On Saturday, 2 May 2015 at 06:28:01 UTC, Andrei Alexandrescu
wrote:
I'm just done implementing a pretty cool allocator: FreeTree.
https://github.com/andralex/phobos/blob/allocator/std/experimental/allocator/free_tree.d
http://erdani.com/d/phobos-prerelease/std_experimental_allocator_free_tree.h
On 5/2/15 4:11 AM, Meta wrote:
I forget what the rules are for allocators exactly, but isn't something
only an allocator if it defines allocate, deallocate, owns, etc.? It
just seems weird that you mentioned something that I thought was implicit.
All members except alignment and allocate are op
Any D game developers out there looking to create a tile-based
game?
DTiled aims to provide a quick and easy way to load maps created
with Tiled
(http://www.mapeditor.org). For those that don't know, Tiled is
an open-source
2D tilemap editor that is a great tool for indie developers.
At the
hmm ... apparently copy-pasting out of a vim buffer was not a
good idea. Sorry about the weird line breaks.
On Saturday, 2 May 2015 at 19:17:51 UTC, rcorre wrote:
hmm ... apparently copy-pasting out of a vim buffer was not a
good idea. Sorry about the weird line breaks.
Nice that you named Dgame on your repo. ;) As soon as it supports
XML and CSV I would definitely use it.
For my April/Mai game "A
Congratulations on that web site : trendy stripped down and
efficient style, greatly instructive and easy to read for the new
comers. That's what i think the D language misses the most, if i
may.
Rom
On Friday, 1 May 2015 at 08:18:10 UTC, Ilya Yaroshenko wrote:
http://d.readthedocs.org
I h
The hackathon week (Apr 25 - May 1) saw 70 PRs created (compare to 68
created Apr 18 through 24). Not much difference in terms of new work,
but the PRs closed during the same two periods (75 vs 53) reflect a good
bump in the reviewing activity. Another related data point: 143 PRs were
updated (
On Saturday, 2 May 2015 at 23:02:05 UTC, Andrei Alexandrescu
wrote:
* WIP: Unique
https://github.com/D-Programming-Language/phobos/pull/3225 and
RefCounted (can't seem to find the PR - where is it?)
already got pulled
https://github.com/D-Programming-Language/phobos/pull/3171
Worth adding:
AF
* Tutorial: http://d.readthedocs.org (btw should we link that
from the homepage?)
May I transfer the repositories (both GitHub and RTD) to the
D-Programming-Language community?
On 5/2/15 4:50 PM, Ilya Yaroshenko wrote:
* Tutorial: http://d.readthedocs.org (btw should we link that from the
homepage?)
May I transfer the repositories (both GitHub and RTD) to the
D-Programming-Language community?
That'd be a fine idea. Thoughts from Walter, Martin et al? -- Andrei
On Saturday, 2 May 2015 at 19:24:12 UTC, Namespace wrote:
Nice that you named Dgame on your repo. ;) As soon as it
supports XML and CSV I would definitely use it.
For my April/Mai game "Angry Snowball"
(https://github.com/Dgame/AngrySnowball) I use currently a CSV
format.
Unfortunately XML
On 5/2/2015 5:12 PM, Andrei Alexandrescu wrote:
On 5/2/15 4:50 PM, Ilya Yaroshenko wrote:
* Tutorial: http://d.readthedocs.org (btw should we link that from the
homepage?)
May I transfer the repositories (both GitHub and RTD) to the
D-Programming-Language community?
That'd be a fine idea. Th
On 3/05/2015 1:27 p.m., Walter Bright wrote:
On 5/2/2015 5:12 PM, Andrei Alexandrescu wrote:
On 5/2/15 4:50 PM, Ilya Yaroshenko wrote:
* Tutorial: http://d.readthedocs.org (btw should we link that from the
homepage?)
May I transfer the repositories (both GitHub and RTD) to the
D-Programming-L
On 5/2/15 6:27 PM, Walter Bright wrote:
On 5/2/2015 5:12 PM, Andrei Alexandrescu wrote:
On 5/2/15 4:50 PM, Ilya Yaroshenko wrote:
* Tutorial: http://d.readthedocs.org (btw should we link that from the
homepage?)
May I transfer the repositories (both GitHub and RTD) to the
D-Programming-Langua
On Saturday, 2 May 2015 at 23:02:05 UTC, Andrei Alexandrescu
wrote:
I'm looking into ways to make this more interactive (google
hangouts?) and more fun (contests? prizes? etc). Chime in!
My idea:
1. Members of the D leadership/committers form a working group.
2. The working group creates of
On 5/2/2015 7:43 PM, Rikki Cattermole wrote:
Shouldn't it be creative commons because it is more a creative work aka
documentation?
Everything else is boost licensed. Consistency.
On Saturday, 2 May 2015 at 19:16:03 UTC, rcorre wrote:
Any D game developers out there looking to create a tile-based
game?
DTiled aims to provide a quick and easy way to load maps
created with Tiled
Good! Thank you!
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