Re: raylib wasm soon^tm

2023-12-30 Thread JN via Digitalmars-d-announce
On Saturday, 30 December 2023 at 07:13:25 UTC, monkyyy wrote: https://monkyyy.itch.io/test-wasm-missle-command https://github.com/crazymonkyyy/raylib-2024 (press f9 to change color scheme) Nearly done with my alpha todo list, schvelguy got it working on windows, so thats 3 platforms,

Re: Release D 2.100.2

2022-11-01 Thread JN via Digitalmars-d-announce
On Sunday, 11 September 2022 at 08:34:40 UTC, Martin Nowak wrote: Glad to announce D 2.100.2, ♥ to the 18 contributors. http://dlang.org/download.html This point release fixes a few issues over 2.100.2, see the changelog for more details. http://dlang.org/changelog/2.100.2.html -Martin

Re: A New Game Written in D

2022-05-18 Thread JN via Digitalmars-d-announce
On Tuesday, 17 May 2022 at 16:36:34 UTC, Kenny Shields wrote: Hello, I've been building a game engine in D for the past 2 and a half years and have finally reached a point where it's usable in day-to-day game development. Earlier this year I decided to make a simple shooter game to serve as

Re: IntelliJ D Language support

2022-05-13 Thread JN via Digitalmars-d-announce
On Thursday, 12 May 2022 at 03:32:01 UTC, Walter Bright wrote: Now on front page of hackernews! https://news.ycombinator.com/news Last time I used IntelliJ plugin it looked interesting but was unusuable because of https://github.com/intellij-dlanguage/intellij-dlanguage/issues/455 . I will

Re: The DIID series (Do It In D)

2022-01-26 Thread JN via Digitalmars-d-announce
On Wednesday, 26 January 2022 at 08:00:53 UTC, Ola Fosheim Grøstad wrote: On Tuesday, 25 January 2022 at 08:44:34 UTC, Guillaume Piolat wrote: I always read "How good really is X?" as "this is bad" and "How bad really is X?" as "this is good" Yes, I think that is pretty universal. Didn't feel

Re: dmt: Python-like indentation in D programming language

2021-11-17 Thread JN via Digitalmars-d-announce
On Tuesday, 16 November 2021 at 21:58:24 UTC, Witold Baryluk wrote: Hi, `dmt` is an old project of mine from around year 2006. I ported it recently from D1 to D2, and added some extra features and support for extra keywords, and fixed few bugs here and there. `dmt` is a converter (offline

Re: D Language Foundation Quarterly Meeting, October 2021

2021-11-06 Thread JN via Digitalmars-d-announce
On Friday, 5 November 2021 at 13:19:24 UTC, zjh wrote: D can aim at `experts`, especially `meta programming users`. On this point,`rust` can't compete. `Silky general meta programming`. Use my `strengths` to attack theirs weaknesses. This is much less of a strength than you think. For 90% of

Re: Gordon programming language

2021-10-26 Thread JN via Digitalmars-d-announce
On Tuesday, 26 October 2021 at 04:38:40 UTC, Tero Hänninen wrote: On Monday, 25 October 2021 at 18:38:15 UTC, Walter Bright wrote: Thanks for the kind words! P.S. The quote is from Flash Gordon. Ah, didn't know about that although have heard the name somewhere. I actually named my

Re: game-mixer v1.0.0

2021-08-22 Thread JN via Digitalmars-d-announce
On Saturday, 21 August 2021 at 13:45:56 UTC, Guillaume Piolat wrote: One year after the translation of libsoundsio to D by Dennis: https://forum.dlang.org/post/xckyiizkjwdwvuvtm...@forum.dlang.org I'm happy to introduce the `game-mixer` package in v1.0.0:

Re: D Language Foundation Monthly Meeting Summary

2021-06-03 Thread JN via Digitalmars-d-announce
On Saturday, 29 May 2021 at 00:30:38 UTC, zjh wrote: On Saturday, 29 May 2021 at 00:26:54 UTC, zjh wrote: Good,maybe we can raise our sounding slogan "Better C++" again! There are too many talents in C++ We must attract them. Only them can make d great!Because they are library writer. They

