11-Oct-2013 04:36, Andrei Alexandrescu пишет:
Today I committed the first 5112 lines of D code to Facebook's
repository. The project is in heavy daily use at Facebook. Compared to
the original version (written in C++) we've measured massive wins in all
of source code size, build speed, and runnin
On 2013-10-11 02:36, Andrei Alexandrescu wrote:
Today I committed the first 5112 lines of D code to Facebook's
repository. The project is in heavy daily use at Facebook. Compared to
the original version (written in C++) we've measured massive wins in all
of source code size, build speed, and runn
On Thursday, October 10, 2013 20:49:01 Dicebot wrote:
> On Thursday, 10 October 2013 at 18:43:32 UTC, hsul wrote:
> > Good Job!
> >
> > What's about gtkd, qtd?
> > I'd love to see them in the official repositories :-)
>
> Arch Linux policies prohibit pure source packages (there are
> always excep
On Friday, 11 October 2013 at 00:36:12 UTC, Andrei Alexandrescu
wrote:
Today I committed the first 5112 lines of D code to Facebook's
repository. The project is in heavy daily use at Facebook.
Compared to the original version (written in C++) we've
measured massive wins in all of source code si
On Friday, 11 October 2013 at 00:36:12 UTC, Andrei Alexandrescu
wrote:
Today I committed the first 5112 lines of D code to Facebook's
repository. The project is in heavy daily use at Facebook.
Compared to the original version (written in C++) we've
measured massive wins in all of source code si
On Friday, 11 October 2013 at 00:36:12 UTC, Andrei Alexandrescu
wrote:
Today I committed the first 5112 lines of D code to Facebook's
repository. The project is in heavy daily use at Facebook.
Compared to the original version (written in C++) we've
measured massive wins in all of source code si
On Thursday, October 10, 2013 17:36:17 Andrei Alexandrescu wrote:
> Today I committed the first 5112 lines of D code to Facebook's
> repository. The project is in heavy daily use at Facebook. Compared to
> the original version (written in C++) we've measured massive wins in all
> of source code siz
On Friday, 11 October 2013 at 00:36:12 UTC, Andrei Alexandrescu
wrote:
Today I committed the first 5112 lines of D code to Facebook's
repository. The project is in heavy daily use at Facebook.
Compared to the original version (written in C++) we've
measured massive wins in all of source code si
[image: Inline images 1]
On 11 October 2013 10:36, Andrei Alexandrescu wrote:
> Today I committed the first 5112 lines of D code to Facebook's repository.
> The project is in heavy daily use at Facebook. Compared to the original
> version (written in C++) we've measured massive wins in all of s
On Friday, 11 October 2013 at 00:36:12 UTC, Andrei Alexandrescu
wrote:
Today I committed the first 5112 lines of D code to Facebook's
repository. The project is in heavy daily use at Facebook.
Compared to the original version (written in C++) we've
measured massive wins in all of source code si
On Friday, 11 October 2013 at 00:36:12 UTC, Andrei Alexandrescu
wrote:
Today I committed the first 5112 lines of D code to Facebook's
repository. The project is in heavy daily use at Facebook.
Compared to the original version (written in C++) we've
measured massive wins in all of source code si
On Friday, 11 October 2013 at 00:36:12 UTC, Andrei Alexandrescu
wrote:
Today I committed the first 5112 lines of D code to Facebook's
repository. The project is in heavy daily use at Facebook.
Compared to the original version (written in C++) we've
measured massive wins in all of source code si
On Friday, 11 October 2013 at 10:38:06 UTC, Maxim Fomin wrote:
On Friday, 11 October 2013 at 00:36:12 UTC, Andrei Alexandrescu
wrote:
Today I committed the first 5112 lines of D code to Facebook's
repository. The project is in heavy daily use at Facebook.
