Re: Mobile App STACK4 with a D backend

2014-02-03 Thread Andrei Alexandrescu

On 2/2/14, 9:10 AM, extrawurst wrote:

On Sunday, 2 February 2014 at 17:02:33 UTC, Andrei Alexandrescu wrote:

On 2/2/14, 8:55 AM, extrawurst wrote:

http://www.extrawurst.org/blog11/2014/01/stack4-and-the-d-programming-language-part3/



How many parts total?

Andrei


At the start I thought about 4 parts including the other libraries. But
that would get out of hand. The 4th is the last under that headline and
the stuff about the auxilary libs will be separate articles later.

Reddit anyone ?


http://www.reddit.com/r/programming/comments/1wwyyb/stack4_and_the_d_programming_language_part_3_of_4/

Andrei


Re: Mobile App STACK4 with a D backend

2014-02-02 Thread extrawurst

On Saturday, 11 January 2014 at 18:44:28 UTC, extrawurst wrote:

On Saturday, 11 January 2014 at 13:11:51 UTC, Arjan wrote:

On Sunday, 22 December 2013 at 13:38:22 UTC, extrawurst wrote:

Hello fellow Dlers ;)

about a week ago I released the multiplayer version of my 
android app STACK4 
(https://play.google.com/store/apps/details?id=com.Extrawurst.FIR).


Tested on a Nexus 4 (local only) works OK. Buttons and text 
are very small almost unreadable for me.


yeah the resolution is a problem, it is high on my list to 
rework the GUI. but right now there is too much other stuff to 
doo ;(


Also red your first 2 articles, hope you dive deeper in to the 
more 'technical stuff' in the once to follow.


Really great you're doing this!


yeah the next article shows some actual code, if that is what 
you are asking for. but still i need to leave some stuff for my 
dconf submission ^^


Here we go, finally - after submitting the dconf proposal - I 
finished the next part of the article series!


http://www.extrawurst.org/blog11/2014/01/stack4-and-the-d-programming-language-part3/


Re: Mobile App STACK4 with a D backend

2014-02-02 Thread Andrei Alexandrescu

On 2/2/14, 8:55 AM, extrawurst wrote:

http://www.extrawurst.org/blog11/2014/01/stack4-and-the-d-programming-language-part3/


How many parts total?

Andrei



Re: Mobile App STACK4 with a D backend

2014-02-02 Thread extrawurst
On Sunday, 2 February 2014 at 17:02:33 UTC, Andrei Alexandrescu 
wrote:

On 2/2/14, 8:55 AM, extrawurst wrote:

http://www.extrawurst.org/blog11/2014/01/stack4-and-the-d-programming-language-part3/


How many parts total?

Andrei


At the start I thought about 4 parts including the other 
libraries. But that would get out of hand. The 4th is the last 
under that headline and the stuff about the auxilary libs will be 
separate articles later.


Reddit anyone ?


Re: Mobile App STACK4 with a D backend

2014-02-02 Thread Andrei Alexandrescu

On 2/2/14, 9:10 AM, extrawurst wrote:

On Sunday, 2 February 2014 at 17:02:33 UTC, Andrei Alexandrescu wrote:

On 2/2/14, 8:55 AM, extrawurst wrote:

http://www.extrawurst.org/blog11/2014/01/stack4-and-the-d-programming-language-part3/



How many parts total?

Andrei


At the start I thought about 4 parts including the other libraries. But
that would get out of hand. The 4th is the last under that headline and
the stuff about the auxilary libs will be separate articles later.

Reddit anyone ?


Please reddit around tomorrow morning 9AM PST. Redditing now will bury 
the article.


Andrei



Re: Mobile App STACK4 with a D backend

2014-01-19 Thread Martin Krejcirik
On 28.12.2013 19:22, Stephan Dilly wrote:
 Well yeah that was alreday clear... i meant the answer someone posted
 there: Just go to settings-apps and transfer the game from internal
 onto your phone memory. It's a common issue
 
 Does this solve the problem ?

Sorry, missed that. Yes that solves the problem.

-- 
mk


Re: Mobile App STACK4 with a D backend

2014-01-12 Thread Joakim

On Friday, 10 January 2014 at 20:30:34 UTC, John Colvin wrote:
I don't think i've ever run anything using unity before. Also, 
I'm on an Intel AZ-210 so it's x86-android, which probably 
means quite a few untested corner-cases for unity and other 
libs.


