Re: gl3n - linear algebra and more for D

2011-12-05 Thread David
Am 05.12.2011 04:00, schrieb bls: On 12/04/2011 03:39 PM, bearophile wrote: This seems the 15th D implementation of certain things I've seen so far. Also to avoid further duplication I'd like 2D/3D/4D vectors (for game or graphics purposes) in Phobos. Isn't he a nice guy ? Since 5, maybe 6,

Re: gl3n - linear algebra and more for D

2011-12-05 Thread ParticlePeter
Hi David, what a lovely Library, very useful for me right now. I am using Derelict and have just right now written my first Shader Projection Matrix ( as Uniform ). As far as I can see, there is no code for a Projection Matrix in your Lib ( ignore this if I have just missed it ), so the

Re: gl3n - linear algebra and more for D

2011-12-05 Thread David
Am 05.12.2011 13:30, schrieb ParticlePeter: Hi David, what a lovely Library, very useful for me right now. I am using Derelict and have just right now written my first Shader Projection Matrix ( as Uniform ). As far as I can see, there is no code for a Projection Matrix in your Lib ( ignore

Re: gl3n - linear algebra and more for D

2011-12-05 Thread ParticlePeter
Hi, and sorry, I found the perspective method just right now :-) Unfortunately this does not help, still having issues. I will ask on the VisualD Forum. Meanwhile, I just copied the files into my project dir, and there it works fine, so I can play around :-) Cheers, ParticlePeter

Re: gl3n - linear algebra and more for D

2011-12-05 Thread Mike Parker
On 12/5/2011 10:49 PM, ParticlePeter wrote: Hi, and sorry, I found the perspective method just right now :-) Unfortunately this does not help, still having issues. I will ask on the VisualD Forum. Meanwhile, I just copied the files into my project dir, and there it works fine, so I can play

Re: gl3n - linear algebra and more for D

2011-12-04 Thread Peter Alexander
On 4/12/11 12:56 AM, David wrote: Am 04.12.2011 01:38, schrieb dsimcha: I don't know much about computer graphics but I take it that a sane design for a matrix/vector library geared towards graphics is completely different from one geared towards general numerics/scientific computing? I'm

Re: gl3n - linear algebra and more for D

2011-12-04 Thread Alex Rønne Petersen
On 03-12-2011 23:36, David wrote: Am 03.12.2011 22:32, schrieb Kiith-Sa: David wrote: Hello, I am currently working on gl3n - https://bitbucket.org/dav1d/gl3n - gl3n provides all the math you need to work with OpenGL, DirectX or just vectors and matrices (it's mainly targeted at graphics -

Re: gl3n - linear algebra and more for D

2011-12-04 Thread David
Am 04.12.2011 14:16, schrieb Alex Rønne Petersen: On 03-12-2011 23:36, David wrote: Am 03.12.2011 22:32, schrieb Kiith-Sa: David wrote: Hello, I am currently working on gl3n - https://bitbucket.org/dav1d/gl3n - gl3n provides all the math you need to work with OpenGL, DirectX or just vectors

Re: gl3n - linear algebra and more for D

2011-12-04 Thread Alex Rønne Petersen
On 04-12-2011 14:22, David wrote: Am 04.12.2011 14:16, schrieb Alex Rønne Petersen: On 03-12-2011 23:36, David wrote: Am 03.12.2011 22:32, schrieb Kiith-Sa: David wrote: Hello, I am currently working on gl3n - https://bitbucket.org/dav1d/gl3n - gl3n provides all the math you need to work

Re: gl3n - linear algebra and more for D

2011-12-04 Thread Timon Gehr
On 12/04/2011 02:27 PM, Alex Rønne Petersen wrote: On 04-12-2011 14:22, David wrote: Am 04.12.2011 14:16, schrieb Alex Rønne Petersen: On 03-12-2011 23:36, David wrote: Am 03.12.2011 22:32, schrieb Kiith-Sa: David wrote: Hello, I am currently working on gl3n -

Re: gl3n - linear algebra and more for D

2011-12-04 Thread Eric Poggel (JoeCoder)
On 12/2/2011 5:36 PM, David wrote: Hello, I am currently working on gl3n - https://bitbucket.org/dav1d/gl3n - gl3n provides all the math you need to work with OpenGL, DirectX or just vectors and matrices (it's mainly targeted at graphics - gl3n will never be more then a pure math library). What

Re: gl3n - linear algebra and more for D

2011-12-04 Thread David
Ah finally, I spent today some work on adding and finishing the documentation, the result: http://dav1d.bitbucket.org/gl3n/index.html Thanks for all your suggestions and the positive feedback so far :) - dav1d

Re: gl3n - linear algebra and more for D

2011-12-04 Thread bearophile
David: I am currently working on gl3n - https://bitbucket.org/dav1d/gl3n - gl3n provides all the math you need to work with OpenGL, DirectX or just vectors and matrices (it's mainly targeted at graphics - gl3n will never be more then a pure math library). What it supports: * vectors

Re: gl3n - linear algebra and more for D

2011-12-04 Thread bls
On 12/04/2011 03:39 PM, bearophile wrote: This seems the 15th D implementation of certain things I've seen so far. Also to avoid further duplication I'd like 2D/3D/4D vectors (for game or graphics purposes) in Phobos. Isn't he a nice guy ? Since 5, maybe 6, years bearophile is complaining

gl3n - linear algebra and more for D

2011-12-03 Thread David
Hello, I am currently working on gl3n - https://bitbucket.org/dav1d/gl3n - gl3n provides all the math you need to work with OpenGL, DirectX or just vectors and matrices (it's mainly targeted at graphics - gl3n will never be more then a pure math library). What it supports: * vectors *

Re: gl3n - linear algebra and more for D

2011-12-03 Thread Kiith-Sa
David wrote: Hello, I am currently working on gl3n - https://bitbucket.org/dav1d/gl3n - gl3n provides all the math you need to work with OpenGL, DirectX or just vectors and matrices (it's mainly targeted at graphics - gl3n will never be more then a pure math library). What it supports:

Re: gl3n - linear algebra and more for D

2011-12-03 Thread dsimcha
I don't know much about computer graphics but I take it that a sane design for a matrix/vector library geared towards graphics is completely different from one geared towards general numerics/scientific computing? I'm trying to understand whether SciD (which uses BLAS/LAPACK and expression

Re: gl3n - linear algebra and more for D

2011-12-03 Thread David
Am 04.12.2011 01:38, schrieb dsimcha: I don't know much about computer graphics but I take it that a sane design for a matrix/vector library geared towards graphics is completely different from one geared towards general numerics/scientific computing? I'm trying to understand whether SciD (which