Re: D mentionned in the ARTIBA webzine for an article on Silq

2020-09-02 Thread JN via Digitalmars-d-announce
On Wednesday, 2 September 2020 at 00:35:07 UTC, user1234 wrote: «Trivia: - Silq is written in the D programming language. - To install Silq via vscode, see: https://silq.ethz.ch/install. - A timeline of major developments in quantum computing: »

Re: Visual D 1.0.0 released

2020-07-07 Thread JN via Digitalmars-d-announce
On Saturday, 4 July 2020 at 13:00:16 UTC, Rainer Schuetze wrote: See https://rainers.github.io/visuald/visuald/VersionHistory.html for the complete list of changes. Cheers, Rainer Anyone who uses VisualD and Code-D can compare the two? (Yes, I know the difference between Visual Studio and

Re: iopipe v0.2.0 - safe update

2020-06-28 Thread JN via Digitalmars-d-announce
On Sunday, 28 June 2020 at 18:57:22 UTC, Steven Schveighoffer wrote: Just wanted to post that I finished my update of iopipe to be @safe. I still have some work to do with std.io so things are more usable (next on my list is to make standard handles accessible). In this update, I've made it

Re: From the D Blog: A Pattern for Head-mutable Structures

2020-06-26 Thread JN via Digitalmars-d-announce
On Friday, 26 June 2020 at 05:37:13 UTC, Arun Chandrasekaran wrote: This is a very interesting post. But this strategy with HN is clearly not working. 5 upvotes after 17 hours and 0 comments. Please paste the direct link in future even if the ranking goes down after a few hours. Some publicity

Re: DIP1028 - Rationale for accepting as is

2020-05-26 Thread JN via Digitalmars-d-announce
On Tuesday, 26 May 2020 at 02:04:02 UTC, Johannes Loher wrote: According to your argument of „convenience“, the developer will probably just mark the function incorrectly as @trusted which makes the code compile. The memory corruption will happen. However, even if the developer did not think

Re: DIP1028 - Rationale for accepting as is

2020-05-23 Thread JN via Digitalmars-d-announce
On Saturday, 23 May 2020 at 12:13:45 UTC, Steven Schveighoffer wrote: What is not fine is having the compiler do it for you so nary a @trusted marking is in sight. I don't really understand the draw of that. -Steve I think not only about how @safe mechanically verifiable is an advantage,

Re: On the D Blog: Lomuto's Comeback

2020-05-17 Thread JN via Digitalmars-d-announce
On Thursday, 14 May 2020 at 14:11:57 UTC, SashaGreat wrote: If possible could you please next time share link with "old" instead of "www"? Like: https://old.reddit.com/r/programming/comments/gjm6yp/lomutos_comeback_quicksort_partitioning/ There is a Chrome extension that automatically

Re: bindbc-sdl Updates

2020-04-18 Thread JN via Digitalmars-d-announce
On Saturday, 18 April 2020 at 15:31:02 UTC, aberba wrote: On Friday, 17 April 2020 at 03:48:09 UTC, Mike Parker wrote: On Thursday, 16 April 2020 at 18:55:21 UTC, Luis wrote: [...] I disagree. There are numerous examples of SDL on the internet. There are sites full of SDL tutorials.

Re: Beta 2.091.0

2020-02-27 Thread JN via Digitalmars-d-announce
On Wednesday, 26 February 2020 at 12:17:43 UTC, Martin Nowak wrote: Glad to announce the first beta for the 2.091.0 release, ♥ to the 55 contributors. http://dlang.org/download.html#dmd_beta http://dlang.org/changelog/2.091.0.html Due to updating several components in the build pipeline,

Re: Earcut polygon triangulation

2020-02-24 Thread JN via Digitalmars-d-announce
On Sunday, 23 February 2020 at 16:20:09 UTC, Ahmet Sait wrote: Out of curiosity, why would you need to triangulate polygons instead of using stencil buffer? I'm assuming you're using OpenGL (or something similar) since you talked about your hobby game. Any advantage of triangulating shapes?