Wow, one of the mythical Android/x86 users running it on their 
actual phone!  Any reason why you chose to buy x86 and how is it 
running for you?  Intel seems to have finally turned the corner 
with Bay Trail, if the benchmarks are to be believed, and they 
just showed off some design wins at CES.  It'll be interesting to 
see if they can ever really come back on mobile.


Re: Mobile App STACK4 with a D backend

2014-01-11 Thread extrawurst

On Saturday, 11 January 2014 at 13:11:51 UTC, Arjan wrote:

On Sunday, 22 December 2013 at 13:38:22 UTC, extrawurst wrote:

Hello fellow Dlers ;)

about a week ago I released the multiplayer version of my 
android app STACK4 
(https://play.google.com/store/apps/details?id=com.Extrawurst.FIR).


Tested on a Nexus 4 (local only) works OK. Buttons and text are 
very small almost unreadable for me.


yeah the resolution is a problem, it is high on my list to rework 
the GUI. but right now there is too much other stuff to doo ;(


Also red your first 2 articles, hope you dive deeper in to the 
more 'technical stuff' in the once to follow.


Really great you're doing this!


yeah the next article shows some actual code, if that is what you 
are asking for. but still i need to leave some stuff for my dconf 
submission ^^


Re: Mobile App STACK4 with a D backend

2014-01-10 Thread Nick Sabalausky

On 12/24/2013 7:37 AM, John Colvin wrote:

On Tuesday, 24 December 2013 at 10:44:56 UTC, extrawurst wrote:

On Sunday, 22 December 2013 at 19:48:03 UTC, John Colvin wrote:


Haven't tried the multiplayer, but it seems a really cool game. It
took an absolute age to load, however.


What exactly took ages ? The download, the loading on startup (unity
logo) or the stack4-splashscreen (logo) ?


the unity logo stayed around with a little spinning tracer in the corner
for a long time on first load. It seems to not be as slow on subsequent
loads.


Sounds like it was just Mono JITing the game's assemblies. (Although on 
some platforms, Unity does AOT compilation - I forget whether Android is 
one of those.)


Or maybe it was Dalvik JITing Mono itself, but I would think most of 
mono was written in native C/C++ code, so I dunno. Do you know if you've 
run any Unity-built program on the device before?


For me, the part you describe only took about a couple seconds the first 
time (Galaxy S3). What device were you using? I'm curious because I'm 
using Unity, too (albeit with Nemerle instead of C#, but still).




Re: Mobile App STACK4 with a D backend

2014-01-10 Thread John Colvin

On Friday, 10 January 2014 at 19:43:08 UTC, Nick Sabalausky wrote:

On 12/24/2013 7:37 AM, John Colvin wrote:

On Tuesday, 24 December 2013 at 10:44:56 UTC, extrawurst wrote:
On Sunday, 22 December 2013 at 19:48:03 UTC, John Colvin 
wrote:


Haven't tried the multiplayer, but it seems a really cool 
game. It

took an absolute age to load, however.


What exactly took ages ? The download, the loading on startup 
(unity

logo) or the stack4-splashscreen (logo) ?


the unity logo stayed around with a little spinning tracer in 
the corner
for a long time on first load. It seems to not be as slow on 
subsequent

loads.


Sounds like it was just Mono JITing the game's assemblies. 
(Although on some platforms, Unity does AOT compilation - I 
forget whether Android is one of those.)


Or maybe it was Dalvik JITing Mono itself, but I would think 
most of mono was written in native C/C++ code, so I dunno. Do 
you know if you've run any Unity-built program on the device 
before?


For me, the part you describe only took about a couple seconds 
the first time (Galaxy S3). What device were you using? I'm 
curious because I'm using Unity, too (albeit with Nemerle 
instead of C#, but still).


I don't think i've ever run anything using unity before. Also, 
I'm on an Intel AZ-210 so it's x86-android, which probably means 
quite a few untested corner-cases for unity and other libs.


Re: Mobile App STACK4 with a D backend

2014-01-09 Thread extrawurst
On Thursday, 9 January 2014 at 03:03:23 UTC, Andrei Alexandrescu 
wrote:

On 1/8/14 4:54 PM, extrawurst wrote:
On Tuesday, 7 January 2014 at 16:55:04 UTC, Andrei 
Alexandrescu wrote:

On 1/6/14 3:53 PM, extrawurst wrote:

On Friday, 3 January 2014 at 05:27:28 UTC, Rob wrote:

Works great on my S4 against AI (damned AI beats me every 
time).
Haven't tried on-line game play yet. Looking forward to 
your write up.


