Re: GSoC 2015 - Application Rejected
On Mon, 2015-03-02 at 23:00 +, CraigDillabaugh via Digitalmars-d-announce wrote: […] Yes, but I didn't see Rust, Nimrod, or Go on there, so I suppose we are on even footing with our main competition. It's called Nim now. I suspect there was a rationale for the change, but I am not sure it was worth it. -- Russel. = Dr Russel Winder t: +44 20 7585 2200 voip: sip:russel.win...@ekiga.net 41 Buckmaster Roadm: +44 7770 465 077 xmpp: rus...@winder.org.uk London SW11 1EN, UK w: www.russel.org.uk skype: russel_winder signature.asc Description: This is a digitally signed message part
Re: GSoC 2015 - Application Rejected
On Mon, 2015-03-02 at 22:49 +, CraigDillabaugh via Digitalmars-d-announce wrote: […] I will try to keep hectoring folks, but you all get a break at least for the summer :o) :-) I guess I don't get a dreadful t-shirt this year which costs more to ship than it's worth! I think the trick here is to assume an element of arbitrariness in the decision making, and just to put up a proposal next year with some good doable projects on an appealing student accessible website. -- Russel. = Dr Russel Winder t: +44 20 7585 2200 voip: sip:russel.win...@ekiga.net 41 Buckmaster Roadm: +44 7770 465 077 xmpp: rus...@winder.org.uk London SW11 1EN, UK w: www.russel.org.uk skype: russel_winder signature.asc Description: This is a digitally signed message part
Re: GSoC 2015 - Application Rejected
On Mon, 2015-03-02 at 22:51 +, CraigDillabaugh via Digitalmars-d-announce wrote: […] I sent a message asking for a bit more in-depth feedback, we will see how that turns out! I suspect it is like any decision making process where there are N places for M applications and N M, many get culled by fairly arbitrary criteria simply to get the numbers down and make the decision making tractable. We are going through this right now with the DevoxxUK 2015 programme committee, and many of us have a fear we might have missed a good proposal in the mass culling needed to get few enough selected not to have an overburdened programme. -- Russel. = Dr Russel Winder t: +44 20 7585 2200 voip: sip:russel.win...@ekiga.net 41 Buckmaster Roadm: +44 7770 465 077 xmpp: rus...@winder.org.uk London SW11 1EN, UK w: www.russel.org.uk skype: russel_winder signature.asc Description: This is a digitally signed message part
Re: GSoC 2015 - Application Rejected
On Mon, 2015-03-02 at 19:37 -0500, Ben Boeckel via Digitalmars-d-announce wrote: On Mon, Mar 02, 2015 at 23:57:56 +, Piotrek via Digitalmars-d- announce wrote: I remember someone somewhere suggested to make our own summer of code (however I don't know how this would look like). Fedora runs its own[1]. But this is funded either by GSoC or RH. --Ben [1]https://fedoraproject.org/wiki/Summer_Coding_SIG -- Russel. = Dr Russel Winder t: +44 20 7585 2200 voip: sip:russel.win...@ekiga.net 41 Buckmaster Roadm: +44 7770 465 077 xmpp: rus...@winder.org.uk London SW11 1EN, UK w: www.russel.org.uk skype: russel_winder signature.asc Description: This is a digitally signed message part
Re: GSoC 2015 - Application Rejected
On Mon, 2015-03-02 at 22:36 +, weaselcat via Digitalmars-d-announce wrote: […] List of accepted projects https://www.google-melange.com/gsoc/org/list/public/google/gsoc2015 a lot of other languages got accepted :( Looks like Groovy has been rejected and yet Ruby gets lots. Must be a conspiracy :-) -- Russel. = Dr Russel Winder t: +44 20 7585 2200 voip: sip:russel.win...@ekiga.net 41 Buckmaster Roadm: +44 7770 465 077 xmpp: rus...@winder.org.uk London SW11 1EN, UK w: www.russel.org.uk skype: russel_winder signature.asc Description: This is a digitally signed message part
Re: This Week in D #7 - summary of reference counting discussion
On Monday, 2 March 2015 at 04:19:08 UTC, Adam D. Ruppe wrote: This was a very active week on the forums, though most of it was centered around DIP74 and its satellite discussions, leading to a somewhat thin newsletter. http://arsdnet.net/this-week-in-d/mar-01.html https://twitter.com/adamdruppe/status/572249079352299520 Would be nice to have it link somewhere for discussions. E.x Reddit or the forums.