Compared to the original version (writt
On Thursday, 10 October 2013 at 13:03:52 UTC, qznc wrote:
There is a poll about programming languages on Hacker News. Of
course, it is totally bogus, but it might be a nice opportunity
to get people talking about D. ;)
https://news.ycombinator.com/item?id=6527104
Not quick enough :), it's al
On Friday, 11 October 2013 at 00:36:12 UTC, Andrei Alexandrescu
wrote:
Today I committed the first 5112 lines of D code to Facebook's
repository. The project is in heavy daily use at Facebook.
Compared to the original version (written in C++) we've
measured massive wins in all of source code si
On Friday, 11 October 2013 at 05:11:49 UTC, Walter Bright wrote:
It's the first battle signaling the end of Middle Earth, and
the rise of the Age of D. The old guard will be sailing to the
Grey Havens soon.
Hmmm, dodgy metaphor. The departure of the ringbearers heralds
the new age, but it's
On Friday, 11 October 2013 at 05:19:48 UTC, Jesse Phillips wrote:
On Friday, 11 October 2013 at 00:36:12 UTC, Andrei Alexandrescu
wrote:
Today I committed the first 5112 lines of D code to Facebook's
repository. The project is in heavy daily use at Facebook.
Compared to the original version (wr
On Friday, 11 October 2013 at 00:36:12 UTC, Andrei Alexandrescu
wrote:
In all likelihood we'll follow up with a blog post describing
the process.
Please do!
On Friday, 11 October 2013 at 08:16:12 UTC, Max Samukha wrote:
Nice! No more "Go (Rust, C#...) gets any attention only because
it is backed by a big name".
Worth remembering that being use on a small, easily replaceable,
scale is a far cry from backing. They've just dipped their toes
in the w
On 2013-10-11, 11:14, Manu wrote:
[image: Big Thumbs Up]
I'm Simen Kjærås, and I approve of this message.
So... when'll all Facebook PHP code be replaced with D? :p
--
Simen
On Fri, 11 Oct 2013 14:44:30 +0200
"Simen Kjaeraas" wrote:
> On 2013-10-11, 11:14, Manu wrote:
>
> > [image: Big Thumbs Up]
>
> I'm Simen Kjærås, and I approve of this message.
>
> So... when'll all Facebook PHP code be replaced with D? :p
>
That would rock my world. "Facebook is written in
On Friday, 11 October 2013 at 13:03:00 UTC, Nick Sabalausky wrote:
That would rock my world. "Facebook is written in PHP!" seems
to be the biggest, most common argument made in favor of PHP
(despite
only being a partial-truth). I'd love to see D kill that
rediculous
appeal-to-authority fallac
On Friday, 11 October 2013 at 12:44:04 UTC, Adam D. Ruppe wrote:
Worth remembering that being use on a small, easily
replaceable, scale is a far cry from backing. They've just
dipped their toes in the water.
I think people started bashing Go for its association with Google
long before it got
On Friday, 11 October 2013 at 13:20:44 UTC, Max Samukha wrote:
...and replace it with another appeal to authority? :)
It is never fallacious to agree with me! :-P
On Friday, 11 October 2013 at 00:36:12 UTC, Andrei Alexandrescu
wrote:
Today I committed the first 5112 lines of D code to Facebook's
repository. The project is in heavy daily use at Facebook.
Compared to the original version (written in C++) we've
measured massive wins in all of source code si
On Friday, 11 October 2013 at 00:36:12 UTC, Andrei Alexandrescu
wrote:
Today I committed the first 5112 lines of D code to Facebook's
repository. The project is in heavy daily use at Facebook.
Compared to the original version (written in C++) we've
measured massive wins in all of source code si
On Fri, 11 Oct 2013 15:20:42 +0200
"Max Samukha" wrote:
> On Friday, 11 October 2013 at 13:03:00 UTC, Nick Sabalausky wrote:
>
> > That would rock my world. "Facebook is written in PHP!" seems
> > to be the biggest, most common argument made in favor of PHP
> > (despite
> > only being a partial
On Friday, 11 October 2013 at 00:36:12 UTC, Andrei Alexandrescu
wrote:
Today I committed the first 5112 lines of D code to Facebook's
repository...
