are testing i against an ever-increasing limit aren't you, so
it's an infinite loop.
On Saturday, 13 December 2014 at 09:24:51 UTC, Paul wrote:
On Saturday, 13 December 2014 at 08:59:19 UTC, Jeremy DeHaan
wrote:
for(int i = 0; isamples.length; ++i)
m_samples.length +=1;
You are testing i against an ever-increasing limit aren't you,
so it's an infinite
On Saturday, 13 December 2014 at 09:24:51 UTC, Paul wrote:
You are testing i against an ever-increasing limit aren't you,
so it's an infinite loop.
Read more carefully. samples is unmodified, it's m_samples whose
length is changed.
On Saturday, 13 December 2014 at 08:59:19 UTC, Jeremy DeHaan
wrote:
I'll be trying to narrow it down even more tomorrow, but I was
hoping somone here might have some insight into this weird
issue I am having.
Could you upload the code to somewhere? With only a small
snippet, it's hard to get
On Saturday, December 13, 2014 02:34:21 Jeremy DeHaan via Digitalmars-d-learn
wrote:
Is this on purpose? Granted, I almost never use interface files,
but I had a whim to use them for what I was working on today.
Everything worked fine when I renamed the file to package.d, but
apparently
ketmar:
no, you are using `.byLine` incorrectly. ;-) `.byLine` reuses
it's
internal buffer for each line, so you have to copy that buffer.
A simple solution is to use byLineCopy (that unfortunately should
have been the default behavior since the beginning).
Bye,
bearophile
Is there a standard way to do this? The code below is untested, as I
haven't yet written the x7to8 routine, and came up with a better way to
do what this was to accomplish, but it feels as if this should be
somewhere in the standard library, if I could only find it.
/** Repack the data from
On Sat, 13 Dec 2014 10:01:49 +
bearophile via Digitalmars-d-learn digitalmars-d-learn@puremagic.com
wrote:
no, you are using `.byLine` incorrectly. ;-) `.byLine` reuses
it's
internal buffer for each line, so you have to copy that buffer.
A simple solution is to use byLineCopy (that
On Friday, 12 December 2014 at 19:35:26 UTC, Steven Schveighoffer
wrote:
On 12/12/14 2:17 PM, H. S. Teoh via Digitalmars-d-learn wrote:
On Fri, Dec 12, 2014 at 11:13:38AM -0500, Steven Schveighoffer
via Digitalmars-d-learn wrote:
On 12/12/14 8:39 AM, Trollgeir wrote:
On Saturday, 13 December 2014 at 10:09:27 UTC, Charles Hixson via
Digitalmars-d-learn wrote:
Is there a standard way to do this? The code below is
untested, as I haven't yet written the x7to8 routine, and came
up with a better way to do what this was to accomplish, but it
feels as if this
On Saturday, 13 December 2014 at 11:20:21 UTC, Manolo wrote:
On Saturday, 13 December 2014 at 10:09:27 UTC, Charles Hixson
via Digitalmars-d-learn wrote:
Is there a standard way to do this? The code below is
untested, as I haven't yet written the x7to8 routine, and came
up with a better way
import std.stdio, core.thread;
struct Tree{
int val;
Tree[] tree;
}
struct TreeRange{
Tree curtree;
bool empty;
Fiber worker;
this(Tree t){
worker = new Fiber(fiberFunc);
curtree = t;
popFront();
}
void fiberFunc(){
Tree t = curtree;
Fiber.yield();
On Saturday, 13 December 2014 at 06:40:41 UTC, ketmar via
Digitalmars-d-learn wrote:
.map!a.idup
That can be just .map!idup.
On Sat, 13 Dec 2014 12:07:27 +
thedeemon via Digitalmars-d-learn digitalmars-d-learn@puremagic.com
wrote:
On Saturday, 13 December 2014 at 06:40:41 UTC, ketmar via
Digitalmars-d-learn wrote:
.map!a.idup
That can be just .map!idup.
it depends of compiler version, as `idup` was a
When you assigning the worker in TreeRange, you create a delegate
that captures the current TreeRange or 'this'.
---
worker = new Fiber(fiberFunc);
---
foreach is defined as
(http://dlang.org/statement.html#ForeachStatement):
---
for (auto __r = range; !__r.empty; __r.popFront())
{
On 13.12.14 13:01, zeljkog wrote:
void main() {
auto tt = Tree(5, [Tree(7,[Tree(11), Tree(4)]), Tree(10)]);
auto tr1 = TreeRange(tt);
foreach(v; tr1){
writef(%2d, , v);
}
writeln();
for(auto r = TreeRange(tt); !r.empty; r.popFront())
writef(%2d, , r.front);
On Saturday, 13 December 2014 at 12:26:49 UTC, zeljkog wrote:
On 13.12.14 13:01, zeljkog wrote:
void main() {
auto tt = Tree(5, [Tree(7,[Tree(11), Tree(4)]), Tree(10)]);
auto tr1 = TreeRange(tt);
foreach(v; tr1){
writef(%2d, , v);
}
writeln();
for(auto r = TreeRange(tt);
On Saturday, 13 December 2014 at 09:47:40 UTC, Artem Tarasov
wrote:
On Saturday, 13 December 2014 at 08:59:19 UTC, Jeremy DeHaan
wrote:
I'll be trying to narrow it down even more tomorrow, but I was
hoping somone here might have some insight into this weird
issue I am having.
Could you
I'm writing bindings to a rather big C library where the return
values of almost all functions indicate the possibility of an
error (exception).