Re: GSoC 2015 - Application Rejected
On 02/03/2015 23:00, CraigDillabaugh wrote: On Monday, 2 March 2015 at 22:36:43 UTC, weaselcat wrote: On Monday, 2 March 2015 at 19:08:49 UTC, CraigDillabaugh wrote: Unfortunately our organizational proposal for the 2015 Google Summer of Code was rejected. Thanks to everyone who helped out on this, especially to those who volunteered to mentor. I've asked Google to provide me with feedback, and I will post that here once/if I get something from them. If I am not asked to resign I am happy to volunteer for this post again next year. Hopefully I can learn something from this year and any feedback they provide. Cheers, Craig List of accepted projects https://www.google-melange.com/gsoc/org/list/public/google/gsoc2015 a lot of other languages got accepted :( Yes, but I didn't see Rust, Nimrod, or Go on there, so I suppose we are on even footing with our main competition. Not just Rust, the whole Mozilla was not accepted either: http://blog.queze.net/post/2015/03/03/Mozilla-not-accepted-for-Google-Summer-of-Code-2015 Interesting quote: People who have observed the list carefully may have noticed that there are fewer accepted organizations this year: 137 (down from 190 in 2014 and 177 in 2013). Other organizations that have participated successfully several times are also not in the 2015 list (eg. Linux Foundation, Tor, ...). -- Bruno Medeiros https://twitter.com/brunodomedeiros
Re: GSoC 2015 - Application Rejected
On Tuesday, 3 March 2015 at 09:03:44 UTC, weaselcat wrote: On Tuesday, 3 March 2015 at 08:14:55 UTC, Russel Winder wrote: On Mon, 2015-03-02 at 23:00 +, CraigDillabaugh via Digitalmars-d-announce wrote: […] Yes, but I didn't see Rust, Nimrod, or Go on there, so I suppose we are on even footing with our main competition. It's called Nim now. I suspect there was a rationale for the change, but I am not sure it was worth it. The rationale was that Nimrod has a fairly negative meaning attached to it in American(?) English. I'm not sure if it exists in other English dialects. In Canada (were are about 1/2 way between the Brits + Americans) at least it was/is a derogatory term for someone who wasn't too bright. I always thought the name was a bit awkward because of that, and I should have remembered that they renamed it Nim.
Re: GSoC 2015 - Application Rejected
On Tuesday, 3 March 2015 at 08:09:30 UTC, Russel Winder wrote: On Mon, 2015-03-02 at 22:51 +, CraigDillabaugh via Digitalmars-d-announce wrote: […] I sent a message asking for a bit more in-depth feedback, we will see how that turns out! I suspect it is like any decision making process where there are N places for M applications and N M, many get culled by fairly arbitrary criteria simply to get the numbers down and make the decision making tractable. We are going through this right now with the DevoxxUK 2015 programme committee, and many of us have a fear we might have missed a good proposal in the mass culling needed to get few enough selected not to have an overburdened programme. I imagine you are correct. I understand that Google can't take everyone, and they no doubt have some tough choices, so I don't feel that we have been unfairly treated in any way. I am hoping though we can get some feedback so that next year's entry can be better though.
Re: GSoC 2015 - Application Rejected
On Tue, Mar 03, 2015 at 08:20:41 +, Russel Winder via Digitalmars-d-announce wrote: But this is funded either by GSoC or RH. I don't think Fedora even requests money from GSoC itself anymore. Red Hat funding it makes sense though. And it's not like there aren't companies with 9+ zeros active in and aware of this community. And one notable one in particular has decent multipliers over even Red Hat's size. I see no reason why targeted GSoC-like things can't be organized by those companies besides a presumed lack of ROI. --Ben
Re: This Week in D #7 - summary of reference counting discussion
On Tuesday, 3 March 2015 at 12:40:55 UTC, NVolcz wrote: Would be nice to have it link somewhere for discussions. E.x Reddit or the forums. I do reddit sometimes, but people were giving me a lot of grief about posting my own link to it (idiotic rule btw), so I skip it on weeks where there isn't something especially big to talk about. Of course, if any of you would like to post to reddit, please do!