Re: D as a C Replacement

2020-02-04 Thread JN via Digitalmars-d-announce
On Wednesday, 5 February 2020 at 04:31:21 UTC, Walter Bright wrote: https://www.reddit.com/r/programming/comments/eyzrm9/d_as_a_c_replacement_the_art_of_machinery/ https://theartofmachinery.com/2019/04/05/d_as_c_replacement.html It's a pity associative arrays aren't part of betterC. I was

Re: Release D 2.090.0

2020-01-07 Thread JN via Digitalmars-d-announce
On Tuesday, 7 January 2020 at 10:30:09 UTC, Martin Nowak wrote: Glad to announce D 2.090.0, ♥ to the 48 contributors. This release comes with the ability to convert lazy parameters to delegates, new intrinsics to force rounding to specific floating point precision, unittest builds that no

Re: Hunt XML released 1.0.0 rc! Support for parsing, encoding, serialize, unserialize, object binding ..

2019-12-05 Thread JN via Digitalmars-d-announce
On Thursday, 5 December 2019 at 16:48:01 UTC, zoujiaqing wrote: ## Sample code for it ```D import hunt.xml; @XmlRootElement("user") class User { @XmlAttribute("ID") int id = 1001; @XmlElement("USERNAME") string name; } I like the declarative API, can't wait to give it a go.

Re: dud: A dub replacement

2019-11-18 Thread JN via Digitalmars-d-announce
On Monday, 18 November 2019 at 10:40:28 UTC, Russel Winder wrote: On Mon, 2019-11-18 at 10:26 +, Sebastiaan Koppe via Digitalmars-d-announce wrote: On Monday, 18 November 2019 at 09:53:56 UTC, Paolo Invernizzi wrote: > A win-win move would be to have dud emit the other formats >

Re: I wrote a little socket tutorial

2019-11-15 Thread JN via Digitalmars-d-announce
On Friday, 15 November 2019 at 20:01:01 UTC, Adam D. Ruppe wrote: On Friday, 15 November 2019 at 19:40:51 UTC, JN wrote: I used this to get started back in the day: http://arsdnet.net/dcode/book/chapter_02/03/ yeah, that's one of the samples from my "D Cookbook" and I wrote this new thing

Re: I wrote a little socket tutorial

2019-11-15 Thread JN via Digitalmars-d-announce
On Friday, 15 November 2019 at 18:41:02 UTC, bauss wrote: On Tuesday, 12 November 2019 at 18:03:44 UTC, Adam D. Ruppe wrote: A lot of people ask me how to use sockets in Phobos, so I wrote it up with a few samples. Not every detail you could ever need, but I tried to be reasonably

Re: Blog series to teach and show off D's metaprogramming by creating a JSON serialiser

2019-11-10 Thread JN via Digitalmars-d-announce
On Sunday, 10 November 2019 at 10:22:17 UTC, SealabJaster wrote: Next post is out, I feel kind of iffy over how I went over classes, but I think for the most part it came out ok. I probably won't touch classes specifically in any future post though, unless I can think of something interesting

Re: Blog series to teach and show off D's metaprogramming by creating a JSON serialiser

2019-11-03 Thread JN via Digitalmars-d-announce
On Sunday, 3 November 2019 at 08:37:07 UTC, SealabJaster wrote: On Sunday, 3 November 2019 at 08:35:42 UTC, SealabJaster wrote: On Friday, 1 November 2019 at 21:14:56 UTC, SealabJaster wrote: ... Sorry, seems it cut out the first half of that reply. New posts are out, and I don't want to

Re: DMD 2.088.0 and Other New Blog Post

2019-09-06 Thread JN via Digitalmars-d-announce
On Friday, 6 September 2019 at 13:45:19 UTC, Mike Parker wrote: I've just published a new blog post announcing the 2.088.0 release of DMD and tacked on a few other news items at the end. Most of it will not be news to readers of the forums, but please keep an eye on the reddit comments if

Re: Spasm - webassembly libary for single page applications

2019-08-06 Thread JN via Digitalmars-d-announce
On Tuesday, 6 August 2019 at 19:02:09 UTC, a11e99z wrote: hi. can not compile for Windows DUB used first time. LDC ver 1.16.0. C:\temp\D\test_spasm>where dub.exe C:\programz\D\ldc2\bin\dub.exe C:\programz\D\dmd2\windows\bin\dub.exe Apparently some guy made it working on Windows by

Re: The DLang Swag Emporium is Open For Business!

