Re: Seattle D meetup

2015-08-04 Thread Colden Cullen via Digitalmars-d-announce
On Tuesday, 4 August 2015 at 01:22:19 UTC, Walter Bright wrote: On 8/3/2015 10:24 AM, Colden Cullen wrote: On Sunday, 2 August 2015 at 22:53:00 UTC, Walter Bright wrote: Seeing the threads on London, Silicon Valley and Berlin meetups, is there any interest for a Seattle one? Yes please!

Re: DerelictSASS

2014-11-24 Thread Colden Cullen via Digitalmars-d-announce
On Monday, 24 November 2014 at 17:32:36 UTC, Lodin wrote: Of course, I want to register it, but I think it should be a part of Derelict Project, not unofficial binding. What should I do to realize it? And one thing about the diet plugin. I plan to make thin wrapper around binding to simplify

Re: DerelictSASS

2014-11-23 Thread Colden Cullen via Digitalmars-d-announce
On Saturday, 22 November 2014 at 12:32:50 UTC, Lodin wrote: Hello, I've made a smaill binding to libsass - a C/C++ implementation of popular CSS preprocessor SASS. Binding is dynamic and based on Derelict Project. You can find it here: https://github.com/Lodin/DerelictSASS It is my first

Re: DMD and dub available via chocolatey

2014-11-02 Thread Colden Cullen via Digitalmars-d-announce
On Sunday, 2 November 2014 at 01:52:27 UTC, Daniel Jost wrote: From the homepage[1]: Chocolatey is a Machine Package Manager, somewhat like apt-get, but built with Windows in mind. I have added dmd[2] and dub[3] as packages. This means you can do command line installation and have them ready

Doveralls: A utility for uploading coverage results to Coveralls.io

2014-08-02 Thread Colden Cullen via Digitalmars-d-announce
Coveralls.io[0] is a service that keeps track of code coverage results from continuous integration. The problem is, it relies on third parties for support for languages other than Ruby. Up until now, there has been no solution for D. Doveralls changes that! It parses coverage info generated

Re: Dash: An Open Source Game Engine in D

2014-05-20 Thread Colden Cullen via Digitalmars-d-announce
On Tuesday, 20 May 2014 at 06:26:50 UTC, Jacob Carlborg wrote: This looks awesome :), but no support for OS X :(. What system is used to render windows, custom or something like SDL? Right now we're using X11 on Linux and Win32 on Windows, but we are thinking about creating an adapter for

Re: Dash: An Open Source Game Engine in D

2014-05-20 Thread Colden Cullen via Digitalmars-d-announce
On Tuesday, 20 May 2014 at 05:22:54 UTC, Mineko wrote: Wow, good stuff, very impressive, I'm making a engine myself called Breaker Engine (Coded in D), and I might just have to take a few tips from your engine. Although I've neglected it for about 2 months now lol, I've been gathering data

Re: Dash: An Open Source Game Engine in D

2014-05-20 Thread Colden Cullen via Digitalmars-d-announce
On Tuesday, 20 May 2014 at 13:40:43 UTC, John Colvin wrote: I presume you force a collection before the main loop starts? Yup! As of very recently :) https://github.com/Circular-Studios/Dash/commit/2535556f970752e8ab41a03e4416394c2ce9c79d

Re: OpenGL Examples in D and a birth of a New Initiative

2014-05-19 Thread Colden Cullen via Digitalmars-d-announce
This is such a great effort to see! I’m currently the lead engine programmer at Circular Studios[1], working on the Dash Engine[2]. I just posted some more info about us in D.announce[3]. I think that gfm is super cool, and I can totally see us starting to use that for object oriented wrappers

Dash: An Open Source Game Engine in D

2014-05-19 Thread Colden Cullen via Digitalmars-d-announce
Hi everyone, I’m super excited to be able to announce that the Dash game engine[1] is finally stable and ready for public use! I’m currently the Lead Engine Programmer at Circular Studios[2] (the group behind Dash). We had 14 people working on the team, 6 engine programmers and 8 game

