On 12/5/2011 10:49 PM, ParticlePeter wrote:
Hi,
and sorry, I found the perspective method just right now :-)
Unfortunately this does not help, still having issues. I will ask on the VisualD
Forum.
Meanwhile, I just copied the files into my project dir, and there it works fine,
so I can play aro
Hi,
and sorry, I found the perspective method just right now :-)
Unfortunately this does not help, still having issues. I will ask on the VisualD
Forum.
Meanwhile, I just copied the files into my project dir, and there it works fine,
so I can play around :-)
Cheers, ParticlePeter
Am 05.12.2011 13:30, schrieb ParticlePeter:
Hi David,
what a lovely Library, very useful for me right now. I am using Derelict and
have
just right now written my first Shader Projection Matrix ( as Uniform ). As far
as
I can see, there is no code for a Projection Matrix in your Lib ( ignore th
Hi David,
what a lovely Library, very useful for me right now. I am using Derelict and
have
just right now written my first Shader Projection Matrix ( as Uniform ). As far
as
I can see, there is no code for a Projection Matrix in your Lib ( ignore this
if I
have just missed it ), so the attache
Am 05.12.2011 04:00, schrieb bls:
On 12/04/2011 03:39 PM, bearophile wrote:
This seems the 15th D implementation of certain things I've seen so
far. Also to avoid further duplication I'd like 2D/3D/4D vectors (for
game or graphics purposes) in Phobos.
Isn't he a nice guy ?
Since 5, maybe 6, ye
On 12/04/2011 03:39 PM, bearophile wrote:
This seems the 15th D implementation of certain things I've seen so far. Also
to avoid further duplication I'd like 2D/3D/4D vectors (for game or graphics
purposes) in Phobos.
Isn't he a nice guy ?
Since 5, maybe 6, years bearophile is complaining tha
David:
> I am currently working on gl3n - https://bitbucket.org/dav1d/gl3n - gl3n
> provides all the math you need to work with OpenGL, DirectX or just
> vectors and matrices (it's mainly targeted at graphics - gl3n will never
> be more then a pure math library). What it supports:
>
> * vect
Ah finally, I spent today some work on adding and finishing the
documentation, the result: http://dav1d.bitbucket.org/gl3n/index.html
Thanks for all your suggestions and the positive feedback so far :)
- dav1d
On 12/2/2011 5:36 PM, David wrote:
Hello,
I am currently working on gl3n - https://bitbucket.org/dav1d/gl3n - gl3n
provides all the math you need to work with OpenGL, DirectX or just
vectors and matrices (it's mainly targeted at graphics - gl3n will never
be more then a pure math library). What
On 12/04/2011 02:27 PM, Alex Rønne Petersen wrote:
On 04-12-2011 14:22, David wrote:
Am 04.12.2011 14:16, schrieb Alex Rønne Petersen:
On 03-12-2011 23:36, David wrote:
Am 03.12.2011 22:32, schrieb Kiith-Sa:
David wrote:
Hello,
I am currently working on gl3n - https://bitbucket.org/dav1d/g
On 04-12-2011 14:22, David wrote:
Am 04.12.2011 14:16, schrieb Alex Rønne Petersen:
On 03-12-2011 23:36, David wrote:
Am 03.12.2011 22:32, schrieb Kiith-Sa:
David wrote:
Hello,
I am currently working on gl3n - https://bitbucket.org/dav1d/gl3n -
gl3n
provides all the math you need to work wi
Am 04.12.2011 14:16, schrieb Alex Rønne Petersen:
On 03-12-2011 23:36, David wrote:
Am 03.12.2011 22:32, schrieb Kiith-Sa:
David wrote:
Hello,
I am currently working on gl3n - https://bitbucket.org/dav1d/gl3n -
gl3n
provides all the math you need to work with OpenGL, DirectX or just
vectors
On 03-12-2011 23:36, David wrote:
Am 03.12.2011 22:32, schrieb Kiith-Sa:
David wrote:
Hello,
I am currently working on gl3n - https://bitbucket.org/dav1d/gl3n - gl3n
provides all the math you need to work with OpenGL, DirectX or just
vectors and matrices (it's mainly targeted at graphics - gl
On 4/12/11 12:56 AM, David wrote:
Am 04.12.2011 01:38, schrieb dsimcha:
I don't know much about computer graphics but I take it that a sane
design for a matrix/vector library geared towards graphics is completely
different from one geared towards general numerics/scientific computing?
I'm trying
Am 04.12.2011 01:38, schrieb dsimcha:
I don't know much about computer graphics but I take it that a sane
design for a matrix/vector library geared towards graphics is completely
different from one geared towards general numerics/scientific computing?
I'm trying to understand whether SciD (which
I don't know much about computer graphics but I take it that a sane
design for a matrix/vector library geared towards graphics is completely
different from one geared towards general numerics/scientific computing?
I'm trying to understand whether SciD (which uses BLAS/LAPACK and
expression tem
Am 03.12.2011 22:32, schrieb Kiith-Sa:
David wrote:
Hello,
I am currently working on gl3n - https://bitbucket.org/dav1d/gl3n - gl3n
provides all the math you need to work with OpenGL, DirectX or just
vectors and matrices (it's mainly targeted at graphics - gl3n will never
be more then a pure m
David wrote:
> Hello,
>
> I am currently working on gl3n - https://bitbucket.org/dav1d/gl3n - gl3n
> provides all the math you need to work with OpenGL, DirectX or just
> vectors and matrices (it's mainly targeted at graphics - gl3n will never
> be more then a pure math library). What it supports
Hello,
I am currently working on gl3n - https://bitbucket.org/dav1d/gl3n - gl3n
provides all the math you need to work with OpenGL, DirectX or just
vectors and matrices (it's mainly targeted at graphics - gl3n will never
be more then a pure math library). What it supports:
* vectors
* matr
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