Re: This Week in D #7 - summary of reference counting discussion
On Tuesday, 3 March 2015 at 12:59:00 UTC, Adam D. Ruppe wrote: Of course, if any of you would like to post to reddit, please do! Somebody did! http://www.reddit.com/r/programming/comments/2xs4ok/this_week_in_d_7/
Re: Dgame revived
On Sunday, 1 March 2015 at 10:00:35 UTC, Namespace wrote: On Sunday, 1 March 2015 at 00:10:22 UTC, stewarth wrote: On Saturday, 28 February 2015 at 22:52:47 UTC, Namespace wrote: On Saturday, 28 February 2015 at 11:02:31 UTC, Namespace wrote: Next step is Font, Text and Spritesheet. Then I'll inspect Clock, Power and MessageBox and in the end I'll inspect Audio. I think the most breaking changes will happen here, because I'll use this time SDL_Audio instead of OpenAL. Font, Text, Clock (renamed to StopWatch) and Power (renamed to Battery) were also ported. The Audio package also. Spritesheet should be redundant now, because Sprite has now a clipRect, to support the Spritesheet behaviour. What is left: add missing comments / complete comments and renew the documentation. After that I will update the website. We are moving forward! :) Comments are finished so far - the documentation can be generated. I've also begun to update the website and to update the tutorials, but I need at least a whole day to get ready. So I'll be ready in mid-March at the latest - because the next week I have to learn for my exams completely again. But you can already begin with your tests. ;) Thank you for updating Dgame so quickly. I'll give it a test later this week and report any issues on github. Cheers, stew Forget to mention: until aldacron fixed DerelictSDL2 (https://github.com/DerelictOrg/DerelictSDL2/issues/39) you have to manually annotate the makros and functions with @nogc. Maybe you should wait, until aldacron fixes this. The most things are fixed now. But should I organize Dgame like the official DUB style: 'source/Dgame/...'?
Re: GSoC 2015 - Application Rejected
On 3/3/15 9:53 AM, CraigDillabaugh wrote: On Tuesday, 3 March 2015 at 17:40:55 UTC, Jacob Carlborg wrote: On 2015-03-03 14:45, CraigDillabaugh wrote: That would require some serious chutzpah! Are you volunteering to mentor that? Not really. That was not completely serious proposal, hence the smiley. I would probably need to know vibe.d as well, which I don't. I guess I should have added a smiley myself, I had figured as much. I did get feedback from Google. It was as follows: == Hi Craig, We wanted your ideas page to be formatted in our preferred format and to have each idea fleshed out with potential mentors, difficulty level, required skills, etc. That would have helped. However, largely this was a matter of us just not having enough space to accept all the orgs we wanted to except. Good luck next year! == Sort of odd, since we had ideas listed with potential mentors, difficulty levels, and so forth ... feels sort of like a generic response again. Maybe next year I will have to use blink tags on those parts of the list :o) Urgh. -- Andrei
Re: GSoC 2015 - Application Rejected
On Tuesday, 3 March 2015 at 17:40:55 UTC, Jacob Carlborg wrote: On 2015-03-03 14:45, CraigDillabaugh wrote: That would require some serious chutzpah! Are you volunteering to mentor that? Not really. That was not completely serious proposal, hence the smiley. I would probably need to know vibe.d as well, which I don't. I guess I should have added a smiley myself, I had figured as much. I did get feedback from Google. It was as follows: == Hi Craig, We wanted your ideas page to be formatted in our preferred format and to have each idea fleshed out with potential mentors, difficulty level, required skills, etc. That would have helped. However, largely this was a matter of us just not having enough space to accept all the orgs we wanted to except. Good luck next year! == Sort of odd, since we had ideas listed with potential mentors, difficulty levels, and so forth ... feels sort of like a generic response again. Maybe next year I will have to use blink tags on those parts of the list :o)
Re: dfmt 0.1.0
On 2/19/2015 6:21 PM, Brian Schott wrote: dfmt is a D source code formatting tool. https://github.com/Hackerpilot/dfmt/ https://github.com/Hackerpilot/dfmt/releases/tag/v0.1.0 Thanks for doing this. It's an important part of the D toolchain we need to have. At some point I want to merge it into the official release. I noticed it is remarkably small (1400 lines). What is its algorithm? How does it compare with gofmt and clang-format in how it works?