2019-08-02 Thread JN via Digitalmars-d-announce
On Thursday, 1 August 2019 at 15:30:52 UTC, Mike Parker wrote: I know some of you have been waiting for this and I apologize for the delay. You can now get your hands on some DLang swag and support the D Language Foundation at the same time. See the blog post for details:

Re: Intellij: Support for TextMate Bundled

2019-07-27 Thread JN via Digitalmars-d-announce
On Thursday, 25 July 2019 at 18:46:00 UTC, bachmeier wrote: On Thursday, 25 July 2019 at 16:20:15 UTC, Andre Pany wrote: Hi, Intellij added support for TextMate bundles. By adding the DLang TextMate Bundle[1] you get syntax highlighting. If you want also code completion, formatting and

Re: SAOC Experience Report: Porting a fork-based GC

2019-07-22 Thread JN via Digitalmars-d-announce
On Monday, 22 July 2019 at 14:03:15 UTC, Mike Parker wrote: Francesco Mecca ha written an experience report for the D Blog about his SAOC 2018 project, porting Leandro Lucarella's old GC from D1 to D2. The blog: https://dlang.org/blog/wp-admin/post.php?post=2148=edit Reddit:

Re: argument parsing into structure

2019-06-26 Thread JN via Digitalmars-d-announce
On Wednesday, 26 June 2019 at 05:38:32 UTC, Jesse Phillips wrote: Sometimes a good API isn't the right answer. I like getopt as it is but I wanted a little different control. So I wrote up an article on my work around. https://dev.to/jessekphillips/argument-parsing-into-structure-4p4n I have

Re: Flexible Default Function Parameters via structs with Nullable Fields

2019-04-30 Thread JN via Digitalmars-d-announce
On Monday, 29 April 2019 at 13:08:59 UTC, Mike Parker wrote: Victor Porton shows how he uses string mixins to generate structs with Nullable fields at compile time to help him pass arbitrary subsets of explicit and default arguments to functions in D. The blog:

Re: Beta 2.086.0

2019-04-20 Thread JN via Digitalmars-d-announce
On Saturday, 20 April 2019 at 14:16:09 UTC, Martin Nowak wrote: Glad to announce the first beta for the 2.086.0 release, ♥ to the 52 contributors. "DUB will no longer use OPTLINK as default on Windows" - finally! Best change.

Re: New DConf Blog Post

2019-04-08 Thread JN via Digitalmars-d-announce
On Saturday, 6 April 2019 at 22:30:58 UTC, bauss wrote: Just going to respond to this: "If you haven’t visited the site in a while, you’ll surely notice that it’s been redesigned. The old version was not responsive and was quite annoying to manipulate on small screens." The design is

Re: Sublime Text Syntax Definition Rewrite

2019-02-28 Thread JN via Digitalmars-d-announce
On Thursday, 28 February 2019 at 10:11:23 UTC, Andre Pany wrote: Great work! There is also the "D Language Server" available (https://github.com/d-language-server/dls) which can be used to add code completion, linting and formatting. You may check whether you can make direct use of DLS in your

Re: The D Programming Language has been accepted as a GSoC 2019 organization

2019-02-27 Thread JN via Digitalmars-d-announce
On Wednesday, 27 February 2019 at 16:01:15 UTC, Bastiaan Veelo wrote: On Tuesday, 26 February 2019 at 22:34:45 UTC, Seb wrote: Hi all, I have some very exciting news to share. The D Language Language got accepted as a Google Summer of Code organization! The official GSoC page provides a

Re: sumtype 0.8.3

2019-02-26 Thread JN via Digitalmars-d-announce
On Monday, 25 February 2019 at 20:31:43 UTC, Paul Backus wrote: SumType is a generic sum type for modern D. It is meant as an alternative to `std.variant.Algebraic`. Is it a better alternative? Seems like it from the description. If it's objectively better on all fronts, perhaps it should be

Re: Beta 2.085.0

2019-02-16 Thread JN via Digitalmars-d-announce
On Saturday, 16 February 2019 at 19:21:12 UTC, Suliman wrote: -verrors=context Why this is not default behavior? My guess is that it'd break the IDEs which parse DMD output for error messages.