Despite the fact that having a big company using D language is a
good advertisement for the language itself, on the other hand I
don't like this
On Friday, 11 October 2013 at 00:36:12 UTC, Andrei Alexandrescu
wrote:
Today I committed the first 5112 lines of D code to Facebook's
repository. The project is in heavy daily use at Facebook.
Compared to the original version (written in C++) we've
measured massive wins in all of source code si
this is fantastic news. I've been reading your book and lurking
in these forums unregistered for a while...signed up to
congratulate you!
brad
On Friday, 11 October 2013 at 15:58:31 UTC, brad clawsie wrote:
this is fantastic news. I've been reading your book and lurking
in these forums unregistered for a while...signed up to
congratulate you!
By the way, you don't need to register to post here :)
On 10/11/2013 09:14 AM, Vladimir Panteleev wrote:
On Friday, 11 October 2013 at 15:58:31 UTC, brad clawsie wrote:
this is fantastic news. I've been reading your book and lurking
in these forums unregistered for a while...signed up to
congratulate you!
By the way, you don't need to register to
On 11.10.2013 13:12, Gary Willoughby wrote:
> On Thursday, 10 October 2013 at 13:03:52 UTC, qznc wrote:
>> There is a poll about programming languages on Hacker News. Of course,
>> it is totally bogus, but it might be a nice opportunity to get people
>> talking about D. ;)
>>
>> https://news.ycombi
On Friday, 11 October 2013 at 00:36:12 UTC, Andrei Alexandrescu
wrote:
Today I committed the first 5112 lines of D code to Facebook's
repository. The project is in heavy daily use at Facebook.
Compared to the original version (written in C++) we've
measured massive wins in all of source code si
On 10/11/2013 5:19 AM, Joseph Rushton Wakeling wrote:
(Can you tell who re-read LOTR recently?:-)
Forgive me, I read LOTR over 40 years ago!
Correct me if i'm wrong, but isn't the whole point of Artemis
design to take advantage of CPU cache levels by storing every
component of the same type contignously?
In your example, the components are stored non contignous, using
the GC
Entity e = world.createEntity();
e.addComponent
http://www.reddit.com/r/programming/comments/1o85hy/d_programming_talk_at_osdc_2013/
A component-entity architecture has two main advantages;
one of them is efficiency/cache locality (which this project
doesn't have at all). Another is the ability to quickly define
new types without the clusterfuck that happens if you try to use
OOP to design game entities (and also to define t
Wow, the reddit thing is going absolutely nuts. I wish reddit's
format was more readable, it is so hard to find new stuff among
the mess of a tree layout :(
On Friday, 11 October 2013 at 00:36:12 UTC, Andrei Alexandrescu
wrote:
Today I committed the first 5112 lines of D code to Facebook's
repository. The project is in heavy daily use at Facebook.
Compared to the original version (written in C++) we've
measured massive wins in all of source code si
On 10/11/13 5:02 PM, erik wrote:
Will we get to hear more about this at C++ and Beyond and maybe a whole
D talk?
That event is entirely dedicated to C++.
Andrei
Will we get to hear more about this at C++ and Beyond and maybe a
whole D talk?
On Friday, 11 October 2013 at 00:36:12 UTC, Andrei Alexandrescu
wrote:
Today I committed the first 5112 lines of D code to Facebook's
repository. The project is in heavy daily use at Facebook.
Compared to the original version (written in C++) we've
measured massive wins in all of source code si
On Friday, 11 October 2013 at 19:29:52 UTC, Agustin wrote:
Correct me if i'm wrong, but isn't the whole point of Artemis
design to take advantage of CPU cache levels by storing every
component of the same type contignously?
In your example, the components are stored non contignous,
using the
On Friday, 11 October 2013 at 19:50:42 UTC, Kiith-Sa wrote:
A component-entity architecture has two main advantages;
one of them is efficiency/cache locality (which this project
doesn't have at all). Another is the ability to quickly define
new types without the clusterfuck that happens if you
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