GSOC 2015 - GNU dmd
not sure if someone should inform them about the DMD name clash... or just enjoy the popularity ;) http://www.gnu.org/software/dmd
Re: dfmt 0.1.0
On Tue, 2015-03-03 at 23:03 +, Brian Schott via Digitalmars-d-announce wrote: […] dfmt works by re-using my existing lexer and parser. The parser is run on the code first so that the formatting step knows a few things like the difference between the binary and unary forms of *. Line splitting is figured out using a badly mangled version of A*. Does this mean dfmt uses the same parser as the D D compiler? -- Russel. = Dr Russel Winder t: +44 20 7585 2200 voip: sip:russel.win...@ekiga.net 41 Buckmaster Roadm: +44 7770 465 077 xmpp: rus...@winder.org.uk London SW11 1EN, UK w: www.russel.org.uk skype: russel_winder signature.asc Description: This is a digitally signed message part
Re: dfmt 0.1.0
On Tuesday, 3 March 2015 at 20:36:20 UTC, Walter Bright wrote: Thanks for doing this. It's an important part of the D toolchain we need to have. At some point I want to merge it into the official release. I noticed it is remarkably small (1400 lines). What is its algorithm? How does it compare with gofmt and clang-format in how it works? I haven't read the source to either of those programs, so I'm not sure how it compares. dfmt works by re-using my existing lexer and parser. The parser is run on the code first so that the formatting step knows a few things like the difference between the binary and unary forms of *. Line splitting is figured out using a badly mangled version of A*.
Re: Dgame revived
Looks good. Except for the text. It gets longer over time. I added an issue. That should be fixed with the last commit.
Re: Dgame revived
Oh also the green circle anti alias isn't happening. Just a plain un-anti-alis circle.
D 2.067.0-b3
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Glad to announce the third 2.067.0 beta, this time with installers and documentation. https://dlang.dawg.eu/downloads/dmd.2.067.0-b3/ Soon to be mirrored and available on Travis-CI. http://downloads.dlang.org/pre-releases/2.x/2.067.0/ http://ftp.digitalmars.com/ This beta comes with 7 dmd and 2 phobos fixes on top of 2.067.0-b2. https://github.com/D-Programming-Language/dmd/compare/v2.067.0-b2...v2.067.0-b3 https://github.com/D-Programming-Language/phobos/compare/v2.067.0-b2...v2.067.0-b3 - -Martin - -- To check the *.asc signatures, you can import https://dlang.dawg.eu/downloads/d-keyring.gpg or compare them with this key. pub 4096R/0xAB8FE924C2F7E724 2014-09-01 [expires: 2018-03-03] Key fingerprint = AFC7 DB45 693D 62BB 472B F27B AB8F E924 C2F7 E724 uidMartin Nowak (dawg) m...@dawg.eu uidMartin Nowak martin.no...@plugintheworld.com uidMartin Nowak c...@dawg.eu sub 4096R/0xA78068C444E12E4D 2014-09-01 [expires: 2018-03-03] Key fingerprint = 0D91 720A 3DA5 F106 CEB0 7070 A780 68C4 44E1 2E4D sub 4096R/0xB273811612BB1939 2015-02-27 [expires: 2018-03-03] Key fingerprint = A734 4DAD 3C34 1EA1 2D13 C4E6 B273 8116 12BB 1939 -BEGIN PGP SIGNATURE- Version: GnuPG v1 iQIcBAEBAgAGBQJU9lZoAAoJELJzgRYSuxk5mQ8P/2GNHW7aNV3wD2uHpzAKWW52 l6XM47EeJS/jnaUsOI77lz3dgW/LjJZ40zL1wT9jXGDAPxPEbnkElubeIbdVVf8I MeG2F+Um3LXRYaJnOHePLceOjDqhu9oVlo+hrSDdvDKJPJVrE4s/MZEdIMql0Lz9 97UW4MBycnUKFY0ZQ4MWSrHTqaQeLhZqcXIXqIHBE/mEG6OhYFTf6p1lucPwvLLo koKA+4XZHqI8ak5xEwrNRqkFR69dYfqLVxD/h7RW7lZ7WsMq0p8IHMW9lPseFm2/ l1t0xo5nFTOMDys20Iwzc+zXhP2JwDmj2nFzLGb/L/nmQz3Uv+pEU3G63ZF4/Llv uy12np2M8bSkUVviaxi+ydS4tYMjo214nY436+GSfRDtbPdoWibz0JcyJcCko1kJ IXKSG0hEgojFTOVtxflKc0XwtJ9+w15I9FIUYmQbKacYu7Jy60wvPYiVSS3v9oFp yXIqNo0iWWE8ESiYtLbqiIo9qcnQ5hNNoIim5eP64ZpCoDt+4ivCqngvhvMoJ1uE liEx/YI8YHl3alBWPS4wEBTIUYrBiSoX7Igw6YYJdD755mIaJleoM1yOKNO7pINd TvK4GpKVBV7nhpifuevOjdDYgB97CjXXU9g++aYzIzO/33YxNxfJ7J4t5P6lBuJq BT59SrlASZy40gG1zgh7 =SeZ9 -END PGP SIGNATURE-