Re: Beta 2.085.0

2019-02-16 Thread JN via Digitalmars-d-announce
On Saturday, 16 February 2019 at 15:06:51 UTC, Martin Nowak wrote: Glad to announce the first beta for the 2.085.0 release, ♥ to the 49 contributors. http://dlang.org/download.html#dmd_beta http://dlang.org/changelog/2.085.0.html As usual please report any bugs at https://issues.dlang.org

Re: DCD 0.11.0 released

2019-02-12 Thread JN via Digitalmars-d-announce
On Tuesday, 12 February 2019 at 17:55:46 UTC, Basile B. wrote: On Monday, 11 February 2019 at 20:40:32 UTC, notna wrote: Installing DCD Downloading from https://github.com/dlang-community/DCD/releases/download/v0.10.2/dcd-v0.10.2-windows-x86.zip to C:\Users\\AppData\Roaming\code-d\bin Failed

Re: Top Five World’s Most Underrated Programming Languages

2019-01-23 Thread JN via Digitalmars-d-announce
On Wednesday, 23 January 2019 at 11:42:24 UTC, Bienlein wrote: On Wednesday, 23 January 2019 at 09:58:05 UTC, Sebastiaan Koppe wrote: On Wednesday, 23 January 2019 at 09:14:18 UTC, Bienlein wrote: On Friday, 18 January 2019 at 08:55:23 UTC, Paulo Pinto wrote: D really needs its killer use case

Re: The New Fundraising Campaign

2019-01-19 Thread JN via Digitalmars-d-announce
On Saturday, 19 January 2019 at 12:38:48 UTC, bachmeier wrote: The norm is for pages to not load in the browser. I don't think it's necessary to elaborate on the impression this creates on potential users. Yes. Unfortunately I encounter it quite often. Just now the loading of the forum has

Re: D-lighted, I'm Sure

2019-01-18 Thread JN via Digitalmars-d-announce
On Friday, 18 January 2019 at 18:48:00 UTC, H. S. Teoh wrote: I'm also not a big fan of dub, but I'm in the minority around these parts. Having grown up on makefiles and dealt with them in a large project at my day job, I've developed a great distaste for them, and nowadays the standard build

Re: Top Five World’s Most Underrated Programming Languages

2019-01-18 Thread JN via Digitalmars-d-announce
On Friday, 18 January 2019 at 08:55:23 UTC, Paulo Pinto wrote: Apparently Google is ramping up the use of Rust in Fuchsia and hiring quite a few devs. Azure IoT Edge uses a mix of C# and Rust. Rust has lately got a lot of attention from game developers. Several game studios announced they

Re: My Meeting C++ Keynote video is now available

2019-01-16 Thread JN via Digitalmars-d-announce
On Wednesday, 16 January 2019 at 11:35:15 UTC, Dejan Lekic wrote: On Monday, 14 January 2019 at 10:18:34 UTC, Martin Tschierschke wrote: This is exactly the argument to get a database driver (mysql,postgres...) and probably a webserver in std. Absolutely not! Please... IMHO, what needs to

Re: My Meeting C++ Keynote video is now available

2019-01-14 Thread JN via Digitalmars-d-announce
On Monday, 14 January 2019 at 13:07:35 UTC, aberba wrote: Do people really use Rust in production beyond the safety die hards (of course Mozilla and few uses here and there, mostly C guys...lowlevel purists)? Its such a weird,complicated and academic lang... doubt it'll ever be mainstream like

Re: My Meeting C++ Keynote video is now available

2019-01-14 Thread JN via Digitalmars-d-announce
On Monday, 14 January 2019 at 05:31:27 UTC, Paul Backus wrote: [1] http://winestockwebdesign.com/Essays/Lisp_Curse.html This part always feels familiar to me in D (just replace Lisp with D and Haskell with say Rust): Answer: The Lisp Curse kicks in. Every second or third serious Lisp

Re: code-d 0.20.0 - serve-d 0.4.0 - Happy new year!

