On Wednesday, 26 March 2014 at 15:33:39 UTC, Daniel Murphy wrote:
Now updated with basic mscoff32 support - although dmd doesn't
emit that file format, it does mean you can link the standard
import libraries into your normal D applications, instead of
having to convert them to omf.
This is a
On Friday, 9 May 2014 at 19:48:20 UTC, Andrei Alexandrescu wrote:
Hi folks,
We at Facebook are very excited about the upcoming DConf 2014.
In fact, so excited we're considering livestreaming the event
for the benefit of the many of us who can't make it to Menlo
Park, CA. Livestreaming entail
This is such a great effort to see! I’m currently the lead engine
programmer at Circular Studios[1], working on the Dash Engine[2].
I just posted some more info about us in D.announce[3]. I think
that gfm is super cool, and I can totally see us starting to use
that for object oriented wrappers aro
Hi everyone,
I’m super excited to be able to announce that the Dash game
engine[1] is finally stable and ready for public use! I’m
currently the Lead Engine Programmer at Circular Studios[2] (the
group behind Dash). We had 14 people working on the team, 6
engine programmers and 8 game develop
On Monday, 19 May 2014 at 20:45:51 UTC, Justin Whear wrote:
Very exciting! Thank for the very liberal license; this is a
great
contribution to the community.
I know you guys are probably crunching on the million things
that stand
between alpha and release, but when you have time, a series of
On Monday, 19 May 2014 at 20:52:04 UTC, Walter Bright wrote:
On 5/19/2014 12:50 PM, Colden Cullen wrote:
I’m super excited to be able to announce that the Dash game
engine[1] is finally
stable and ready for public use!
http://www.reddit.com/r/programming/comments/25yw89
On Monday, 19 May 2014 at 20:46:43 UTC, Andrej Mitrovic via
Digitalmars-d-announce wrote:
On 5/19/14, Andrej Mitrovic wrote:
Btw, I'm currently porting the Box2D physics engine to D.
For a second there I thought Dash was a 2D game engine, but
it's a 3D
one, which is awesome! 2D physics can s
On Monday, 19 May 2014 at 21:05:01 UTC, Daniel Jost wrote:
On Monday, 19 May 2014 at 20:58:52 UTC, Kiith-Sa wrote:
For now all criticism I can give is that
http://dash.circularstudios.com/v1.0/docs is completely
useless with NoScript. At least put a warning for NoScript
users.
We'll be swit
On Monday, 19 May 2014 at 21:01:57 UTC, w0rp wrote:
This is all awesome. I'll have to check this out.
I hate to be the guy who says "you missed a spot," but you did
name one module in your source tree "core." You might want to
rename that to avoid issues with core modules.
You're definitely
On Monday, 19 May 2014 at 21:08:25 UTC, Kiith-Sa wrote:
Box2D would be awesome. I'm about to start a project that would
greatly benefit from good 2D physics (I used simple AABB till
now simply because physics is too much of a PITA)
How do you port 20kloc in 2 days?
D:YAML took me months (altho
On Monday, 19 May 2014 at 21:19:12 UTC, Kiith-Sa wrote:
Is performance not a problem so far?
I did avoid unnecessary allocations but it still does use the
GC quite a bit (I plan to eventually change that and add some
other optimizations but I'd like std.allocator to be in phobos
first and I di
On Monday, 19 May 2014 at 21:28:45 UTC, ponce wrote:
This might be of interest then:
https://github.com/MeinMein/BulletD
That's pretty cool! It doesn't appear (from the wording, at
least) to be incredibly stable, but it certainly seems like a
good start. I'll do some more research into it.
On Tuesday, 20 May 2014 at 01:12:38 UTC, Rikki Cattermole wrote:
Awesome to see!
Will be looking forward to what ever you guys get up to.
Only thing I can suggest, is get UML diagrams ext. Up on docs.
Says the author of Duml :)
It's definitely something I want to do, I just haven't gotten the
On Tuesday, 20 May 2014 at 06:26:50 UTC, Jacob Carlborg wrote:
This looks awesome :), but no support for OS X :(. What system
is used to render windows, custom or something like SDL?
Right now we're using X11 on Linux and Win32 on Windows, but we
are thinking about creating an adapter for SDL,
On Tuesday, 20 May 2014 at 05:22:54 UTC, Mineko wrote:
Wow, good stuff, very impressive, I'm making a engine myself
called Breaker Engine (Coded in D), and I might just have to
take a few tips from your engine.
Although I've neglected it for about 2 months now lol, I've
been gathering data as
On Tuesday, 20 May 2014 at 13:40:43 UTC, John Colvin wrote:
I presume you force a collection before the main loop starts?
Yup! As of very recently :)
https://github.com/Circular-Studios/Dash/commit/2535556f970752e8ab41a03e4416394c2ce9c79d
Coveralls.io[0] is a service that keeps track of code coverage
results from continuous integration. The problem is, it relies on
third parties for support for languages other than Ruby. Up until
now, there has been no solution for D.
Doveralls changes that! It parses coverage info generated by
On Sunday, 2 November 2014 at 01:52:27 UTC, Daniel Jost wrote:
From the homepage[1]: Chocolatey is a Machine Package Manager,
somewhat like apt-get, but built with Windows in mind.
I have added dmd[2] and dub[3] as packages. This means you can
do command line installation and have them ready t
On Saturday, 22 November 2014 at 12:32:50 UTC, Lodin wrote:
Hello,
I've made a smaill binding to libsass - a C/C++ implementation
of
popular CSS preprocessor SASS. Binding is dynamic and based on
Derelict Project.
You can find it here: https://github.com/Lodin/DerelictSASS
It is my first att
On Monday, 24 November 2014 at 17:32:36 UTC, Lodin wrote:
Of course, I want to register it, but I think it should be a
part of Derelict Project, not unofficial binding. What should I
do to realize it?
And one thing about the diet plugin. I plan to make thin
wrapper around binding to simplify
On Sunday, 2 August 2015 at 22:53:00 UTC, Walter Bright wrote:
Seeing the threads on London, Silicon Valley and Berlin
meetups, is there any interest for a Seattle one?
Yes please! Myself and a good portion of the Dash[1] team are in
Seattle now, and we'd love to get to know other D users.
[
On Tuesday, 4 August 2015 at 01:22:19 UTC, Walter Bright wrote:
On 8/3/2015 10:24 AM, Colden Cullen wrote:
On Sunday, 2 August 2015 at 22:53:00 UTC, Walter Bright wrote:
Seeing the threads on London, Silicon Valley and Berlin
meetups, is there any
interest for a Seattle one?
Yes please
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