Ok since this is gonna be a rather lengthy topic I decided 
to but it

into parts. Part 1 is published now:

http://www.extrawurst.org/blog11/2014/01/stack4-and-the-d-programming-language-part1/



Awesome work - fodder for DConf 2014. Hint, hint...

Andrei


And brand new, comes part two:

http://www.extrawurst.org/blog11/2014/01/stack4-and-the-d-programming-language-part2/


Will post to reddit tomorrow morning.

Andrei


looking forward ;)


Re: Mobile App STACK4 with a D backend

2014-01-09 Thread Andrei Alexandrescu

On 1/8/14 7:03 PM, Andrei Alexandrescu wrote:

On 1/8/14 4:54 PM, extrawurst wrote:

On Tuesday, 7 January 2014 at 16:55:04 UTC, Andrei Alexandrescu wrote:

On 1/6/14 3:53 PM, extrawurst wrote:

On Friday, 3 January 2014 at 05:27:28 UTC, Rob wrote:


Works great on my S4 against AI (damned AI beats me every time).
Haven't tried on-line game play yet. Looking forward to your write up.


Ok since this is gonna be a rather lengthy topic I decided to but it
into parts. Part 1 is published now:

http://www.extrawurst.org/blog11/2014/01/stack4-and-the-d-programming-language-part1/




Awesome work - fodder for DConf 2014. Hint, hint...

Andrei


And brand new, comes part two:

http://www.extrawurst.org/blog11/2014/01/stack4-and-the-d-programming-language-part2/



Will post to reddit tomorrow morning.


http://www.reddit.com/r/programming/comments/1utaaf/stack4_and_the_d_programming_language_part_2/

Andrei



Re: Mobile App STACK4 with a D backend

2014-01-08 Thread extrawurst
On Tuesday, 7 January 2014 at 16:55:04 UTC, Andrei Alexandrescu 
wrote:

On 1/6/14 3:53 PM, extrawurst wrote:

On Friday, 3 January 2014 at 05:27:28 UTC, Rob wrote:

Works great on my S4 against AI (damned AI beats me every 
time).
Haven't tried on-line game play yet. Looking forward to your 
write up.


Ok since this is gonna be a rather lengthy topic I decided to 
but it

into parts. Part 1 is published now:

http://www.extrawurst.org/blog11/2014/01/stack4-and-the-d-programming-language-part1/


Awesome work - fodder for DConf 2014. Hint, hint...

Andrei


And brand new, comes part two:

http://www.extrawurst.org/blog11/2014/01/stack4-and-the-d-programming-language-part2/


Re: Mobile App STACK4 with a D backend

2014-01-08 Thread Andrei Alexandrescu

On 1/8/14 4:54 PM, extrawurst wrote:

On Tuesday, 7 January 2014 at 16:55:04 UTC, Andrei Alexandrescu wrote:

On 1/6/14 3:53 PM, extrawurst wrote:

On Friday, 3 January 2014 at 05:27:28 UTC, Rob wrote:


Works great on my S4 against AI (damned AI beats me every time).
Haven't tried on-line game play yet. Looking forward to your write up.


Ok since this is gonna be a rather lengthy topic I decided to but it
into parts. Part 1 is published now:

http://www.extrawurst.org/blog11/2014/01/stack4-and-the-d-programming-language-part1/



Awesome work - fodder for DConf 2014. Hint, hint...

Andrei


And brand new, comes part two:

http://www.extrawurst.org/blog11/2014/01/stack4-and-the-d-programming-language-part2/


Will post to reddit tomorrow morning.

Andrei



Re: Mobile App STACK4 with a D backend

2014-01-07 Thread extrawurst

On Monday, 6 January 2014 at 23:53:21 UTC, extrawurst wrote:


http://www.extrawurst.org/blog11/2014/01/stack4-and-the-d-programming-language-part1/


And it is on reddit now:
http://www.reddit.com/r/programming/comments/1um3e9/stack4_and_the_d_programming_language_part_1/


Re: Mobile App STACK4 with a D backend

2014-01-07 Thread Ben Cumming

It works fine on Nexus 5 (it also loaded promptly the first
time). I lost to the AI a couple of times before I tried to play
multiplayer, but gave up after waiting a couple of minutes for
another player to come online.


