On Friday, 3 April 2015 at 19:54:09 UTC, Dicebot wrote:
On Friday, 3 April 2015 at 19:08:58 UTC, weaselcat wrote:
I just tried compiling one of my project. It has a makefile
that does separate compilation and a shell script I use for
unit testing which compiles everything in one go. The
makefi
On 2015-04-03 19:54, Dicebot wrote:
2)
Ironically, it is just very slow. Those who come from C world got used
to using separate compilation to speed up rebuilds but it doesn't work
that way in D. It may look better if you change only 1 or 2 module but
as amount of modified modules grows, increm
On Friday, 3 April 2015 at 19:45:38 UTC, Andrei Alexandrescu
wrote:
On 4/3/15 10:10 AM, Dicebot wrote:
On Friday, 3 April 2015 at 17:03:35 UTC, Atila Neves wrote:
. Separate compilation. One file changes, only one file gets
rebuilt
This immediately has caught my eye as huge "no" in the
descr
On Friday, 3 April 2015 at 19:49:04 UTC, Andrei Alexandrescu
wrote:
On 4/3/15 11:06 AM, Atila Neves wrote:
It's true that it's not always faster to compile each module
separately,
I already knew that. It seems to me, however, that when that's
actually
the case, the practical difference is neg
On Friday, 3 April 2015 at 22:53:51 UTC, ddos wrote:
Hi folks,
today i've created my first dlang library ^_^ a binding to the
OpenVG library standard. The referenced implementation is
ShivaVG which allows to draw vector graphics within an OpenGL
context (similar to cairo).
A small demo applic
On 4/4/15 1:30 AM, Atila Neves wrote:
On Friday, 3 April 2015 at 19:49:04 UTC, Andrei Alexandrescu wrote:
On 4/3/15 11:06 AM, Atila Neves wrote:
It's true that it's not always faster to compile each module separately,
I already knew that. It seems to me, however, that when that's actually
the
On Saturday, 4 April 2015 at 02:34:59 UTC, Craig Dillabaugh wrote:
One small note about the tutorials. In the tutorial on
Game Loop and Event handling:
http://rswhite.de/dgame5/?page=tutorial&tut=handle_events
In the first example, I believe you are missing an import for
Dgame.Window.Event. It
Hello,
To learn D a bit more I have partially ported C4D API from C++ to
D language.
Second purpose of this project was to look how well D can be
conned to C++.
For the case that some one is curious about this, here is the
Github repository.
https://github.com/Remotion/DforC4D
thanks,
Re
On Tuesday, 24 March 2015 at 22:50:29 UTC, Sönke Ludwig wrote:
Am 24.03.2015 um 23:14 schrieb John Colvin:
On Tuesday, 24 March 2015 at 21:31:42 UTC, Martin Nowak wrote:
On 03/24/2015 10:11 PM, John Colvin wrote:
This cannot be added to homebrew until there is a new stable
release of
dub.
W
On Friday, 3 April 2015 at 17:55:00 UTC, Dicebot wrote:
Complicates whole-program optimization possibilities. Old
school object files are simply not good enough to preserve
information necessary to produce optimized builds and we are
not in position to create own metadata + linker combo to
cir
On Saturday, 4 April 2015 at 07:44:12 UTC, Atila Neves wrote:
I'm of the opposite opinion. I don't care if full builds take
1h as long as incremental builds are as fast as possible. Why
would I keep doing full builds? That's like git cloning
multiple times. What for?
Full build is important w
Am 04.04.2015 um 18:43 schrieb John Colvin:
On Tuesday, 24 March 2015 at 22:50:29 UTC, Sönke Ludwig wrote:
Am 24.03.2015 um 23:14 schrieb John Colvin:
On Tuesday, 24 March 2015 at 21:31:42 UTC, Martin Nowak wrote:
On 03/24/2015 10:11 PM, John Colvin wrote:
This cannot be added to homebrew unt
On Saturday, 4 April 2015 at 16:58:23 UTC, Kagamin wrote:
On Friday, 3 April 2015 at 17:55:00 UTC, Dicebot wrote:
Complicates whole-program optimization possibilities. Old
school object files are simply not good enough to preserve
information necessary to produce optimized builds and we are
no
On Saturday, 4 April 2015 at 07:44:12 UTC, Atila Neves wrote:
On Friday, 3 April 2015 at 19:54:09 UTC, Dicebot wrote:
On Friday, 3 April 2015 at 19:08:58 UTC, weaselcat wrote:
I just tried compiling one of my project. It has a makefile
that does separate compilation and a shell script I use for
On Saturday, 4 April 2015 at 19:56:28 UTC, Dicebot wrote:
On Saturday, 4 April 2015 at 07:44:12 UTC, Atila Neves wrote:
On Friday, 3 April 2015 at 19:54:09 UTC, Dicebot wrote:
On Friday, 3 April 2015 at 19:08:58 UTC, weaselcat wrote:
I just tried compiling one of my project. It has a makefile
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