Re: Programming in D book, decent ebook versions

2014-12-17 Thread Joakim via Digitalmars-d-announce
On Monday, 15 December 2014 at 10:25:18 UTC, Ali Çehreli wrote: - Removed the unrelated Turkish menu from the English pages - Improved the ebook formats - Removed the download page and linked the ebook versions directly from the main page instead I consider these beta quality:

Re: Sargon component library now on Dub

2014-12-17 Thread Don via Digitalmars-d-announce
On Sunday, 14 December 2014 at 03:26:56 UTC, Walter Bright wrote: http://code.dlang.org/packages/sargon These two modules failed to generate much interest in incorporating them into Phobos, but I'm still rather proud of them :-) So am I, the halffloat is much faster than any other

Re: Programming in D book, decent ebook versions

2014-12-17 Thread Ali Çehreli via Digitalmars-d-announce
On 12/17/2014 01:09 AM, Joakim wrote: Do you take donations for the electronic versions, as I have no interest in print? The idea is that both the ebook and the print versions will be purchasable once the formal editing, cover design, and forewords are finalized. I'd like to send you a

Re: [OT?] C compiler written form scratch in D

2014-12-17 Thread TiberiuGal via Digitalmars-d-announce
On Tuesday, 16 December 2014 at 10:01:58 UTC, Stefan Koch wrote: please tell me what concepts you would like to have explained. perhaps I should do a live-stream for QA maybe ? I don't know. Maybe QA could be helpful - not sure if a live stream is necessary ...

Re: Sargon component library now on Dub

2014-12-17 Thread via Digitalmars-d-announce
On Wednesday, 17 December 2014 at 09:11:22 UTC, Don wrote: So am I, the halffloat is much faster than any other implementation I've seen. The fast path for the conversion functions involves only a few machine instructions. I had an extra speedup for it that made it optimal, but it requires a

Re: ArrayFire, a GPU library, is now open source

2014-12-17 Thread ponce via Digitalmars-d-announce
Hi, I'm kind of embarrassed by my bitter post, must have been a bad day :). On Tuesday, 16 December 2014 at 19:49:37 UTC, Shehzan wrote: We also support CPU and OpenCL backends along with CUDA. This way, you can use the same ArrayFire code to run across any of those technologies without

2D game engine written in D is in progress

2014-12-17 Thread solidstate1991 via Digitalmars-d-announce
I started to work on an engine, which emulates the features and limitations of older graphics systems, mainly for retro-styled indie games. Features: -Support for parallax scrolling, and multiple sprite and tile layers -Support for sprite scaling and rotation -Max. 65536 colors on screen from a

Re: 2D game engine written in D is in progress

2014-12-17 Thread Ben Boeckel via Digitalmars-d-announce
On Wed, Dec 17, 2014 at 19:06:21 +, solidstate1991 via Digitalmars-d-announce wrote: I still haven't decided to make it open or closed source (if it'll be ever used by any game that makes profit, I'd like to get some share from it). One

Re: D/Objective-C 64bit

2014-12-17 Thread Christian Schneider via Digitalmars-d-announce
This should be fixed now in my forks [1] [2]. Note, I've also replaced the selector syntax, [foo], with a compiler recognized UDA, @selector(foo). [1] https://github.com/jacob-carlborg/dmd/tree/d-objc [2] https://github.com/jacob-carlborg/druntime/tree/d-objc OMG, what did you do? all my

Re: 2D game engine written in D is in progress

2014-12-17 Thread John Colvin via Digitalmars-d-announce
On Wednesday, 17 December 2014 at 19:52:14 UTC, Ben Boeckel via Digitalmars-d-announce wrote: On Wed, Dec 17, 2014 at 19:06:21 +, solidstate1991 via Digitalmars-d-announce wrote: I still haven't decided to make it open or closed source (if