Re: Mobile App STACK4 with a D backend

2014-01-07 Thread extrawurst

On Tuesday, 7 January 2014 at 12:44:28 UTC, Ben Cumming wrote:

It works fine on Nexus 5 (it also loaded promptly the first
time). I lost to the AI a couple of times before I tried to play
multiplayer, but gave up after waiting a couple of minutes for
another player to come online.


You should be getting an android notification once some else 
wants to play (if there is no bug ^^). Right now both players 
need to be online simultaniously. Next release is going to change 
that.


Re: Mobile App STACK4 with a D backend

2014-01-07 Thread Andrei Alexandrescu

On 1/6/14 3:53 PM, extrawurst wrote:

On Friday, 3 January 2014 at 05:27:28 UTC, Rob wrote:


Works great on my S4 against AI (damned AI beats me every time).
Haven't tried on-line game play yet. Looking forward to your write up.


Ok since this is gonna be a rather lengthy topic I decided to but it
into parts. Part 1 is published now:

http://www.extrawurst.org/blog11/2014/01/stack4-and-the-d-programming-language-part1/


Awesome work - fodder for DConf 2014. Hint, hint...

Andrei



Re: Mobile App STACK4 with a D backend

2014-01-07 Thread extrawurst
On Tuesday, 7 January 2014 at 16:55:04 UTC, Andrei Alexandrescu 
wrote:

On 1/6/14 3:53 PM, extrawurst wrote:

On Friday, 3 January 2014 at 05:27:28 UTC, Rob wrote:

Works great on my S4 against AI (damned AI beats me every 
time).
Haven't tried on-line game play yet. Looking forward to your 
write up.


Ok since this is gonna be a rather lengthy topic I decided to 
but it

into parts. Part 1 is published now:

http://www.extrawurst.org/blog11/2014/01/stack4-and-the-d-programming-language-part1/


Awesome work - fodder for DConf 2014. Hint, hint...

Andrei


No worries, the application (in addition to these posts) for 
dconf will be there on time ;)


Re: Mobile App STACK4 with a D backend

2014-01-06 Thread extrawurst

On Friday, 3 January 2014 at 05:27:28 UTC, Rob wrote:

Works great on my S4 against AI (damned AI beats me every 
time). Haven't tried on-line game play yet. Looking forward to 
your write up.


Ok since this is gonna be a rather lengthy topic I decided to but 
it into parts. Part 1 is published now:


http://www.extrawurst.org/blog11/2014/01/stack4-and-the-d-programming-language-part1/


Re: Mobile App STACK4 with a D backend

2014-01-02 Thread Rob

On 2013-12-22 05:38, extrawurst wrote:

Hello fellow Dlers ;)

about a week ago I released the multiplayer version of my android app
STACK4 (https://play.google.com/store/apps/details?id=com.Extrawurst.FIR).

The app itself is using the free unity3d engine (C#) for the frontend
but, after quite a journey, the backend was developed using D and the
awesome vibe.d framework.

While I am preparing a pretty detailed article about why it was a
journey to the point of using D and how using D worked out in the end I
would ask everyone who has access to an android device to test the app
and give me feedback about every kind of problem you may encounter!
Cause apparently the ordanary android customer just downloads and throws
a 1-star rating at you without telling you why the hell they are
disappointed with it :(

Cheers,
Stephan


Works great on my S4 against AI (damned AI beats me every time). Haven't 
tried on-line game play yet. Looking forward to your write up.


Re: Mobile App STACK4 with a D backend

2013-12-28 Thread Stephan Dilly
On Friday, 27 December 2013 at 16:38:16 UTC, Martin Krejcirik 
wrote:

On 27.12.2013 12:33, extrawurst wrote:

Does this maybe look like the problem you are having ?
http://forum.xda-developers.com/showthread.php?t=2580084


Yes, just blank screen and nothing happens.


Well yeah that was alreday clear... i meant the answer someone 
posted there: Just go to settings-apps and transfer the game 
from internal onto your phone memory. It's a common issue


Does this solve the problem ?


Re: Mobile App STACK4 with a D backend

2013-12-27 Thread extrawurst
On Tuesday, 24 December 2013 at 22:52:15 UTC, Martin Krejcirik 
wrote:

On 22.12.2013 14:38, extrawurst wrote:
would ask everyone who has access to an android device to test 
the app
and give me feedback about every kind of problem you may 
encounter!