Assuming there's a C header, foo.h with functions f1, f2,
etc, I want to have a corresponding D module, foo.d which would
provide the f1, f2 that
On Saturday, 13 December 2014 at 16:34:42 UTC, aldanor wrote:
I'm writing bindings to a rather big C library where the return
values of almost all functions indicate the possibility of an
error (exception).
Assuming there's a C header, foo.h with functions f1, f2,
etc, I want to have a
If I right understand scope is not good for checking if one of
function is fail.
For example:
string dbpass = config.getKey(dbpass);
string dbpass = config.getKey(dbpass);
string dbhost = config.getKey(dbhost);
string dbport = config.getKey(dbport);
if I will try to add scope(failure)
Personally i wouldn't go this route. I would create foo.d as a
C to D translation only so it can be imported and used like in
C. Then i would create another module which imports this to
create your new OOP API adding features and excepions, etc.
This allows the best of both worlds, keep the C
I reread docs and understood that scope not for such case.
Next code is do what I need:
try
{
string dbname = config.getKey(dbname);
string dbpass = config.getKey(dbpass);
string dbhost = config.getKey(dbhost);
string dbport = config.getKey(dbport);
}
catch
On the code.dlang.org I found SQLLite driver
https://github.com/biozic/d2sqlite3
Look like it's not ready for Windows:
pragma(msg, \nWARNING !!!\nDevelopped for POSIX systems
only.\nNot tested on Windows.\n);
I tried to add import to my project and I got next errors:
On Saturday, 13 December 2014 at 19:03:42 UTC, aldanor wrote:
Let's say there's a foo.d that contains raw bindings to
foo.h (enums, structs, extern variables, function
declarations, a whole load of stuff) -- everything but the
functions is already fine but all functions need to be wrapped.
On Saturday, 13 December 2014 at 19:52:33 UTC, Charles Hixson via
Digitalmars-d-learn wrote:
On 12/13/2014 03:20 AM, Manolo via Digitalmars-d-learn wrote:
On Saturday, 13 December 2014 at 10:09:27 UTC, Charles Hixson
via Digitalmars-d-learn wrote:
Is there a standard way to do this? The code
import std.stdio;
class ObjectAType {
bool ok;
this() {ok = true;}
}
void main()
{
auto a = new ObjectAType;
assert(a.ok);
destroy(a);
assert(!a.ok); // a has been destroyed.
}
This method of detection of collected objects is what I needed.
Thanks to everybody for
Is there a Phobos method/range for selecting all pairs out of a
range without caring about the ordering within each pair?
Example:
[1,2,3] = [(1,2), (2,3), (3,1)]
On 12/14/2014 4:03 AM, aldanor wrote:
However, it wouldn't be
possible to retain the same function names since they've been imported
to the namespace (it's then also not possible to extern them as private
initially since then you won't be able to import/wrap them in a
different module). Hence
On Sat, Dec 13, 2014 at 10:24:50PM +, Nordlöw via Digitalmars-d-learn
wrote:
Is there a Phobos method/range for selecting all pairs out of a range
without caring about the ordering within each pair?
Example:
[1,2,3] = [(1,2), (2,3), (3,1)]
Sounds like:
On Saturday, 13 December 2014 at 23:08:13 UTC, H. S. Teoh via
Digitalmars-d-learn wrote:
[1,2,3] = [(1,2), (2,3), (3,1)]
Sounds like:
https://issues.dlang.org/show_bug.cgi?id=6788
Thx.
On 14/12/2014 9:21 a.m., Suliman wrote:
On the code.dlang.org I found SQLLite driver
https://github.com/biozic/d2sqlite3
Look like it's not ready for Windows:
pragma(msg, \nWARNING !!!\nDevelopped for POSIX systems only.\nNot
tested on Windows.\n);
I tried to add import to my project and I
On Saturday, 13 December 2014 at 06:40:41 UTC, ketmar via
Digitalmars-d-learn wrote:
auto names = File(names.txt)
.byLine!(char,char)(KeepTerminator.no, ',')
.map!a.idup
.array;
Awesome. map!idup does the trick.
I had looked at the byLine doc before posting, in
Yes I used 2.0.65, but after updating compiler the situation did
not resolved...
http://www.everfall.com/paste/id.php?apd0bfs5z4eg
On 14/12/2014 7:35 p.m., Suliman wrote:
Yes I used 2.0.65, but after updating compiler the situation did not
resolved...
http://www.everfall.com/paste/id.php?apd0bfs5z4eg
Ah oh, I remember this issue from 2.064 - 2.065.
Definitely hasn't been upgraded.
https://issues.dlang.org/show_bug.cgi?id=12941
--- Comment #11 from Jonathan M Davis issues.dl...@jmdavisprog.com ---
(In reply to Sobirari Muhomori from comment #10)
(In reply to hsteoh from comment #3)
All declarations without initializers are @safe, regardless of the type of
the declared
https://issues.dlang.org/show_bug.cgi?id=13730
yebblies yebbl...@gmail.com changed:
What|Removed |Added
Status|NEW |RESOLVED
CC|
https://issues.dlang.org/show_bug.cgi?id=6185
yebblies yebbl...@gmail.com changed:
What|Removed |Added
CC||czda...@gmail.com
--- Comment
https://issues.dlang.org/show_bug.cgi?id=12114
github-bugzi...@puremagic.com changed:
What|Removed |Added
Status|NEW |RESOLVED
https://issues.dlang.org/show_bug.cgi?id=12114
--- Comment #3 from github-bugzi...@puremagic.com ---
Commits pushed to master at https://github.com/D-Programming-Language/phobos
https://github.com/D-Programming-Language/phobos/commit/5462585245e3896b926dc8d39e72b17f55ffb003
Fix Issue 12114
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