2019-01-01 Thread JN via Digitalmars-d-announce
On Tuesday, 1 January 2019 at 19:49:46 UTC, Laurent Tréguier wrote: I've had this error when using libeay32.dll and ssleay32.dll, that dub uses. I think they are related to SSL handling, but I'm far from being an expert on this; are they necessary? Looks like here someone was struggling

Re: Blog post: What D got wrong

2018-12-12 Thread JN via Digitalmars-d-announce
On Wednesday, 12 December 2018 at 20:12:54 UTC, Guillaume Piolat wrote: On Wednesday, 12 December 2018 at 14:48:23 UTC, Atila Neves wrote: On Tuesday, 11 December 2018 at 14:00:10 UTC, dayllenger wrote: On Tuesday, 11 December 2018 at 13:42:03 UTC, Guillaume Piolat wrote: One could say getters

Re: Liran Zvibel of WekaIO on using D to Create the World’s Fastest File System

2018-12-09 Thread JN via Digitalmars-d-announce
On Sunday, 9 December 2018 at 10:53:46 UTC, Joakim wrote: Got to fifth highest-voted link all-time from dlang.org on HN: https://hn.algolia.com/?sort=byPopularity=false=0=all=story=false=dlang.org It's unfortunate it didn't get any recognition on Reddit due to not the best title. There's

Re: I've just released Vasaro

2018-12-06 Thread JN via Digitalmars-d-announce
On Thursday, 6 December 2018 at 20:45:07 UTC, Andrea Fontana wrote: Hi! I've just released the first version of vasaro. It's a simple program I wrote to create 3d printable vases. It's written in D (of course). It uses derelict-gl, derelict-sdl and gtkd. Looks nice. I'll give it a go when I

Re: textattr library for text colors and attributes available in D

2018-11-09 Thread JN via Digitalmars-d-announce
On Friday, 9 November 2018 at 03:02:01 UTC, Shriramana Sharma wrote: On Thursday, 8 November 2018 at 19:26:15 UTC, Bastiaan Veelo wrote: Cool, must remember this in case I need it one day. Do you have plans to add it to the dub registry? Don't know how. Can follow instructions if provided.

Re: Beta 2.082.0

2018-10-17 Thread JN via Digitalmars-d-announce
On Wednesday, 17 October 2018 at 12:14:55 UTC, Martin Nowak wrote: Glad to announce the first beta for the 2.083.0 release, ♥ to BTW, title says Beta 2.082.0 :)

Re: Blogpost about parallelizing Datacat with std.parallelism

2018-07-31 Thread JN via Digitalmars-d-announce
On Thursday, 26 July 2018 at 20:29:56 UTC, ikod wrote: On Thursday, 26 July 2018 at 12:13:01 UTC, Joakim Brännström wrote: Hello, I've written up a blog post[0] of my explorations when parallelizing Datacat[1]. Thanks for nice article. Just in case if you never tried this:

Re: I have a plan.. I really DO

2018-07-06 Thread JN via Digitalmars-d-announce
On Friday, 6 July 2018 at 18:19:08 UTC, Ecstatic Coder wrote: Because in C++, smart pointers and collections will make sure to free unused memory block as soon as they need to, and no later. I bet if D was reference counted from the start, C++ programmers would complain about "smart pointer

Re: I have a plan.. I really DO

2018-07-06 Thread JN via Digitalmars-d-announce
On Friday, 6 July 2018 at 17:26:26 UTC, wjoe wrote: On Friday, 6 July 2018 at 15:53:56 UTC, Ecstatic Coder wrote: With D, ANY forgotten allocation during the game loop (and I really mean even JUST ONE hidden allocation somewhere in the whole game or engine), may cause the game to regularly

Re: I have a plan.. I really DO

2018-07-04 Thread JN via Digitalmars-d-announce
On Wednesday, 4 July 2018 at 19:49:00 UTC, Ecstatic Coder wrote: For instance, to be a perfect C++ alternative, D would probably need to be 100% : 1. usable (strings, slices, etc) without GC 2. interoperable with any existing C++ library For for game development : 3. compilable on all game