Re: dfmt 0.1.0
On Tue, 03 Mar 2015 12:35:44 -0800, Walter Bright wrote: On 2/19/2015 6:21 PM, Brian Schott wrote: dfmt is a D source code formatting tool. https://github.com/Hackerpilot/dfmt/ https://github.com/Hackerpilot/dfmt/releases/tag/v0.1.0 Thanks for doing this. It's an important part of the D toolchain we need to have. At some point I want to merge it into the official release. I noticed it is remarkably small (1400 lines). What is its algorithm? How does it compare with gofmt and clang-format in how it works? i bet dfmt parses the source and then regenerates it from scratch using AST it built. with all the work Brian put into his D parsing libraries, the main driver can be relatively small, i think. signature.asc Description: PGP signature
Re: Dgame revived
On Tuesday, 3 March 2015 at 16:59:35 UTC, Namespace wrote: On Sunday, 1 March 2015 at 10:00:35 UTC, Namespace wrote: On Sunday, 1 March 2015 at 00:10:22 UTC, stewarth wrote: On Saturday, 28 February 2015 at 22:52:47 UTC, Namespace wrote: On Saturday, 28 February 2015 at 11:02:31 UTC, Namespace wrote: Next step is Font, Text and Spritesheet. Then I'll inspect Clock, Power and MessageBox and in the end I'll inspect Audio. I think the most breaking changes will happen here, because I'll use this time SDL_Audio instead of OpenAL. Font, Text, Clock (renamed to StopWatch) and Power (renamed to Battery) were also ported. The Audio package also. Spritesheet should be redundant now, because Sprite has now a clipRect, to support the Spritesheet behaviour. What is left: add missing comments / complete comments and renew the documentation. After that I will update the website. We are moving forward! :) Comments are finished so far - the documentation can be generated. I've also begun to update the website and to update the tutorials, but I need at least a whole day to get ready. So I'll be ready in mid-March at the latest - because the next week I have to learn for my exams completely again. But you can already begin with your tests. ;) Thank you for updating Dgame so quickly. I'll give it a test later this week and report any issues on github. Cheers, stew Forget to mention: until aldacron fixed DerelictSDL2 (https://github.com/DerelictOrg/DerelictSDL2/issues/39) you have to manually annotate the makros and functions with @nogc. Maybe you should wait, until aldacron fixes this. The most things are fixed now. But should I organize Dgame like the official DUB style: 'source/Dgame/...'? I have no idea. Looks good. Except for the text. It gets longer over time. I added an issue.
Re: D 2.067.0-b3
On Wednesday, 4 March 2015 at 00:49:04 UTC, Martin Nowak wrote: Glad to announce the third 2.067.0 beta, this time with installers and documentation. All builds and unit tests for EMSI's data processing libraries pass with this beta.