Doesn't work for me on Xperia L. Stuck on black screen with 
small purple

logo in the top left corner.


Does this maybe look like the problem you are having ?
http://forum.xda-developers.com/showthread.php?t=2580084


Re: Mobile App STACK4 with a D backend

2013-12-27 Thread Martin Krejcirik
On 27.12.2013 12:33, extrawurst wrote:
 Does this maybe look like the problem you are having ?
 http://forum.xda-developers.com/showthread.php?t=2580084

Yes, just blank screen and nothing happens.

-- 
mk


Re: Mobile App STACK4 with a D backend

2013-12-26 Thread extrawurst
On Tuesday, 24 December 2013 at 22:52:15 UTC, Martin Krejcirik 
wrote:

On 22.12.2013 14:38, extrawurst wrote:
would ask everyone who has access to an android device to test 
the app
and give me feedback about every kind of problem you may 
encounter!


Doesn't work for me on Xperia L. Stuck on black screen with 
small purple

logo in the top left corner.


Hi Martin, this is rather strange I am trying to find the issue 
here, but I cannot seem to find it. What Android Version do you 
have ? Can you send me an email with a screenshot so that I see 
the purple thingy you mentioned ;)

Please use this mail: dilly DOT stephan AT gmail DOT com

I appreciate your help!

Stephan


Re: Mobile App STACK4 with a D backend

2013-12-26 Thread David Eagen

My only problem is I can't beat the dang AI. :)



Re: Mobile App STACK4 with a D backend

2013-12-24 Thread extrawurst

On Sunday, 22 December 2013 at 19:48:03 UTC, John Colvin wrote:

On Sunday, 22 December 2013 at 13:38:22 UTC, extrawurst wrote:

Hello fellow Dlers ;)

about a week ago I released the multiplayer version of my 
android app STACK4 
(https://play.google.com/store/apps/details?id=com.Extrawurst.FIR).


The app itself is using the free unity3d engine (C#) for the 
frontend but, after quite a journey, the backend was developed 
using D and the awesome vibe.d framework.


While I am preparing a pretty detailed article about why it 
was a journey to the point of using D and how using D worked 
out in the end I would ask everyone who has access to an 
android device to test the app and give me feedback about 
every kind of problem you may encounter!
Cause apparently the ordanary android customer just downloads 
and throws a 1-star rating at you without telling you why the 
hell they are disappointed with it :(


Cheers,
Stephan


Haven't tried the multiplayer, but it seems a really cool game. 
It took an absolute age to load, however.


What exactly took ages ? The download, the loading on startup 
(unity logo) or the stack4-splashscreen (logo) ?


Re: Mobile App STACK4 with a D backend

2013-12-24 Thread John Colvin

On Tuesday, 24 December 2013 at 10:44:56 UTC, extrawurst wrote:

On Sunday, 22 December 2013 at 19:48:03 UTC, John Colvin wrote:

On Sunday, 22 December 2013 at 13:38:22 UTC, extrawurst wrote:

Hello fellow Dlers ;)

about a week ago I released the multiplayer version of my 
android app STACK4 
(https://play.google.com/store/apps/details?id=com.Extrawurst.FIR).


The app itself is using the free unity3d engine (C#) for the 
frontend but, after quite a journey, the backend was 
developed using D and the awesome vibe.d framework.


While I am preparing a pretty detailed article about why it 
was a journey to the point of using D and how using D worked 
out in the end I would ask everyone who has access to an 
android device to test the app and give me feedback about 
every kind of problem you may encounter!
Cause apparently the ordanary android customer just downloads 
and throws a 1-star rating at you without telling you why the 
hell they are disappointed with it :(


Cheers,
Stephan


Haven't tried the multiplayer, but it seems a really cool 
game. It took an absolute age to load, however.


What exactly took ages ? The download, the loading on startup 
(unity logo) or the stack4-splashscreen (logo) ?


the unity logo stayed around with a little spinning tracer in the 
corner for a long time on first load. It seems to not be as slow 
on subsequent loads.


Re: Mobile App STACK4 with a D backend

2013-12-24 Thread angel

I used this device (with Android):
http://utilite-computer.com/web/home

However, I believe any Android device with a USB plug might serve 
the task.


Re: Mobile App STACK4 with a D backend

2013-12-24 Thread Martin Krejcirik
On 22.12.2013 14:38, extrawurst wrote:
 would ask everyone who has access to an android device to test the app
 and give me feedback about every kind of problem you may encounter!