Re: I have a plan.. I really DO

2018-06-29 Thread JN via Digitalmars-d-announce
On Friday, 29 June 2018 at 08:43:34 UTC, Ecstatic Coder wrote: Once Crystal integrates parallelism (at 1.0), it should become de facto one of the best alternative to Go, Java, C#, etc, because it's actually "Go-made-right". For instance it's genericity system works well, and its type inference

Re: SecureD moving to GitLab

2018-06-05 Thread JN via Digitalmars-d-announce
On Tuesday, 5 June 2018 at 06:55:42 UTC, Joakim wrote: On Tuesday, 5 June 2018 at 06:45:48 UTC, Adam Wilson wrote: Hello Fellow D'ers, As some of you know I work for Microsoft. And as a result of the recent acquisition of GitHub by Microsoft, I have decided, out of an abundance of caution,

Re: [OFF TOPIC] State of D 2018 Survey

2018-03-02 Thread JN via Digitalmars-d-announce
On Friday, 2 March 2018 at 13:05:58 UTC, Russel Winder wrote: Usually, but then an [OFF-TOPIC] marker gets added in the thread when a drift occurs. Which is pretty much meaningless when using the web client, because it has a linear non-threaded history by default :)

Re: State of D 2018 Survey

2018-02-28 Thread JN via Digitalmars-d-announce
On Wednesday, 28 February 2018 at 20:01:16 UTC, Seb wrote: Thanks! I hope so too! Is there some way to access the results without retaking the survey?

Re: State of D 2018 Survey

2018-02-28 Thread JN via Digitalmars-d-announce
On Wednesday, 28 February 2018 at 13:41:56 UTC, Mike Parker wrote: Reddit: https://www.reddit.com/r/d_language/comments/80w29n/the_state_of_d_2018_survey/ I think posting it to /r/programming might give it more views. I had no idea /r/d_language even existed.

Re: Official Dub package for DWT

2018-02-11 Thread JN via Digitalmars-d-announce
On Thursday, 8 February 2018 at 09:35:38 UTC, Bastiaan Veelo wrote: On Thursday, 8 February 2018 at 08:32:14 UTC, JN wrote: Can you explain how the EPL license works? I am not familiar with that license. Is DWT and anything using it considered a derivative work off Eclipse? Do I need to share

Re: Official Dub package for DWT

2018-02-08 Thread JN via Digitalmars-d-announce
On Wednesday, 7 February 2018 at 21:33:22 UTC, Jacob Carlborg wrote: This has been long overdue but I would like to announce that I've just released an official Dub package for the DWT library [1]. For a usage example, please see the GitHub page [2]. Great to see this project on Dub. It was

Re: Computer Vision Library in D

2016-04-19 Thread JN via Digitalmars-d-announce
On Tuesday, 19 April 2016 at 17:01:12 UTC, Relja Ljubobratovic wrote: Hi everyone! For a while I was looking for a computer vision library in D on the web, but haven't found any. There were few libraries I found, providing some basic image processing functionality, but none that could be

Re: Endovena: a dependency injection framework.

2014-11-01 Thread JN via Digitalmars-d-announce
I may be ignorant, can someone explain what's the difference between: Container container; container.register!(IGreeter, Greeter); auto greeter = container.get!IGreeter(); writefln(greeter.greet) and auto greeter = new Greeter(); writefln(greeter.greet) ?

Re: Endovena: a dependency injection framework.

2014-11-01 Thread JN via Digitalmars-d-announce
On Saturday, 1 November 2014 at 18:54:04 UTC, Gary Willoughby wrote: It's the fundamental way dependency injection containers are used. Instead of having complex dependencies on other resources you can just rely on the container to serve resources as needed. For example if you have a class

Re: [OT Security PSA] Shellshock: Update your bash, now!

2014-10-01 Thread JN via Digitalmars-d-announce
On Wednesday, 1 October 2014 at 05:09:45 UTC, Nick Sabalausky wrote: Other OSes/distros are likely equally easy. Please, reply with examples to help ensure other people on the same OS/distro as you have no excuse not to update! I find it ironic that it's another big global security hole