Re: Dash: An Open Source Game Engine in D

2014-05-19 Thread Colden Cullen via Digitalmars-d-announce
On Monday, 19 May 2014 at 20:45:51 UTC, Justin Whear wrote: Very exciting! Thank for the very liberal license; this is a great contribution to the community. I know you guys are probably crunching on the million things that stand between alpha and release, but when you have time, a series of

Re: Dash: An Open Source Game Engine in D

2014-05-19 Thread Colden Cullen via Digitalmars-d-announce
On Monday, 19 May 2014 at 20:52:04 UTC, Walter Bright wrote: On 5/19/2014 12:50 PM, Colden Cullen wrote: I’m super excited to be able to announce that the Dash game engine[1] is finally stable and ready for public use!

Re: OpenGL Examples in D and a birth of a New Initiative

2014-05-19 Thread Colden Cullen via Digitalmars-d-announce
On Monday, 19 May 2014 at 20:46:43 UTC, Andrej Mitrovic via Digitalmars-d-announce wrote: On 5/19/14, Andrej Mitrovic andrej.mitrov...@gmail.com wrote: Btw, I'm currently porting the Box2D physics engine to D. For a second there I thought Dash was a 2D game engine, but it's a 3D one, which

Re: Dash: An Open Source Game Engine in D

2014-05-19 Thread Colden Cullen via Digitalmars-d-announce
On Monday, 19 May 2014 at 21:05:01 UTC, Daniel Jost wrote: On Monday, 19 May 2014 at 20:58:52 UTC, Kiith-Sa wrote: For now all criticism I can give is that http://dash.circularstudios.com/v1.0/docs is completely useless with NoScript. At least put a warning for NoScript users. We'll be

Re: Dash: An Open Source Game Engine in D

2014-05-19 Thread Colden Cullen via Digitalmars-d-announce
On Monday, 19 May 2014 at 21:01:57 UTC, w0rp wrote: This is all awesome. I'll have to check this out. I hate to be the guy who says you missed a spot, but you did name one module in your source tree core. You might want to rename that to avoid issues with core modules. You're definitely

Re: OpenGL Examples in D and a birth of a New Initiative

2014-05-19 Thread Colden Cullen via Digitalmars-d-announce
On Monday, 19 May 2014 at 21:08:25 UTC, Kiith-Sa wrote: Box2D would be awesome. I'm about to start a project that would greatly benefit from good 2D physics (I used simple AABB till now simply because physics is too much of a PITA) How do you port 20kloc in 2 days? D:YAML took me months

Re: OpenGL Examples in D and a birth of a New Initiative

2014-05-19 Thread Colden Cullen via Digitalmars-d-announce
On Monday, 19 May 2014 at 21:19:12 UTC, Kiith-Sa wrote: Is performance not a problem so far? I did avoid unnecessary allocations but it still does use the GC quite a bit (I plan to eventually change that and add some other optimizations but I'd like std.allocator to be in phobos first and I

Re: OpenGL Examples in D and a birth of a New Initiative

2014-05-19 Thread Colden Cullen via Digitalmars-d-announce
On Monday, 19 May 2014 at 21:28:45 UTC, ponce wrote: This might be of interest then: https://github.com/MeinMein/BulletD That's pretty cool! It doesn't appear (from the wording, at least) to be incredibly stable, but it certainly seems like a good start. I'll do some more research into it.

Re: Dash: An Open Source Game Engine in D

2014-05-19 Thread Colden Cullen via Digitalmars-d-announce
On Tuesday, 20 May 2014 at 01:12:38 UTC, Rikki Cattermole wrote: Awesome to see! Will be looking forward to what ever you guys get up to. Only thing I can suggest, is get UML diagrams ext. Up on docs. Says the author of Duml :) It's definitely something I want to do, I just haven't gotten

Re: Livestreaming DConf?

2014-05-09 Thread Colden Cullen via Digitalmars-d-announce
On Friday, 9 May 2014 at 19:48:20 UTC, Andrei Alexandrescu wrote: Hi folks, We at Facebook are very excited about the upcoming DConf 2014. In fact, so excited we're considering livestreaming the event for the benefit of the many of us who can't make it to Menlo Park, CA. Livestreaming