Doesn't work for me on Xperia L. Stuck on black screen with small purple
logo in the top left corner.

-- 
mk


Re: Mobile App STACK4 with a D backend

2013-12-23 Thread angel

I was not able to play with a mouse.
Connecting to the same device a touchscreen - all right, mouse -
like nothing.


Re: Mobile App STACK4 with a D backend

2013-12-22 Thread extrawurst
Additionally these are the open source utility libs that I 
created to while developing the server:


google cloud messaging helper lib:
https://github.com/Extrawurst/gcm-d

sockjs long polling implementation based on vibe.d:
https://github.com/Extrawurst/sockjs-d

tool to keep the server running no matter what:
https://github.com/Extrawurst/forever-d

simple elo calculation:
https://github.com/Extrawurst/elo-rating-d

XTEA (Extended Tiny Encryption Algorithm) Implemenation in D:
https://github.com/Extrawurst/xtea-d


Re: Mobile App STACK4 with a D backend

2013-12-22 Thread Sönke Ludwig
Am 22.12.2013 14:38, schrieb extrawurst:
 Hello fellow Dlers ;)
 
 about a week ago I released the multiplayer version of my android app
 STACK4 (https://play.google.com/store/apps/details?id=com.Extrawurst.FIR).
 
 The app itself is using the free unity3d engine (C#) for the frontend
 but, after quite a journey, the backend was developed using D and the
 awesome vibe.d framework.
 
 While I am preparing a pretty detailed article about why it was a
 journey to the point of using D and how using D worked out in the end I
 would ask everyone who has access to an android device to test the app
 and give me feedback about every kind of problem you may encounter!
 Cause apparently the ordanary android customer just downloads and throws
 a 1-star rating at you without telling you why the hell they are
 disappointed with it :(
 
 Cheers,
 Stephan

I've tested the Blackberry version. The only thing that stood out a bit
was that the UI could be a bit larger.

Otherwise, nice and fun little game! Congrats!


Re: Mobile App STACK4 with a D backend

2013-12-22 Thread extrawurst

On Sunday, 22 December 2013 at 18:48:02 UTC, Sönke Ludwig wrote:

Am 22.12.2013 14:38, schrieb extrawurst:

Hello fellow Dlers ;)

about a week ago I released the multiplayer version of my 
android app
STACK4 
(https://play.google.com/store/apps/details?id=com.Extrawurst.FIR).


The app itself is using the free unity3d engine (C#) for the 
frontend
but, after quite a journey, the backend was developed using D 
and the

awesome vibe.d framework.

While I am preparing a pretty detailed article about why it 
was a
journey to the point of using D and how using D worked out in 
the end I
would ask everyone who has access to an android device to test 
the app
and give me feedback about every kind of problem you may 
encounter!
Cause apparently the ordanary android customer just downloads 
and throws
a 1-star rating at you without telling you why the hell they 
are

disappointed with it :(

Cheers,
Stephan


I've tested the Blackberry version. The only thing that stood 
out a bit

was that the UI could be a bit larger.

Otherwise, nice and fun little game! Congrats!


Thanks for testing! Unfortunately the Blackberry 10 Version with 
multiplayer is not yet approved but if you would like to test the 
version (for what i would be very thankfull) you can drop me an 
email to stephan at extrawurst dot org and send me your 
blackberry id mail address, this way i can add you to the sandbox 
tester and you can download the version from the appworld store 
right now ;)

That would be great!

Cheers,
Stephan


Re: Mobile App STACK4 with a D backend

2013-12-22 Thread John Colvin

On Sunday, 22 December 2013 at 13:38:22 UTC, extrawurst wrote:

Hello fellow Dlers ;)

about a week ago I released the multiplayer version of my 
android app STACK4 
(https://play.google.com/store/apps/details?id=com.Extrawurst.FIR).


The app itself is using the free unity3d engine (C#) for the 
frontend but, after quite a journey, the backend was developed 
using D and the awesome vibe.d framework.


While I am preparing a pretty detailed article about why it was 
a journey to the point of using D and how using D worked out in 
the end I would ask everyone who has access to an android 
device to test the app and give me feedback about every kind of 
problem you may encounter!
Cause apparently the ordanary android customer just downloads 
and throws a 1-star rating at you without telling you why the 
hell they are disappointed with it :(


Cheers,
Stephan


Haven't tried the multiplayer, but it seems a really cool game. 
It took an absolute age to load, however.