Digger 1.1
This release brings the following improvements: An install action was added, which can upgrade an existing D install (such as from an official ZIP archive, OS installer or package, or DVM). This allows combining components of D which Digger builds (DMD, Druntime, Phobos and rdmd) with those which rarely change, are more difficult to build, or require external dependencies (e.g. Windows static libraries and ancillary tools). Running `digger install` can also be used as an alternative to adding Digger's result directory to your PATH, and can be safely undone at any time by running `digger uninstall`. Sergei Nosov contributed a rebuild action, which will incrementally rebuild D's components after a few changes. This should make it much easier to use Digger for developing patches for D's components. Digger now uses ae.utils.funopt (http://blog.thecybershadow.net/2014/08/05/ae-utils-funopt/) for comprehensive, automatically generated --help text, for `digger` itself as well as each of its subcommands. A --make-args option was added to the build commands, as well as a --model option to replace the --64 switch. `digger-web` learned the --host and --port options to explicitly set how to listen for HTTP requests. Finally, this is the first stable release with binary downloads for all major platforms: https://github.com/CyberShadow/Digger/releases/tag/1.1 --- Digger is a tool for working with D's source code and its history. It can build D (including older D versions), customize the build with pending pull requests or forks, and find the exact pull request which introduced a regression (or fixed a bug). It comes with a web interface which makes building D from source trivial even for people new to D, Git or the command line. https://github.com/CyberShadow/Digger
Re: GSoC 2015 - Application Rejected
On Tue, 2015-03-03 at 13:32 +, CraigDillabaugh via Digitalmars-d-announce wrote: […] I imagine you are correct. I understand that Google can't take everyone, and they no doubt have some tough choices, so I don't feel that we have been unfairly treated in any way. I am hoping though we can get some feedback so that next year's entry can be better though. I am sure that in some sense many projects are treated unfairly, it is just a sort of arbitrary unfairness rather than any specifically targeted. Clearly D satisfies the is not a minuscule niche, has reasonable mentors, has projects, is FOSS, and the fail of could fund this some other way. My guess would be the can be done in 8 weeks by a student was seen as the problem for too many of the proposals. It will be interesting to see if the total number of internships is smaller to match the decrease in organizations. -- Russel. = Dr Russel Winder t: +44 20 7585 2200 voip: sip:russel.win...@ekiga.net 41 Buckmaster Roadm: +44 7770 465 077 xmpp: rus...@winder.org.uk London SW11 1EN, UK w: www.russel.org.uk skype: russel_winder signature.asc Description: This is a digitally signed message part
Re: GSoC 2015 - Application Rejected
On 2015-03-03 14:45, CraigDillabaugh wrote: That would require some serious chutzpah! Are you volunteering to mentor that? Not really. That was not completely serious proposal, hence the smiley. I would probably need to know vibe.d as well, which I don't. -- /Jacob Carlborg
Re: GSoC 2015 - Application Rejected
On Tuesday, 3 March 2015 at 08:37:11 UTC, Jacob Carlborg wrote: On 2015-03-02 20:39, Russel Winder via Digitalmars-d-announce wrote: Google's Melange site is a disgrace, it is truly horrible. I suspect it is something written by someone who is a failure as a Web applications developer. Use that as a project for next year, rewrite the site in D and make it useable :) That would require some serious chutzpah! Are you volunteering to mentor that? It would almost be worth having our application rejected just to have that in our list of projects ... just think of all the great PR we could generate!
Re: GSoC 2015 - Application Rejected
On 2015-03-02 20:39, Russel Winder via Digitalmars-d-announce wrote: Google's Melange site is a disgrace, it is truly horrible. I suspect it is something written by someone who is a failure as a Web applications developer. Use that as a project for next year, rewrite the site in D and make it useable :) -- /Jacob Carlborg
Re: GSoC 2015 - Application Rejected
On Tuesday, 3 March 2015 at 08:14:55 UTC, Russel Winder wrote: On Mon, 2015-03-02 at 23:00 +, CraigDillabaugh via Digitalmars-d-announce wrote: […] Yes, but I didn't see Rust, Nimrod, or Go on there, so I suppose we are on even footing with our main competition. It's called Nim now. I suspect there was a rationale for the change, but I am not sure it was worth it. The rationale was that Nimrod has a fairly negative meaning attached to it in American(?) English. I'm not sure if it exists in other English dialects.
Re: GSoC 2015 - Application Rejected
On Tue, 2015-03-03 at 09:03 +, weaselcat via Digitalmars-d-announce wrote: On Tuesday, 3 March 2015 at 08:14:55 UTC, Russel Winder wrote: On Mon, 2015-03-02 at 23:00 +, CraigDillabaugh via Digitalmars- d-announce wrote: […] Yes, but I didn't see Rust, Nimrod, or Go on there, so I suppose we are on even footing with our main competition. It's called Nim now. I suspect there was a rationale for the change, but I am not sure it was worth it. The rationale was that Nimrod has a fairly negative meaning attached to it in American(?) English. I'm not sure if it exists in other English dialects. Apparently pig, pork, and sausage are now banned words as well. Ho hum… -- Russel. = Dr Russel Winder t: +44 20 7585 2200 voip: sip:russel.win...@ekiga.net 41 Buckmaster Roadm: +44 7770 465 077 xmpp: rus...@winder.org.uk London SW11 1EN, UK w: www.russel.org.uk skype: russel_winder signature.asc Description: This is a digitally signed message part
Re: LLVM 3.6 released - LDC master branch/0.15.1 is ready to use it!
On Friday, 27 February 2015 at 19:44:01 UTC, Kai Nacke wrote: This is the 6th time that LDC and D are mentioned in the LLVM release notes! Thanks and keep up the good work.